Joining Comfy's Mtn Fortress scenario with 2.0.11 from an M2 Mac, desynced twice in less than two minutes. I didn't have any problem with 2.0.10 yesterday when I played for about an hour.
Desync reports attached.
[2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac
[2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac
- Attachments
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- desync-report-2024-10-26_09-36-49.zip
- (74.66 MiB) Downloaded 12 times
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- desync-report-2024-10-26_09-34-49.zip
- (74.77 MiB) Downloaded 12 times
Re: [2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac
(Have /editor bound to some fast accessible hotkey (shift + tab))
I managed to desync everyone in game by doing:
1. Press shift + tab
2. Hop into 'forces'
3. Change force from 'player' -> 'bonus_drill'
4. Open "Edit other properties", but don't change anything.
5. Press "e"
6. Quickly switch the player force back to 'player' from 'bonus_drill' and press shift + tab
7. Desync
/Gerkiz
I managed to desync everyone in game by doing:
1. Press shift + tab
2. Hop into 'forces'
3. Change force from 'player' -> 'bonus_drill'
4. Open "Edit other properties", but don't change anything.
5. Press "e"
6. Quickly switch the player force back to 'player' from 'bonus_drill' and press shift + tab
7. Desync
/Gerkiz
Re: [2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac
I looked at both desync reports and i am not interested in investigating it until a reproduction is given without any custom scripting. There are at least 4 characters all with the position desynced when it is {0,0} on the client while being reasonable on the server.
Re: [2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac
I also encounter desync problems on this scenario since 1 week, and can only play for a few minutes, then the local map is reloaded and then the desynchr occurs.
- Attachments
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- desync-report-2024-10-31_11-23-08.zip
- (61.46 MiB) Downloaded 5 times