Yes, but only in singleplayer, in multiplayer you have to go into the ESC menue and then click on Pause.
It would just be a nice to have.
Search found 36 matches
- Thu Apr 09, 2020 7:24 am
- Forum: Ideas and Suggestions
- Topic: shortcut to pause game
- Replies: 6
- Views: 2354
- Thu Apr 09, 2020 7:21 am
- Forum: Ideas and Suggestions
- Topic: Emoji keyboard entry for icon names
- Replies: 4
- Views: 2787
Re: Emoji keyboard entry for icon names
Maybe make it even simpler, for example in telegram you can write ":+1" (without ") and it will let you choose to write along or to select the thumbs up emoji.
- Thu Apr 09, 2020 7:13 am
- Forum: Ideas and Suggestions
- Topic: shortcut to pause game
- Replies: 6
- Views: 2354
shortcut to pause game
What ? Pausing the game with an shortcut in singleplayer and multiplayer The shortcut "Shift + Spacebar" or "pause-button" pauses the game in Singleplayer. afaik its a debug function. (in multiplayer that does not work) It would be really nice if thats an intended function in si...
- Fri Mar 20, 2020 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.14] game looses Bonuses after updating
- Replies: 1
- Views: 2174
[0.18.14] game looses Bonuses after updating
After updating from 0.18.12 to 0.18.14 I lost some of Bonuses on my map (wave defense scenario). As far as I can tell all Bonuses, which get added through the scenario (Team upgrades) got lost. I already wrote with boskid about that issue: oh i see, it was reset because of reset technology migration...
- Wed Mar 20, 2019 8:25 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275374
Re: Performance optimization - post your saves
@Rseding91 I've got an really reallistic map for you :P about 663k gates fill up this map. the performacen is very good until you open all the gates (opening and closing is not a problem at all I think) the reall problem are open gates, I only get about 25 UPS with an 5.2Ghz i7 8700K to open all the...
- Mon Mar 18, 2019 8:11 pm
- Forum: Not a bug
- Topic: [0.17.14]Train collision only causes damage to standing train
- Replies: 3
- Views: 1322
Re: [0.17.14]Train collision only causes damage to standing train
I think the impact is so minimal with an huge train so you actually do not "feel" the impact.
I also think this behavior is like this forever. at least I think so
I also think this behavior is like this forever. at least I think so
- Sun Mar 17, 2019 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
- Replies: 4
- Views: 3298
Re: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
That was fast! thank you and your team for your great work!
- Sun Mar 17, 2019 2:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
- Replies: 4
- Views: 3298
Re: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
Again something odd happaned, some guys are deconstructing storage chests with a lot of items. and most of the bots fly to the other end of the map and are doing some crazy stuff there. I think I have to cut there wages, if they are not doing what they should :twisted: bugged game 02.jpg The map nam...
- Sun Mar 17, 2019 12:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
- Replies: 4
- Views: 3298
[Rseding91] [0.17.14] bots flying in a circle / bots didn't use right network
What did you do? Someone deconstructed an filled train somewhere on the map. What happened? Bots from networks that are not connected tried to fly to that train to decostruct it. They did not make it because they run out of fuel and so the were flying to the nearest roboport that was available, the...
- Mon Apr 02, 2018 11:06 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My first "for me big" Oil processing
- Replies: 1
- Views: 3004
My first "for me big" Oil processing
Hi! Today I build, at least for me, big Oil processing plant for my first "Mega Base" It features: •Moar than Overkill Water •"Intelligent" train stations (Disabled train stops if there is to less oil) •"Intellignet" Chempical Plants (It works but it needs improvement) ...
- Mon Mar 26, 2018 8:56 am
- Forum: Duplicates
- Topic: Bots not building (Big) Blueprints
- Replies: 7
- Views: 5173
Re: Bots not building (Big) Blueprints
I also just saw that in another network (with only Logistic Robots) were about 10 000 Ghosts (concrete tiles) that probably slowed down the "Ghost Queue". (Deleting those helped a lot ^^, perhaps there is some optimising headroom? Roboports with only Logibots should not get an "Ghost ...
