Search found 36 matches

by teenusa
Thu Apr 09, 2020 7:24 am
Forum: Ideas and Suggestions
Topic: shortcut to pause game
Replies: 6
Views: 2354

Re: shortcut to pause game

Yes, but only in singleplayer, in multiplayer you have to go into the ESC menue and then click on Pause.

It would just be a nice to have.
by teenusa
Thu Apr 09, 2020 7:21 am
Forum: Ideas and Suggestions
Topic: Emoji keyboard entry for icon names
Replies: 4
Views: 2787

Re: Emoji keyboard entry for icon names

Maybe make it even simpler, for example in telegram you can write ":+1" (without ") and it will let you choose to write along or to select the thumbs up emoji.
Anmerkung 2020-04-09 092013.jpg
Anmerkung 2020-04-09 092013.jpg (7.06 KiB) Viewed 2763 times
Anmerkung 2020-04-09 092045.jpg
Anmerkung 2020-04-09 092045.jpg (7.06 KiB) Viewed 2763 times
by teenusa
Thu Apr 09, 2020 7:13 am
Forum: Ideas and Suggestions
Topic: shortcut to pause game
Replies: 6
Views: 2354

shortcut to pause game

What ? Pausing the game with an shortcut in singleplayer and multiplayer The shortcut "Shift + Spacebar" or "pause-button" pauses the game in Singleplayer. afaik its a debug function. (in multiplayer that does not work) It would be really nice if thats an intended function in si...
by teenusa
Fri Mar 20, 2020 3:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.14] game looses Bonuses after updating
Replies: 1
Views: 2174

[0.18.14] game looses Bonuses after updating

After updating from 0.18.12 to 0.18.14 I lost some of Bonuses on my map (wave defense scenario). As far as I can tell all Bonuses, which get added through the scenario (Team upgrades) got lost. I already wrote with boskid about that issue: oh i see, it was reset because of reset technology migration...
by teenusa
Wed Mar 20, 2019 8:25 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 420
Views: 275374

Re: Performance optimization - post your saves

@Rseding91 I've got an really reallistic map for you :P about 663k gates fill up this map. the performacen is very good until you open all the gates (opening and closing is not a problem at all I think) the reall problem are open gates, I only get about 25 UPS with an 5.2Ghz i7 8700K to open all the...
by teenusa
Mon Mar 18, 2019 8:11 pm
Forum: Not a bug
Topic: [0.17.14]Train collision only causes damage to standing train
Replies: 3
Views: 1322

Re: [0.17.14]Train collision only causes damage to standing train

I think the impact is so minimal with an huge train so you actually do not "feel" the impact.
I also think this behavior is like this forever. at least I think so
by teenusa
Sun Mar 17, 2019 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
Replies: 4
Views: 3298

Re: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network

Again something odd happaned, some guys are deconstructing storage chests with a lot of items. and most of the bots fly to the other end of the map and are doing some crazy stuff there. I think I have to cut there wages, if they are not doing what they should :twisted: bugged game 02.jpg The map nam...
by teenusa
Sun Mar 17, 2019 12:52 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
Replies: 4
Views: 3298

[Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network

What did you do? Someone deconstructed an filled train somewhere on the map. What happened? Bots from networks that are not connected tried to fly to that train to decostruct it. They did not make it because they run out of fuel and so the were flying to the nearest roboport that was available, the...
by teenusa
Mon Apr 02, 2018 11:06 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My first "for me big" Oil processing
Replies: 1
Views: 3004

My first "for me big" Oil processing

Hi! Today I build, at least for me, big Oil processing plant for my first "Mega Base" It features: •Moar than Overkill Water •"Intelligent" train stations (Disabled train stops if there is to less oil) •"Intellignet" Chempical Plants (It works but it needs improvement) ...
by teenusa
Mon Mar 26, 2018 8:56 am
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 5173

Re: Bots not building (Big) Blueprints

I also just saw that in another network (with only Logistic Robots) were about 10 000 Ghosts (concrete tiles) that probably slowed down the "Ghost Queue". (Deleting those helped a lot ^^, perhaps there is some optimising headroom? Roboports with only Logibots should not get an "Ghost ...
by teenusa
Mon Mar 26, 2018 7:41 am
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 5173

Re: Bots not building (Big) Blueprints

I was AFK the whole night, so everything got build.

But its definitely not the best solution.
by teenusa
Sun Mar 25, 2018 4:12 pm
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 5173

Re: Bots not building (Big) Blueprints

The problem is, I provide most of the items. I put them into the chest and it takes up to 20 minutes before Robots get to work. Sure I could kill all the ghosts and replace them, but I do not want to do this every time I am building something with more then 2000 entitys (random number). EDIT: Replac...
by teenusa
Sun Mar 25, 2018 3:59 pm
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 5173

Re: Bots not building (Big) Blueprints

Thanks for that Link! I'll test the mod. EDIT: This mod is for 0.13 and I can't find one for 0.16.X Is there no other solution than leting the game run for hours and hours? But I think it should not be a big Problem for the game to handle 2000 Ghosts diveded up into more than one tick. It also runs ...
by teenusa
Sun Mar 25, 2018 3:43 pm
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 5173

Bots not building (Big) Blueprints

At the moment I am building a (for me very big) furnace Array, but for some reason bots of the normal network won't build the whole blueprint. The first few minutes it looks promising, but after 20 minutes or so it will slow down. (Bots are not charging or something the just "sleep" in the...
by teenusa
Sat Jan 27, 2018 3:04 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 52189

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

I really like the multiplayer of factorio, but I never play PvP.
PvP is not an Genre I like at all in factorio.

I rarely play Singleplayer and when I play it, most opf the time I design some new Circuit netwirk thingis and other such things.
I think about 80% of my playtime is Multplayer.
by teenusa
Sun Dec 17, 2017 12:32 pm
Forum: Releases
Topic: Version 0.16.4
Replies: 11
Views: 13468

Re: Version 0.16.4

I just saw the size of the Factorio installer.
It has growen significantly since beginning of high res textures.

160MB and now about 800MB

I love high res suff :D :)

Good work devs 0.16 is a realy cool release (:
Thanks for the fast bug resolving!
by teenusa
Wed May 31, 2017 3:14 pm
Forum: Ideas and Suggestions
Topic: Multi Monitor support
Replies: 21
Views: 10508

Re: Multi Monitor support

Such a feature would be awesome!
+1 :D
by teenusa
Mon May 22, 2017 8:24 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 497
Views: 576204

Re: Let's see your clever builds

I tried it again! There is a new and better 16 to16 Balancer :D And I think it can be opptimised quite a bit befor it reaches it's limits, because you can see to many belts there have to be more undergroundbelts! :D By the way, it is the secound Balancer i designed. (Actually there is a third, a 32 ...
by teenusa
Sat May 20, 2017 4:56 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 497
Views: 576204

Re: Let's see your clever builds

The programm is written by d4rkc0d3r.
Github Link:
https://github.com/d4rkc0d3r/FactorioSi ... n/releases
The Forum Post:
viewtopic.php?f=69&t=34182

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