Search found 20 matches

by RinDiddy
Mon Feb 10, 2020 4:15 pm
Forum: Gameplay Help
Topic: Desert Seed
Replies: 6
Views: 5958

Re: Desert Seed

I've got some advice for you. I typically prefer to always start on a desert map. I just like the way it looks plus there's not a ton of cleanup when building things. It is a far different world though as you've noticed already. The first thing to keep in mind is patience. There's not much around to...
by RinDiddy
Sun Feb 09, 2020 9:05 pm
Forum: Technical Help
Topic: Choppy/Laggy Graphics
Replies: 1
Views: 82

Choppy/Laggy Graphics

I've seen other posts possibly related to what I am experiencing. I'm looking to find a different route. I was playing this game last fall with 0 performance issues. None at all it worked perfect. Today the graphics are laggy and I see black boxes on the screen periodically. I am running on a clean ...
by RinDiddy
Sun Feb 09, 2020 7:34 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1164

Re: Inserter throughput

Kitters, From my experience stack inserters are not the answer when you need fast input into a machine, especially one that makes circuits. I've done something similar to that ( my concept was to create as many free circuits as possible in the fastest way ). The main problem is stack size. The inser...
by RinDiddy
Wed Nov 13, 2019 9:15 pm
Forum: General discussion
Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
Replies: 12
Views: 1268

Re: Thinking of getting the game if there is ever some type of steam sale for the game.

Just buy it. It's not that much money, even as far as games go. This game blows alot of Big Company $60 releases well out of the water. Try out the demo and if its your thing then get it!
by RinDiddy
Fri Oct 25, 2019 4:13 pm
Forum: General discussion
Topic: 17.69 Feedback
Replies: 0
Views: 304

17.69 Feedback

Hello Developers, This seems to be the best place for feedback on the recent "experimental" update. I haven't found a single issue yet so it's solid as far as I can see. To be blunt and honest I was kind of skeptical after hearing some of the proposed changes. I thought the game would turn into a wa...
by RinDiddy
Sat Aug 24, 2019 6:29 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 26201

Re: Friday Facts #309 - Controversial opinions

I don't even know if I could imagine some of the debates over there. You guys are very involved in this (this is a good thing!). As always, I do have some thoughts on some of the items listed: Inserters should not chase items...... I love math and it is nice to be able to calculate things. At the sa...
by RinDiddy
Sat Jun 29, 2019 12:44 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 9407

Re: Friday Facts #301 - Crash site: First state

I may be in over my head but have found many memory leaks to be the problem of faulty logic. The best part of programming is also the worst part of programming in that there are a ton of ways to do anything. The challenge is to find the shortest path. I'd be interested in looking at the snipped that...
by RinDiddy
Thu Jan 24, 2019 8:04 pm
Forum: Gameplay Help
Topic: How do you calculate Pollution rates?
Replies: 7
Views: 394

Re: How do you calculate Pollution rates?

I found that some descriptions aren't...descriptive. The pollution rating with anything seems to be directly related to it's energy consumption. Speed directly increases energy consumption so you could think of it the same as increasing energy with prod mods. This is why efficiency modules are so ef...
by RinDiddy
Sun Jan 13, 2019 2:41 pm
Forum: Questions, reviews and ratings
Topic: Distribute N amount of item into one or more buildings or containers
Replies: 4
Views: 567

Re: Distribute N amount of item into one or more buildings or containers

There's a couple ways of doing this. Either way you have to add an extra layer inserter. Even removal of items from a container would require multiple inserters pulling from a container. Max is 3 if you want an inserter to fill the container. 1- Using the example of 1000 coal, set up the Main contai...
by RinDiddy
Sun Jan 13, 2019 2:23 pm
Forum: Gameplay Help
Topic: Logical circuit for storage
Replies: 8
Views: 623

Re: Logical circuit for storage

I kind of do that with my setups only in a different way. I set up circuits so that machines only take what they need. The materials go through the factory first. This is going to be difficult if you send a large amount of resources onto a one-way belt. You'd be better off dividing your factory into...
by RinDiddy
Sun Jan 06, 2019 4:03 pm
Forum: Gameplay Help
Topic: Can someone please tell me how to properly signal this
Replies: 18
Views: 1252

