yes. of course. and it probably will. Kinda strange that they didn't say a day.JohnMeister wrote: Fri Jun 19, 2026 11:38 amThey could also release it sooner.soldans wrote: Fri Jun 19, 2026 11:37 amEven though not stated explicitly, post says "next week" and I doubt they will release on saturday or sunday.
Search found 19 matches
- Fri Jun 19, 2026 11:47 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 33481
Re: Friday Facts #443 - More Planet Deliveries
- Fri Jun 19, 2026 11:37 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 33481
Re: Friday Facts #443 - More Planet Deliveries
Even though not stated explicitly, post says "next week" and I doubt they will release on saturday or sunday.
- Fri Jun 19, 2026 11:36 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 33481
Re: Friday Facts #443 - More Planet Deliveries
Unloading bay is very cool. One idea would be to allow the range to be extended behind promethium science, that would be expensive enough and give another use of promethium science. 
- Fri Jun 12, 2026 9:53 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55613
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Holy... last week's FF was already an answer to so many wants. And this week it just keeps going :D
Inserter output lanes. Always placed at splitter input side. 45° flamethrowers. :any-quality: Trains! :any-quality: Pipe throughput fix. All GREAT!
And of course, the art updates are amazing as ...
- Fri Jun 05, 2026 4:25 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 24810
Re: Friday Facts #441 - Space logistics improvements
Agree. That would be so nice for inserters too, comparing the red signal to the green signal in the condition for the inserter. Seems like low hanging fruit.sarge945 wrote: Fri Jun 05, 2026 4:11 pm I really wish all circuit connection parameters had the little R and G buttons like Combinators do
- Sat May 23, 2026 8:19 pm
- Forum: Ideas and Suggestions
- Topic: Add option to display normal quality dot/icon on items & signals etc...
- Replies: 0
- Views: 187
Add option to display normal quality dot/icon on items & signals etc...
TL;DR
Adding an option to always show normal quality icons on items
What?
I quite often find the lack of the normal quality icon confusing so I would really like a option to always display the icons of normal quality items/signals/etc.
Currently this is how it looks:
05-23-2026, 21-48-40 ...
Adding an option to always show normal quality icons on items
What?
I quite often find the lack of the normal quality icon confusing so I would really like a option to always display the icons of normal quality items/signals/etc.
Currently this is how it looks:
05-23-2026, 21-48-40 ...
- Tue Nov 19, 2024 10:33 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 45
- Views: 32121
Re: Version 2.0.20
The wording of this is a bit misleading. It is actually centering on the first spidertron that was added to the remote.FactorioBot wrote: Mon Nov 18, 2024 3:47 pm [*]Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
- Fri Oct 11, 2024 11:45 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 105283
Re: Friday Facts #432 - Aquilo
With all of the se new weapons, I do hope they consider unlocking more weapon slots for the engineer, and/or a faster way to changes weapons.
- Fri Aug 09, 2024 11:07 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 31092
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Will it be possible to Pin the view around a spidertron? 
- Fri Mar 01, 2024 6:48 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 50716
Re: Friday Facts #400 - Chart search and Pins
An idea for searchable chests would be if there was a toggle per chest with the options [off / on / circuit network] 
- Sun Sep 08, 2019 3:46 pm
- Forum: Resolved Problems and Bugs
- Topic: Size 4 Quickbar blocks long chat messages
- Replies: 5
- Views: 4945
Re: Size 4 Quickbar blocks long chat messages
This also applies to 3 slots, depending on resolution and interface scale.
- Sun Sep 08, 2019 2:48 pm
- Forum: Duplicates
- Topic: Console output is hidden beneath top quickbar slot
- Replies: 2
- Views: 1926
- Sat Sep 07, 2019 11:01 pm
- Forum: Duplicates
- Topic: Console output is hidden beneath top quickbar slot
- Replies: 2
- Views: 1926
Console output is hidden beneath top quickbar slot
When I have 3 or 4 quickbars open very long rows of console (or chat) output gets hidden under the quickbar. See attached picture.
Suggestion:
Move the bottom row of the console to be above the top quickbar.
Suggestion:
Move the bottom row of the console to be above the top quickbar.
- Mon Jun 03, 2019 1:29 am
- Forum: Ideas and Suggestions
- Topic: Add "show-chunk-grid" in Debug Settings
- Replies: 3
- Views: 25561
Add "show-chunk-grid" in Debug Settings
In the Debug Settings (F4) there is an option "show-tile-grid" that does exactly what it sounds like.
However, I think it would be really helpful if there was a corresponding option for showing only the chunk-grid. It would also be nice if it showed on more zoomed out levels in the map mode ...
However, I think it would be really helpful if there was a corresponding option for showing only the chunk-grid. It would also be nice if it showed on more zoomed out levels in the map mode ...
- Tue Mar 26, 2019 3:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.19] Crash opening up research
- Replies: 16
- Views: 8863
Re: [0.17.19] Crash opening up research
Same problem here, for me it also happens when current research is completed.
- Fri Mar 01, 2019 7:46 am
- Forum: Duplicates
- Topic: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
- Replies: 3
- Views: 2495
Re: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
My bad. I did a search for "preview" and also looked at the last two pages of posts here in Bug Reports, guess the search was a bit wonky. 
- Fri Mar 01, 2019 7:25 am
- Forum: Duplicates
- Topic: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
- Replies: 3
- Views: 2495
[0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
I had changed in config.ini (before updating to 0.17):
max-map-preview-chunk-side=32 and that worked fine, but then I reverted back to
max-map-preview-chunk-side=64 which should be the default and well, picture says it all, the preview is huge which makes.
max-map-preview-chunk-side=32 and that worked fine, but then I reverted back to
max-map-preview-chunk-side=64 which should be the default and well, picture says it all, the preview is huge which makes.
- Wed Feb 27, 2019 2:27 am
- Forum: Pending
- Topic: [0.17.1][keybind] Using backspace for "pick up items on the ground" doesn't work
- Replies: 1
- Views: 1362
[0.17.1][keybind] Using backspace for "pick up items on the ground" doesn't work
The title says most of it.
I have mapped Backspace to "pick up items on the ground" , as shown in picture.
(I have a mouse with 12 thumbbuttons, mapped to 0-9 as well as Backspace and Return, but it doesn't work with Backspace on my actual keyboard either).
This worked in 0.16 so seems like a new ...
I have mapped Backspace to "pick up items on the ground" , as shown in picture.
(I have a mouse with 12 thumbbuttons, mapped to 0-9 as well as Backspace and Return, but it doesn't work with Backspace on my actual keyboard either).
This worked in 0.16 so seems like a new ...
- Sun Feb 03, 2019 12:40 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 161080
Re: Friday Facts #280 - Visual Feedback is the king
When it comes to the number of train stations available as seen here:
I think it would be clearer if Works Giga Site said 2/2 instead of just 2, to keep it consistent.
I think it would be clearer if Works Giga Site said 2/2 instead of just 2, to keep it consistent.