Hi,
i would like the user to select a fuel type via a choose-elem-button.
It would be a lot cleaner to have the category "Fuel" as a possible elem_type available.
cheers
Fuel category for choose-elem-button
-
- Inserter
- Posts: 48
- Joined: Tue Feb 26, 2019 5:49 pm
- Contact:
Re: Fuel category for choose-elem-button
I could do this, but fuel categories don't have icons so they would all be red "X"s.
If you want to get ahold of me I'm almost always on Discord.
Re: Fuel category for choose-elem-button
Bonus request: optional icon property for fuel categories.

Re: Fuel category for choose-elem-button
Again, I could do that - but it's not going to work well fir 95%+ of the mods out there that try to use it because the base game doesn't have any icons and mods would have to fill them in - everyone conflicting with what icons they chose - it just doesn't seem like a good idea.
If you want to get ahold of me I'm almost always on Discord.
Re: Fuel category for choose-elem-button
Solution: Someone with more time than me creates a base set you could include in the game as defaults.Rseding91 wrote: Thu Sep 05, 2019 8:05 pm Again, I could do that - but it's not going to work well fir 95%+ of the mods out there that try to use it because the base game doesn't have any icons and mods would have to fill them in - everyone conflicting with what icons they chose - it just doesn't seem like a good idea.
I'd make them but I'm doing 60-80 hour weeks until after the Christmas ham season ends.
- eradicator
- Smart Inserter
- Posts: 5211
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: Fuel category for choose-elem-button
Base game only has two categories. One of which only has a single item. Just use rocket fuel and the nuclear fuel cell respectively as default symbols to give a hint to modders. They won't be visible in vanilla anyway.Rseding91 wrote: Thu Sep 05, 2019 8:05 pm Again, I could do that - but it's not going to work well fir 95%+ of the mods out there that try to use it because the base game doesn't have any icons and mods would have to fill them in - everyone conflicting with what icons they chose - it just doesn't seem like a good idea.
And i'll pretend that vanilla doesn't already have visible red x'es... :P
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
-
- Inserter
- Posts: 48
- Joined: Tue Feb 26, 2019 5:49 pm
- Contact:
Re: Fuel category for choose-elem-button
Below is a picture of what i am looking for. The red "X"s would be two item groups "chemical" and "nuclear"? If so, its not pretty, but i would use it. Its more helpful than the whole item list. Its for this mod.Rseding91 wrote: Thu Sep 05, 2019 7:44 pm I could do this, but fuel categories don't have icons so they would all be red "X"s.