Re: Can someone please tell me how to properly signal this

This isn't the answer you are looking for. If that were my logistics, I would split the track into two. That way you don't have to deal with a train being stopped unless it's loading/unloading. Trains stopping without getting/moving items is a waste. Just by adding a bit of belts/underground belts y...
by RinDiddy
Sun Jan 06, 2019 3:56 pm
Forum: Ideas and Suggestions
Topic: Aircraft AND Underground tunnels
Replies: 1
Views: 247

Aircraft AND Underground tunnels

Two suggestions: 1 - Some kind of aircraft. If could require Flight, Engine, Maybe Logisitics 3? techs. Just an alternative to the car, tank, and train. All serve their purpose well but being able to fly over rocky terrain and forests would be nice. Doesn't even need to have a weapon just be able to...
by RinDiddy
Sun Jan 06, 2019 3:47 pm
Forum: Questions, reviews and ratings
Topic: Evolution Factor Cap
Replies: 4
Views: 422

Re: Evolution Factor Cap

Can't you change the rates in the base game setting when you create a new game?

I thought there was something there for pollution, killing, and time. If you're looking to stunt evo this is what I know that is available.
by RinDiddy
Fri Dec 28, 2018 8:05 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 46482

Re: Friday Facts #275 - 0.17 Science changes

Looks like this one is open for feedback so here goes: All in all I'd say you made everything easier. I do agree with: - Turrets for Military Packs - Mining Drills in the Blue Ones - Rockets to get to the Silo - Purple ones being expensive but not widely used To be blunt I think you made things from...
by RinDiddy
Sun Dec 09, 2018 3:35 am
Forum: Gameplay Help
Topic: Labs + Inserters
Replies: 14
Views: 1729

Re: Labs + Inserters

I found the best ways to evenly distribution Packs through labs are: 1- Manually 2 -Crates to inserters to labs 3- Belts to inserters to labs #2 is ideal for automation. This depends on how many labs you plan on using, as this does not allow for the most compact space usage. It also requires the use...
by RinDiddy
Fri Sep 28, 2018 7:05 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 7356

Re: The Green Dilemma

Why go Green? It's really a matter of perspective. So far in my campaign of naturalness I've found it to be quite rewarding once you've removed the need for boilers. 1 - The attacks are reduced dramatically. I've had occasions where I could go a couple hours without anything happening. So what right...
by RinDiddy
Sat Sep 22, 2018 2:47 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 185
Views: 130569

Re: Peace with Aliens

Sorry for coming in late on this one but I don't feel like going through gobs of pages before I write this. Yes, I typically speak before I think as well. What I have been doing since I bought the game is to try and have 0% conflict with the natives. Why? Well I'm not a fan of alien shooting games i...
by RinDiddy
Sat Sep 22, 2018 2:10 pm
Forum: Ideas and Suggestions
Topic: Select Starting Biome
Replies: 7
Views: 506

Select Starting Biome

How about the ability to select your starting Biome? ( In random map ) Savanna, Mesa, Desert, Plains, Prairie, Canyon, Mountains, etc, etc... This would be purely cosmetic ( I guess trees would slightly impact the game ). From what I've seen so far the artwork is already available, it would just be ...
by RinDiddy
Sat Sep 22, 2018 1:54 pm
Forum: Ideas and Requests For Mods
Topic: [REQ] a mod that makes the Aliens look like Agents from the Matrix movies
Replies: 5
Views: 615

Re: New Here

Nevermind the I need help part. I figured it out with help from the Google Oracle. There is no spoon.

Still would love to get my hands on a Matrix mod for the enemy sprites. All systems launch!
by RinDiddy
Sat Sep 22, 2018 1:24 pm
Forum: Ideas and Requests For Mods
Topic: [REQ] a mod that makes the Aliens look like Agents from the Matrix movies
Replies: 5
Views: 615

[REQ] a mod that makes the Aliens look like Agents from the Matrix movies

Hello, New here. Just bought the game last, err, kind of lost track of time since I got it it has consumed me. Some thoughts: TO THE DEVS: - At first I thought this game was Japanese. Why? Well, it is really well laid out and I haven't found a single bug yet. It is very complete and thorough through...

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