Search found 131 matches

by atomizer
Fri Apr 11, 2025 8:33 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 14
Views: 6165

Re: Version 2.0.44

Eulenberg wrote: Fri Apr 11, 2025 7:01 pm
Added filter support to burner fuel inventories.
what exactly does this mean?
You can now middle-click fuel slots in machines to choose a specific fuel.
by atomizer
Sun Mar 23, 2025 9:53 pm
Forum: Not a bug
Topic: [2.0.32] Yet another belt compression issue
Replies: 4
Views: 523

Re: [2.0.32] Yet another belt compression issue

Previously on this topic: 98223
by atomizer
Thu Mar 20, 2025 1:38 pm
Forum: Gameplay Help
Topic: Illogical Decider?
Replies: 5
Views: 399

Re: Illogical Decider?

I'm guessing not all of those "10k" values are exactly 10000. If the constant signal is 10000, and the condition "< 10015", then it makes sense.
by atomizer
Wed Mar 19, 2025 1:59 pm
Forum: General discussion
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 1178

Re: Arc furnace VS blast furnace

Correct, under these specific conditions (using only burner fuel, no modules) electric furnace is worse. However it is superior when using other sources of electricity (solar, nuclear). Modules and beacons also make the decision clear later in the game.
by atomizer
Tue Mar 11, 2025 10:11 am
Forum: This Forum
Topic: Pressing Ctrl+Enter while typing a post can sometimes lose it
Replies: 4
Views: 506

Re: Pressing Ctrl+Enter while typing a post can sometimes lose it

blueprint buttons in topic review are evil in general 105063
by atomizer
Sun Feb 09, 2025 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Replies: 19
Views: 5639

Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand


This can happen with a captive biter spawner, with a bioflux spoiling into spoilage. The inserter then waits for the biter eggs to be pulled out before it can insert the spoilage.


Different bug: https://forums.factorio.com/124219
"The solution is to remove the biter eggs so the spoilage can get ...
by atomizer
Sun Feb 02, 2025 7:25 pm
Forum: Tools
Topic: Factorio seed reader?
Replies: 2
Views: 566

Re: Factorio seed reader?

The game itself can generate previews for you: https://wiki.factorio.com/Command_line_parameters
by atomizer
Sun Jan 26, 2025 2:07 am
Forum: Bug Reports
Topic: [2.0.32] Mouse pointer offset on fullscreen change
Replies: 3
Views: 371

Re: [2.0.32] Factorio maximized screen issues.

You should post a log.
When you say "Fullscreen windowed mode", what does that mean exactly? On the (confusingly cropped) screenshot I can see parts of desktop visible, which is the opposite of fullscreen.
by atomizer
Thu Jan 23, 2025 4:33 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
Replies: 2
Views: 938

Re: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action

True, but the suppressed window still flashes on for a frame.
Additionally, can reproduce in 2.0.32 with any tag that opens Factoriopedia.
by atomizer
Sat Jan 04, 2025 10:24 am
Forum: Bug Reports
Topic: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions
Replies: 4
Views: 699

Re: [2.0.28] Items overcommitted to personal logistics sometimes cause space platforms to ignore wait conditions

I think both of the cases you describe are the same issue. In short: when a rocket silo decides to fulfill a request, it never gives up even if the item count becomes insufficient.

Reproduction:
- have a platform request an item (car)
- add and remove a car to the networks storage

Result: the silo ...
by atomizer
Thu Jan 02, 2025 11:57 am
Forum: Not a bug
Topic: Tungsten generation seems bugged
Replies: 6
Views: 601

Re: Tungsten generation seems bugged

Tungsten spawns in valleys between volcanoes ( https://factorio.com/blog/post/fff-386 ). By turning up volcanism, you made pretty much all the terrain be gigantic volcanoes with no room for valleys. There are many map generator settings that are "unfair" or "unwinnable" but it's not a bug.
by atomizer
Sun Dec 29, 2024 9:23 pm
Forum: Gameplay Help
Topic: Inserters don't get triggered by a pulse
Replies: 6
Views: 544

Re: Inserters don't get triggered by a pulse

The inserter has to stay enabled long enough to grab an item. If it is picking up from an entity, like a chest, one tick will always be enough. If it is picking up from a belt, it very much depends on both the inserter speed and on the belt speed. If the inserter is disabled before it manages to ...
by atomizer
Sun Dec 08, 2024 10:12 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 26547

Re: Version 2.0.24

It's really not difficult to come up with better solutions that would cause much less trouble and confusion:
Mines don't work against asteroids. Keeps them useful against hatching eggs; should be explained in a new tip entry.
Mines are buildable but don't work in space. Ideally needs a ...
by atomizer
Fri Nov 22, 2024 6:15 pm
Forum: This Forum
Topic: External images in posts now replicated locally
Replies: 1
Views: 1550

Re: External images in posts now replicated locally

Discord changed their external links to expire in 24 hours almost a year ago, but people still keep posting them, and they keep expiring. Perhaps the frequency of this replication should be increased.

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