- Mon Mar 26, 2018 7:41 am
- Forum: Duplicates
- Topic: Bots not building (Big) Blueprints
- Replies: 7
- Views: 5173
Re: Bots not building (Big) Blueprints
I was AFK the whole night, so everything got build.
But its definitely not the best solution.
But its definitely not the best solution.
- Sun Mar 25, 2018 4:12 pm
- Forum: Duplicates
- Topic: Bots not building (Big) Blueprints
- Replies: 7
- Views: 5173
Re: Bots not building (Big) Blueprints
The problem is, I provide most of the items. I put them into the chest and it takes up to 20 minutes before Robots get to work. Sure I could kill all the ghosts and replace them, but I do not want to do this every time I am building something with more then 2000 entitys (random number). EDIT: Replac...
- Sun Mar 25, 2018 3:59 pm
- Forum: Duplicates
- Topic: Bots not building (Big) Blueprints
- Replies: 7
- Views: 5173
Re: Bots not building (Big) Blueprints
Thanks for that Link! I'll test the mod. EDIT: This mod is for 0.13 and I can't find one for 0.16.X Is there no other solution than leting the game run for hours and hours? But I think it should not be a big Problem for the game to handle 2000 Ghosts diveded up into more than one tick. It also runs ...
- Sun Mar 25, 2018 3:43 pm
- Forum: Duplicates
- Topic: Bots not building (Big) Blueprints
- Replies: 7
- Views: 5173
Bots not building (Big) Blueprints
At the moment I am building a (for me very big) furnace Array, but for some reason bots of the normal network won't build the whole blueprint. The first few minutes it looks promising, but after 20 minutes or so it will slow down. (Bots are not charging or something the just "sleep" in the...
- Sat Jan 27, 2018 3:04 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 52189
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
I really like the multiplayer of factorio, but I never play PvP.
PvP is not an Genre I like at all in factorio.
I rarely play Singleplayer and when I play it, most opf the time I design some new Circuit netwirk thingis and other such things.
I think about 80% of my playtime is Multplayer.
PvP is not an Genre I like at all in factorio.
I rarely play Singleplayer and when I play it, most opf the time I design some new Circuit netwirk thingis and other such things.
I think about 80% of my playtime is Multplayer.
- Sun Dec 17, 2017 12:32 pm
- Forum: Releases
- Topic: Version 0.16.4
- Replies: 11
- Views: 13468
Re: Version 0.16.4
I just saw the size of the Factorio installer.
It has growen significantly since beginning of high res textures.
160MB and now about 800MB
I love high res suff
Good work devs 0.16 is a realy cool release (:
Thanks for the fast bug resolving!
It has growen significantly since beginning of high res textures.
160MB and now about 800MB
I love high res suff
Good work devs 0.16 is a realy cool release (:
Thanks for the fast bug resolving!
- Wed May 31, 2017 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Multi Monitor support
- Replies: 21
- Views: 10508
Re: Multi Monitor support
Such a feature would be awesome!
+1
+1
- Mon May 22, 2017 8:24 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 497
- Views: 576204
Re: Let's see your clever builds
I tried it again! There is a new and better 16 to16 Balancer :D And I think it can be opptimised quite a bit befor it reaches it's limits, because you can see to many belts there have to be more undergroundbelts! :D By the way, it is the secound Balancer i designed. (Actually there is a third, a 32 ...
- Sat May 20, 2017 4:56 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 497
- Views: 576204
Re: Let's see your clever builds
The programm is written by d4rkc0d3r.
Github Link:
https://github.com/d4rkc0d3r/FactorioSi ... n/releases
The Forum Post:
viewtopic.php?f=69&t=34182
Github Link:
https://github.com/d4rkc0d3r/FactorioSi ... n/releases
The Forum Post:
viewtopic.php?f=69&t=34182