Please excuse the spaghetti
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Simply put: don't mine directly into rails.epr wrote:I was playing around with the UPS Wars 2 challenge and noticed mining drills don't go to sleep when facing empty rails.
2000 mining drills taking about 1 ms entity update time, while doing nothing.
When all drills are busy filling cargo wagons, update time goes down to 0.6 ms and 0.4 ms when wagons are backed up and trains on manual.
Entities that are not powered also stay active and cost more UPS than powered inactive ones.
Is there something you could do about it or is this intentional?
Thanks
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sudo cpufreq-set -c -g performance
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nice -n -10
No, this is usually because of render preparation taking much more time. I have GTX 1070 and I'm experiencing this problem all the time, especially in busy areas with lots of belts.theolderbeholder wrote:If the game slows the more you zoom out I´d say the GPU is the bottleneck. Even though it claims to have only 40% load . Maybe it is the memory interface (no dedicated memory, as far as I can tell from the specs), maybe thermal throtteling.
@posila - what are transport lines? belts? For pipes, I heard mention that work on improving pipes was coming. Any word on that?posila wrote:That said your save doesn't run much faster on my desktop. So it just gotten too big. Things take the most time to update in your save are inserters, transport lines and pipes.
Transport lines are for belts. From what I've heard, pipe optimization is still planned for 0.17, but we don't have anything specific yet.Dune wrote:@posila - what are transport lines? belts? For pipes, I heard mention that work on improving pipes was coming. Any word on that?posila wrote:That said your save doesn't run much faster on my desktop. So it just gotten too big. Things take the most time to update in your save are inserters, transport lines and pipes.