Hello,
This one was a bit odd. The crash does not generate any logs, just freezes and exits the process.
1. Load the save
2. Select the market with your cursor
3. Run the following command while having your cursor on the market: /sc game.player.selected.die()
4. Program freezes and exits.
Kind regards,
Gerkiz
[Rseding91] [2.0.8] Crash using LuaEntity::die()
[Rseding91] [2.0.8] Crash using LuaEntity::die()
- Attachments
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- market_crash.zip
- (9.25 MiB) Downloaded 16 times
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- factorio-previous.log
- (8.56 KiB) Downloaded 18 times
Re: [2.0.8] Crash using LuaEntity::die()
The freeze seems to come from Removing this piece of code makes the game stable and does not freeze nor crash the game.
Checking the call stack, the heap becomes corrupt right after this function is run:
Code: Select all
game.merge_forces(force_name, 'neutral')
Checking the call stack, the heap becomes corrupt right after this function is run:
Code: Select all
Chart::clearTagsForSubChart
Re: [Rseding91] [2.0.8] Crash using LuaEntity::die()
Thanks for the report. This is now fixed for 2.0.11.
If you want to get ahold of me I'm almost always on Discord.