Search found 25 matches

by PLLovervoltage
Sat Nov 23, 2024 1:22 pm
Forum: Ideas and Suggestions
Topic: Suggestion to Improve Korean Support: Search Functionality with Consonants Only
Replies: 0
Views: 244

Suggestion to Improve Korean Support: Search Functionality with Consonants Only

First of all, thank you for the incredible work you’ve put into Factorio! I recently saw your Factorio Friday Facts post mentioning language improvement suggestions, but I couldn’t get around to posting my feedback until now. I hope it’s not too late to share an idea that could enhance the Korean ...
by PLLovervoltage
Wed Feb 02, 2022 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.53] Disk Writes is very high on main menu
Replies: 1
Views: 2865

[1.1.53] Disk Writes is very high on main menu

I created a script on my PC when my disk writes go above a certain rate for a sustained period because unknowingly I had chrome eat 20% of my disk remaining life over a single year just becuse I left on twitch streams (which is either a problem w/ twitch or chrome).

I haven't played factorio in a ...
by PLLovervoltage
Sat Feb 06, 2021 4:07 am
Forum: Pending
Topic: [1.1.21] Minor Performance Regression from 1.1.19
Replies: 2
Views: 1714

Re: [1.1.21] Minor Performance Regression from 1.1.19

I repeated your methodology and got the same difference in perfomance. System wasn't thermal throttling before. But to eliminate randomness from Ryzen precision boost overdrive I set system to run on a manual fixed clock.

benchmark-19a: 61741 ms
benchmark-21a: 62805 ms
benchmark-19b: 61846 ms ...
by PLLovervoltage
Fri Feb 05, 2021 11:07 pm
Forum: Pending
Topic: [1.1.21] Minor Performance Regression from 1.1.19
Replies: 2
Views: 1714

[1.1.21] Minor Performance Regression from 1.1.19

Platform

Windows 10
Ryzen 3600
Test map: flame_sla 10k map downloaded from https://factoriobox.1au.us/maps


Issue

I was testing reducing my memory timings and was benchmarking factorio ups with map downloaded from site above. I noticed a measurable drop in performance and after further testing ...
by PLLovervoltage
Thu Oct 22, 2020 6:48 am
Forum: Ideas and Suggestions
Topic: Late Game Remnant Visuals
Replies: 1
Views: 1104

Late Game Remnant Visuals

Once an entity is destroyed, it's immediately replaced by a ghost on top of it once you get bots. The auto ghost functionality is definitely necessary but it does reduce the visibility of the remnants significantly. I wish there was better unity between remnants and ghosts so that you could enjoy ...
by PLLovervoltage
Thu Sep 24, 2020 2:24 am
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 15080

Re: Challenge: maximize research density

https://docs.google.com/spreadsheets/d/ ... xkETfEO4Y/

Here's a log of high science density bases. Most of them include military.
by PLLovervoltage
Thu Sep 17, 2020 2:51 pm
Forum: Combinator Creations
Topic: Rainbow belt w/o inserters
Replies: 9
Views: 9488

Re: Rainbow belt w/o inserters

That other thread is under no circuit ufortunately. It would be nice if there was one thread for all science sushi designs.

Regardless, here's my take on it.

1.PNG

Very simple and compact. Can support 62 labs for 1kspm. Simple circuit with counter. Belt enables until it counts up to 900. The ...
by PLLovervoltage
Sun Sep 13, 2020 1:22 pm
Forum: Won't fix.
Topic: [1.0.0] Infinity chest w/ Removed unfiltered items Inconsistently Deletes Items
Replies: 3
Views: 1711

Re: [1.0.0] Infinity chest w/ Removed unfiltered items Inconsistently Deletes Items

Ok. It's probably better practice to read belt contents instead anyways.
by PLLovervoltage
Sun Sep 13, 2020 12:06 pm
Forum: Won't fix.
Topic: [1.0.0] Infinity chest w/ Removed unfiltered items Inconsistently Deletes Items
Replies: 3
Views: 1711

[1.0.0] Infinity chest w/ Removed unfiltered items Inconsistently Deletes Items

Expected Behavior
An item loaded into Infinity chest w/ Removed unfiltered items checked appears for a single tick before disappearing

Unexpected Behavior
Depending on placement location, the infinity chest shows the item for a single tick or never shows the item appearing at all.


I used the ...
by PLLovervoltage
Thu Sep 10, 2020 3:13 pm
Forum: General discussion
Topic: Are Friday Facts and New Releases a thing of the past?
Replies: 12
Views: 4402

Re: Are Friday Facts and New Releases a thing of the past?

