Search found 24 matches
- Fri May 15, 2020 12:14 am
- Forum: Ideas and Requests For Mods
- Topic: Mod idea: Caketorio. Like Factorio but recipes are food recipes.
- Replies: 7
- Views: 3003
Re: Mod idea: Caketorio. Like Factorio but recipes are food recipes.
You got my vote but only if you can bake cupcakes.
- Fri May 08, 2020 12:18 am
- Forum: Gameplay Help
- Topic: Basic Question about Ratios (Newbie)
- Replies: 7
- Views: 21799
Re: Basic Question about Ratios (Newbie)
Another way of looking into things is that the ratios are just guidelines. The math can get thrown off from minor to major, exponentially, depending on the distance of where the "actions" are taking place and how you are transporting things. Say for example, you have an electric mining dri...
- Tue Apr 07, 2020 5:44 am
- Forum: Gameplay Help
- Topic: Is this efficient
- Replies: 10
- Views: 3294
Re: Is this efficient
Depends on what you plan on doing with the robots. Do you need all of those ports? I don't feel solar is inefficient at all for robotports. I used to power mine with nuclear until I got tired of managing the whole nuclear system and went with the easier to manage, less maintenance solar fields. Only...
- Tue Apr 07, 2020 5:32 am
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 17049
Re: Friday Facts #341 - Audio, Artillery, Attenuation
On the topic of audio there is one feature that I never understood. Why does the volume change based on your zoom distance? I always pretend as though I am the character and not a sound/camera man in a chopper. Perhaps some people like it the way it is. An option to enable/disable this would be nice...
- Mon Feb 10, 2020 4:15 pm
- Forum: Gameplay Help
- Topic: Desert Seed
- Replies: 6
- Views: 9624
Re: Desert Seed
I've got some advice for you. I typically prefer to always start on a desert map. I just like the way it looks plus there's not a ton of cleanup when building things. It is a far different world though as you've noticed already. The first thing to keep in mind is patience. There's not much around to...
- Sun Feb 09, 2020 9:05 pm
- Forum: Technical Help
- Topic: Choppy/Laggy Graphics
- Replies: 1
- Views: 835
Choppy/Laggy Graphics
I've seen other posts possibly related to what I am experiencing. I'm looking to find a different route. I was playing this game last fall with 0 performance issues. None at all it worked perfect. Today the graphics are laggy and I see black boxes on the screen periodically. I am running on a clean ...
- Sun Feb 09, 2020 7:34 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 13013
Re: Inserter throughput
Kitters, From my experience stack inserters are not the answer when you need fast input into a machine, especially one that makes circuits. I've done something similar to that ( my concept was to create as many free circuits as possible in the fastest way ). The main problem is stack size. The inser...
- Wed Nov 13, 2019 9:15 pm
- Forum: General discussion
- Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
- Replies: 12
- Views: 6075
Re: Thinking of getting the game if there is ever some type of steam sale for the game.
Just buy it. It's not that much money, even as far as games go. This game blows alot of Big Company $60 releases well out of the water. Try out the demo and if its your thing then get it!
- Fri Oct 25, 2019 4:13 pm
- Forum: General discussion
- Topic: 17.69 Feedback
- Replies: 0
- Views: 1049
17.69 Feedback
Hello Developers, This seems to be the best place for feedback on the recent "experimental" update. I haven't found a single issue yet so it's solid as far as I can see. To be blunt and honest I was kind of skeptical after hearing some of the proposed changes. I thought the game would turn...
- Sat Aug 24, 2019 6:29 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 125615
Re: Friday Facts #309 - Controversial opinions
I don't even know if I could imagine some of the debates over there. You guys are very involved in this (this is a good thing!). As always, I do have some thoughts on some of the items listed: Inserters should not chase items...... I love math and it is nice to be able to calculate things. At the sa...
- Sat Jun 29, 2019 12:44 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 28660
Re: Friday Facts #301 - Crash site: First state
I may be in over my head but have found many memory leaks to be the problem of faulty logic. The best part of programming is also the worst part of programming in that there are a ton of ways to do anything. The challenge is to find the shortest path. I'd be interested in looking at the snipped that...
