You can now middle-click fuel slots in machines to choose a specific fuel.Eulenberg wrote: Fri Apr 11, 2025 7:01 pmwhat exactly does this mean?Added filter support to burner fuel inventories.
Search found 131 matches
- Fri Apr 11, 2025 8:33 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 14
- Views: 6165
Re: Version 2.0.44
- Sun Mar 23, 2025 9:53 pm
- Forum: Not a bug
- Topic: [2.0.32] Yet another belt compression issue
- Replies: 4
- Views: 523
Re: [2.0.32] Yet another belt compression issue
Previously on this topic: 98223
- Thu Mar 20, 2025 1:38 pm
- Forum: Gameplay Help
- Topic: Illogical Decider?
- Replies: 5
- Views: 399
Re: Illogical Decider?
I'm guessing not all of those "10k" values are exactly 10000. If the constant signal is 10000, and the condition "< 10015", then it makes sense.
- Wed Mar 19, 2025 1:59 pm
- Forum: General discussion
- Topic: Arc furnace VS blast furnace
- Replies: 18
- Views: 1178
Re: Arc furnace VS blast furnace
Correct, under these specific conditions (using only burner fuel, no modules) electric furnace is worse. However it is superior when using other sources of electricity (solar, nuclear). Modules and beacons also make the decision clear later in the game.
- Tue Mar 11, 2025 10:11 am
- Forum: This Forum
- Topic: Pressing Ctrl+Enter while typing a post can sometimes lose it
- Replies: 4
- Views: 506
Re: Pressing Ctrl+Enter while typing a post can sometimes lose it
blueprint buttons in topic review are evil in general 105063
- Sun Feb 09, 2025 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 19
- Views: 5639
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
This can happen with a captive biter spawner, with a bioflux spoiling into spoilage. The inserter then waits for the biter eggs to be pulled out before it can insert the spoilage.
Different bug: https://forums.factorio.com/124219
"The solution is to remove the biter eggs so the spoilage can get ...
- Sun Feb 02, 2025 7:25 pm
- Forum: Tools
- Topic: Factorio seed reader?
- Replies: 2
- Views: 566
Re: Factorio seed reader?
The game itself can generate previews for you: https://wiki.factorio.com/Command_line_parameters
- Sun Jan 26, 2025 2:07 am
- Forum: Bug Reports
- Topic: [2.0.32] Mouse pointer offset on fullscreen change
- Replies: 3
- Views: 371
Re: [2.0.32] Factorio maximized screen issues.
You should post a log.
When you say "Fullscreen windowed mode", what does that mean exactly? On the (confusingly cropped) screenshot I can see parts of desktop visible, which is the opposite of fullscreen.
When you say "Fullscreen windowed mode", what does that mean exactly? On the (confusingly cropped) screenshot I can see parts of desktop visible, which is the opposite of fullscreen.
- Thu Jan 23, 2025 4:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
- Replies: 2
- Views: 938
Re: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
True, but the suppressed window still flashes on for a frame.
Additionally, can reproduce in 2.0.32 with any tag that opens Factoriopedia.
Additionally, can reproduce in 2.0.32 with any tag that opens Factoriopedia.
- Sat Jan 04, 2025 10:24 am
- Forum: Bug Reports
- Topic: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions
- Replies: 4
- Views: 699
Re: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions
I think both of the cases you describe are the same issue. In short: when a rocket silo decides to fulfill a request, it never gives up even if the item count becomes insufficient.
Reproduction:
- have a platform request an item (car)
- add and remove a car to the networks storage
Result: the silo ...
Reproduction:
- have a platform request an item (car)
- add and remove a car to the networks storage
Result: the silo ...
- Thu Jan 02, 2025 11:57 am
- Forum: Not a bug
- Topic: Tungsten generation seems bugged
- Replies: 6
- Views: 601
Re: Tungsten generation seems bugged
Tungsten spawns in valleys between volcanoes ( https://factorio.com/blog/post/fff-386 ). By turning up volcanism, you made pretty much all the terrain be gigantic volcanoes with no room for valleys. There are many map generator settings that are "unfair" or "unwinnable" but it's not a bug.
- Wed Jan 01, 2025 6:53 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Vehicle already has a driver in singleplayer
- Replies: 7
- Views: 1129
Re: [2.0.28] Vehicle already has a driver in singleplayer
Please post log and save.
- Sun Dec 29, 2024 9:23 pm
- Forum: Gameplay Help
- Topic: Inserters don't get triggered by a pulse
- Replies: 6
- Views: 544
Re: Inserters don't get triggered by a pulse
The inserter has to stay enabled long enough to grab an item. If it is picking up from an entity, like a chest, one tick will always be enough. If it is picking up from a belt, it very much depends on both the inserter speed and on the belt speed. If the inserter is disabled before it manages to ...
- Wed Dec 11, 2024 1:07 pm
- Forum: Assigned
- Topic: [boskid][2.0.23] inserter can't insert spoilage into captive biter spawner
- Replies: 11
- Views: 1385
- Sun Dec 08, 2024 10:12 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 26547
Re: Version 2.0.24
It's really not difficult to come up with better solutions that would cause much less trouble and confusion:
Mines don't work against asteroids. Keeps them useful against hatching eggs; should be explained in a new tip entry.
Mines are buildable but don't work in space. Ideally needs a ...
Mines don't work against asteroids. Keeps them useful against hatching eggs; should be explained in a new tip entry.
Mines are buildable but don't work in space. Ideally needs a ...
- Fri Dec 06, 2024 7:34 am
- Forum: Duplicates
- Topic: [2.0.24] Higher-quality blueprints reset when put in library
- Replies: 2
- Views: 373
- Thu Dec 05, 2024 12:15 pm
- Forum: Duplicates
- Topic: [2.0.23] Can Walk Between Connected Boilers and Heat Exchangers
- Replies: 2
- Views: 223
- Wed Dec 04, 2024 1:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 24
- Views: 6599
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
another test setup in 123708
- Wed Dec 04, 2024 1:27 pm
- Forum: Duplicates
- Topic: [2.0.23] Railgun turret destroying entities it isn't supposed to
- Replies: 2
- Views: 456
- Fri Nov 22, 2024 6:15 pm
- Forum: This Forum
- Topic: External images in posts now replicated locally
- Replies: 1
- Views: 1550
Re: External images in posts now replicated locally
Discord changed their external links to expire in 24 hours almost a year ago, but people still keep posting them, and they keep expiring. Perhaps the frequency of this replication should be increased.