Search found 28 matches
- Tue May 07, 2019 2:46 pm
- Forum: General discussion
- Topic: Do you think Wube would buy/hire Bobs mod dev(s)?
- Replies: 19
- Views: 8261
Do you think Wube would buy/hire Bobs mod dev(s)?
Would be nice if they incorporated Angel's or Bob's into an "Advanced" option you can just turn on in the game itself. There will always be even more mods that would come along and make things more advanced, but I bet even more users would flip on the advanced mode after they got bored of their ...
- Wed Apr 17, 2019 9:50 pm
- Forum: Not a bug
- Topic: [0.17.31] Inserter -> splitter not working correctly
- Replies: 3
- Views: 1762
Re: [0.17.31] Inserter -> splitter not working correctly
Yeah I started playing in 0.16 and remember that putting things into a splitter would still allow it to be split to either side, but now it doesn't... maybe when they fixed the compression/throughput of the belts they "fixed" whatever was allowing this to happen. I think having to put the item on ...
- Wed Apr 17, 2019 9:04 pm
- Forum: Duplicates
- Topic: [0.17.31] Chemical Plant (Solid Fuel) with dual output inserters
- Replies: 5
- Views: 1812
Re: [0.17.31] Chemical Plant (Solid Fuel) with dual output inserters
Then do assemblers "request" materials from inserters somehow which would make it appear that way? That would explain why they round-robin direct insertion into multiple assemblers but not when outputting to boxes or into non-assembler things.
- Wed Apr 17, 2019 8:28 pm
- Forum: Duplicates
- Topic: [0.17.31] Chemical Plant (Solid Fuel) with dual output inserters
- Replies: 5
- Views: 1812
Re: [0.17.31] Chemical Plant (Solid Fuel) with dual output inserters
When you have an assembler direct inserting into two other assemblers (or into boxes) they do take turns though, just not when you have two inserters coming from a chem plant?
- Wed Apr 17, 2019 6:11 pm
- Forum: Duplicates
- Topic: [0.17.31] Chemical Plant (Solid Fuel) with dual output inserters
- Replies: 5
- Views: 1812
[0.17.31] Chemical Plant (Solid Fuel) with dual output inserters
When you have a chemical plant producing solid fuel and have two inserters (maybe one going to belt and one inserting into box) they aren't taking turns/alternating like when you have two outputs from an assembler machine.
- Wed Feb 20, 2019 8:07 pm
- Forum: Ideas and Suggestions
- Topic: Factorio Incidents
- Replies: 6
- Views: 2452
Re: Factorio Incidents
I already have enough incidents:
Running out of coal
Running out of iron
Running out of copper
Forgetting to place Kovarex Enrichment buildings back in place with enough time to make some more fuel when I run low (I'll probably just power them off with a a power switch soon)
Train running out of ...
Running out of coal
Running out of iron
Running out of copper
Forgetting to place Kovarex Enrichment buildings back in place with enough time to make some more fuel when I run low (I'll probably just power them off with a a power switch soon)
Train running out of ...
- Tue Feb 05, 2019 3:58 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 52412
Re: Lategame mining options are lacking
Containerization of everything like shipping containers that can be filled directly from a few miners and then sent down a conveyor belt and put on a train car without all the stack inserters would be cool. Or some kind of dump truck that treats ore as a fluid you can have dumped into a train car in ...
- Tue Feb 05, 2019 3:55 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 19999
Re: Nuclear power OP
Or thousands of rounds of Uranium Ammo, cause not only do you have practically limitless electricity from uranium 238, but with u235 you can defend the base at 0 watts of electricity cause gun turrets are magic
- Thu Jan 31, 2019 5:55 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 52412
Re: Lategame mining options are lacking
Maybe an end-game research called "Strip mining" that allows you to build a 12x12 or 15x15 machine that can mine an area of 20x20?
- Thu Jan 31, 2019 4:51 pm
- Forum: Balancing
- Topic: Cheaper coal-liquefaction tech
- Replies: 1
- Views: 1559
Re: Cheaper coal-liquefaction tech
Yeah I think coal liquefaction should be about the same cost and prerequisites as advanced oil processing (or included in it if we bump up the cost of AOP). Maybe make Advanced Oil Processing cost 100 instead of 75, but it includes Coal Liquefaction. Especially if we're moving oil patches farther ...
- Thu Jan 31, 2019 4:47 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 241210
Re: Solar panels less of a no-brainer
I don't know about you, but land is hard to come by. Every square meter of it you take from the biters, is a meter of it that you'll need to continually protect from the biters. So think in terms of how much ammo/laser electricity/artillery rounds it takes to take and hold a square kilometer of land ...
- Thu Jan 31, 2019 4:44 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 19999
Re: Nuclear power OP
In 0.17 map generation Uranium will spawn farther from starting area so you won't be able to start mining it and stockpiling enough for Kovarex enrichment so early on. And oil patches will be farther out as well so you won't get sulfuric acid to mine the uranium until later in the game too. I think ...
- Fri Dec 14, 2018 2:49 pm
- Forum: Off topic
- Topic: A Danger of Factorio
- Replies: 9
- Views: 8873
Re: A Danger of Factorio
In the morning it's your coffee that gets cold while you play Factorio and at night its your beer that gets warm while you play Factorio... either way you forget you even have a glass next to you and you only realize you haven't moved when your dog cries to go out or your wife checks to see if you ...
- Thu Dec 13, 2018 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Better compression for savegames
- Replies: 15
- Views: 8099
Re: Better compression for savegames
Well I do remember the first time I installed it on my laptop, I copied over my current savefile before opening it and then there was a sync error notification and I told it to use local data instead of the cloud data... and since then it's never loaded the cloud data ever again. So maybe is there a ...
- Thu Dec 13, 2018 9:58 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 275651
Re: Friday Facts #266 - Cleanup of mechanics
Just don't get rid of hand crafting or non-botting, if I ever get bored with running around and carrying things or having everything go on belts, I'll give bots a try (or if my base gets too large to manage myself) but I think bots are far from what I thought the game would be when I purchased it. I ...
- Thu Dec 13, 2018 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Better compression for savegames
- Replies: 15
- Views: 8099
Re: Better compression for savegames
My base instinct is that this isn't something Wube can control. I think that this is done automatically by steam when the game is exited; I've never seen a game that performs it's syncing while the game is running. I'd love to be corrected if I'm wrong though, it'd be cool to know that steam has ...
- Thu Dec 13, 2018 4:18 pm
- Forum: General discussion
- Topic: Gifting the game to 2 friends, best way?
- Replies: 7
- Views: 5335
Re: Gifting the game to 2 friends, best way?
If they use Steam a lot just gift it to them virtually through Steam
- Thu Dec 13, 2018 4:16 pm
- Forum: Ideas and Suggestions
- Topic: Better compression for savegames
- Replies: 15
- Views: 8099
Re: Better compression for savegames
I also want the Steam version to sync savefiles to Steam more often. A lot of times I will play on my desktop, save, exit game, and shutdown computer and the next day my laptop only has savefiles from like weeks ago.
- Thu Dec 13, 2018 4:12 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1146308
Re: Factorio Roadmap for 0.17 & 0.18
Just don't start a new job or get a new girlfriend in the month of January lol
- Wed Dec 12, 2018 8:45 pm
- Forum: Balancing
- Topic: Research changes
- Replies: 7
- Views: 4626
Re: Research changes
I kinda don't like using robots (but that's cause I'm very new to the game still and are enjoying doing everything by hand). I'm sure once I want to start doing 100+ SPM or launching multiple rockets I would need robots to keep up with things, but for the time being I'm having a blast just planning ...