Search found 125 matches

by atomizer
Sun Feb 02, 2025 7:25 pm
Forum: Tools
Topic: Factorio seed reader?
Replies: 2
Views: 183

Re: Factorio seed reader?

The game itself can generate previews for you: https://wiki.factorio.com/Command_line_parameters
by atomizer
Sun Jan 26, 2025 2:07 am
Forum: Bug Reports
Topic: [2.0.32] Mouse pointer offset on fullscreen change
Replies: 3
Views: 243

Re: [2.0.32] Factorio maximized screen issues.

You should post a log.
When you say "Fullscreen windowed mode", what does that mean exactly? On the (confusingly cropped) screenshot I can see parts of desktop visible, which is the opposite of fullscreen.
by atomizer
Thu Jan 23, 2025 4:33 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
Replies: 2
Views: 858

Re: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action

True, but the suppressed window still flashes on for a frame.
Additionally, can reproduce in 2.0.32 with any tag that opens Factoriopedia.
by atomizer
Sat Jan 04, 2025 10:24 am
Forum: Bug Reports
Topic: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions
Replies: 4
Views: 466

Re: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions

I think both of the cases you describe are the same issue. In short: when a rocket silo decides to fulfill a request, it never gives up even if the item count becomes insufficient.

Reproduction:
- have a platform request an item (car)
- add and remove a car to the networks storage

Result: the silo ...
by atomizer
Thu Jan 02, 2025 11:57 am
Forum: Not a bug
Topic: Tungsten generation seems bugged
Replies: 6
Views: 439

Re: Tungsten generation seems bugged

Tungsten spawns in valleys between volcanoes ( https://factorio.com/blog/post/fff-386 ). By turning up volcanism, you made pretty much all the terrain be gigantic volcanoes with no room for valleys. There are many map generator settings that are "unfair" or "unwinnable" but it's not a bug.
by atomizer
Sun Dec 29, 2024 9:23 pm
Forum: Gameplay Help
Topic: Inserters don't get triggered by a pulse
Replies: 6
Views: 382

Re: Inserters don't get triggered by a pulse

The inserter has to stay enabled long enough to grab an item. If it is picking up from an entity, like a chest, one tick will always be enough. If it is picking up from a belt, it very much depends on both the inserter speed and on the belt speed. If the inserter is disabled before it manages to ...
by atomizer
Sun Dec 08, 2024 10:12 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 23319

Re: Version 2.0.24

It's really not difficult to come up with better solutions that would cause much less trouble and confusion:
Mines don't work against asteroids. Keeps them useful against hatching eggs; should be explained in a new tip entry.
Mines are buildable but don't work in space. Ideally needs a ...
by atomizer
Fri Nov 22, 2024 6:15 pm
Forum: This Forum
Topic: External images in posts now replicated locally
Replies: 1
Views: 1394

Re: External images in posts now replicated locally

Discord changed their external links to expire in 24 hours almost a year ago, but people still keep posting them, and they keep expiring. Perhaps the frequency of this replication should be increased.
by atomizer
Wed Nov 20, 2024 7:26 pm
Forum: Gameplay Help
Topic: How to deal with bioflux spoiling mid-swing?
Replies: 9
Views: 1349

Re: How to deal with bioflux spoiling mid-swing?

Since we're talking about bioflux, it's probably about captive spawners. They don't have any trash slots for the result. If bioflux spoils mid-swing, the inserter tries to insert into the same slot as the egg output. If there are eggs there, the inserter is stuck until they are removed (see image ...
by atomizer
Fri Nov 15, 2024 7:00 pm
Forum: Duplicates
Topic: [2.0.17] Inserter Stuck Behind Splitter on Opposite Side of Output
Replies: 6
Views: 496

Re: [2.0.17] Inserter Stuck Behind Splitter on Opposite Side of Output

Specifically, inserters put items 0.7 of a tile away, and the splitter's decision point is in the middle. So top and bottom inserters are placing items on top of the splitter line, which still counts as before it, and the left inserters are placing over and past the split.
by atomizer
Wed Nov 13, 2024 4:04 pm
Forum: Duplicates
Topic: [2.0.17] Inserter Stuck Behind Splitter on Opposite Side of Output
Replies: 6
Views: 496

Re: [2.0.17] Inserter Stuck Behind Splitter on Opposite Side of Output

Not a bug. Splitters interface with the world through pieces of belt (input/output). Inserters interact with these belts, not with the entity. The inserter in question is placing items on one of the splitter's output belts, and the belt is already full.

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