I love this. Does it include recyclers?Furnaces can be connected to circuit network.
Search found 15 matches
- Thu Feb 20, 2025 12:47 pm
- Forum: Releases
- Topic: Version 2.0.35
- Replies: 16
- Views: 7283
Re: Version 2.0.35
- Tue Jan 28, 2025 12:53 pm
- Forum: Ideas and Suggestions
- Topic: Recycler inventory cannot be read out by signals
- Replies: 5
- Views: 496
Re: [2.0.13] Recycler inventory cannot be read out by signals
You could output both plastics into the same chest, capping the inserter from cryoplant based on chest contents.
Or connect it to foundry, read ingredients, and cap it based on plastic amount.
Or add a decider and cap it based on plastic and lds amounts.
In the trade-off decision between compact ...
- Sun Jan 26, 2025 4:28 pm
- Forum: Ideas and Suggestions
- Topic: Recycler inventory cannot be read out by signals
- Replies: 5
- Views: 496
Re: [2.0.13] Recycler inventory cannot be read out by signals
01-26-2025, 17-27-26.png
It would be extremely nice to be able to read out recycler inventories - it'll let us stop builds like this one from jamming.
For now I had to do a very ugly construction of unloading on a 1-tile belt, just so I could read it out to inhibit the plastic inserter from the ...
It would be extremely nice to be able to read out recycler inventories - it'll let us stop builds like this one from jamming.
For now I had to do a very ugly construction of unloading on a 1-tile belt, just so I could read it out to inhibit the plastic inserter from the ...
- Wed Dec 11, 2024 8:24 pm
- Forum: Ideas and Suggestions
- Topic: Please, keep the UI open when bots place an entity over a ghost
- Replies: 7
- Views: 592
UI QoL: Do not close requester popup config when ghost gets build
TL;DR
Do not close UI window when switching from ghost configuration to configuring a real chest.
What?
The normal workflow of (remotely) placing a requester/buffer chest is as follows:
Put down chest ghost.
Click chest ghost.
Click request slot (pop-up opens)
For Request Slot in Chest ...
Do not close UI window when switching from ghost configuration to configuring a real chest.
What?
The normal workflow of (remotely) placing a requester/buffer chest is as follows:
Put down chest ghost.
Click chest ghost.
Click request slot (pop-up opens)
For Request Slot in Chest ...
- Fri Dec 06, 2024 10:46 am
- Forum: Ideas and Suggestions
- Topic: Aquilo needs an Ammonia sink/void recycle method.
- Replies: 5
- Views: 1636
Aquilo needs an Ammonia sink/void recycle method.
With the recent change of the rocket fuel recipe on Aquilo ( https://forums.factorio.com/122574 ), we have lost the ability to efficiently dump ammonia.
Either you have to spend crude oil to make solid fuel, or you're forced to use the extremely inefficient Ice Platform recycling.
The following ...
Either you have to spend crude oil to make solid fuel, or you're forced to use the extremely inefficient Ice Platform recycling.
The following ...
- Wed Dec 04, 2024 3:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
- Replies: 14
- Views: 11111
Re: [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
Hi, thank you very much for noticing this one, I've fixed it by making rocket fuel from ammonia require the same amount of solid fuel as the normal recipe. To compensate, I decreased the amount of ammonia and crude oil that solid fuel from ammonia costs, along with tweaking its crafting speed a ...
- Fri Nov 15, 2024 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured
- Replies: 8
- Views: 7149
Re: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured
This does severely delay when you can get quality captive spawners - after Aquilo instead of Gleba.
Since the placement is already inconvenient, it doesn't sound odd to me that you can at least so something to ease that a bit.
Since the placement is already inconvenient, it doesn't sound odd to me that you can at least so something to ease that a bit.
- Sat Feb 05, 2022 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Let me collapse the conditions for a train station in train GUI
- Replies: 4
- Views: 1752
Re: Let me collapse the conditions for a train station in train GUI
Woops, couldn't find that in my search. My apologies for the double post.
- Sat Feb 05, 2022 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Let me collapse the conditions for a train station in train GUI
- Replies: 4
- Views: 1752
UI: Collapse Train Schedule
Make the train schedule collapsible, hiding wait conditions and the button to add more of those.
This isn't a problem for most trains, but for personal transport the list can get pretty long. I currently got about 20 destinations, and it all looks like this:
https://media.discordapp.net ...
This isn't a problem for most trains, but for personal transport the list can get pretty long. I currently got about 20 destinations, and it all looks like this:
https://media.discordapp.net ...
- Fri Oct 30, 2020 12:02 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 93623
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Loving the logistics for the Spidertron, as well as the power pole dragging now doing what I want without manually putting down the last one.
Great job.
Great job.
- Sun Sep 27, 2020 6:14 pm
- Forum: Ideas and Suggestions
- Topic: Stack Size Virtual Value for Signals
- Replies: 8
- Views: 2636
Re: Stack Size Virtual Value for Signals
Well, I could, but that's basically 4 more blueprints to clutter up my library.
- Sun Sep 27, 2020 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Stack Size Virtual Value for Signals
- Replies: 8
- Views: 2636
Stack Size Virtual Value for Signals
The idea is to have a special "Stack Size Const" in the Arithmetic Operator. When applied to any signal, it will have the value of the signal's stacksize. This would be a unique thing much like Each/Anything/Everything is a unique thing as input.
This would make it easier to work with some things ...
This would make it easier to work with some things ...
- Tue Apr 16, 2019 5:25 am
- Forum: General discussion
- Topic: New Train GUI less usable for trains with lots of destinations
- Replies: 2
- Views: 1280
New Train GUI less usable for trains with lots of destinations
For my factories, I always create a "user" train, which is basically my personal transport if I need to go somewhere else in my base. However, when you start hitting around 20 destinations, you start needing to scroll quite a lot with the new train GUI.
Would it be possible to have a toggle in the ...
Would it be possible to have a toggle in the ...
- Sun Aug 19, 2018 8:35 am
- Forum: Logistic Train Network
- Topic: Feature Request - Max trains to assign
- Replies: 1
- Views: 1159
Feature Request - Max trains to assign
I would like to have a signal which can say "Send a max of X trains to this station at the same time".
My problem is that when any raw resource (say, copper ore) runs low among the different provider stations, LTN has a tendency to start piling on any available station. Since not all belt ...
My problem is that when any raw resource (say, copper ore) runs low among the different provider stations, LTN has a tendency to start piling on any available station. Since not all belt ...
- Sun Aug 19, 2018 8:28 am
- Forum: Logistic Train Network
- Topic: Trains attempt pickup at requester.
- Replies: 19
- Views: 9388
Re: Strange incorrect "deliveries" between two requesters
Easiest fix is to give a 100k Provider threshold for each requester station.