Search found 55 matches
- Mon Oct 07, 2019 7:39 pm
- Forum: Modding help
- Topic: non-modular entities and modules
- Replies: 9
- Views: 2968
Re: non-modular entities and modules
You could search Modding interface requests section and see if it has been requested. If not you could ask and see if they will consider adding module support to boilers.
- Fri Oct 04, 2019 7:23 pm
- Forum: Modding help
- Topic: Using prototype:Order to sort Blueprints in Inventory
- Replies: 8
- Views: 2737
Re: Using prototype:Order to sort Blueprints in Inventory
That is what I ended up doing, yes. Yeah, I dunno how or when I'll edit that stuff in, now I get to learn how to edit a wiki as well I guess :p, but if I get my own stuff working it may or may not be soon.
Edit: Oh, yep, worked like a charm, first time :) ty guys for all the help. And gals if ...
- Fri Oct 04, 2019 7:14 pm
- Forum: Modding help
- Topic: Change drone speed/energy per tick/max payload size in mods
- Replies: 4
- Views: 2105
Re: Change drone speed/energy per tick/max payload size in mods
Hi
How can i change settings for drones with my mod in others mods?
I tried to do everything myself but could not understand how to do it :|
Here's how I ended up:
if data.raw.item ["cargo-robot"] and data.raw.item ["cargo-robot-2"] and data.raw.item ["angels-construction-robot"] then ...
- Thu Sep 26, 2019 8:35 pm
- Forum: Modding help
- Topic: How to change assembling-machine-1 to use coal
- Replies: 7
- Views: 2642
Re: How to change assembling-machine-1 to use coal
https://wiki.factorio.com/Types/EnergySource
Read that. To get it to run on coal, you need to change the type to burner and set the properties in the burner section. Look at any prototype that uses fuel to see how it is done.
Read that. To get it to run on coal, you need to change the type to burner and set the properties in the burner section. Look at any prototype that uses fuel to see how it is done.
- Wed Sep 25, 2019 5:29 am
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 11358
Re: [Request - completed] Double Furnace Mining Drill by mat1k
Ok, that was easier than I thought. Turns out I hadn't added the new iron category to the list of resources the character can mine. New version is up now.
- Tue Sep 24, 2019 6:28 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 11358
Re: [Request - completed] Double Furnace Mining Drill by mat1k
Hmmm, I'll take a look in the next few days. I haven't had time to play recently but I'll see if i can find time to test it.
- Tue Sep 17, 2019 8:44 pm
- Forum: Modding help
- Topic: using util.merge how does it works?
- Replies: 46
- Views: 11227
Re: using util.merge how does it works?
If I want free personal lessons, than I would go to the real lua. Forum. Maybe you still don’t understand that I am asking here because I want make a mod for factorio.
Like I said, if someone wants to help then Ian thankful. All others should stop crying!
The problem your not understanding is ...
- Sun Sep 15, 2019 8:41 pm
- Forum: Modding interface requests
- Topic: game.write_to_clipboard
- Replies: 10
- Views: 4103
Re: game.write_to_clipboard
That would be dangerous in the hands of sloppy modders.
Put in on_tick and have it dump a large amount of data to clipboard and the game would hopefully crash before the computer.
Yea, but that can happen with MANY thing, there is game.write_file too ;)
That however can't deny the players ...
- Sun Sep 15, 2019 6:15 pm
- Forum: Modding interface requests
- Topic: game.write_to_clipboard
- Replies: 10
- Views: 4103
Re: game.write_to_clipboard
That would be dangerous in the hands of sloppy modders.
Put in on_tick and have it dump a large amount of data to clipboard and the game would hopefully crash before the computer.
Put in on_tick and have it dump a large amount of data to clipboard and the game would hopefully crash before the computer.
- Thu Sep 12, 2019 8:37 pm
- Forum: Modding help
- Topic: Some help with data.raw
- Replies: 7
- Views: 3076
Re: Some help with data.raw
This line: data.raw["furnace"]["stone-furnace"].energy_source.emissions_per_minute = 3.5
Put in the mod will change the emission rate to 3.5 per second. It overrides the Original setting.
Put in the mod will change the emission rate to 3.5 per second. It overrides the Original setting.
