Search found 8 matches
- Sat Feb 05, 2022 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Let me collapse the conditions for a train station in train GUI
- Replies: 4
- Views: 1280
Re: Let me collapse the conditions for a train station in train GUI
Woops, couldn't find that in my search. My apologies for the double post.
- Sat Feb 05, 2022 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Let me collapse the conditions for a train station in train GUI
- Replies: 4
- Views: 1280
UI: Collapse Train Schedule
Make the train schedule collapsible, hiding wait conditions and the button to add more of those. This isn't a problem for most trains, but for personal transport the list can get pretty long. I currently got about 20 destinations, and it all looks like this: https://media.discordapp.net/attachments...
- Fri Oct 30, 2020 12:02 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78873
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Loving the logistics for the Spidertron, as well as the power pole dragging now doing what I want without manually putting down the last one.
Great job.
Great job.
- Sun Sep 27, 2020 6:14 pm
- Forum: Ideas and Suggestions
- Topic: Stack Size Virtual Value for Signals
- Replies: 8
- Views: 1948
Re: Stack Size Virtual Value for Signals
Well, I could, but that's basically 4 more blueprints to clutter up my library.
- Sun Sep 27, 2020 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Stack Size Virtual Value for Signals
- Replies: 8
- Views: 1948
Stack Size Virtual Value for Signals
The idea is to have a special "Stack Size Const" in the Arithmetic Operator. When applied to any signal, it will have the value of the signal's stacksize. This would be a unique thing much like Each/Anything/Everything is a unique thing as input. This would make it easier to work with some...
- Tue Apr 16, 2019 5:25 am
- Forum: General discussion
- Topic: New Train GUI less usable for trains with lots of destinations
- Replies: 2
- Views: 996
New Train GUI less usable for trains with lots of destinations
For my factories, I always create a "user" train, which is basically my personal transport if I need to go somewhere else in my base. However, when you start hitting around 20 destinations, you start needing to scroll quite a lot with the new train GUI. Would it be possible to have a toggl...
- Sun Aug 19, 2018 8:35 am
- Forum: Logistic Train Network
- Topic: Feature Request - Max trains to assign
- Replies: 1
- Views: 904
Feature Request - Max trains to assign
I would like to have a signal which can say "Send a max of X trains to this station at the same time". My problem is that when any raw resource (say, copper ore) runs low among the different provider stations, LTN has a tendency to start piling on any available station. Since not all belt ...
- Sun Aug 19, 2018 8:28 am
- Forum: Logistic Train Network
- Topic: Trains attempt pickup at requester.
- Replies: 19
- Views: 7442
Re: Strange incorrect "deliveries" between two requesters
Easiest fix is to give a 100k Provider threshold for each requester station.