I'm reading your comment fifth time and still have no idea what you try to do.
First, you are explain to us elementary math. But you can clearly see the results in my post are correct (math is literally the same, the "net consumption = consumption - byproduct" introduces the same 1-r as formula for ...
Search found 56 matches
- Tue Jun 23, 2026 9:32 pm
- Forum: Balancing
- Topic: Uncapping asteroid crushing productivity.
- Replies: 5
- Views: 586
- Tue Jun 23, 2026 3:57 pm
- Forum: Balancing
- Topic: Uncapping asteroid crushing productivity.
- Replies: 5
- Views: 586
Uncapping asteroid crushing productivity.
Consider removing the 400% ("+300%") limit on asteroid crushers to make it more in line with mining productivity.
The 2.1.7 update
> [space-age] Fixed asteroid chunks were not marked as lossy catalyst.
radically changed space mining in the late game. Without modules it is
1 chunk -> 20 iron ore ...
The 2.1.7 update
> [space-age] Fixed asteroid chunks were not marked as lossy catalyst.
radically changed space mining in the late game. Without modules it is
1 chunk -> 20 iron ore ...
- Fri Jun 19, 2026 12:41 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 28263
Re: Friday Facts #443 - More Planet Deliveries
Nice stuff:-)
It isn't said explicite: are research condition made per lab and different labs can research different stuff at the same time? It is great!
Why we can't read the temperature of heat exchange?
It would make reactor control system more robust, and... a week ago we saw we will be able ...
It isn't said explicite: are research condition made per lab and different labs can research different stuff at the same time? It is great!
Why we can't read the temperature of heat exchange?
It would make reactor control system more robust, and... a week ago we saw we will be able ...
- Fri Jun 12, 2026 12:32 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 383
- Views: 45155
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Does anyone noticed the selection in the last image whether to output signal to red or green cable? π I like it much!
Oh! Nice catch.
Also, fluid temperature... Nice to have, but temperature play almost no role in the game. So, will be there more temperature related changes? (it may always be ...
- Fri Jun 12, 2026 12:20 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 383
- Views: 45155
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
> lane flipping.
So, putting items on the close side of the belt is still out of the question :(
Seeing that expression I thought we will get lane splitter. Do I remember correctly, it is already in the game, just not available.
> Low Density Structure in Foundries or such, but we are leaving ...
So, putting items on the close side of the belt is still out of the question :(
Seeing that expression I thought we will get lane splitter. Do I remember correctly, it is already in the game, just not available.
> Low Density Structure in Foundries or such, but we are leaving ...
- Thu Oct 23, 2025 1:05 pm
- Forum: 1 / 0 magic
- Topic: [2.0.69] Factory without power with connected nuclear power
- Replies: 3
- Views: 1171
Re: [2.0.69] Factory without power with connected nuclear power
The issue seems to be connected to the power network, not nuclear power plant.
-adding other power source (10MW of solar power) did not change anything.
-added accumulators are charged (even without solar panels) but also do not provide power for buildings.
-Most buildings (existing and newly ...
-adding other power source (10MW of solar power) did not change anything.
-added accumulators are charged (even without solar panels) but also do not provide power for buildings.
-Most buildings (existing and newly ...
- Thu Nov 21, 2024 4:11 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 24577
Re: Gleba early game should be made easier significantly
Two such configurations I can think of:
- turrets only on the front. It will survive the trip but will be damaged from the side or behind when in orbit.
- Not enough ammo production. It survived the trip consuming the buffer, but eventually run out
But both are clear ship design flaws most ...
- turrets only on the front. It will survive the trip but will be damaged from the side or behind when in orbit.
- Not enough ammo production. It survived the trip consuming the buffer, but eventually run out
But both are clear ship design flaws most ...
- Fri Nov 08, 2024 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] Mismatched units in space platforms
- Replies: 2
- Views: 1596
[Genhis][2.0.15] Mismatched units in space platforms
This is one of those "literally unplayable" type of "bugs", but a change would be purely aesthetic, no gameplay changes.
The reported by the game mass and thrust do not match the change of velocity.
Space platform follow nice physical equations:
Net force = thrust*(1+m/m0) - drag [m0=10k tons ...
The reported by the game mass and thrust do not match the change of velocity.
Space platform follow nice physical equations:
Net force = thrust*(1+m/m0) - drag [m0=10k tons ...
- Sat Oct 26, 2024 5:45 pm
- Forum: Not a bug
- Topic: [2.0.9] Cliff Generation Scales with Water
- Replies: 3
- Views: 1366
Re: [2.0.9] Cliff Generation Scales with Water
There is a small QoL issue with it. Since a player can turn off water entirely, disabling the scale sliders, manipulating with cliffs' parameters becomes harder.Earendel wrote: Thu Oct 24, 2024 8:53 am Since neither water nor cliffs can reasonably be separated from elevation, this is working as intended.
