Recycler inventory cannot be read out by signals

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L0laapk3
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Recycler inventory cannot be read out by signals

Post by L0laapk3 »

Not sure whether to report this as a bug or under suggestions. Either way, the recycler behavior is currently inconsistent with other machines when it comes to circuitry, it does not allow reading out the contents of the recycler.
11-02-2024, 12-59-59.png
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Genhis
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Re: [2.0.13] Recycler inventory cannot be read out by signals

Post by Genhis »

Thanks for the report, this is a feature request.
Gloweye
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Re: [2.0.13] Recycler inventory cannot be read out by signals

Post by Gloweye »

01-26-2025, 17-27-26.png
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It would be extremely nice to be able to read out recycler inventories - it'll let us stop builds like this one from jamming.

For now I had to do a very ugly construction of unloading on a 1-tile belt, just so I could read it out to inhibit the plastic inserter from the Cryoplant.
Muche
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Re: [2.0.13] Recycler inventory cannot be read out by signals

Post by Muche »

Gloweye wrote: Sun Jan 26, 2025 4:28 pm It would be extremely nice to be able to read out recycler inventories - it'll let us stop builds like this one from jamming.

For now I had to do a very ugly construction of unloading on a 1-tile belt, just so I could read it out to inhibit the plastic inserter from the Cryoplant.
You could output both plastics into the same chest, capping the inserter from cryoplant based on chest contents.
Or connect it to foundry, read ingredients, and cap it based on plastic amount.
Or add a decider and cap it based on plastic and lds amounts.

In the trade-off decision between compact build with no slack/buffer and "ugly build" with some slack/buffer, you seemed to have chosen compact build.
Gloweye
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Re: [2.0.13] Recycler inventory cannot be read out by signals

Post by Gloweye »

Muche wrote: Sun Jan 26, 2025 7:02 pm You could output both plastics into the same chest, capping the inserter from cryoplant based on chest contents.
Or connect it to foundry, read ingredients, and cap it based on plastic amount.
Or add a decider and cap it based on plastic and lds amounts.

In the trade-off decision between compact build with no slack/buffer and "ugly build" with some slack/buffer, you seemed to have chosen compact build.
This is space, don't have a chest.

Already have connected the other one to foundry and reading it, can still jam because plastic return is probabilistic, and can therefore increase.

Decider can't stop that either.

Didn't have that choice.

Think I addressed everything?
Muche
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Re: Recycler inventory cannot be read out by signals

Post by Muche »

I tried this one (P controls the inserter inserting plastic from cryoplant into LDS foundry):
119273-LDSloopDecider.png
119273-LDSloopDecider.png (54.76 KiB) Viewed 209 times
It worked for me (after adding another recycler, because one was too slow with my speed beacons test setup).
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