Search found 148 matches

by atomizer
Tue Dec 23, 2025 12:43 pm
Forum: Gameplay Help
Topic: Circuited assembler
Replies: 9
Views: 447

Re: Circuited assembler

I might be stupid but I just add one decider per recipe with a parametric bp.
by atomizer
Mon Dec 22, 2025 2:28 pm
Forum: News
Topic: Factorio - Nintendo Switch™ 2 Edition out now!
Replies: 24
Views: 2414

Re: Factorio - Nintendo Switch™ 2 Edition out now!

What is the range of VRR supported? Will it come to pc?
by atomizer
Sun Dec 21, 2025 11:02 am
Forum: Gameplay Help
Topic: Circuited assembler
Replies: 9
Views: 447

Re: Circuited assembler

Sorry, I can't look at the blueprint at the moment, but it sounds like you need to add hysteresis to your system. Look at this decider:
AM1 < 10 [R]
OR
AM1 < 50 [R]
AND
AM1 > 0 [G]
Output and input are connected with a green wire, input is on red, and output sets AM1 to 1. This signal turns on ...
by atomizer
Sun Dec 07, 2025 2:58 pm
Forum: Ideas and Suggestions
Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
Replies: 5
Views: 369

Re: Automatically set locomotive to manual driving when selecting "drive remotely"

crimsonarmy wrote: Sat Dec 06, 2025 10:39 pm I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.
I don't get it. You don't need to click the button to look at the train. In fact if you see the button, you are already looking at what the train is doing.
by atomizer
Tue Nov 18, 2025 4:13 pm
Forum: Gameplay Help
Topic: I decided to play with the standard settings, but with the "Narrow World" option
Replies: 9
Views: 735

Re: I decided to play with the standard settings, but with the "Narrow World" option

In addition to shipping in the acid from other planets, you can steal it with solar and barreling while the demolisher is not looking.
by atomizer
Tue Nov 11, 2025 8:38 pm
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 54
Views: 13604

Re: Spidertrons ruin hand building

previously 92843
by atomizer
Sat Nov 08, 2025 7:26 pm
Forum: Not a bug
Topic: [2.0.72] Water in pipe always going to the same machine.
Replies: 7
Views: 602

Re: [2.0.72] Water in pipe always going to the same machine.

Regardless, it's not a bug. New system or old, pipes were never balanced when they are empty.

In your setup you could put a pump on the fuel output pipe to block it when you think you have enough. This will back up the fuel plants and let the water flow to the other side.
by atomizer
Fri Nov 07, 2025 8:26 pm
Forum: Bug Reports
Topic: Deconstruction planner across maps
Replies: 2
Views: 425

Re: Deconstruction planner across maps

What is the version of the game you are seeing this on? I can't reproduce. Also, duplicate of 125487
by atomizer
Sat Aug 30, 2025 7:59 pm
Forum: Ideas and Suggestions
Topic: Some QOL for those of us that actually fight the bugs.
Replies: 5
Views: 657

Re: Some QOL for those of us that actually fight the bugs.

While it's a bit unintuitive, there are workarounds.
1) Use filters (middle click) on all weapon and ammo slots to set the configuration you want. When you respawn you will still be given the pistol, but it will not get equipped. Additionally, use logistic request for zero pistols to move it to ...
by atomizer
Tue Aug 26, 2025 11:38 pm
Forum: Not a bug
Topic: [2.0.60] Rail signal ghosts placed incorrectly by bots
Replies: 3
Views: 510

Re: [2.0.60] Rail signal ghosts placed incorrectly by bots

Your blueprint is not symmetric and you marked the wrong signals. I have marked with arrows the two misplaced signals on your screenshot. In my testing the blueprint is built as designed every time.
by atomizer
Fri Jul 11, 2025 4:43 pm
Forum: Ideas and Suggestions
Topic: [UI] Recipe change misclick opens Factoriopedia
Replies: 2
Views: 420

Re: [UI] Recipe change misclick opens Factoriopedia

eugenekay wrote: Thu Jul 10, 2025 2:17 pm Usability issue - like being unable to click the Recipe Name if it is too short/Blank...
Even in this imaginary scenario the icon is still there to be clicked.
by atomizer
Sun Jun 15, 2025 10:08 pm
Forum: Ideas and Suggestions
Topic: Steam protocol server connection
Replies: 6
Views: 1841

Re: Steam protocol server connection

connect command works only with servers that use the Steam Game Server API, which would need to be implemented in the server.

Alternatively, you could use the run command with parameters (note the double slash):

Code: Select all

steam://run/427520//--mp-connect%20<ip:port>/
by atomizer
Fri May 09, 2025 12:31 pm
Forum: Technical Help
Topic: Help with downloading mods
Replies: 9
Views: 1915

Re: Help with downloading mods

This is not a mitm. The blocked connection simply stops flowing after 2-3 packets, no rst or anything. I don't get why you care? The cause and solution are already provided.
by atomizer
Thu May 08, 2025 1:24 am
Forum: Technical Help
Topic: Help with downloading mods
Replies: 9
Views: 1915

Re: Help with downloading mods

Your internet connection is being tampered with by your government; install a VPN.
This is one of many cases of collateral blocking, when unrelated services are affected due to ongoing anti-circumvention efforts against resources hiding behind CDNs.
by atomizer
Mon Apr 21, 2025 7:41 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 241
Views: 100664

Re: Version 2.0.45


It's a little odd this % is so low


It is not because you can't objectively compare these. The percentage is calculated among all players, including those that played the game before the achievements even existed, and those that don't own Space Age. The rare achievements were added very recently ...
by atomizer
Fri Apr 11, 2025 8:33 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 15
Views: 14480

Re: Version 2.0.44

Eulenberg wrote: Fri Apr 11, 2025 7:01 pm
Added filter support to burner fuel inventories.
what exactly does this mean?
You can now middle-click fuel slots in machines to choose a specific fuel.
by atomizer
Sun Mar 23, 2025 9:53 pm
Forum: Not a bug
Topic: [2.0.32] Yet another belt compression issue
Replies: 4
Views: 1349

Re: [2.0.32] Yet another belt compression issue

Previously on this topic: 98223
by atomizer
Thu Mar 20, 2025 1:38 pm
Forum: Gameplay Help
Topic: Illogical Decider?
Replies: 5
Views: 984

Re: Illogical Decider?

I'm guessing not all of those "10k" values are exactly 10000. If the constant signal is 10000, and the condition "< 10015", then it makes sense.

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