Search found 25 matches
- Sat Nov 23, 2024 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion to Improve Korean Support: Search Functionality with Consonants Only
- Replies: 0
- Views: 244
Suggestion to Improve Korean Support: Search Functionality with Consonants Only
First of all, thank you for the incredible work you’ve put into Factorio! I recently saw your Factorio Friday Facts post mentioning language improvement suggestions, but I couldn’t get around to posting my feedback until now. I hope it’s not too late to share an idea that could enhance the Korean ...
- Wed Feb 02, 2022 2:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Disk Writes is very high on main menu
- Replies: 1
- Views: 2865
[1.1.53] Disk Writes is very high on main menu
I created a script on my PC when my disk writes go above a certain rate for a sustained period because unknowingly I had chrome eat 20% of my disk remaining life over a single year just becuse I left on twitch streams (which is either a problem w/ twitch or chrome).
I haven't played factorio in a ...
I haven't played factorio in a ...
- Sat Feb 06, 2021 4:07 am
- Forum: Pending
- Topic: [1.1.21] Minor Performance Regression from 1.1.19
- Replies: 2
- Views: 1714
Re: [1.1.21] Minor Performance Regression from 1.1.19
I repeated your methodology and got the same difference in perfomance. System wasn't thermal throttling before. But to eliminate randomness from Ryzen precision boost overdrive I set system to run on a manual fixed clock.
benchmark-19a: 61741 ms
benchmark-21a: 62805 ms
benchmark-19b: 61846 ms ...
benchmark-19a: 61741 ms
benchmark-21a: 62805 ms
benchmark-19b: 61846 ms ...
- Fri Feb 05, 2021 11:07 pm
- Forum: Pending
- Topic: [1.1.21] Minor Performance Regression from 1.1.19
- Replies: 2
- Views: 1714
[1.1.21] Minor Performance Regression from 1.1.19
Platform
Windows 10
Ryzen 3600
Test map: flame_sla 10k map downloaded from https://factoriobox.1au.us/maps
Issue
I was testing reducing my memory timings and was benchmarking factorio ups with map downloaded from site above. I noticed a measurable drop in performance and after further testing ...
Windows 10
Ryzen 3600
Test map: flame_sla 10k map downloaded from https://factoriobox.1au.us/maps
Issue
I was testing reducing my memory timings and was benchmarking factorio ups with map downloaded from site above. I noticed a measurable drop in performance and after further testing ...
- Thu Oct 22, 2020 6:48 am
- Forum: Ideas and Suggestions
- Topic: Late Game Remnant Visuals
- Replies: 1
- Views: 1104
Late Game Remnant Visuals
Once an entity is destroyed, it's immediately replaced by a ghost on top of it once you get bots. The auto ghost functionality is definitely necessary but it does reduce the visibility of the remnants significantly. I wish there was better unity between remnants and ghosts so that you could enjoy ...
- Thu Sep 24, 2020 2:24 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 15080
Re: Challenge: maximize research density
https://docs.google.com/spreadsheets/d/ ... xkETfEO4Y/
Here's a log of high science density bases. Most of them include military.
Here's a log of high science density bases. Most of them include military.
- Thu Sep 17, 2020 2:51 pm
- Forum: Combinator Creations
- Topic: Rainbow belt w/o inserters
- Replies: 9
- Views: 9488
Re: Rainbow belt w/o inserters
That other thread is under no circuit ufortunately. It would be nice if there was one thread for all science sushi designs.
Regardless, here's my take on it.
1.PNG
Very simple and compact. Can support 62 labs for 1kspm. Simple circuit with counter. Belt enables until it counts up to 900. The ...
Regardless, here's my take on it.
1.PNG
Very simple and compact. Can support 62 labs for 1kspm. Simple circuit with counter. Belt enables until it counts up to 900. The ...
- Sun Sep 13, 2020 1:22 pm
- Forum: Won't fix.
- Topic: [1.0.0] Infinity chest w/ Removed unfiltered items Inconsistently Deletes Items
- Replies: 3
- Views: 1711
Re: [1.0.0] Infinity chest w/ Removed unfiltered items Inconsistently Deletes Items
Ok. It's probably better practice to read belt contents instead anyways.
- Sun Sep 13, 2020 12:06 pm
- Forum: Won't fix.
- Topic: [1.0.0] Infinity chest w/ Removed unfiltered items Inconsistently Deletes Items
- Replies: 3
- Views: 1711
[1.0.0] Infinity chest w/ Removed unfiltered items Inconsistently Deletes Items
Expected Behavior
An item loaded into Infinity chest w/ Removed unfiltered items checked appears for a single tick before disappearing
Unexpected Behavior
Depending on placement location, the infinity chest shows the item for a single tick or never shows the item appearing at all.
I used the ...
An item loaded into Infinity chest w/ Removed unfiltered items checked appears for a single tick before disappearing
Unexpected Behavior
Depending on placement location, the infinity chest shows the item for a single tick or never shows the item appearing at all.
I used the ...
- Thu Sep 10, 2020 3:13 pm
- Forum: General discussion
- Topic: Are Friday Facts and New Releases a thing of the past?
- Replies: 12
- Views: 4402
Re: Are Friday Facts and New Releases a thing of the past?
Just when I'm happy and satisfied and my expectations low. I'm presented with new things that gets me really excited again. Those last three points are really enticing.
- Thu Sep 10, 2020 10:42 am
- Forum: Combinator Creations
- Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
- Replies: 7
- Views: 6298
Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
https://giant.gfycat.com/PoorAltruisticInsect.webm
Version 4! Extremely happy with this design. I was able to get absolutely everything on one belt!