Just when I'm happy and satisfied and my expectations low. I'm presented with new things that gets me really excited again. Those last three points are really enticing.
by PLLovervoltage
Thu Sep 10, 2020 10:42 am
Forum: Combinator Creations
Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
Replies: 7
Views: 6298

Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop

https://giant.gfycat.com/PoorAltruisticInsect.webm

Version 4! Extremely happy with this design. I was able to get absolutely everything on one belt!

I didn't think I could get the output on the same belt as the input as the feed was full compression and the output inserter has no space for it ...
by PLLovervoltage
Thu Sep 10, 2020 9:09 am
Forum: Combinator Creations
Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
Replies: 7
Views: 6298

Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop

https://giant.gfycat.com/MadComposedAfricanjacana.webm

Version 3. Made it full 8 beacon coverage along with simplifying inserter logic. Assemblers started pausing a bit. It's not bottlenecked by the sushi system but by the fact that the resources are limited to one belt.

My favorite addition is ...
by PLLovervoltage
Thu Sep 10, 2020 4:58 am
Forum: Combinator Creations
Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
Replies: 7
Views: 6298

Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop

https://giant.gfycat.com/FailingGrossBagworm.webm

Version 2. Much better logic. Previous version had a small error rate which was fixed. Better implementation cut down combinator use by 40%. Throughput also improved significantly and assembler downtime is practically eliminated.

My previous ...
by PLLovervoltage
Wed Sep 09, 2020 12:19 pm
Forum: Combinator Creations
Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
Replies: 7
Views: 6298

Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop

edit: version 2 in next comment

https://giant.gfycat.com/SpiffyUnfinishedLark.webm

Goal

-Sushi belt for uneven products (sushi for equal products is relatively simple)

-No loops (Loops to recycle products back in is the ez way out)



Sushi belt logic

A good recipe to test with this ...
by PLLovervoltage
Thu Sep 03, 2020 1:58 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Highest Science Density Belt Based Base + Timelapse (1kspm)
Replies: 0
Views: 2024

Highest Science Density Belt Based Base + Timelapse (1kspm)

Base

20200830 final - Copy.png


Timelapse (4k version @ Youtube)

https://giant.gfycat.com/AthleticAnchoredJaguar.webm



I've been keeping a record of high science density bases . I was able to achieve the highest science density among belt based bases while bot based bases remain ...
by PLLovervoltage
Wed Aug 19, 2020 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Cut Tool doesn't mark entities for deconstruction if using shift select
Replies: 3
Views: 4461

[1.0.0] Cut Tool doesn't mark entities for deconstruction if using shift select

Procedure
1. Bring up cut tool using CTR + X
2. Hold shift as you select area
3. The edit blueprint window pops up and you can edit what you want to cut

Unexpected Behavior
After finishing editing blueprint, the selected entities aren't marked for deconstruction.

Expected Behavior
The ...
by PLLovervoltage
Thu Jun 25, 2020 8:10 am
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 291896

Re: Optimized Steam Engine Setup


Oooh, neat. How far can that be extended before you exceed the inserter throughput?


Doubled it up as quick test and it still worked at full capacity. For burner the max should be, (1.8item/second * 1.21 GJ fuel) = n * 0.0018 GW . So 1210 boilers not taking into account power consumption by the ...
by PLLovervoltage
Wed Jun 24, 2020 10:46 am
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 291896

Re: Optimized Steam Engine Setup

I like your tripling up on boiler idea.

I made a late-game compact version.
compactpowersteam.PNG
compactpowersteam.PNG (1.84 MiB) Viewed 12743 times
With nuclear fuel and max stack upgrade, you can daisy-chain down the middle too. Removed unnecessary power poles and switched to turbine for compactness.
by PLLovervoltage
Sun Jun 21, 2020 6:13 pm
Forum: Show your Creations
Topic: Fluid Mixing Oil Refinery
Replies: 3
Views: 2930

Re: Fluid Mixing Oil Refinery


Maybe two blueprints, the first one without pipes and the second one pipes only?

How about fraction cracking?


The pipes isn't the problem unfortunately. The problem is it requires a setup process where you have to pump fluids in to the system to 'prime' the pumps with the correct fluids so it ...
by PLLovervoltage
Sun Jun 21, 2020 12:31 pm
Forum: Show your Creations
Topic: Fluid Mixing Oil Refinery
Replies: 3
Views: 2930

Fluid Mixing Oil Refinery

9_1.PNG
9_1.PNG (3.19 MiB) Viewed 2928 times


Detailed post on designing it
https://www.reddit.com/r/factorio/comme ... ploration/.

No blueprint cause you can't blueprint it :/

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