Search found 67 matches

by kizrak
Fri Oct 16, 2020 7:17 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 157
Views: 17766

Re: Friday Facts #361 - Train stop limit, Tips and tricks

SunBlade wrote: ↑
Sat Oct 10, 2020 11:52 am
Configuration
  • Where to find the Three Pane Inventory Mode (Inv+Craft+Logistic)
This is awesome! 🍰
eyslh937FM.png
eyslh937FM.png (256.36 KiB) Viewed 966 times
factorio_rnux2VVH6N.png
factorio_rnux2VVH6N.png (239.04 KiB) Viewed 966 times
Thanks! πŸ˜€
by kizrak
Fri Oct 16, 2020 6:52 pm
Forum: Duplicates
Topic: [1.0.0] Crash: TransportBelt::drawBase
Replies: 2
Views: 165

Re: [1.0.0] Crash: TransportBelt::drawBase

Thanks! πŸš€
by kizrak
Sat Sep 26, 2020 9:59 am
Forum: Duplicates
Topic: [1.0.0] Crash: TransportBelt::drawBase
Replies: 2
Views: 165

[1.0.0] Crash: TransportBelt::drawBase

Got this crash log. Multiplayer game with friend was playing on my map. He was looking at electrical graphs and the game crashed for him. I'm not sure this was the cause of the crash. My game didn't do anything bad except notice that his client wasn't sending network packets anymore; and disconnecte...
by kizrak
Thu Jul 23, 2020 3:35 am
Forum: Modding interface requests
Topic: [MOD API] Expand the EnergySource with a 'solar' type
Replies: 1
Views: 205

Re: [MOD API] Expand the EnergySource with a 'solar' type

I would really love to see this too ! 🧑

Thanks!
-Kizrak
by kizrak
Fri Jul 17, 2020 12:58 am
Forum: Won't implement
Topic: Allow "OR" prerequisites in technology prototype
Replies: 2
Views: 159

Allow "OR" prerequisites in technology prototype

Instead of Technology#prerequisites always being an AND requirement, I would love to see an option/flag for OR, at the prototype level. I could envision something like a flag that just switches it from AND to OR (which would be sufficient for my needs), or something more complicated . Sorry if this ...
by kizrak
Thu Jul 16, 2020 3:59 am
Forum: Modding interface requests
Topic: Event request: on_player_cursor_ghost_changed
Replies: 2
Views: 263

Re: Event request: on_player_cursor_ghost_changed

I would really love to have this too! 🧑
by kizrak
Sun Jul 12, 2020 8:04 pm
Forum: Modding help
Topic: Runtime Transparency?
Replies: 1
Views: 134

Runtime Transparency?

Hello Engineers! 🧑 I was look at Types/Animation and Types/Sprite hoping to find a way to make existing Animations and Sprites transparent (or more transparent). I noticed that both Animations and Sprites have: apply_runtime_tint blend_mode premul_alpha Given their similarities, I would hope these A...
by kizrak
Sat Jul 11, 2020 7:22 pm
Forum: Won't implement
Topic: Sticker effects on 'other' entities
Replies: 1
Views: 118

Sticker effects on 'other' entities

Prototype/Sticker says that it only effects Prototype/Unit , Prototype/Character and Prototype/Car entities. I would love to see an API for stickers to also effect buildings / turrets / structures / etc. In particular, I would love to have stickers that can modify the attack speed of turrets and wo...
by kizrak
Sat Jul 11, 2020 5:47 pm
Forum: Modding help
Topic: Sticker API from ammo action
Replies: 1
Views: 123

Re: Sticker API from ammo action

Also interested in this knowledge if someone knows πŸ‘
by kizrak
Sat Jul 11, 2020 5:32 pm
Forum: Won't implement
Topic: More effects on sticker
Replies: 4
Views: 601

Re: More effects on sticker

I would also love to see more sticker effects. ❀ I would really like to see an attack speed (or attack range) modifier the most. Sticker effects in approximate desire order: attack speed modifier attack range modifier damage taken modifier (similar to resist modifier, but hopefully simpler and broad...
by kizrak
Sat Jun 27, 2020 4:07 pm
Forum: Modding interface requests
Topic: Remove/hide weapon slots at bottom-right of screen
Replies: 8
Views: 433

Re: Remove/hide weapon slots at bottom-right of screen

Maybe the two plus GUI elements (toolbar and weapon/armor bar?) could be split out in player.game_view_settings ? Just brainstorming πŸ€“ Reference: GameViewSettings.show_controller_gui show_controller_gui :: boolean [Read-Write] Show the controller GUI elements. This includes the toolbar, the selected...
by kizrak
Sat Jun 27, 2020 3:55 pm
Forum: Implemented mod requests
Topic: belt_immunity flag for character
Replies: 3
Views: 307

Re: belt_immunity flag for character

THANKS πŸŽŠβœ¨πŸŽ‰ 0.18.33 !
by kizrak
Thu Jun 25, 2020 12:22 am
Forum: Resolved Problems and Bugs
Topic: ItemPrototypeFlags::always_show
Replies: 2
Views: 167

Re: ItemPrototypeFlags::always_show

Thanks!

Code: Select all

table.insert(flags,"always_show")
works with 0.18.33! ❀
Rseding91 wrote: ