Search found 55 matches

by mat1k
Mon Oct 07, 2019 7:39 pm
Forum: Modding help
Topic: non-modular entities and modules
Replies: 9
Views: 2209

Re: non-modular entities and modules

You could search Modding interface requests section and see if it has been requested. If not you could ask and see if they will consider adding module support to boilers.
by mat1k
Fri Oct 04, 2019 7:23 pm
Forum: Modding help
Topic: Using prototype:Order to sort Blueprints in Inventory
Replies: 8
Views: 2038

Re: Using prototype:Order to sort Blueprints in Inventory

That is what I ended up doing, yes. Yeah, I dunno how or when I'll edit that stuff in, now I get to learn how to edit a wiki as well I guess :p, but if I get my own stuff working it may or may not be soon. Edit: Oh, yep, worked like a charm, first time :) ty guys for all the help. And gals if appro...
by mat1k
Fri Oct 04, 2019 7:14 pm
Forum: Modding help
Topic: Change drone speed/energy per tick/max payload size in mods
Replies: 4
Views: 1439

Re: Change drone speed/energy per tick/max payload size in mods

Hi How can i change settings for drones with my mod in others mods? I tried to do everything myself but could not understand how to do it :| Here's how I ended up: if data.raw.item ["cargo-robot"] and data.raw.item ["cargo-robot-2"] and data.raw.item ["angels-construction-r...
by mat1k
Thu Sep 26, 2019 8:35 pm
Forum: Modding help
Topic: How to change assembling-machine-1 to use coal
Replies: 7
Views: 2057

Re: How to change assembling-machine-1 to use coal

https://wiki.factorio.com/Types/EnergySource

Read that. To get it to run on coal, you need to change the type to burner and set the properties in the burner section. Look at any prototype that uses fuel to see how it is done.
by mat1k
Wed Sep 25, 2019 5:29 am
Forum: Ideas and Requests For Mods
Topic: [Request - completed] Double Furnace Mining Drill by mat1k
Replies: 42
Views: 8480

Re: [Request - completed] Double Furnace Mining Drill by mat1k

Ok, that was easier than I thought. Turns out I hadn't added the new iron category to the list of resources the character can mine. New version is up now.
by mat1k
Tue Sep 24, 2019 6:28 pm
Forum: Ideas and Requests For Mods
Topic: [Request - completed] Double Furnace Mining Drill by mat1k
Replies: 42
Views: 8480

Re: [Request - completed] Double Furnace Mining Drill by mat1k

Hmmm, I'll take a look in the next few days. I haven't had time to play recently but I'll see if i can find time to test it.
by mat1k
Tue Sep 17, 2019 8:44 pm
Forum: Modding help
Topic: using util.merge how does it works?
Replies: 46
Views: 8371

Re: using util.merge how does it works?

If I want free personal lessons, than I would go to the real lua. Forum. Maybe you still don’t understand that I am asking here because I want make a mod for factorio. Like I said, if someone wants to help then Ian thankful. All others should stop crying! The problem your not understanding is while...
by mat1k
Sun Sep 15, 2019 8:41 pm
Forum: Modding interface requests
Topic: game.write_to_clipboard
Replies: 10
Views: 3169

Re: game.write_to_clipboard

That would be dangerous in the hands of sloppy modders. Put in on_tick and have it dump a large amount of data to clipboard and the game would hopefully crash before the computer. Yea, but that can happen with MANY thing, there is game.write_file too ;) That however can't deny the players the abili...
by mat1k
Sun Sep 15, 2019 6:15 pm
Forum: Modding interface requests
Topic: game.write_to_clipboard
Replies: 10
Views: 3169

Re: game.write_to_clipboard

That would be dangerous in the hands of sloppy modders.

