Search found 140 matches

by atomizer
Sat Aug 30, 2025 7:59 pm
Forum: Ideas and Suggestions
Topic: Some QOL for those of us that actually fight the bugs.
Replies: 5
Views: 366

Re: Some QOL for those of us that actually fight the bugs.

While it's a bit unintuitive, there are workarounds.
1) Use filters (middle click) on all weapon and ammo slots to set the configuration you want. When you respawn you will still be given the pistol, but it will not get equipped. Additionally, use logistic request for zero pistols to move it to ...
by atomizer
Tue Aug 26, 2025 11:38 pm
Forum: Not a bug
Topic: [2.0.60] Rail signal ghosts placed incorrectly by bots
Replies: 3
Views: 347

Re: [2.0.60] Rail signal ghosts placed incorrectly by bots

Your blueprint is not symmetric and you marked the wrong signals. I have marked with arrows the two misplaced signals on your screenshot. In my testing the blueprint is built as designed every time.
by atomizer
Fri Jul 11, 2025 4:43 pm
Forum: Ideas and Suggestions
Topic: [UI] Recipe change misclick opens Factoriopedia
Replies: 2
Views: 273

Re: [UI] Recipe change misclick opens Factoriopedia

eugenekay wrote: Thu Jul 10, 2025 2:17 pm Usability issue - like being unable to click the Recipe Name if it is too short/Blank...
Even in this imaginary scenario the icon is still there to be clicked.
by atomizer
Sun Jun 15, 2025 10:08 pm
Forum: Ideas and Suggestions
Topic: Steam protocol server connection
Replies: 6
Views: 887

Re: Steam protocol server connection

connect command works only with servers that use the Steam Game Server API, which would need to be implemented in the server.

Alternatively, you could use the run command with parameters (note the double slash):

Code: Select all

steam://run/427520//--mp-connect%20<ip:port>/
by atomizer
Fri May 09, 2025 12:31 pm
Forum: Technical Help
Topic: Help with downloading mods
Replies: 9
Views: 1392

Re: Help with downloading mods

This is not a mitm. The blocked connection simply stops flowing after 2-3 packets, no rst or anything. I don't get why you care? The cause and solution are already provided.
by atomizer
Thu May 08, 2025 1:24 am
Forum: Technical Help
Topic: Help with downloading mods
Replies: 9
Views: 1392

Re: Help with downloading mods

Your internet connection is being tampered with by your government; install a VPN.
This is one of many cases of collateral blocking, when unrelated services are affected due to ongoing anti-circumvention efforts against resources hiding behind CDNs.
by atomizer
Mon Apr 21, 2025 7:41 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 237
Views: 82212

Re: Version 2.0.45


It's a little odd this % is so low


It is not because you can't objectively compare these. The percentage is calculated among all players, including those that played the game before the achievements even existed, and those that don't own Space Age. The rare achievements were added very recently ...
by atomizer
Fri Apr 11, 2025 8:33 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 15
Views: 12815

Re: Version 2.0.44

Eulenberg wrote: Fri Apr 11, 2025 7:01 pm
Added filter support to burner fuel inventories.
what exactly does this mean?
You can now middle-click fuel slots in machines to choose a specific fuel.
by atomizer
Sun Mar 23, 2025 9:53 pm
Forum: Not a bug
Topic: [2.0.32] Yet another belt compression issue
Replies: 4
Views: 1005

Re: [2.0.32] Yet another belt compression issue

Previously on this topic: 98223
by atomizer
Thu Mar 20, 2025 1:38 pm
Forum: Gameplay Help
Topic: Illogical Decider?
Replies: 5
Views: 779

Re: Illogical Decider?

I'm guessing not all of those "10k" values are exactly 10000. If the constant signal is 10000, and the condition "< 10015", then it makes sense.
by atomizer
Wed Mar 19, 2025 1:59 pm
Forum: Gameplay Help
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 3113

Re: Arc furnace VS blast furnace

Correct, under these specific conditions (using only burner fuel, no modules) electric furnace is worse. However it is superior when using other sources of electricity (solar, nuclear). Modules and beacons also make the decision clear later in the game.
by atomizer
Tue Mar 11, 2025 10:11 am
Forum: This Forum
Topic: Pressing Ctrl+Enter while typing a post can sometimes lose it
Replies: 4
Views: 1586

Re: Pressing Ctrl+Enter while typing a post can sometimes lose it

blueprint buttons in topic review are evil in general 105063
by atomizer
Sun Feb 09, 2025 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Replies: 19
Views: 7843

Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand


This can happen with a captive biter spawner, with a bioflux spoiling into spoilage. The inserter then waits for the biter eggs to be pulled out before it can insert the spoilage.


Different bug: https://forums.factorio.com/124219
"The solution is to remove the biter eggs so the spoilage can get ...
by atomizer
Sun Feb 02, 2025 7:25 pm
Forum: Tools
Topic: Factorio seed reader?
Replies: 2
Views: 6091

Re: Factorio seed reader?

The game itself can generate previews for you: https://wiki.factorio.com/Command_line_parameters
by atomizer
Sun Jan 26, 2025 2:07 am
Forum: Assigned
Topic: [raiguard][2.0.32] Mouse pointer offset on fullscreen change
Replies: 6
Views: 1359

Re: [2.0.32] Factorio maximized screen issues.

You should post a log.
When you say "Fullscreen windowed mode", what does that mean exactly? On the (confusingly cropped) screenshot I can see parts of desktop visible, which is the opposite of fullscreen.
by atomizer
Thu Jan 23, 2025 4:33 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
Replies: 2
Views: 1129

Re: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action

True, but the suppressed window still flashes on for a frame.
Additionally, can reproduce in 2.0.32 with any tag that opens Factoriopedia.
by atomizer
Sat Jan 04, 2025 10:24 am
Forum: Not a bug
Topic: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions
Replies: 5
Views: 1201

Re: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions

I think both of the cases you describe are the same issue. In short: when a rocket silo decides to fulfill a request, it never gives up even if the item count becomes insufficient.

Reproduction:
- have a platform request an item (car)
- add and remove a car to the networks storage

Result: the silo ...
by atomizer
Thu Jan 02, 2025 11:57 am
Forum: Not a bug
Topic: Tungsten generation seems bugged
Replies: 6
Views: 1270

Re: Tungsten generation seems bugged

Tungsten spawns in valleys between volcanoes ( https://factorio.com/blog/post/fff-386 ). By turning up volcanism, you made pretty much all the terrain be gigantic volcanoes with no room for valleys. There are many map generator settings that are "unfair" or "unwinnable" but it's not a bug.

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