Search found 17 matches

by ralle030583
Tue Sep 27, 2016 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Multiplayer performance issues - Trains GUI
Replies: 18
Views: 9457

Re: Multiplayer performance issues

Did you tried disabling smoke? this only remove the animation, not the smoke enteties beeing generated (solution: a mod which remove smoke entities completly (like UPS-up)) you seems todo alot already only 2 think i could think of 1) performance wise its even better to use robots instead of untergr...
by ralle030583
Wed Sep 21, 2016 9:40 pm
Forum: Multiplayer / Dedicated Server
Topic: Web control panel for dedicated server
Replies: 11
Views: 11285

Re: Web control panel for dedicated server

its running with 0.14 for me

edit suggestion:

Deletebuttons for mods and saves (when server stopped) would be nice :)
by ralle030583
Tue Sep 20, 2016 9:16 pm
Forum: Combinator Creations
Topic: Simple Emergency Halt of a belt with wrong items
Replies: 3
Views: 2890

Simple Emergency Halt of a belt with wrong items

I build and want to share a small setup which stops belts when a wrong item is on the belt: 1) Belt are all connected per green and red wire, green wire going to input of an aritmetic combinator, red connected to output of the combinator 2) Constant combinator connected per red wire to the output of...
by ralle030583
Tue Sep 20, 2016 7:15 am
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 24734

Re: [MOD 0.14.x] UPS-up

that was fast, tyvm :)
by ralle030583
Mon Sep 19, 2016 6:29 pm
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 24734

Re: [MOD 0.14.x] UPS-up

tested with 0.14.7 in our MP save, worked great so far only small issue our power consumtion of furnaces with eff. modules seemed to increased x4 in avg., pherhaps the modules are not taken into account right?
by ralle030583
Mon Sep 19, 2016 7:28 am
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 24734

Re: [MOD 0.14.x] UPS-up

How does the "makeing more UPS firendly work"? Does it change stats on the machine? Does it change the speed, balance of builds?
shoudnt the devs check that fixes? :D
by ralle030583
Fri Aug 26, 2016 6:59 pm
Forum: Releases
Topic: Version 0.14.1
Replies: 21
Views: 24844

Re: Version 0.14.1

for us three MP isnt working stable clients getting error when autosaves hit on server and desync also desync after some time without autosave log form last try: 0.003 2016-08-26 20:39:36; Factorio 0.14.1 (build 24302, win64, steam) 0.004 Operating system: Windows 10 0.004 Program arguments: "D...
by ralle030583
Fri Sep 11, 2015 10:31 pm
Forum: Multiplayer / Dedicated Server
Topic: Multiplayer via Evolve. Simple to start.
Replies: 42
Views: 78736

Re: Multiplayer via Evolve. Simple to start.

joshyurpimp wrote:do you have to have party+ ?
nope you dont need it

its ok to ask in chat for a game but
spamming or even worse just sending friendrequests/partyinvites without asking to everyone in chat is not the way to go...
by ralle030583
Mon Sep 07, 2015 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [12.6, MP][Ox] Research Screen & Game Paused by other Player
Replies: 1
Views: 2671

[12.6, MP][Ox] Research Screen & Game Paused by other Player

when you have the research screen open and an other player pause the game you are stucked and cant unpause and/or save the game cause you cant access the menu
by ralle030583
Fri Aug 28, 2015 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [12.5] MP problem with autosave and crash when not using p2p
Replies: 2
Views: 1755

Re: [12.5] MP problem with autosave and crash when not using p2p

crash this time with using p2p, autosave set to never .. we wanted to try to get rid of the 1min autosaves..
just adding another mp crash -> attachment
by ralle030583
Fri Aug 28, 2015 3:16 pm
Forum: Resolved Problems and Bugs
Topic: [12.5] MP problem with autosave and crash when not using p2p
Replies: 2
Views: 1755

[12.5] MP problem with autosave and crash when not using p2p

Hi,
we just updated to 12.5
we have 2 problems

when plpaying with activated p2p option:
* game autosave every full minute

when trying to playing without p2p actived
the game crashes after few second

the logs are attached from both players
by ralle030583
Wed Aug 19, 2015 4:38 pm
Forum: Railway Setups
Topic: Compact Tileable Train Station
Replies: 8
Views: 23409

Re: Compact Tileable Train Station

the main difference in my opinionis that V2 combines the output of both tracks, and isnt updated yet to the right belt tiers like v3, but in V3 the output is seperated so you can unload 2 different materials so you can choose depending on your needs if you want to combine or seperate the output with...
by ralle030583
Wed Aug 12, 2015 9:49 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] desync/crash with mod gui and Enter to leave vehicle
Replies: 2
Views: 4108

Re: [0.12.3]desync/crash with mod gui and Enter to leave vehicle

another workaround is to just click outside the gui to "unbind" the enter key from the checkbox before exiting the vehicle,
crash only happens when the last click was inside the gui
by ralle030583
Wed Aug 12, 2015 9:43 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 144525

Re: [0.12] Bugs, crashes & other issues

Currently (factory 0.12.3, FARL 3.3) in MP:
* rebind your enter/leave train key to something else then enter, cause when the last clicked item is a gui compontent and you exit farl with enter, game crash cause the last enter key is still bind to the gui komponent
by ralle030583
Thu Jan 29, 2015 7:33 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 623233

Re: Yuoki Industries 0.2.23 (11.13)

Ok installed dytech core 1.0.1 and machine 1.0.1 Factorio 0.11.13 Mods: Dytech Core 1.0.1 Dytech Maschine 1.0.1 Dytech Power 1.0.0 Dytech War 1.0.0 Yuoiki 0.2.23 Treefarm Lite 0.1.2 Treffarm AC 0.1.1 Error Msg: edit* replaced error msg with Logfile 16924.929497 Info Logger.cpp:149: 2015-01-29 20:38:...
by ralle030583
Thu Jan 29, 2015 3:02 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 623233

Re: Yuoki Industries 0.2.23 (11.13)

... have it running with treefarm mod together , im used to have dytech also but the 2 mods (yours and dytech in current versions) conflict with each other Write Dysoch. think he wanted to release today (or soon) a new version with some bugfixes, will do when problem still appear, will test it with...
by ralle030583
Thu Jan 29, 2015 1:19 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 623233

Re: Yuoki Industries 0.2.23 (11.13)

rlly nice mod, just need to figure how everthing work, but what i have tested so far is working fine :) have it running with treefarm mod together , im used to have dytech also but the 2 mods (yours and dytech in current versions) conflict with each other P.S. Wenn mal einen Tester für etwas suchst,...

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