Search found 10 matches

by Medium9
Thu Nov 07, 2019 10:45 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3642

Re: UPS Wars 3 - Electronic Circuits

I got around to running all the 1M scale maps, here's the results. 50 runs, 1k ticks per run (train maps beware) 26x.png Woohoo! I only made it to second-worst! :mrgreen: I have learned so damn much from this competition, and am in the slowest of progressions towards my next mega base built on thos...
by Medium9
Sat Nov 02, 2019 10:25 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3642

Re: UPS Wars 3 - Electronic Circuits

This thing went above my pay (and patience) grade SO fast! :D

But I'm (ab)using this competition so hard and gobble up all the techniques for my next 60+UPS base attempt - I have learned so much here! Thanks <3
by Medium9
Tue Oct 29, 2019 1:35 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3642

Re: UPS Wars 3 - Electronic Circuits

Are sleeping cars allowed to be used? (Cars can be put to sleep to use as chests via console commands, and it cuts down their UPS usage considerably). I'd personally say just go for it. If it won't end up in the general ranking, it could still go into a "shady tactics" category and still serve as a...
by Medium9
Tue Oct 29, 2019 1:14 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3642

Re: UPS Wars 3 - Electronic Circuits

I didn't know about the former challenges, and it tickles me just right. I couldn't resist and stay up way beyond my deadline to extend the GC setup of my latest 2700spm build (that gave me personally higher UPS than any other attempt before) to meet the criteria! Hopefully I managed to meet all the...
by Medium9
Mon May 27, 2019 7:07 pm
Forum: Not a bug
Topic: System crashing while loading mod
Replies: 1
Views: 99

System crashing while loading mod

I was hinted at reporting this as a bug, despite it probably being caused by a mod going (intentionally) crazy. The mod in question is Merging Chests ( https://mods.factorio.com/mods/Atria/WideChests ). I set the max width and height of the chests to 512, and the max chest area to 262144. As I under...
by Medium9
Wed Oct 24, 2018 9:43 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 364
Views: 42247

Re: [MOD 0.16] Miniloader

A thing I think I have noticed since the last graphical overhaul is, that the loaders seem to be a little bit biased towards one lane of a belt when loading stuff into machines. Nothing has changed, and inserter behavior is pretty much entirely out of my control. Sorry! Odd, but I can't rule out th...
by Medium9
Wed Oct 24, 2018 7:49 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 364
Views: 42247

Re: [MOD 0.16] Miniloader

A thing I think I have noticed since the last graphical overhaul is, that the loaders seem to be a little bit biased towards one lane of a belt when loading stuff into machines. At least there is where I noticed it. This in itself isn't too much of an issue, but some bits of my latestest large build...
by Medium9
Wed Oct 17, 2018 8:48 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 364
Views: 42247

Re: [MOD 0.16] Miniloader

Ahhh, now I see what you mean. The arrows cover a good bit of the filter icons. Mhhh, that's nasty. If they were juuuust a bit smaller, but I fully understand that this is out of your hands. Who says it's out of my hands? :mrgreen: https://mods.factorio.com/mod/arrowtweaker You're a mad man! I like...
by Medium9
Fri Oct 12, 2018 8:53 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 364
Views: 42247

Re: [MOD 0.16] Miniloader

The interaction between tiles and entities when using robots is a bit unusual, and I was missing a case. Thanks for the report! Yes, these will be back. Unfortunately there doesn't seem to be a way to hide the inserter arrows, which are redundant with the giant arrows on top of the loader body, whi...
by Medium9
Thu Oct 04, 2018 8:37 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 364
Views: 42247

Re: [MOD 0.16] Miniloader

The most important thing first: Thanks for this amazing mod!! This enables some reeeeally neat builds that wouldn't be possible vanilla, and I also don't think it breaks any complexity or depth. By now I pretty much consider it part of the core game, personally. I've just now updated to the 1.6.1 ve...

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