Even in this imaginary scenario the icon is still there to be clicked.eugenekay wrote: Thu Jul 10, 2025 2:17 pm Usability issue - like being unable to click the Recipe Name if it is too short/Blank...
Search found 137 matches
- Fri Jul 11, 2025 4:43 pm
- Forum: Ideas and Suggestions
- Topic: [UI] Recipe change misclick opens Factoriopedia
- Replies: 2
- Views: 211
Re: [UI] Recipe change misclick opens Factoriopedia
- Wed Jul 02, 2025 9:33 pm
- Forum: Bug Reports
- Topic: [2.0.58] Without Space Age, rockets launch automatically before having a full inventory
- Replies: 1
- Views: 460
- Sun Jun 15, 2025 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Steam protocol server connection
- Replies: 6
- Views: 546
Re: Steam protocol server connection
connect command works only with servers that use the Steam Game Server API, which would need to be implemented in the server.
Alternatively, you could use the run command with parameters (note the double slash):
Alternatively, you could use the run command with parameters (note the double slash):
Code: Select all
steam://run/427520//--mp-connect%20<ip:port>/
- Fri May 09, 2025 12:31 pm
- Forum: Technical Help
- Topic: Help with downloading mods
- Replies: 9
- Views: 1275
Re: Help with downloading mods
This is not a mitm. The blocked connection simply stops flowing after 2-3 packets, no rst or anything. I don't get why you care? The cause and solution are already provided.
- Thu May 08, 2025 1:24 am
- Forum: Technical Help
- Topic: Help with downloading mods
- Replies: 9
- Views: 1275
Re: Help with downloading mods
Your internet connection is being tampered with by your government; install a VPN.
This is one of many cases of collateral blocking, when unrelated services are affected due to ongoing anti-circumvention efforts against resources hiding behind CDNs.
This is one of many cases of collateral blocking, when unrelated services are affected due to ongoing anti-circumvention efforts against resources hiding behind CDNs.
- Mon Apr 21, 2025 7:41 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 232
- Views: 72231
Re: Version 2.0.45
It's a little odd this % is so low
It is not because you can't objectively compare these. The percentage is calculated among all players, including those that played the game before the achievements even existed, and those that don't own Space Age. The rare achievements were added very recently ...
- Fri Apr 11, 2025 8:33 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 11849
Re: Version 2.0.44
You can now middle-click fuel slots in machines to choose a specific fuel.Eulenberg wrote: Fri Apr 11, 2025 7:01 pmwhat exactly does this mean?Added filter support to burner fuel inventories.
- Sun Mar 23, 2025 9:53 pm
- Forum: Not a bug
- Topic: [2.0.32] Yet another belt compression issue
- Replies: 4
- Views: 890
Re: [2.0.32] Yet another belt compression issue
Previously on this topic: 98223
- Thu Mar 20, 2025 1:38 pm
- Forum: Gameplay Help
- Topic: Illogical Decider?
- Replies: 5
- Views: 708
Re: Illogical Decider?
I'm guessing not all of those "10k" values are exactly 10000. If the constant signal is 10000, and the condition "< 10015", then it makes sense.
- Wed Mar 19, 2025 1:59 pm
- Forum: Gameplay Help
- Topic: Arc furnace VS blast furnace
- Replies: 18
- Views: 2585
Re: Arc furnace VS blast furnace
Correct, under these specific conditions (using only burner fuel, no modules) electric furnace is worse. However it is superior when using other sources of electricity (solar, nuclear). Modules and beacons also make the decision clear later in the game.
- Tue Mar 11, 2025 10:11 am
- Forum: This Forum
- Topic: Pressing Ctrl+Enter while typing a post can sometimes lose it
- Replies: 4
- Views: 1244
Re: Pressing Ctrl+Enter while typing a post can sometimes lose it
blueprint buttons in topic review are evil in general 105063
- Sun Feb 09, 2025 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 19
- Views: 7295
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
This can happen with a captive biter spawner, with a bioflux spoiling into spoilage. The inserter then waits for the biter eggs to be pulled out before it can insert the spoilage.
Different bug: https://forums.factorio.com/124219
"The solution is to remove the biter eggs so the spoilage can get ...
- Sun Feb 02, 2025 7:25 pm
- Forum: Tools
- Topic: Factorio seed reader?
- Replies: 2
- Views: 3494
Re: Factorio seed reader?
The game itself can generate previews for you: https://wiki.factorio.com/Command_line_parameters
- Sun Jan 26, 2025 2:07 am
- Forum: Assigned
- Topic: [raiguard][2.0.32] Mouse pointer offset on fullscreen change
- Replies: 6
- Views: 1200
Re: [2.0.32] Factorio maximized screen issues.
You should post a log.
When you say "Fullscreen windowed mode", what does that mean exactly? On the (confusingly cropped) screenshot I can see parts of desktop visible, which is the opposite of fullscreen.
When you say "Fullscreen windowed mode", what does that mean exactly? On the (confusingly cropped) screenshot I can see parts of desktop visible, which is the opposite of fullscreen.
- Thu Jan 23, 2025 4:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
- Replies: 2
- Views: 1076
Re: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
True, but the suppressed window still flashes on for a frame.
Additionally, can reproduce in 2.0.32 with any tag that opens Factoriopedia.
Additionally, can reproduce in 2.0.32 with any tag that opens Factoriopedia.
- Sat Jan 04, 2025 10:24 am
- Forum: Not a bug
- Topic: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions
- Replies: 5
- Views: 1094
Re: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions
I think both of the cases you describe are the same issue. In short: when a rocket silo decides to fulfill a request, it never gives up even if the item count becomes insufficient.
Reproduction:
- have a platform request an item (car)
- add and remove a car to the networks storage
Result: the silo ...
Reproduction:
- have a platform request an item (car)
- add and remove a car to the networks storage
Result: the silo ...
- Thu Jan 02, 2025 11:57 am
- Forum: Not a bug
- Topic: Tungsten generation seems bugged
- Replies: 6
- Views: 1016
Re: Tungsten generation seems bugged
Tungsten spawns in valleys between volcanoes ( https://factorio.com/blog/post/fff-386 ). By turning up volcanism, you made pretty much all the terrain be gigantic volcanoes with no room for valleys. There are many map generator settings that are "unfair" or "unwinnable" but it's not a bug.
- Wed Jan 01, 2025 6:53 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Vehicle already has a driver in singleplayer
- Replies: 7
- Views: 1643
Re: [2.0.28] Vehicle already has a driver in singleplayer
Please post log and save.
- Sun Dec 29, 2024 9:23 pm
- Forum: Gameplay Help
- Topic: Inserters don't get triggered by a pulse
- Replies: 6
- Views: 885
Re: Inserters don't get triggered by a pulse
The inserter has to stay enabled long enough to grab an item. If it is picking up from an entity, like a chest, one tick will always be enough. If it is picking up from a belt, it very much depends on both the inserter speed and on the belt speed. If the inserter is disabled before it manages to ...
- Wed Dec 11, 2024 1:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] inserter can't insert spoilage into captive biter spawner
- Replies: 16
- Views: 7565