Value (2147483648.000000) outside of range. The data type allows values from -2147483648 to 2147483647 in property tree at ROOT[4].count
stack traceback:
__LogisticTrainNetwork__/script/stop-update.lua:508: in function 'UpdateStopOutput'
__LogisticTrainNetwork__/script/train-events.lua
__LogisticTrainNetwork__/script/train-events.lua:199: in function <__LogisticTrainNetwork__/script/train-events.lua:195>
stack traceback:
[C]: in function '__newindex'
__LogisticTrainNetwork__/script/stop-update.lua:508: in function 'UpdateStopOutput'
__LogisticTrainNetwork__/script/train-events.lua
__LogisticTrainNetwork__/script/train-events.lua:199: in function <__LogisticTrainNetwork__/script/train-events.lua:195>
I have a provider station for landfill, wich use filter inserters, all works well, no problems there.
I drove a train manually, so the train does not get filled automatically, so I added the station in the train shedule.
It only loads landfill if the train gives set filter to the providing station, but I didn't want to calculate, and I wanted the train to be absolutely full, AND not moving after done filling up.
So I set the condition landfill > 13545615313 ( random very very high number ), showing a G.x number, to be sure the condition would never be met, so the train would never leave so I could come there later and the train would be there for me.
I didn't see the timing, but I assume ( since the on_train_changed_state error ) the game crashed when the train arrived at that station.
I think I uploaded the right factorio-current.