Search found 9 matches
- Fri Oct 04, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 39722
Re: Friday Facts #431 - Gleba & Captivity
Wood, plastic and oil production?
- Fri Aug 23, 2024 8:52 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 20262
Re: Friday Facts #425 - Behind the legs
Try teaching Pentapods to walk with both legs at once.
1-3, 2-4, 5-2, 1-3, 2-4, 5-2
Like "making a wave". Should be hypnotizing.
1-3, 2-4, 5-2, 1-3, 2-4, 5-2
Like "making a wave". Should be hypnotizing.
- Fri Jun 21, 2024 1:32 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 92657
Re: Friday Facts #416 - Fluids 2.0
Thank you, the fluid system consumed up to 20% of the tick time!
Now you can forget about "fluid must flow"
Now you can forget about "fluid must flow"
- Wed Jun 15, 2022 2:38 pm
- Forum: Technical Help
- Topic: Reset achievements, tips and shortcuts bar.
- Replies: 0
- Views: 956
Reset achievements, tips and shortcuts bar.
Game via Steam, cloud disabled, game with mods.
1-4 times a week, when I start the game, I get a changelog. When I load the game, I again get dozens of in-game achievements, full screen. (Produce 100,000 iron per hour, etc.). A dozen already viewed hints from the left of the screen. And I lose the ...
1-4 times a week, when I start the game, I get a changelog. When I load the game, I again get dozens of in-game achievements, full screen. (Produce 100,000 iron per hour, etc.). A dozen already viewed hints from the left of the screen. And I lose the ...
- Mon Jun 06, 2022 12:37 pm
- Forum: Ideas and Requests For Mods
- Topic: The ultimate solution to the problem of liquid transportation (UPS-friendly)
- Replies: 0
- Views: 1197
The ultimate solution to the problem of liquid transportation (UPS-friendly)
The existing Pressurized fluids and Fluid Must Flow mods help with the problem of transporting flow from A to B. But they don't solve the UPS problem.
The fluids in Factorio are behaving strangely and the only way to get around this is to abandon the original fluid system.
How it looks to the player ...
The fluids in Factorio are behaving strangely and the only way to get around this is to abandon the original fluid system.
How it looks to the player ...
- Tue May 17, 2022 12:20 pm
- Forum: Tools
- Topic: Factsim - A Factorio combinator simulator
- Replies: 12
- Views: 14103
Re: Factsim - A Factorio combinator simulator
What am I doing wrong?
python-3.8.0-embed-win32\python.exe FactSim.py
python-3.8.0-embed-win32\python.exe FactSim.py
Code: Select all
Traceback (most recent call last):
File "factsim.py", line 30, in <module>
import tkinter as tk
ModuleNotFoundError: No module named 'tkinter'
- Sun Apr 24, 2022 10:12 am
- Forum: Modding discussion
- Topic: Search mods
- Replies: 0
- Views: 760
Search mods
Help me find the mod "Highlight Transport belt when hovering the mouse."
He drew yellow lines on the entire Transport belt chain (showing where resources can come from the selected area with the mouse)
Unlike F4 show-transport-lines, it only highlighted those lines that were associated with the ...
He drew yellow lines on the entire Transport belt chain (showing where resources can come from the selected area with the mouse)
Unlike F4 show-transport-lines, it only highlighted those lines that were associated with the ...
- Wed Nov 14, 2018 1:33 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 996670
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Added screen.
Here is a non-compact version, without a ring.
It differs from the original by additional connections (1 to 6, all except the reversal) and by the possibility of turning to any output line (in the original it is impossible to rebuild at the junction and from the central lane it is ...
Here is a non-compact version, without a ring.
It differs from the original by additional connections (1 to 6, all except the reversal) and by the possibility of turning to any output line (in the original it is impossible to rebuild at the junction and from the central lane it is ...
- Wed Nov 14, 2018 9:37 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 996670
Re: 4-way intersections: Throughput and deadlocks [image heavy]
My modification of Switching Christmas.
Reduced size (external paths).
Added rule (1 to 8, from any incoming path to any exit), the possibility of a circular reversal.
The possibility of parallel turning of two trains along two parallel tracks was lost. (for the sake of compactness, I need to embed ...
Reduced size (external paths).
Added rule (1 to 8, from any incoming path to any exit), the possibility of a circular reversal.
The possibility of parallel turning of two trains along two parallel tracks was lost. (for the sake of compactness, I need to embed ...