- Fri Sep 13, 2019 1:08 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 227824
Re: Friday Facts #309 - Controversial opinions
Adding limit how many bots can access chests does not solve the problem. You can create more chests instead. Here is another better solution for bots.
Yes... As intended.
If one wants huge transfers using bots, the 'airport' is needed. Bunch of chests and inserters.
If somebody worked for 200 ...
- Mon Sep 02, 2019 4:00 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 227824
Re: Friday Facts #309 - Controversial opinions
In one of the discussions was proposed a more or less easy fix for robots.
>There is no reason to mess with belts at all when bots can 'teleport' unlimited resources between storage chests.
Chests can get a limit on how much robots per second can access it. The other bots are just waiting, a ...
>There is no reason to mess with belts at all when bots can 'teleport' unlimited resources between storage chests.
Chests can get a limit on how much robots per second can access it. The other bots are just waiting, a ...
- Fri Apr 12, 2019 6:15 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 59271
- Mon Mar 18, 2019 11:05 am
- Forum: General discussion
- Topic: New biter graphics make hunting difficult (pic)
- Replies: 17
- Views: 8844
Re: New biter graphics make hunting difficult (pic)
The antagonist should be worthy of a fight, otherwise I'm just a monster.
But... you are. You commit an Insectocide, because they are in your way to get more rockets per minute. The bugs aren't villains, they are animals that try to defend themselves from a huge stinking colony that emits ...
- Thu Mar 07, 2019 4:58 pm
- Forum: Duplicates
- Topic: [0.17.7] [Linux] Crash on start at 75% (png_safe_error)
- Replies: 6
- Views: 3673
Re: [0.17.7] Crash on start at 75%
Does the game load now?
Yes.
The game also loaded almost always in 0.17.7, the error occurred only once. I ran it at least once (I played yesterday)
before the bug and couple of times after (I turned it off and on to check if it would happen again).
If there is nothing obvious in the log ...
- Thu Mar 07, 2019 3:45 pm
- Forum: Duplicates
- Topic: [0.17.7] [Linux] Crash on start at 75% (png_safe_error)
- Replies: 6
- Views: 3673
Re: [0.17.7] Crash on start at 75%
Sorry, I have already updated to *.8.
- Thu Mar 07, 2019 1:51 pm
- Forum: Duplicates
- Topic: [0.17.7] [Linux] Crash on start at 75% (png_safe_error)
- Replies: 6
- Views: 3673
[0.17.7] [Linux] Crash on start at 75% (png_safe_error)
Happened only once (I played a day earlier the same version and after a bug tried to recreate a couple of times), around "75% loading".
Linux, steam, AMD cpu with F2 bios.
- Wed Mar 06, 2019 11:18 am
- Forum: General discussion
- Topic: Some 0.17.6 changes in the campaign
- Replies: 34
- Views: 18236
Re: Some 0.17.6 changes in the campaign
Yes, he still destroys your iron miners.
Fraking toasters!
In 0.17.04 he not only run over them but also builds the automated iron mine over the one built by me.
Also, run over a turret if placed in a nice spot on a cliff near south-east entrance.
The turret was expendable, the fat stack of ...
- Wed Mar 06, 2019 1:40 am
- Forum: General discussion
- Topic: Some 0.17.6 changes in the campaign
- Replies: 34
- Views: 18236
Re: Some 0.17.6 changes in the campaign
Is Compilatron still killing our buildings?
- Tue Jan 23, 2018 7:24 pm
- Forum: Releases
- Topic: Version 0.16.18
- Replies: 26
- Views: 24555
Re: Version 0.16.18
@belt buff.
-Is the idea to 'discretize' belts still under consideration?
This means that object can be placed only in a set of points/nodes on the belt,
and these points are every x, where x is the minimal possible distance between objects on belts. This will cause that if there is empty space on ...
-Is the idea to 'discretize' belts still under consideration?
This means that object can be placed only in a set of points/nodes on the belt,
and these points are every x, where x is the minimal possible distance between objects on belts. This will cause that if there is empty space on ...
- Thu Jan 11, 2018 2:33 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 659269
Re: Friday Facts #224 - Bots versus belts
I didn't read all 41 pages of this thread, so, if I'm repeating - sorry.
One of the topics here was how to nerf bots in a sane way. Many ideas, like ground bots and interacting bost, were unacceptable because they strip boots off their main advantage - computational effectivity. A bot do almost ...
One of the topics here was how to nerf bots in a sane way. Many ideas, like ground bots and interacting bost, were unacceptable because they strip boots off their main advantage - computational effectivity. A bot do almost ...
