Search found 32 matches

by teenusa
Wed Mar 20, 2019 8:25 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 261
Views: 97750

Re: Performance optimization - post your saves

@Rseding91 I've got an really reallistic map for you :P about 663k gates fill up this map. the performacen is very good until you open all the gates (opening and closing is not a problem at all I think) the reall problem are open gates, I only get about 25 UPS with an 5.2Ghz i7 8700K to open all the...
by teenusa
Mon Mar 18, 2019 8:11 pm
Forum: Not a bug
Topic: [0.17.14]Train collision only causes damage to standing train
Replies: 3
Views: 163

Re: [0.17.14]Train collision only causes damage to standing train

I think the impact is so minimal with an huge train so you actually do not "feel" the impact.
I also think this behavior is like this forever. at least I think so
by teenusa
Sun Mar 17, 2019 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
Replies: 4
Views: 560

Re: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network

Again something odd happaned, some guys are deconstructing storage chests with a lot of items. and most of the bots fly to the other end of the map and are doing some crazy stuff there. I think I have to cut there wages, if they are not doing what they should :twisted: bugged game 02.jpg The map nam...
by teenusa
Sun Mar 17, 2019 12:52 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
Replies: 4
Views: 560

[Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network

What did you do? Someone deconstructed an filled train somewhere on the map. What happened? Bots from networks that are not connected tried to fly to that train to decostruct it. They did not make it because they run out of fuel and so the were flying to the nearest roboport that was available, the...
by teenusa
Mon Apr 02, 2018 11:06 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My first "for me big" Oil processing
Replies: 1
Views: 1635

My first "for me big" Oil processing

Hi! Today I build, at least for me, big Oil processing plant for my first "Mega Base" It features: •Moar than Overkill Water •"Intelligent" train stations (Disabled train stops if there is to less oil) •"Intellignet" Chempical Plants (It works but it needs improvement) •Overkill train network •Inter...
by teenusa
Mon Mar 26, 2018 8:56 am
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 711

Re: Bots not building (Big) Blueprints

I also just saw that in another network (with only Logistic Robots) were about 10 000 Ghosts (concrete tiles) that probably slowed down the "Ghost Queue". (Deleting those helped a lot ^^, perhaps there is some optimising headroom? Roboports with only Logibots should not get an "Ghost Queue"?) Yep th...
by teenusa
Mon Mar 26, 2018 7:41 am
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 711

Re: Bots not building (Big) Blueprints

I was AFK the whole night, so everything got build.

But its definitely not the best solution.
by teenusa
Sun Mar 25, 2018 4:12 pm
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 711

Re: Bots not building (Big) Blueprints

The problem is, I provide most of the items. I put them into the chest and it takes up to 20 minutes before Robots get to work. Sure I could kill all the ghosts and replace them, but I do not want to do this every time I am building something with more then 2000 entitys (random number). EDIT: Replac...
by teenusa
Sun Mar 25, 2018 3:59 pm
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 711

Re: Bots not building (Big) Blueprints

Thanks for that Link! I'll test the mod. EDIT: This mod is for 0.13 and I can't find one for 0.16.X Is there no other solution than leting the game run for hours and hours? But I think it should not be a big Problem for the game to handle 2000 Ghosts diveded up into more than one tick. It also runs ...
by teenusa
Sun Mar 25, 2018 3:43 pm
Forum: Duplicates
Topic: Bots not building (Big) Blueprints
Replies: 7
Views: 711

Bots not building (Big) Blueprints

At the moment I am building a (for me very big) furnace Array, but for some reason bots of the normal network won't build the whole blueprint. The first few minutes it looks promising, but after 20 minutes or so it will slow down. (Bots are not charging or something the just "sleep" in their Robopor...
by teenusa
Sat Jan 27, 2018 3:04 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 16679

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

I really like the multiplayer of factorio, but I never play PvP.
PvP is not an Genre I like at all in factorio.

I rarely play Singleplayer and when I play it, most opf the time I design some new Circuit netwirk thingis and other such things.
I think about 80% of my playtime is Multplayer.
by teenusa
Sun Dec 17, 2017 12:32 pm
Forum: Releases
Topic: Version 0.16.4
Replies: 11
Views: 9293

Re: Version 0.16.4

I just saw the size of the Factorio installer.
It has growen significantly since beginning of high res textures.

160MB and now about 800MB

I love high res suff :D :)

Good work devs 0.16 is a realy cool release (:
Thanks for the fast bug resolving!
by teenusa
Wed May 31, 2017 3:14 pm
Forum: Ideas and Suggestions
Topic: Multi Monitor support
Replies: 21
Views: 3381

Re: Multi Monitor support

Such a feature would be awesome!
+1 :D
by teenusa
Mon May 22, 2017 8:24 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 489
Views: 368604

Re: Let's see your clever builds

I tried it again! There is a new and better 16 to16 Balancer :D And I think it can be opptimised quite a bit befor it reaches it's limits, because you can see to many belts there have to be more undergroundbelts! :D By the way, it is the secound Balancer i designed. (Actually there is a third, a 32 ...
by teenusa
Sat May 20, 2017 4:56 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 489
Views: 368604

Re: Let's see your clever builds

The programm is written by d4rkc0d3r.
Github Link:
https://github.com/d4rkc0d3r/FactorioSi ... n/releases
The Forum Post:
viewtopic.php?f=69&t=34182
by teenusa
Sat May 20, 2017 2:29 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 489
Views: 368604

Re: Let's see your clever builds

My new 16 to 16 Balancer: It is 16 by 23. The only things wich is really annoying, is that only one undergroundbelt is in the way of getting a 16 by 22 balancer. The stats of the Balancer: 16to16_result.PNG And the Balancer: 16to16_picture.PNG 0eNqlnetuWjsQhd+F3+Roe3zPq1TVUS+oQkoJAlK1qnj3QxpyGrUG1nz...
by teenusa
Sat May 20, 2017 12:41 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 66427

Re: The Ctrl+V Game

Code: Select all

#include <EyeX.h>
#pragma comment (lib, "Tobii.EyeX.Client.lib")
boring coding stuff o,,O
Actually I am trying some things with the tobii eyetracking thingy
by teenusa
Sun Apr 23, 2017 2:27 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 66427

Re: The Ctrl+V Game

I hope its nothing creepy
*closed eyes*

http://www.e-tec.at/frame1/details.php? ... 2&shopart=

oh ok ^^
I searched a NAS for a friend of me ^^

(its a great NAS, tested by another friend of mine ^^)
by teenusa
Fri Mar 31, 2017 5:39 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 489
Views: 132366

Re: Thank you (Make the dev-team happy today!)

Thank you for that great game :D
Also thank you for the realy fast downloads of game copies :D

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