Please, keep the UI open when bots place an entity over a ghost

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Sworn
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Please, keep the UI open when bots place an entity over a ghost

Post by Sworn »

TL;DR
Please, keep the UI open when bots place an entity over a ghost

What?
Now that space age allows one to select a ghost and edit its value, like recipe, filter, etc.
It is supper annoying when you are selecting recipe and setting the logic, and the bot place the entity, it closes the window and loses the data you were editing.
Why?
Because it would make working with ghost in blueprint better
Emily-B
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Re: Please, keep the UI open when bots place an entity over a ghost

Post by Emily-B »

+1

This is especially frustrating when connecting to a high-latency server, since opening the entity to edit it can be delayed, and getting hit with the delay twice feels pretty rough.
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Re: Please, keep the UI open when bots place an entity over a ghost

Post by OrchidAlloy »

This is bad enough that I'd consider it a bug. It's very common to ghost-place an entity, try to set the recipe or filters, and it arrives shortly after and you lose the changes you were about to make. Kind of defeats the purpose of being able to edit ghost entities in the first place.
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Stringweasel
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Re: Please, keep the UI open when bots place an entity over a ghost

Post by Stringweasel »

For the moment you could use this mod
https://mods.factorio.com/mod/ghosts-do ... rom=search
Alt-F4 Author | Factorio Modder
Probably known for: (Configurable) Valves | Better Victory Screen | Space Spidertron | Fluidic Power
Official Contributor to Space Exploration
Gloweye
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UI QoL: Do not close requester popup config when ghost gets build

Post by Gloweye »

TL;DR
Do not close UI window when switching from ghost configuration to configuring a real chest.

What?
The normal workflow of (remotely) placing a requester/buffer chest is as follows:
  • Put down chest ghost.
  • Click chest ghost.
  • Click request slot (pop-up opens)
  • For Request Slot in Chest:
    • Click Request Slot
    • Switch to the correct tab
    • Select correct item
    • Set quality
    • Set number
    • Pre-- Oh, wait. A construction robot just build the ghost. All your UI windows get closed, nothing gets saved, and you can restart adding the item request slot.
This is more than a bit irritating, and it happens all the time.

I get that the ghost entity isn't the "real" entity, and that some things are going to be different. But unlike entities, we don't have a million UI windows open, so I'm thinking it might not be unrealistic to translate the ghost UI into the UI of the real thing, especially since the config options are identical. So that you can configure something while a ghost is en-route to build it, without it closing the UI on you, and without sitting around waiting for the bots to build stuff before you can configure it, because you KNOW that you don't have the time before it comes.
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Re: Please, keep the UI open when bots place an entity over a ghost

Post by Rubicj »

Yes, please!

This is a constant annoyance once you get to the "God Phase" of doing everything through Map View. I place down a combinator, start setting my options, and then a couple seconds later a bot comes by from Timbuktu and places the combinator and I lose what I've done.

This isn't a big, gane-breaking issue but it's a clear rough spot in what is otherwise a very polished game. I'm also quite surprised to find that this isn't classified as a bug.
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Re: Please, keep the UI open when bots place an entity over a ghost

Post by Koub »

[Koub] Merged into an older thread with the same suggestion.
Koub - Please consider English is not my native language.
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