- Thu Sep 12, 2019 6:18 pm
- Forum: Modding help
- Topic: Some help with data.raw
- Replies: 7
- Views: 3076
Re: Some help with data.raw
https://wiki.factorio.com/Prototype/Entity#emissions_per_second
You can't change furnace emissions directly, they are based on power consumption.
Yes you can, change it on the energy source: https://wiki.factorio.com/Types/EnergySource#emissions_per_minute
data.raw["furnace"]["stone ...
- Thu Sep 05, 2019 8:35 pm
- Forum: Modding interface requests
- Topic: Fuel category for choose-elem-button
- Replies: 6
- Views: 2647
Re: Fuel category for choose-elem-button
Again, I could do that - but it's not going to work well fir 95%+ of the mods out there that try to use it because the base game doesn't have any icons and mods would have to fill them in - everyone conflicting with what icons they chose - it just doesn't seem like a good idea.
Solution ...
- Sat Aug 31, 2019 10:31 pm
- Forum: Modding help
- Topic: Poles with limited power distribution
- Replies: 7
- Views: 2107
Re: Poles with limited power distribution
It could possibly be done BUT the performance cost of the scripting required would make it unviable. A better option would be to go to the interface requests forum and ask for a throughput_limit = χ kw
It would be a lot easier to implement on the c++ side than with the limited abilities of lua.
It would be a lot easier to implement on the c++ side than with the limited abilities of lua.
- Fri Aug 30, 2019 11:39 pm
- Forum: Ideas and Requests For Mods
- Topic: Double Furnace (Iron & Copper)
- Replies: 4
- Views: 2135
Re: Double Furnace (Iron & Copper)
Furnace type is limited to 1 source ingredient. They can't actually be made to accept 2 different ingredients at the same time.
However a recipe could be made for the assembling machine that takes 1 iron + 1 copper and produce 1 iron plate and 1 copper plate.
However a recipe could be made for the assembling machine that takes 1 iron + 1 copper and produce 1 iron plate and 1 copper plate.
- Fri Aug 23, 2019 10:16 am
- Forum: Modding help
- Topic: Making a new type of machine
- Replies: 3
- Views: 1384
Re: Making a new type of machine
From memory i'm fairly sure they are defined in the C++ side and you can't create a new type from within the lua api.
- Sat Aug 17, 2019 9:30 pm
- Forum: Modding help
- Topic: How can I increase construction times for all buildings?
- Replies: 8
- Views: 2685
- Wed Aug 14, 2019 6:31 pm
- Forum: Modding interface requests
- Topic: Add ability to draw_animation to stop on last frame
- Replies: 6
- Views: 2326
Re: Add ability to draw_animation to stop on last frame
No answer could also mean they are still looking to see how feasible it is to add. It may need complex code or have a significant performance impact that needs investigating first.
- Mon Aug 12, 2019 6:18 pm
- Forum: Ideas and Requests For Mods
- Topic: Changing effects on evolution / changing pollution spread
- Replies: 8
- Views: 3944
Re: Changing effects on evolution / changing pollution spread
/c game.player.print( Data.raw.tile.water.ageing )
Does not work for me, from console.
Says attempt to index global data - nil value. Data.raw.tile.water.ageing also do not works.
Seems should be some prefix before data. ?
Data.raw is not available when the game is running.
You need to use ...
- Thu Aug 08, 2019 8:49 pm
- Forum: Ideas and Requests For Mods
- Topic: New modules for the armor
- Replies: 6
- Views: 2865
Re: New modules for the armor
*snip*
2) Charging plug.
A feature many times proposed, and still, can't find an implementation I would like. :P Feels ridicules to wait for batteries to charge up standing in the middle of the base overflowing with gigawatts of power. A must-be module, IMO. Personal solars and fusion reactors ...
- Mon Aug 05, 2019 10:33 pm
- Forum: Modding help
- Topic: Moded mining drills not working...
- Replies: 2
- Views: 1377
Re: Moded mining drills not working...
It is possible the mods are in conflict. That could cause the resources to be in a different category to the one that the drills are set to mine.
A full list of mods will help others determine if there is conflicts, but you could try a new game with just 1 of those mods and nothing else enabled and ...
A full list of mods will help others determine if there is conflicts, but you could try a new game with just 1 of those mods and nothing else enabled and ...