Search found 79 matches
- Mon Mar 25, 2024 6:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 1937
Re: [raiguard][1.1.77] Wayland missing window decorations
I don't know if that's related to this, but sometimes (on 1.1.105), if I move the window around during initial loading and/or click on the window and/or titlebar the game just closes right after it's finished loading Sounds like https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/188 (w...
- Sun Mar 17, 2024 12:12 am
- Forum: Implemented in 2.0
- Topic: Turn off Demo sounds when viewing Map generator with Preview
- Replies: 7
- Views: 468
Re: Turn off Demo sounds when viewing Map generator with Preview
Main menu scenes are called simulations. Simulation sounds are controlled by the last slider in the sound settings.
- Tue Mar 05, 2024 9:36 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 46
- Views: 20609
Re: Above 60 fps (120 or 144).
From another angle, if rendering framerate and camera movement would get unlocked from update rate, it would also make low UPS games much more comfortable to play. Everyone could potentially benefit, it's not something only for the 1%.
- Mon Feb 19, 2024 7:04 pm
- Forum: Gameplay Help
- Topic: Construction bot not constructing despite being in network with materials (vanilla)
- Replies: 5
- Views: 445
Re: Construction bot not constructing despite being in network with materials (vanilla)
You have about 300k landfill ghosts outside of the network.
- Fri Jan 26, 2024 6:31 pm
- Forum: Implemented in 2.0
- Topic: Personal Logistic Requests change
- Replies: 3
- Views: 347
Re: Personal Logistic Requests change
I think this is already addressed by logistic groups that will be added in 2.0 https://factorio.com/blog/post/fff-382
- Fri Jan 26, 2024 5:10 pm
- Forum: Implemented in 2.0
- Topic: Move train status indication from floating text to locomotives
- Replies: 7
- Views: 1608
Re: Move train status indication from floating text to locomotives
Glad to see this implemented in 2.0 (and with better icons, too).
- Wed Jan 24, 2024 5:02 pm
- Forum: Ideas and Suggestions
- Topic: Auto research queue
- Replies: 32
- Views: 10317
Re: Auto research queue
+1. The research button on red tech should simply always be available to be clicked, and fill the queue with prerequisites. The current experience of trying to enumerate even relatively simple dependency trees (in modded) is absolutely miserable. Search for the tech I want, look at the tree, try to ...
- Sun Jan 21, 2024 5:49 pm
- Forum: Ideas and Suggestions
- Topic: Remove collision of Car/Tank with Spidertron
- Replies: 2
- Views: 234
- Wed Jan 03, 2024 10:33 pm
- Forum: Ideas and Suggestions
- Topic: Set request / Read content - requester chest
- Replies: 1
- Views: 281
Re: Set request / Read content - requester chest
previously: https://forums.factorio.com/viewtopic.php?f=6&t=46087 https://forums.factorio.com/viewtopic.php?f=6&t=52016 https://forums.factorio.com/viewtopic.php?f=6&t=54001 https://forums.factorio.com/viewtopic.php?f=6&t=54025 https://forums.factorio.com/viewtopic.php?f=6&t=5557...
- Wed Oct 18, 2023 8:21 pm
- Forum: Bug Reports
- Topic: [1.1.93] Crafting tooltip shows insufficient ingredients for a craftable recipe
- Replies: 0
- Views: 277
[1.1.93] Crafting tooltip shows insufficient ingredients for a craftable recipe
This happens when an intermediate recipe produces extra items that have to be used in another intermediary to finish crafting. Might be related to 105658.
- Fri Oct 06, 2023 5:43 pm
- Forum: Modding interface requests
- Topic: Extend lua print()
- Replies: 5
- Views: 673
Re: extend LuaGameScript::print()
What's the reason why you don't use write_file? The reason is simple, the requests are so fast-paced and are often many request and that would "wear/tear?" the disk, so I thought instead of doing that I could do it via print since print does not save to disk. You could try using a named p...
- Mon Sep 18, 2023 7:20 pm
- Forum: Gameplay Help
- Topic: Looking for a "research blueprint"
- Replies: 4
- Views: 1024
Re: Looking for a "research blueprint"
Seems like if viewtopic.php?f=6&t=30466 existed it would help with this without being specific to blueprints.
- Fri Jul 07, 2023 6:25 am
- Forum: Pending
- Topic: [1.1.85] Icon dump truncates names with `:`
- Replies: 10
- Views: 1575
Re: [1.1.85] Icon dump truncates names with `:`
Unless I misunderstand; using a hash would require all external tools to know the names ahead of time so they can figure out what hash-name-file is the one they are looking for. If the tool doesn't know what it wants, does it really matter what the file is called? It already doesn't match the exact...
- Thu Jul 06, 2023 7:17 pm
- Forum: Pending
- Topic: [1.1.85] Icon dump truncates names with `:`
- Replies: 10
- Views: 1575
Re: [1.1.85] Icon dump truncates names with `:`
If you really want to over-engineer it, you could also output a JSON file with a map of prototype names : file names, and then you'd have free reign to use whatever mechanism you want to generate valid unique file names - even GUIDs. That would probably be the *right* way to do it, but it also feel...
- Wed Jun 21, 2023 8:42 pm
- Forum: Gameplay Help
- Topic: <Switch> Blueprint importing
- Replies: 9
- Views: 3188
Re: <Switch> Blueprint importing
Just an idea, can you use the switch browser (https://www.switchbru.com/dns/) to get bp strings directly from the internet?
- Wed Mar 22, 2023 9:22 pm
- Forum: Bug Reports
- Topic: [1.1.78] excessive intermediate recipe counts as "crafted"
- Replies: 1
- Views: 763
Re: [1.1.78] [modding] excessive intermediate recipe counts as "crafted"
can be seen in vanilla
- Wed Mar 22, 2023 8:50 pm
- Forum: PyMods
- Topic: problem with barreling machine
- Replies: 2
- Views: 827
- Fri Mar 10, 2023 5:16 pm
- Forum: Balancing
- Topic: give longer range to remove objects when in the spider bot
- Replies: 7
- Views: 1764
Re: give longer range to remove objects when in the spider bot
You can Shift-click a blueprint to force-place it and automatically create appropriate deconstruction orders for trees/rocks/cliffs that were in the way.
- Mon Mar 06, 2023 7:19 pm
- Forum: Minor issues
- Topic: [1.1.69] Floating text when upgrading modules
- Replies: 3
- Views: 968
Re: [1.1.69] Floating text when upgrading modules
Reproduction: - place an assembler 2 - ctrl-click it with a stack of speed 1, floating text says: "-2 Speed module (48)" - ctrl-click it with a stack of speed 2, floating text says: "-2 Speed module 2 (48)" Two speed 1 modules were moved back to player inventory during the upgrad...
- Mon Feb 27, 2023 8:07 pm
- Forum: Gameplay Help
- Topic: Box alarm
- Replies: 3
- Views: 824
Re: Box alarm
OP: please, ignore this post - ptx0 answered this perfectly. If the box would be of mixed items, say any number of Yellow Belts, Splitters, and Undergrounds, then the circuit logic becomes a lot more complicated. And, probably not with it. How about an approximation without combinators? It triggers ...