The wording of this is a bit misleading. It is actually centering on the first spidertron that was added to the remote.FactorioBot wrote: ↑Mon Nov 18, 2024 3:47 pm [*]Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
Search found 13 matches
- Tue Nov 19, 2024 10:33 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 39
- Views: 8590
Re: Version 2.0.20
- Fri Oct 11, 2024 11:45 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35837
Re: Friday Facts #432 - Aquilo
With all of the se new weapons, I do hope they consider unlocking more weapon slots for the engineer, and/or a faster way to changes weapons.
- Fri Aug 09, 2024 11:07 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 12630
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Will it be possible to Pin the view around a spidertron?
- Fri Mar 01, 2024 6:48 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 18020
Re: Friday Facts #400 - Chart search and Pins
An idea for searchable chests would be if there was a toggle per chest with the options [off / on / circuit network]
- Sun Sep 08, 2019 3:46 pm
- Forum: Resolved Problems and Bugs
- Topic: Size 4 Quickbar blocks long chat messages
- Replies: 5
- Views: 3217
Re: Size 4 Quickbar blocks long chat messages
This also applies to 3 slots, depending on resolution and interface scale.
- Sun Sep 08, 2019 2:48 pm
- Forum: Duplicates
- Topic: Console output is hidden beneath top quickbar slot
- Replies: 2
- Views: 1217
- Sat Sep 07, 2019 11:01 pm
- Forum: Duplicates
- Topic: Console output is hidden beneath top quickbar slot
- Replies: 2
- Views: 1217
Console output is hidden beneath top quickbar slot
When I have 3 or 4 quickbars open very long rows of console (or chat) output gets hidden under the quickbar. See attached picture.
Suggestion:
Move the bottom row of the console to be above the top quickbar.
Suggestion:
Move the bottom row of the console to be above the top quickbar.
- Mon Jun 03, 2019 1:29 am
- Forum: Ideas and Suggestions
- Topic: Add "show-chunk-grid" in Debug Settings
- Replies: 3
- Views: 17189
Add "show-chunk-grid" in Debug Settings
In the Debug Settings (F4) there is an option "show-tile-grid" that does exactly what it sounds like. However, I think it would be really helpful if there was a corresponding option for showing only the chunk-grid. It would also be nice if it showed on more zoomed out levels in the map mod...
- Tue Mar 26, 2019 3:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.19] Crash opening up research
- Replies: 16
- Views: 5431
Re: [0.17.19] Crash opening up research
Same problem here, for me it also happens when current research is completed.
- Fri Mar 01, 2019 7:46 am
- Forum: Duplicates
- Topic: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
- Replies: 3
- Views: 1628
Re: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
My bad. I did a search for "preview" and also looked at the last two pages of posts here in Bug Reports, guess the search was a bit wonky.
- Fri Mar 01, 2019 7:25 am
- Forum: Duplicates
- Topic: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
- Replies: 3
- Views: 1628
[0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
I had changed in config.ini (before updating to 0.17):
max-map-preview-chunk-side=32 and that worked fine, but then I reverted back to
max-map-preview-chunk-side=64 which should be the default and well, picture says it all, the preview is huge which makes.
max-map-preview-chunk-side=32 and that worked fine, but then I reverted back to
max-map-preview-chunk-side=64 which should be the default and well, picture says it all, the preview is huge which makes.
- Wed Feb 27, 2019 2:27 am
- Forum: Pending
- Topic: [0.17.1][keybind] Using backspace for "pick up items on the ground" doesn't work
- Replies: 1
- Views: 839
[0.17.1][keybind] Using backspace for "pick up items on the ground" doesn't work
The title says most of it. I have mapped Backspace to "pick up items on the ground" , as shown in picture. (I have a mouse with 12 thumbbuttons, mapped to 0-9 as well as Backspace and Return, but it doesn't work with Backspace on my actual keyboard either). This worked in 0.16 so seems lik...
- Sun Feb 03, 2019 12:40 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100302
Re: Friday Facts #280 - Visual Feedback is the king
When it comes to the number of train stations available as seen here:
I think it would be clearer if Works Giga Site said 2/2 instead of just 2, to keep it consistent.
I think it would be clearer if Works Giga Site said 2/2 instead of just 2, to keep it consistent.