Regardless, it's not a bug. New system or old, pipes were never balanced when they are empty.
In your setup you could put a pump on the fuel output pipe to block it when you think you have enough. This will back up the fuel plants and let the water flow to the other side.
Search found 142 matches
- Sat Nov 08, 2025 7:26 pm
- Forum: Not a bug
- Topic: [2.0.72] Water in pipe always going to the same machine.
- Replies: 7
- Views: 262
- Fri Nov 07, 2025 8:26 pm
- Forum: Bug Reports
- Topic: Deconstruction planner across maps
- Replies: 2
- Views: 221
Re: Deconstruction planner across maps
What is the version of the game you are seeing this on? I can't reproduce. Also, duplicate of 125487
- Sat Aug 30, 2025 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Some QOL for those of us that actually fight the bugs.
- Replies: 5
- Views: 493
Re: Some QOL for those of us that actually fight the bugs.
While it's a bit unintuitive, there are workarounds.
1) Use filters (middle click) on all weapon and ammo slots to set the configuration you want. When you respawn you will still be given the pistol, but it will not get equipped. Additionally, use logistic request for zero pistols to move it to ...
1) Use filters (middle click) on all weapon and ammo slots to set the configuration you want. When you respawn you will still be given the pistol, but it will not get equipped. Additionally, use logistic request for zero pistols to move it to ...
- Tue Aug 26, 2025 11:38 pm
- Forum: Not a bug
- Topic: [2.0.60] Rail signal ghosts placed incorrectly by bots
- Replies: 3
- Views: 406
Re: [2.0.60] Rail signal ghosts placed incorrectly by bots
Your blueprint is not symmetric and you marked the wrong signals. I have marked with arrows the two misplaced signals on your screenshot. In my testing the blueprint is built as designed every time.
- Fri Aug 22, 2025 6:28 pm
- Forum: Duplicates
- Topic: [2.0.65] EM plant does not consume acid to produce processing unit
- Replies: 1
- Views: 346
- Fri Jul 11, 2025 4:43 pm
- Forum: Ideas and Suggestions
- Topic: [UI] Recipe change misclick opens Factoriopedia
- Replies: 2
- Views: 315
Re: [UI] Recipe change misclick opens Factoriopedia
Even in this imaginary scenario the icon is still there to be clicked.eugenekay wrote: Thu Jul 10, 2025 2:17 pm Usability issue - like being unable to click the Recipe Name if it is too short/Blank...
- Wed Jul 02, 2025 9:33 pm
- Forum: Bug Reports
- Topic: [2.0.58] Without Space Age, rockets launch automatically before having a full inventory
- Replies: 1
- Views: 766
- Sun Jun 15, 2025 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Steam protocol server connection
- Replies: 6
- Views: 1386
Re: Steam protocol server connection
connect command works only with servers that use the Steam Game Server API, which would need to be implemented in the server.
Alternatively, you could use the run command with parameters (note the double slash):
Alternatively, you could use the run command with parameters (note the double slash):
Code: Select all
steam://run/427520//--mp-connect%20<ip:port>/- Fri May 09, 2025 12:31 pm
- Forum: Technical Help
- Topic: Help with downloading mods
- Replies: 9
- Views: 1621
Re: Help with downloading mods
This is not a mitm. The blocked connection simply stops flowing after 2-3 packets, no rst or anything. I don't get why you care? The cause and solution are already provided.
- Thu May 08, 2025 1:24 am
- Forum: Technical Help
- Topic: Help with downloading mods
- Replies: 9
- Views: 1621
Re: Help with downloading mods
Your internet connection is being tampered with by your government; install a VPN.
This is one of many cases of collateral blocking, when unrelated services are affected due to ongoing anti-circumvention efforts against resources hiding behind CDNs.
This is one of many cases of collateral blocking, when unrelated services are affected due to ongoing anti-circumvention efforts against resources hiding behind CDNs.
- Mon Apr 21, 2025 7:41 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 91186
Re: Version 2.0.45
It's a little odd this % is so low
It is not because you can't objectively compare these. The percentage is calculated among all players, including those that played the game before the achievements even existed, and those that don't own Space Age. The rare achievements were added very recently ...
- Fri Apr 11, 2025 8:33 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 13510
Re: Version 2.0.44
You can now middle-click fuel slots in machines to choose a specific fuel.Eulenberg wrote: Fri Apr 11, 2025 7:01 pmwhat exactly does this mean?Added filter support to burner fuel inventories.
- Sun Mar 23, 2025 9:53 pm
- Forum: Not a bug
- Topic: [2.0.32] Yet another belt compression issue
- Replies: 4
- Views: 1129
Re: [2.0.32] Yet another belt compression issue
Previously on this topic: 98223
- Thu Mar 20, 2025 1:38 pm
- Forum: Gameplay Help
- Topic: Illogical Decider?
- Replies: 5
- Views: 832
Re: Illogical Decider?
I'm guessing not all of those "10k" values are exactly 10000. If the constant signal is 10000, and the condition "< 10015", then it makes sense.
- Wed Mar 19, 2025 1:59 pm
- Forum: Gameplay Help
- Topic: Arc furnace VS blast furnace
- Replies: 18
- Views: 3636
Re: Arc furnace VS blast furnace
Correct, under these specific conditions (using only burner fuel, no modules) electric furnace is worse. However it is superior when using other sources of electricity (solar, nuclear). Modules and beacons also make the decision clear later in the game.
- Tue Mar 11, 2025 10:11 am
- Forum: This Forum
- Topic: Pressing Ctrl+Enter while typing a post can sometimes lose it
- Replies: 4
- Views: 1741
Re: Pressing Ctrl+Enter while typing a post can sometimes lose it
blueprint buttons in topic review are evil in general 105063
- Sun Feb 09, 2025 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 19
- Views: 8344
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
This can happen with a captive biter spawner, with a bioflux spoiling into spoilage. The inserter then waits for the biter eggs to be pulled out before it can insert the spoilage.
Different bug: https://forums.factorio.com/124219
"The solution is to remove the biter eggs so the spoilage can get ...
- Sun Feb 02, 2025 7:25 pm
- Forum: Tools
- Topic: Factorio seed reader?
- Replies: 2
- Views: 8327
Re: Factorio seed reader?
The game itself can generate previews for you: https://wiki.factorio.com/Command_line_parameters
- Sun Jan 26, 2025 2:07 am
- Forum: Minor issues
- Topic: [raiguard][2.0.32] Mouse pointer offset on fullscreen change
- Replies: 6
- Views: 1514
Re: [2.0.32] Factorio maximized screen issues.
You should post a log.
When you say "Fullscreen windowed mode", what does that mean exactly? On the (confusingly cropped) screenshot I can see parts of desktop visible, which is the opposite of fullscreen.
When you say "Fullscreen windowed mode", what does that mean exactly? On the (confusingly cropped) screenshot I can see parts of desktop visible, which is the opposite of fullscreen.
- Thu Jan 23, 2025 4:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
- Replies: 2
- Views: 1175
Re: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
True, but the suppressed window still flashes on for a frame.
Additionally, can reproduce in 2.0.32 with any tag that opens Factoriopedia.
Additionally, can reproduce in 2.0.32 with any tag that opens Factoriopedia.