Search found 166 matches

by TwentyEighty
Wed Jul 29, 2020 7:04 pm
Forum: Not a bug
Topic: [0.18.37] Small game freeze when pasting with Ctrl+V
Replies: 9
Views: 330

Re: [0.18.37] Small game freeze when pasting with Ctrl+V

Hello,

Yes I just tried this, and took a video while I did it. Attached the video and log to the folder.

https://drive.google.com/file/d/1X7vDrd ... sp=sharing
by TwentyEighty
Wed Jul 29, 2020 4:53 pm
Forum: Not a bug
Topic: [0.18.37] Small game freeze when pasting with Ctrl+V
Replies: 9
Views: 330

[0.18.37] Small game freeze when pasting with Ctrl+V

This is new in 0.18.37. When I paste using Ctrl+V, it gives the game a little freeze, sometimes .5s sometimes 2s. This ONLY happens with Ctrl+V, it doesn't happen with Ctrl+Z to undo the paste, or even with blueprints.
by TwentyEighty
Fri Jul 10, 2020 11:45 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1751
Views: 267225

Re: pY Coal Processing - Discussion

You didn't need to use those expensive coal gas recipes in the early game, now you need glass works for glassware and petri dishes, that's the difference. He's taking about early game and you're talking about high tier buildings
by TwentyEighty
Sun Mar 29, 2020 11:07 pm
Forum: PyMods
Topic: Biomass/CO2
Replies: 8
Views: 442

Re: Biomass/CO2

Someone in the discord suggested lignin, check it out
by TwentyEighty
Sun Feb 16, 2020 3:09 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 19794

Re: [0.14] What is it used for?

Thanks for the fix! I can't reproduce any of these bugs in 1.5.7 multiplayer
by TwentyEighty
Sun Feb 16, 2020 3:26 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 19794

Re: [0.14] What is it used for?

Got this in 1.5.6 117.615 Info ServerMultiplayerManager.cpp:921: updateTick(46391229) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 117.616 Info GameActionHandler.cpp:4189: UpdateTick (46391229) processed PlayerJoinGame peerID(1) play...
by TwentyEighty
Thu Feb 13, 2020 1:24 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 19794

Re: [0.14] What is it used for?

Helmod drops you if you ever actually run the translations. Factory planner has the same issues. Just Factorio things.

Thanks for the fix!
by TwentyEighty
Wed Feb 12, 2020 7:22 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 19794

Re: [0.14] What is it used for?

Has anyone tried 1.5.3+ in a multiplayer game yet? I'm curious to know whether the new search feature causes any performance problems. It would probably only happen the first time any player performs a search. I haven't noticed anything weird in MP But we did notice this crash 48173.729 Info AppMan...
by TwentyEighty
Sun Jan 19, 2020 12:34 pm
Forum: PyMods
Topic: Discord ?
Replies: 1
Views: 317

Re: Discord ?

by TwentyEighty
Thu Jan 09, 2020 6:06 pm
Forum: PyMods
Topic: Ingredient Belt Sharing ?
Replies: 8
Views: 464

Re: Ingredient Belt Sharing ?

Oh my god the spaghetti is absolutely horrifying.

I love it :D :D :D
by TwentyEighty
Sun Jun 09, 2019 5:01 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 539
Views: 80545

Re: pY Fusion Energy - Discussion

You need the full mo chain regardless since you need moo3 and moS. But the mo chain takes modules so it's not so bad by the time you need mass quantities of it
by TwentyEighty
Thu Jun 06, 2019 11:27 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 757
Views: 90865

Re: pY HighTech Discussion

thomasdh wrote:
Thu Jun 06, 2019 9:23 pm
This seems like a rather overkill and a massive wall
Welcome to pyHT :lol:
by TwentyEighty
Tue Jun 04, 2019 5:25 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 696
Views: 73924

Re: pY Alien Life - Discussion

Zoom in on those bacteria:

Image
by TwentyEighty
Mon Jun 03, 2019 3:20 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 559
Views: 54351

Re: pY Petroleum Handling

Py just rebalanced most of this. Is anything actually unbalanced besides nexelit or is that the only one?
by TwentyEighty
Thu May 30, 2019 6:59 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 539
Views: 80545

Re: pY Fusion Energy - Discussion

Yeah that would take some VERY strong prod modules indeed, not available in vanilla. Not applicable to py alone. Each step tends to use 2x or 5x or 10x the materials in the previous step, meaning you need max prod3 modules just to keep up and prevent the need for 300 tin per science pack
by TwentyEighty
Thu May 30, 2019 6:48 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 539
Views: 80545

Re: pY Fusion Energy - Discussion

I don't think that "tiny base that still churns out huge SPM" is a phrase that applies to pyanodon mods regardless of the number of prod modules used, at least not with PyHT active :D
by TwentyEighty
Thu May 30, 2019 2:55 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 539
Views: 80545

Re: pY Fusion Energy - Discussion

The definition of productivity modules is creating materials from thin air
by TwentyEighty
Wed May 29, 2019 1:57 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 696
Views: 73924

Re: pY Alien Life - Discussion

What does 'Add "enemies"' mean :?: :?: :?:

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