I didn't think I could get the output on the same belt as the input as the feed was full compression and the output inserter has no space for it ...
Version 4! Extremely happy with this design. I was able to get absolutely everything on one belt!
I didn't think I could get the output on the same belt as the input as the feed was full compression and the output inserter has no space for it ...
- Thu Sep 10, 2020 9:09 am
- Forum: Combinator Creations
- Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
- Replies: 7
- Views: 6298
Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
https://giant.gfycat.com/MadComposedAfricanjacana.webm
Version 3. Made it full 8 beacon coverage along with simplifying inserter logic. Assemblers started pausing a bit. It's not bottlenecked by the sushi system but by the fact that the resources are limited to one belt.
My favorite addition is ...
Version 3. Made it full 8 beacon coverage along with simplifying inserter logic. Assemblers started pausing a bit. It's not bottlenecked by the sushi system but by the fact that the resources are limited to one belt.
My favorite addition is ...
- Thu Sep 10, 2020 4:58 am
- Forum: Combinator Creations
- Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
- Replies: 7
- Views: 6298
Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
https://giant.gfycat.com/FailingGrossBagworm.webm
Version 2. Much better logic. Previous version had a small error rate which was fixed. Better implementation cut down combinator use by 40%. Throughput also improved significantly and assembler downtime is practically eliminated.
My previous ...
Version 2. Much better logic. Previous version had a small error rate which was fixed. Better implementation cut down combinator use by 40%. Throughput also improved significantly and assembler downtime is practically eliminated.
My previous ...
- Wed Sep 09, 2020 12:19 pm
- Forum: Combinator Creations
- Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
- Replies: 7
- Views: 6298
Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
edit: version 2 in next comment
https://giant.gfycat.com/SpiffyUnfinishedLark.webm
Goal
-Sushi belt for uneven products (sushi for equal products is relatively simple)
-No loops (Loops to recycle products back in is the ez way out)
Sushi belt logic
A good recipe to test with this ...
https://giant.gfycat.com/SpiffyUnfinishedLark.webm
Goal
-Sushi belt for uneven products (sushi for equal products is relatively simple)
-No loops (Loops to recycle products back in is the ez way out)
Sushi belt logic
A good recipe to test with this ...
- Thu Sep 03, 2020 1:58 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Highest Science Density Belt Based Base + Timelapse (1kspm)
- Replies: 0
- Views: 2024
Highest Science Density Belt Based Base + Timelapse (1kspm)
Base
20200830 final - Copy.png
Timelapse (4k version @ Youtube)
https://giant.gfycat.com/AthleticAnchoredJaguar.webm
I've been keeping a record of high science density bases . I was able to achieve the highest science density among belt based bases while bot based bases remain ...
20200830 final - Copy.png
Timelapse (4k version @ Youtube)
https://giant.gfycat.com/AthleticAnchoredJaguar.webm
I've been keeping a record of high science density bases . I was able to achieve the highest science density among belt based bases while bot based bases remain ...
- Wed Aug 19, 2020 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Cut Tool doesn't mark entities for deconstruction if using shift select
- Replies: 3
- Views: 4461
[1.0.0] Cut Tool doesn't mark entities for deconstruction if using shift select
Procedure
1. Bring up cut tool using CTR + X
2. Hold shift as you select area
3. The edit blueprint window pops up and you can edit what you want to cut
Unexpected Behavior
After finishing editing blueprint, the selected entities aren't marked for deconstruction.
Expected Behavior
The ...
1. Bring up cut tool using CTR + X
2. Hold shift as you select area
3. The edit blueprint window pops up and you can edit what you want to cut
Unexpected Behavior
After finishing editing blueprint, the selected entities aren't marked for deconstruction.
Expected Behavior
The ...
- Thu Jun 25, 2020 8:10 am
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 291896
Re: Optimized Steam Engine Setup
Oooh, neat. How far can that be extended before you exceed the inserter throughput?
Doubled it up as quick test and it still worked at full capacity. For burner the max should be, (1.8item/second * 1.21 GJ fuel) = n * 0.0018 GW . So 1210 boilers not taking into account power consumption by the ...
- Wed Jun 24, 2020 10:46 am
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 291896
Re: Optimized Steam Engine Setup
I like your tripling up on boiler idea.
I made a late-game compact version.
With nuclear fuel and max stack upgrade, you can daisy-chain down the middle too. Removed unnecessary power poles and switched to turbine for compactness.
I made a late-game compact version.
With nuclear fuel and max stack upgrade, you can daisy-chain down the middle too. Removed unnecessary power poles and switched to turbine for compactness.
- Sun Jun 21, 2020 6:13 pm
- Forum: Show your Creations
- Topic: Fluid Mixing Oil Refinery
- Replies: 3
- Views: 2930
Re: Fluid Mixing Oil Refinery
Maybe two blueprints, the first one without pipes and the second one pipes only?
How about fraction cracking?
The pipes isn't the problem unfortunately. The problem is it requires a setup process where you have to pump fluids in to the system to 'prime' the pumps with the correct fluids so it ...
- Sun Jun 21, 2020 12:31 pm
- Forum: Show your Creations
- Topic: Fluid Mixing Oil Refinery
- Replies: 3
- Views: 2930
Fluid Mixing Oil Refinery
Detailed post on designing it
https://www.reddit.com/r/factorio/comme ... ploration/.
No blueprint cause you can't blueprint it :/