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by TwentyEighty
Sun Jun 09, 2019 5:01 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 505
Views: 59280

Re: pY Fusion Energy - Discussion

You need the full mo chain regardless since you need moo3 and moS. But the mo chain takes modules so it's not so bad by the time you need mass quantities of it
by TwentyEighty
Thu Jun 06, 2019 11:27 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 709
Views: 64848

Re: pY HighTech Discussion

thomasdh wrote:
Thu Jun 06, 2019 9:23 pm
This seems like a rather overkill and a massive wall
Welcome to pyHT :lol:
by TwentyEighty
Tue Jun 04, 2019 5:25 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 173
Views: 13311

Re: pY Alien Life - Discussion

Zoom in on those bacteria:

Image
by TwentyEighty
Mon Jun 03, 2019 3:20 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 445
Views: 33204

Re: pY Petroleum Handling

Py just rebalanced most of this. Is anything actually unbalanced besides nexelit or is that the only one?
by TwentyEighty
Thu May 30, 2019 6:59 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 505
Views: 59280

Re: pY Fusion Energy - Discussion

Yeah that would take some VERY strong prod modules indeed, not available in vanilla. Not applicable to py alone. Each step tends to use 2x or 5x or 10x the materials in the previous step, meaning you need max prod3 modules just to keep up and prevent the need for 300 tin per science pack
by TwentyEighty
Thu May 30, 2019 6:48 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 505
Views: 59280

Re: pY Fusion Energy - Discussion

I don't think that "tiny base that still churns out huge SPM" is a phrase that applies to pyanodon mods regardless of the number of prod modules used, at least not with PyHT active :D
by TwentyEighty
Thu May 30, 2019 2:55 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 505
Views: 59280

Re: pY Fusion Energy - Discussion

The definition of productivity modules is creating materials from thin air
by TwentyEighty
Wed May 29, 2019 1:57 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 173
Views: 13311

Re: pY Alien Life - Discussion

What does 'Add "enemies"' mean :?: :?: :?:
by TwentyEighty
Tue May 28, 2019 3:01 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 505
Views: 59280

Re: pY Fusion Energy - Discussion

Creating materials out of thin air with factorio production modules is fine but creating excess steam is a BRIDGE TOO FAR! ;)
by TwentyEighty
Fri May 24, 2019 12:06 am
Forum: PyMods
Topic: When to use Nobium pipes?
Replies: 18
Views: 1060

Re: When to use Nobium pipes?

We're not caring about fluid velocity we're caring about throughout and a wider pipe shouldn't reduce throughout but it does in factorio
by TwentyEighty
Thu May 23, 2019 1:40 pm
Forum: PyMods
Topic: When to use Nobium pipes?
Replies: 18
Views: 1060

Re: When to use Nobium pipes?

Niobium pipes used to carry more liquid per section, but that actually reduced flow rate because factorio. So now it's the same.
by TwentyEighty
Wed May 22, 2019 9:35 pm
Forum: PyMods
Topic: When to use Nobium pipes?
Replies: 18
Views: 1060

Re: When to use Nobium pipes?

In the grand scheme of things the pipes aren't very expensive and aesthetics can be important depending on the person. Sure it's expensive when you're running your first niobium plates off the line but even if you make every single pipe out of niobium it's sort of a drop in the bucket
by TwentyEighty
Sat May 18, 2019 11:28 pm
Forum: Ideas and Suggestions
Topic: Option to make server wait for slowest client
Replies: 10
Views: 1575

Re: Option to make server wait for slowest client

Bumping thread since my bug report got moved to technical help. This is actually a bug though, not being able to join a server if you're slower than it. Everything else in this thread is a feature request but not being able to join the -auto paused- server at all should be considered a bug.
by TwentyEighty
Sat May 18, 2019 6:41 pm
Forum: Technical Help
Topic: [0.17.41] Cannot ever join large multiplayer server (catching up)
Replies: 5
Views: 240

Re: [0.17.41] Cannot ever join large multiplayer server (catching up)

Yes, good topics in that thread. There's probably a lot of enhancements that could be made. But not being about to join the game at all (one of the topics in that thread) should be considered a bug. I don't think all the many hard problems there need to be lumped together with this one concrete prob...
by TwentyEighty
Sat May 18, 2019 2:32 pm
Forum: Technical Help
Topic: [0.17.41] Cannot ever join large multiplayer server (catching up)
Replies: 5
Views: 240

Re: [0.17.41] Cannot ever join large multiplayer server (catching up)

The map is getting large enough that fewer and fewer PC's will be able to hit 60ups on it. Everyone knows factorio will hit UPS limits if the factory is large enough. Shouldn't prevent people with average pcs from joining at all.
by TwentyEighty
Sat May 18, 2019 1:15 pm
Forum: Technical Help
Topic: [0.17.41] Cannot ever join large multiplayer server (catching up)
Replies: 5
Views: 240

[0.17.41] Cannot ever join large multiplayer server (catching up)

If a multiplayer server becomes a big complex factory, it will dip below 60 UPS and slower players are unable to join, they will never catch up. In my case, one of the regular players is experiencing 50 UPS and the server is still at 60fps. If no one is already on the server to pause this person sim...
by TwentyEighty
Tue May 14, 2019 11:08 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1276
Views: 98160

Re: pY Raw Ores Discussion

This is a factorio feature. Try it with no pipes connected
by TwentyEighty
Mon May 13, 2019 10:49 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 14960

Re: Show Me Your...

Oops yeah I forgot to write the 10 chrome/s
by TwentyEighty
Mon May 13, 2019 12:58 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 14960

Re: Show Me Your...

Lol sorry was too tired to wait for day time.

It's crude to BTX to aromatics to petgas, and coal bed gas to acid gas, and that makes sulfuric acid. These are all red buildings. Uses about 170 crude, 1.7 iron, and .85 nex for 1000 sulfuric without modules.
by TwentyEighty
Mon May 13, 2019 5:36 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 14960

Re: Show Me Your...

Sulfuric Acid at 1000/s

Image

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