Put in on_tick and have it dump a large amount of data to clipboard and the game would hopefully crash before the computer.
by mat1k
Thu Sep 12, 2019 8:37 pm
Forum: Modding help
Topic: Some help with data.raw
Replies: 7
Views: 2554

Re: Some help with data.raw

This line: data.raw["furnace"]["stone-furnace"].energy_source.emissions_per_minute = 3.5

Put in the mod will change the emission rate to 3.5 per second. It overrides the Original setting.
by mat1k
Thu Sep 12, 2019 6:18 pm
Forum: Modding help
Topic: Some help with data.raw
Replies: 7
Views: 2554

Re: Some help with data.raw

https://wiki.factorio.com/Prototype/Entity#emissions_per_second You can't change furnace emissions directly, they are based on power consumption. Yes you can, change it on the energy source: https://wiki.factorio.com/Types/EnergySource#emissions_per_minute data.raw["furnace"]["stone-...
by mat1k
Thu Sep 05, 2019 8:35 pm
Forum: Modding interface requests
Topic: Fuel category for choose-elem-button
Replies: 6
Views: 2079

Re: Fuel category for choose-elem-button

Again, I could do that - but it's not going to work well fir 95%+ of the mods out there that try to use it because the base game doesn't have any icons and mods would have to fill them in - everyone conflicting with what icons they chose - it just doesn't seem like a good idea. Solution: Someone wi...
by mat1k
Sat Aug 31, 2019 10:31 pm
Forum: Modding help
Topic: Poles with limited power distribution
Replies: 7
Views: 1532

Re: Poles with limited power distribution

It could possibly be done BUT the performance cost of the scripting required would make it unviable. A better option would be to go to the interface requests forum and ask for a throughput_limit = Ο‡ kw

It would be a lot easier to implement on the c++ side than with the limited abilities of lua.
by mat1k
Fri Aug 30, 2019 11:39 pm
Forum: Ideas and Requests For Mods
Topic: Double Furnace (Iron & Copper)
Replies: 4
Views: 1539

Re: Double Furnace (Iron & Copper)

Furnace type is limited to 1 source ingredient. They can't actually be made to accept 2 different ingredients at the same time.
However a recipe could be made for the assembling machine that takes 1 iron + 1 copper and produce 1 iron plate and 1 copper plate.
by mat1k
Fri Aug 23, 2019 10:16 am
Forum: Modding help
Topic: Making a new type of machine
Replies: 3
Views: 973

Re: Making a new type of machine

From memory i'm fairly sure they are defined in the C++ side and you can't create a new type from within the lua api.
by mat1k
Sat Aug 17, 2019 9:30 pm
Forum: Modding help
Topic: How can I increase construction times for all buildings?
Replies: 8
Views: 1966

Re: How can I increase construction times for all buildings?

This one gives a good starting supply and helps with the repair issue.

Starter Bots
by mat1k
Wed Aug 14, 2019 6:31 pm
Forum: Modding interface requests
Topic: Add ability to draw_animation to stop on last frame
Replies: 6
Views: 1732

Re: Add ability to draw_animation to stop on last frame

No answer could also mean they are still looking to see how feasible it is to add. It may need complex code or have a significant performance impact that needs investigating first.
by mat1k
Mon Aug 12, 2019 6:18 pm
Forum: Ideas and Requests For Mods
Topic: Changing effects on evolution / changing pollution spread
Replies: 8
Views: 2923

Re: Changing effects on evolution / changing pollution spread

/c game.player.print( Data.raw.tile.water.ageing ) Does not work for me, from console. Says attempt to index global data - nil value. Data.raw.tile.water.ageing also do not works. Seems should be some prefix before data. ? Data.raw is not available when the game is running. You need to use the api ...
by mat1k
Thu Aug 08, 2019 8:49 pm
Forum: Ideas and Requests For Mods
Topic: New modules for the armor
Replies: 6
Views: 2142

Re: New modules for the armor

*snip* 2) Charging plug. A feature many times proposed, and still, can't find an implementation I would like. :P Feels ridicules to wait for batteries to charge up standing in the middle of the base overflowing with gigawatts of power. A must-be module, IMO. Personal solars and fusion reactors are ...
by mat1k
Mon Aug 05, 2019 10:33 pm
Forum: Modding help
Topic: Moded mining drills not working...
Replies: 2
Views: 960

Re: Moded mining drills not working...

It is possible the mods are in conflict. That could cause the resources to be in a different category to the one that the drills are set to mine. A full list of mods will help others determine if there is conflicts, but you could try a new game with just 1 of those mods and nothing else enabled and ...

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