Search found 79 matches

by atomizer
Mon Mar 25, 2024 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.77] Wayland missing window decorations
Replies: 9
Views: 1937

Re: [raiguard][1.1.77] Wayland missing window decorations

I don't know if that's related to this, but sometimes (on 1.1.105), if I move the window around during initial loading and/or click on the window and/or titlebar the game just closes right after it's finished loading Sounds like https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/188 (w...
by atomizer
Sun Mar 17, 2024 12:12 am
Forum: Implemented in 2.0
Topic: Turn off Demo sounds when viewing Map generator with Preview
Replies: 7
Views: 468

Re: Turn off Demo sounds when viewing Map generator with Preview

Main menu scenes are called simulations. Simulation sounds are controlled by the last slider in the sound settings.
by atomizer
Tue Mar 05, 2024 9:36 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 20609

Re: Above 60 fps (120 or 144).

From another angle, if rendering framerate and camera movement would get unlocked from update rate, it would also make low UPS games much more comfortable to play. Everyone could potentially benefit, it's not something only for the 1%.
by atomizer
Mon Feb 19, 2024 7:04 pm
Forum: Gameplay Help
Topic: Construction bot not constructing despite being in network with materials (vanilla)
Replies: 5
Views: 445

Re: Construction bot not constructing despite being in network with materials (vanilla)

PartyToad19 wrote: ↑
Sun Feb 18, 2024 8:21 pm
the construction ghosts also in side the network
You have about 300k landfill ghosts outside of the network.
by atomizer
Fri Jan 26, 2024 6:31 pm
Forum: Implemented in 2.0
Topic: Personal Logistic Requests change
Replies: 3
Views: 347

Re: Personal Logistic Requests change

I think this is already addressed by logistic groups that will be added in 2.0 https://factorio.com/blog/post/fff-382
by atomizer
Fri Jan 26, 2024 5:10 pm
Forum: Implemented in 2.0
Topic: Move train status indication from floating text to locomotives
Replies: 7
Views: 1608

Re: Move train status indication from floating text to locomotives

Glad to see this implemented in 2.0 (and with better icons, too).
by atomizer
Wed Jan 24, 2024 5:02 pm
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 32
Views: 10317

Re: Auto research queue

+1. The research button on red tech should simply always be available to be clicked, and fill the queue with prerequisites. The current experience of trying to enumerate even relatively simple dependency trees (in modded) is absolutely miserable. Search for the tech I want, look at the tree, try to ...
by atomizer
Wed Jan 03, 2024 10:33 pm
Forum: Ideas and Suggestions
Topic: Set request / Read content - requester chest
Replies: 1
Views: 281

Re: Set request / Read content - requester chest

previously: https://forums.factorio.com/viewtopic.php?f=6&t=46087 https://forums.factorio.com/viewtopic.php?f=6&t=52016 https://forums.factorio.com/viewtopic.php?f=6&t=54001 https://forums.factorio.com/viewtopic.php?f=6&t=54025 https://forums.factorio.com/viewtopic.php?f=6&t=5557...
by atomizer
Wed Oct 18, 2023 8:21 pm
Forum: Bug Reports
Topic: [1.1.93] Crafting tooltip shows insufficient ingredients for a craftable recipe
Replies: 0
Views: 277

[1.1.93] Crafting tooltip shows insufficient ingredients for a craftable recipe

This happens when an intermediate recipe produces extra items that have to be used in another intermediary to finish crafting. Might be related to 105658.
by atomizer
Fri Oct 06, 2023 5:43 pm
Forum: Modding interface requests
Topic: Extend lua print()
Replies: 5
Views: 673

Re: extend LuaGameScript::print()

What's the reason why you don't use write_file? The reason is simple, the requests are so fast-paced and are often many request and that would "wear/tear?" the disk, so I thought instead of doing that I could do it via print since print does not save to disk. You could try using a named p...
by atomizer
Mon Sep 18, 2023 7:20 pm
Forum: Gameplay Help
Topic: Looking for a "research blueprint"
Replies: 4
Views: 1024

Re: Looking for a "research blueprint"

Seems like if viewtopic.php?f=6&t=30466 existed it would help with this without being specific to blueprints.
by atomizer
Fri Jul 07, 2023 6:25 am
Forum: Pending
Topic: [1.1.85] Icon dump truncates names with `:`
Replies: 10
Views: 1575

Re: [1.1.85] Icon dump truncates names with `:`

Unless I misunderstand; using a hash would require all external tools to know the names ahead of time so they can figure out what hash-name-file is the one they are looking for. If the tool doesn't know what it wants, does it really matter what the file is called? It already doesn't match the exact...
by atomizer
Thu Jul 06, 2023 7:17 pm
Forum: Pending
Topic: [1.1.85] Icon dump truncates names with `:`
Replies: 10
Views: 1575

Re: [1.1.85] Icon dump truncates names with `:`

If you really want to over-engineer it, you could also output a JSON file with a map of prototype names : file names, and then you'd have free reign to use whatever mechanism you want to generate valid unique file names - even GUIDs. That would probably be the *right* way to do it, but it also feel...
by atomizer
Wed Jun 21, 2023 8:42 pm
Forum: Gameplay Help
Topic: <Switch> Blueprint importing
Replies: 9
Views: 3188

Re: <Switch> Blueprint importing

Just an idea, can you use the switch browser (https://www.switchbru.com/dns/) to get bp strings directly from the internet?
by atomizer
Wed Mar 22, 2023 8:50 pm
Forum: PyMods
Topic: problem with barreling machine
Replies: 2
Views: 827

Re: problem with barreling machine

see 105131
by atomizer
Fri Mar 10, 2023 5:16 pm
Forum: Balancing
Topic: give longer range to remove objects when in the spider bot
Replies: 7
Views: 1764

Re: give longer range to remove objects when in the spider bot

You can Shift-click a blueprint to force-place it and automatically create appropriate deconstruction orders for trees/rocks/cliffs that were in the way.
by atomizer
Mon Mar 06, 2023 7:19 pm
Forum: Minor issues
Topic: [1.1.69] Floating text when upgrading modules
Replies: 3
Views: 968

Re: [1.1.69] Floating text when upgrading modules

Reproduction: - place an assembler 2 - ctrl-click it with a stack of speed 1, floating text says: "-2 Speed module (48)" - ctrl-click it with a stack of speed 2, floating text says: "-2 Speed module 2 (48)" Two speed 1 modules were moved back to player inventory during the upgrad...
by atomizer
Mon Feb 27, 2023 8:07 pm
Forum: Gameplay Help
Topic: Box alarm
Replies: 3
Views: 824

Re: Box alarm

OP: please, ignore this post - ptx0 answered this perfectly. If the box would be of mixed items, say any number of Yellow Belts, Splitters, and Undergrounds, then the circuit logic becomes a lot more complicated. And, probably not with it. How about an approximation without combinators? It triggers ...

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