Not sure whether to report this as a bug or under suggestions. Either way, the recycler behavior is currently inconsistent with other machines when it comes to circuitry, it does not allow reading out the contents of the recycler.
Recycler inventory cannot be read out by signals
Moderator: ickputzdirwech
Re: [2.0.13] Recycler inventory cannot be read out by signals
Thanks for the report, this is a feature request.
Re: [2.0.13] Recycler inventory cannot be read out by signals
For now I had to do a very ugly construction of unloading on a 1-tile belt, just so I could read it out to inhibit the plastic inserter from the Cryoplant.
Re: [2.0.13] Recycler inventory cannot be read out by signals
You could output both plastics into the same chest, capping the inserter from cryoplant based on chest contents.Gloweye wrote: Sun Jan 26, 2025 4:28 pm It would be extremely nice to be able to read out recycler inventories - it'll let us stop builds like this one from jamming.
For now I had to do a very ugly construction of unloading on a 1-tile belt, just so I could read it out to inhibit the plastic inserter from the Cryoplant.
Or connect it to foundry, read ingredients, and cap it based on plastic amount.
Or add a decider and cap it based on plastic and lds amounts.
In the trade-off decision between compact build with no slack/buffer and "ugly build" with some slack/buffer, you seemed to have chosen compact build.
Re: [2.0.13] Recycler inventory cannot be read out by signals
This is space, don't have a chest.Muche wrote: Sun Jan 26, 2025 7:02 pm You could output both plastics into the same chest, capping the inserter from cryoplant based on chest contents.
Or connect it to foundry, read ingredients, and cap it based on plastic amount.
Or add a decider and cap it based on plastic and lds amounts.
In the trade-off decision between compact build with no slack/buffer and "ugly build" with some slack/buffer, you seemed to have chosen compact build.
Already have connected the other one to foundry and reading it, can still jam because plastic return is probabilistic, and can therefore increase.
Decider can't stop that either.
Didn't have that choice.
Think I addressed everything?
Re: Recycler inventory cannot be read out by signals
I tried this one (P controls the inserter inserting plastic from cryoplant into LDS foundry):
It worked for me (after adding another recycler, because one was too slow with my speed beacons test setup).