Search found 16 matches

by Gerkiz
Tue Feb 18, 2020 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.7] Authenticating with token does not work: "auth error: Missing username"
Replies: 6
Views: 567

[0.18.7] Authenticating with token does not work: "auth error: Missing username"

Hello, Updating to 0.18.7 and trying to start a server headless results with: Only one of token or username and password can be set at once. What i've tried: 1. Username, token and no password (as before the update) 0.564 Error CommandLineMultiplayer.cpp:88: Only one of token or username and passwor...
by Gerkiz
Mon Feb 03, 2020 9:06 pm
Forum: Not a bug
Topic: [0.18.3] Disallowing empty messages
Replies: 3
Views: 137

Re: [0.18.3] Disallowing empty messages

Klonan wrote:
Mon Feb 03, 2020 9:01 pm
Gerkiz wrote:
Mon Feb 03, 2020 8:51 pm
I am not sure if it's a bug, but I don't see why this should work.
I don't see why it shouldn't
What I mean is since you're already disallowing spaces only as a message then this could be included to the disallow list.

I have fixed this on the service that I parse the chat. :)

/Gerkiz
by Gerkiz
Mon Feb 03, 2020 8:53 pm
Forum: Not a bug
Topic: [0.18.3] Disallowing empty messages
Replies: 3
Views: 137

Re: [0.18.3] Disallowing empty messages

Update:
This also works on freeplay (non custom scenario)
empty_message.png
empty_message.png (82.35 KiB) Viewed 135 times
/Gerkiz
by Gerkiz
Mon Feb 03, 2020 8:51 pm
Forum: Not a bug
Topic: [0.18.3] Disallowing empty messages
Replies: 3
Views: 137

[0.18.3] Disallowing empty messages

Hello, Would it be possible to disable sending empty in game messages if said message only contains brackets with nonsense and/or spaces? I am not sure if it's a bug, but I don't see why this should work. The message below prints an empty message in game in Factorio. [color=red][/color] empty_messag...
by Gerkiz
Thu Jan 23, 2020 8:15 am
Forum: Not a bug
Topic: [0.18.0] Missing user scenarios
Replies: 1
Views: 92

[0.18.0] Missing user scenarios

Hello.

I don't know if it's a bug or intended feature but user scenarios are missing when trying to host a new game.

Running 0.18.0 on W10.
UATW.gif
UATW.gif (1.62 MiB) Viewed 92 times
/Gerkiz
by Gerkiz
Sun Jan 05, 2020 5:27 pm
Forum: Not a bug
Topic: [0.17.79] Browse Game Favorites - unexpected bound
Replies: 3
Views: 121

Re: [0.17.79] Browse Game Favorites - unexpected bound

As someone said earlier to me,
Sounds like copy pasting has been too powerful
^ this has been the case.

Fixed.

/Gerkiz
by Gerkiz
Thu Dec 19, 2019 6:54 pm
Forum: Technical Help
Topic: Match Making / Browse games
Replies: 3
Views: 171

Re: Match Making / Browse games

Thank you so much for the quick support! :D
by Gerkiz
Thu Dec 19, 2019 6:19 pm
Forum: Technical Help
Topic: Match Making / Browse games
Replies: 3
Views: 171

Re: Match Making / Browse games

More info: 452274.071 Info MatchingServer.cpp:171: Failed to sendHeartbeat to the multiplayer matching server: Download failed (status code 503): failed to parse JSON response: Unexpected character (<) at ?:1 JSON: <!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, init...
by Gerkiz
Thu Dec 19, 2019 6:12 pm
Forum: Technical Help
Topic: Match Making / Browse games
Replies: 3
Views: 171

Match Making / Browse games

Hello,

Browse games prints out a nice little error message.
Download failed (status code 520): failed to parse JSON response: Unexpected character (O) at ?:1
This also occurs when starting a headless server.

Thank you in advance,
Gerkiz
by Gerkiz
Sat Aug 31, 2019 11:15 pm
Forum: Tools
Topic: FactorioUpbot - Discord bot notifying when your servers go down
Replies: 2
Views: 421

Re: FactorioUpbot - Discord bot notifying when your servers go down

Hornwitser wrote:
Tue Jul 30, 2019 11:14 pm
I've made a Discord bot that monitors the multiplayer games list and sends updates when a specific ones disappears or reappears from the list. Summed up in one picture:
upbot.png

--snip--
Is the code available somewhere? I'm thinking if someone wants to self-host it.
by Gerkiz
Thu Jul 18, 2019 4:55 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
Replies: 15
Views: 832

Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle

There are about 900 pathfinding requests currently going on in that save. I can see one attack group with 700 members, most of which are still trying to reach the group, making up a large portion of the pathfinding requests. In other words, this is ridiculous. You need to contact the scenario autho...
by Gerkiz
Fri Jul 12, 2019 3:33 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Replies: 18
Views: 1303

Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]

Hello,
To update on this, it seems that this started happening on 2019-07-02, the day after 0.17.53 was released.

The first log from 2019-07-01 is clean of broken pipes.
The other log from 2019-07-02 starts at 05:28, roughly 4 hours after the game was started.
by Gerkiz
Wed Jul 10, 2019 11:51 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Replies: 18
Views: 1303

Re: [0.17.55] Reading stdin failed

Hello, I also have this issue. I host also multiple servers where I see this issue in the logs. 46774.905 Info AppManager.cpp:257: Saving finished 47027.856 Info ServerRouter.cpp:616: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, p...
by Gerkiz
Mon Jun 24, 2019 3:21 pm
Forum: Releases
Topic: Version 0.17.51
Replies: 5
Views: 5360

Re: Version 0.17.51

From Bilka:
Recommendation: Wait for 0.17.52, .51 crashes in tile building and looking at equipment grids. Estimated time of release: in 1 hour
by Gerkiz
Mon Jun 24, 2019 1:33 pm
Forum: Releases
Topic: Version 0.17.51
Replies: 5
Views: 5360

Re: Version 0.17.51

Sweet. Thank you devs!
by Gerkiz
Fri Jun 14, 2019 8:27 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.49] Biter pathing does not work as expected
Replies: 1
Views: 436

[Oxyd] [0.17.49] Biter pathing does not work as expected

We run a custom scenario that uses biter-pathing alot. But in 0.17.49 biter-pathing works sometimes and whenever it wants to... What happens: Biters are spawned but only one group is receiving the actions and are moving. Sometimes the biters don't move at all and are just running in circles. What I ...

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