- Thu Jan 24, 2019 8:04 pm
- Forum: Gameplay Help
- Topic: How do you calculate Pollution rates?
- Replies: 7
- Views: 2699
Re: How do you calculate Pollution rates?
I found that some descriptions aren't...descriptive. The pollution rating with anything seems to be directly related to it's energy consumption. Speed directly increases energy consumption so you could think of it the same as increasing energy with prod mods. This is why efficiency modules are so ef...
- Sun Jan 13, 2019 2:41 pm
- Forum: Questions, reviews and ratings
- Topic: Distribute N amount of item into one or more buildings or containers
- Replies: 4
- Views: 5070
Re: Distribute N amount of item into one or more buildings or containers
There's a couple ways of doing this. Either way you have to add an extra layer inserter. Even removal of items from a container would require multiple inserters pulling from a container. Max is 3 if you want an inserter to fill the container. 1- Using the example of 1000 coal, set up the Main contai...
- Sun Jan 13, 2019 2:23 pm
- Forum: Gameplay Help
- Topic: Logical circuit for storage
- Replies: 8
- Views: 3007
Re: Logical circuit for storage
I kind of do that with my setups only in a different way. I set up circuits so that machines only take what they need. The materials go through the factory first. This is going to be difficult if you send a large amount of resources onto a one-way belt. You'd be better off dividing your factory into...
- Sun Jan 06, 2019 4:03 pm
- Forum: Gameplay Help
- Topic: Can someone please tell me how to properly signal this
- Replies: 18
- Views: 5397
Re: Can someone please tell me how to properly signal this
This isn't the answer you are looking for. If that were my logistics, I would split the track into two. That way you don't have to deal with a train being stopped unless it's loading/unloading. Trains stopping without getting/moving items is a waste. Just by adding a bit of belts/underground belts y...
- Sun Jan 06, 2019 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Aircraft AND Underground tunnels
- Replies: 1
- Views: 1530
Aircraft AND Underground tunnels
Two suggestions: 1 - Some kind of aircraft. If could require Flight, Engine, Maybe Logisitics 3? techs. Just an alternative to the car, tank, and train. All serve their purpose well but being able to fly over rocky terrain and forests would be nice. Doesn't even need to have a weapon just be able to...
- Sun Jan 06, 2019 3:47 pm
- Forum: Questions, reviews and ratings
- Topic: Evolution Factor Cap
- Replies: 4
- Views: 2800
Re: Evolution Factor Cap
Can't you change the rates in the base game setting when you create a new game?
I thought there was something there for pollution, killing, and time. If you're looking to stunt evo this is what I know that is available.
I thought there was something there for pollution, killing, and time. If you're looking to stunt evo this is what I know that is available.
- Fri Dec 28, 2018 8:05 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 172434
Re: Friday Facts #275 - 0.17 Science changes
Looks like this one is open for feedback so here goes: All in all I'd say you made everything easier. I do agree with: - Turrets for Military Packs - Mining Drills in the Blue Ones - Rockets to get to the Silo - Purple ones being expensive but not widely used To be blunt I think you made things from...
- Sun Dec 09, 2018 3:35 am
- Forum: Gameplay Help
- Topic: Labs + Inserters
- Replies: 14
- Views: 8358
Re: Labs + Inserters
I found the best ways to evenly distribution Packs through labs are: 1- Manually 2 -Crates to inserters to labs 3- Belts to inserters to labs #2 is ideal for automation. This depends on how many labs you plan on using, as this does not allow for the most compact space usage. It also requires the use...
- Fri Sep 28, 2018 7:05 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 20194
Re: The Green Dilemma
Why go Green? It's really a matter of perspective. So far in my campaign of naturalness I've found it to be quite rewarding once you've removed the need for boilers. 1 - The attacks are reduced dramatically. I've had occasions where I could go a couple hours without anything happening. So what right...