Search found 8 matches
- Fri Mar 29, 2024 5:28 pm
- Forum: Pending
- Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
- Replies: 13
- Views: 5323
Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
For completeness, i will link my duplicate bug report: https://forums.factorio.com/viewtopic.php?p=606190 This issue still persists in Version [1.1.104] with Logitech G Hub Version 2024.2.534136 and G512 firmware version 119.1.14 I checked my Factorio and G Hub settings. They already corresponded wi...
- Fri Mar 22, 2024 3:28 pm
- Forum: Duplicates
- Topic: [1.1.104] Logitech RGB Sync does not automatically turn on after tabbing out and in
- Replies: 2
- Views: 178
Re: [1.1.104] Logitech RGB Sync does not automatically turn on after tabbing out and in
To clarify, this is not new in 1.1.104.
I noticed this behaviour in past versions too.
I noticed this behaviour in past versions too.
- Fri Mar 22, 2024 3:23 pm
- Forum: Duplicates
- Topic: [1.1.104] Logitech RGB Sync does not automatically turn on after tabbing out and in
- Replies: 2
- Views: 178
[1.1.104] Logitech RGB Sync does not automatically turn on after tabbing out and in
After switching to a Logitech G512 Carbon Keyboard i can now enjoy the RGB Sync (during Loading, Combat and as a research indicator). However, when i tab out of the game (for example into Discord or any other application) Logitech G Hub takes over and displays my regular RGB profile. When i tab back...
- Fri Mar 01, 2019 3:55 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 31017
Re: Waterfill
Since we now have those new shallow water tiles, which you can walk on and (presumably) can get water from via offshore pump, will be the result. Get the water, no moats. Or weak moat because it probably slows down movement. But i cant find a option to create this kind of water as a player and not ...
- Fri Mar 01, 2019 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 31017
Waterfill
As we have Landfill it would make sense having Waterfill. When you accidentally block off a watersource you cant undo it so eventually you might run out of Water. Thinking of recipies of course it will consume a lot of water and maybe plastic, stone or concrete to prevent the water from draining. Wh...
- Thu Feb 21, 2019 7:29 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64452
Electric Trains
I kinda like the idea of having electric trains. I can understand those who want to solve the problem of supplying their trains with fuel and i like the feature that they drive faster, when you insert rocketfuel instead of coal. But i was playing around with the idea of having Electric trains. This ...
- Tue Feb 12, 2019 6:45 pm
- Forum: Ideas and Suggestions
- Topic: More Markers
- Replies: 8
- Views: 2483
Re: More Markers
There is a case when you would need output without input intentionally. It is when you would need to separate right and left sides of belt. not really as you can use the filter function of a splitter/balancer (idk the english name) to separate 2 lines of a belt if you have only one resource on one ...
- Tue Feb 12, 2019 5:58 pm
- Forum: Ideas and Suggestions
- Topic: More Markers
- Replies: 8
- Views: 2483
More Markers
I have a suggestion for a little tweak to the game. Just a few minutes ago i walked through my factory and realized: There is a underground belt output without an input. So i thought how long has this belt been standing there without an input? Then i thougt maybe it would be a good idea to have a wa...