Search found 148 matches
- Tue Dec 23, 2025 12:43 pm
- Forum: Gameplay Help
- Topic: Circuited assembler
- Replies: 9
- Views: 447
Re: Circuited assembler
I might be stupid but I just add one decider per recipe with a parametric bp.
- Mon Dec 22, 2025 2:28 pm
- Forum: News
- Topic: Factorio - Nintendo Switch™ 2 Edition out now!
- Replies: 24
- Views: 2414
Re: Factorio - Nintendo Switch™ 2 Edition out now!
What is the range of VRR supported? Will it come to pc?
- Sun Dec 21, 2025 11:02 am
- Forum: Gameplay Help
- Topic: Circuited assembler
- Replies: 9
- Views: 447
Re: Circuited assembler
Sorry, I can't look at the blueprint at the moment, but it sounds like you need to add hysteresis to your system. Look at this decider:
AM1 < 10 [R]
OR
AM1 < 50 [R]
AND
AM1 > 0 [G]
Output and input are connected with a green wire, input is on red, and output sets AM1 to 1. This signal turns on ...
AM1 < 10 [R]
OR
AM1 < 50 [R]
AND
AM1 > 0 [G]
Output and input are connected with a green wire, input is on red, and output sets AM1 to 1. This signal turns on ...
- Sun Dec 07, 2025 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
- Replies: 5
- Views: 369
Re: Automatically set locomotive to manual driving when selecting "drive remotely"
I don't get it. You don't need to click the button to look at the train. In fact if you see the button, you are already looking at what the train is doing.crimsonarmy wrote: Sat Dec 06, 2025 10:39 pm I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.
- Tue Nov 18, 2025 4:13 pm
- Forum: Gameplay Help
- Topic: I decided to play with the standard settings, but with the "Narrow World" option
- Replies: 9
- Views: 735
Re: I decided to play with the standard settings, but with the "Narrow World" option
In addition to shipping in the acid from other planets, you can steal it with solar and barreling while the demolisher is not looking.
- Tue Nov 11, 2025 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 54
- Views: 13604
Re: Spidertrons ruin hand building
previously 92843
- Sat Nov 08, 2025 7:26 pm
- Forum: Not a bug
- Topic: [2.0.72] Water in pipe always going to the same machine.
- Replies: 7
- Views: 602
Re: [2.0.72] Water in pipe always going to the same machine.
Regardless, it's not a bug. New system or old, pipes were never balanced when they are empty.
In your setup you could put a pump on the fuel output pipe to block it when you think you have enough. This will back up the fuel plants and let the water flow to the other side.
In your setup you could put a pump on the fuel output pipe to block it when you think you have enough. This will back up the fuel plants and let the water flow to the other side.
- Fri Nov 07, 2025 8:26 pm
- Forum: Bug Reports
- Topic: Deconstruction planner across maps
- Replies: 2
- Views: 425
Re: Deconstruction planner across maps
What is the version of the game you are seeing this on? I can't reproduce. Also, duplicate of 125487
- Sat Aug 30, 2025 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Some QOL for those of us that actually fight the bugs.
- Replies: 5
- Views: 657
Re: Some QOL for those of us that actually fight the bugs.
While it's a bit unintuitive, there are workarounds.
1) Use filters (middle click) on all weapon and ammo slots to set the configuration you want. When you respawn you will still be given the pistol, but it will not get equipped. Additionally, use logistic request for zero pistols to move it to ...
1) Use filters (middle click) on all weapon and ammo slots to set the configuration you want. When you respawn you will still be given the pistol, but it will not get equipped. Additionally, use logistic request for zero pistols to move it to ...
- Tue Aug 26, 2025 11:38 pm
- Forum: Not a bug
- Topic: [2.0.60] Rail signal ghosts placed incorrectly by bots
- Replies: 3
- Views: 510
Re: [2.0.60] Rail signal ghosts placed incorrectly by bots
Your blueprint is not symmetric and you marked the wrong signals. I have marked with arrows the two misplaced signals on your screenshot. In my testing the blueprint is built as designed every time.
- Fri Aug 22, 2025 6:28 pm
- Forum: Duplicates
- Topic: [2.0.65] EM plant does not consume acid to produce processing unit
- Replies: 1
- Views: 429
- Fri Jul 11, 2025 4:43 pm
- Forum: Ideas and Suggestions
- Topic: [UI] Recipe change misclick opens Factoriopedia
- Replies: 2
- Views: 420
Re: [UI] Recipe change misclick opens Factoriopedia
Even in this imaginary scenario the icon is still there to be clicked.eugenekay wrote: Thu Jul 10, 2025 2:17 pm Usability issue - like being unable to click the Recipe Name if it is too short/Blank...
- Wed Jul 02, 2025 9:33 pm
- Forum: Bug Reports
- Topic: [2.0.58] Without Space Age, rockets launch automatically before having a full inventory
- Replies: 1
- Views: 912
- Sun Jun 15, 2025 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Steam protocol server connection
- Replies: 6
- Views: 1841
Re: Steam protocol server connection
connect command works only with servers that use the Steam Game Server API, which would need to be implemented in the server.
Alternatively, you could use the run command with parameters (note the double slash):
Alternatively, you could use the run command with parameters (note the double slash):
Code: Select all
steam://run/427520//--mp-connect%20<ip:port>/- Fri May 09, 2025 12:31 pm
- Forum: Technical Help
- Topic: Help with downloading mods
- Replies: 9
- Views: 1915
Re: Help with downloading mods
This is not a mitm. The blocked connection simply stops flowing after 2-3 packets, no rst or anything. I don't get why you care? The cause and solution are already provided.
- Thu May 08, 2025 1:24 am
- Forum: Technical Help
- Topic: Help with downloading mods
- Replies: 9
- Views: 1915
Re: Help with downloading mods
Your internet connection is being tampered with by your government; install a VPN.
This is one of many cases of collateral blocking, when unrelated services are affected due to ongoing anti-circumvention efforts against resources hiding behind CDNs.
This is one of many cases of collateral blocking, when unrelated services are affected due to ongoing anti-circumvention efforts against resources hiding behind CDNs.
- Mon Apr 21, 2025 7:41 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 100664
Re: Version 2.0.45
It's a little odd this % is so low
It is not because you can't objectively compare these. The percentage is calculated among all players, including those that played the game before the achievements even existed, and those that don't own Space Age. The rare achievements were added very recently ...
- Fri Apr 11, 2025 8:33 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 14480
Re: Version 2.0.44
You can now middle-click fuel slots in machines to choose a specific fuel.Eulenberg wrote: Fri Apr 11, 2025 7:01 pmwhat exactly does this mean?Added filter support to burner fuel inventories.
- Sun Mar 23, 2025 9:53 pm
- Forum: Not a bug
- Topic: [2.0.32] Yet another belt compression issue
- Replies: 4
- Views: 1349
Re: [2.0.32] Yet another belt compression issue
Previously on this topic: 98223
- Thu Mar 20, 2025 1:38 pm
- Forum: Gameplay Help
- Topic: Illogical Decider?
- Replies: 5
- Views: 984
Re: Illogical Decider?
I'm guessing not all of those "10k" values are exactly 10000. If the constant signal is 10000, and the condition "< 10015", then it makes sense.