Search found 170 matches

by TwentyEighty
Wed Jul 13, 2022 6:02 pm
Forum: Implemented mod requests
Topic: Linked chest wire interface
Replies: 11
Views: 1835

Re: Linked chest wire interface

+1 this would be very helpful.
by TwentyEighty
Mon Jun 13, 2022 10:38 pm
Forum: Modding interface requests
Topic: Allow 180 rotation of rectangular crafting machines after placement
Replies: 0
Views: 175

Allow 180 rotation of rectangular crafting machines after placement

If you have an entity based on the assembler prototype with a non square collision box and a fluid box, it's not possible to rotate the entity after placement. For entities like boilers and generators, this is possible and it rotates them 180 degrees. The assembler behavior is unexpected and seems a...
by TwentyEighty
Tue May 31, 2022 2:47 pm
Forum: Resource Spawner Overhaul
Topic: PyMods Updates
Replies: 2
Views: 617

Re: PyMods Updates

It's perfect, thank you!
by TwentyEighty
Sat May 28, 2022 5:23 am
Forum: Resource Spawner Overhaul
Topic: PyMods Updates
Replies: 2
Views: 617

PyMods Updates

It's the dawn of a new era in PyMods, including a new mod altogether. Please replace these 5 configs pyfusion.lua pyhightech.lua pypetroleumhandling.lua pyrawores.lua pycoal.lua Please add this new config pyalternativeenergy.lua (pyalienlife.lua did not change) And here's the bit that includes the n...
by TwentyEighty
Wed Jul 29, 2020 7:04 pm
Forum: Not a bug
Topic: [0.18.37] Small game freeze when pasting with Ctrl+V
Replies: 9
Views: 1521

Re: [0.18.37] Small game freeze when pasting with Ctrl+V

Hello,

Yes I just tried this, and took a video while I did it. Attached the video and log to the folder.

https://drive.google.com/file/d/1X7vDrd ... sp=sharing
by TwentyEighty
Wed Jul 29, 2020 4:53 pm
Forum: Not a bug
Topic: [0.18.37] Small game freeze when pasting with Ctrl+V
Replies: 9
Views: 1521

[0.18.37] Small game freeze when pasting with Ctrl+V

This is new in 0.18.37. When I paste using Ctrl+V, it gives the game a little freeze, sometimes .5s sometimes 2s. This ONLY happens with Ctrl+V, it doesn't happen with Ctrl+Z to undo the paste, or even with blueprints.
by TwentyEighty
Fri Jul 10, 2020 11:45 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1777
Views: 421733

Re: pY Coal Processing - Discussion

You didn't need to use those expensive coal gas recipes in the early game, now you need glass works for glassware and petri dishes, that's the difference. He's taking about early game and you're talking about high tier buildings
by TwentyEighty
Sun Mar 29, 2020 11:07 pm
Forum: PyMods
Topic: Biomass/CO2
Replies: 8
Views: 1717

Re: Biomass/CO2

Someone in the discord suggested lignin, check it out
by TwentyEighty
Sun Feb 16, 2020 3:09 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 34515

Re: [0.14] What is it used for?

Thanks for the fix! I can't reproduce any of these bugs in 1.5.7 multiplayer
by TwentyEighty
Sun Feb 16, 2020 3:26 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 34515

Re: [0.14] What is it used for?

Got this in 1.5.6 117.615 Info ServerMultiplayerManager.cpp:921: updateTick(46391229) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 117.616 Info GameActionHandler.cpp:4189: UpdateTick (46391229) processed PlayerJoinGame peerID(1) play...
by TwentyEighty
Thu Feb 13, 2020 1:24 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 34515

Re: [0.14] What is it used for?

Helmod drops you if you ever actually run the translations. Factory planner has the same issues. Just Factorio things.

Thanks for the fix!
by TwentyEighty
Wed Feb 12, 2020 7:22 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 34515

Re: [0.14] What is it used for?

Has anyone tried 1.5.3+ in a multiplayer game yet? I'm curious to know whether the new search feature causes any performance problems. It would probably only happen the first time any player performs a search. I haven't noticed anything weird in MP But we did notice this crash 48173.729 Info AppMan...
by TwentyEighty
Sun Jan 19, 2020 12:34 pm
Forum: PyMods
Topic: Discord ?
Replies: 1
Views: 1350

Re: Discord ?

by TwentyEighty
Thu Jan 09, 2020 6:06 pm
Forum: PyMods
Topic: Ingredient Belt Sharing ?
Replies: 8
Views: 1499

Re: Ingredient Belt Sharing ?

Oh my god the spaghetti is absolutely horrifying.

I love it :D :D :D
by TwentyEighty
Sun Jun 09, 2019 5:01 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 548
Views: 130965

Re: pY Fusion Energy - Discussion

You need the full mo chain regardless since you need moo3 and moS. But the mo chain takes modules so it's not so bad by the time you need mass quantities of it
by TwentyEighty
Thu Jun 06, 2019 11:27 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 162957

Re: pY HighTech Discussion

thomasdh wrote:
Thu Jun 06, 2019 9:23 pm
This seems like a rather overkill and a massive wall
Welcome to pyHT :lol:
by TwentyEighty
Tue Jun 04, 2019 5:25 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 841
Views: 180019

Re: pY Alien Life - Discussion

Zoom in on those bacteria:

Image
by TwentyEighty
Mon Jun 03, 2019 3:20 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 628
Views: 117941

Re: pY Petroleum Handling

Py just rebalanced most of this. Is anything actually unbalanced besides nexelit or is that the only one?

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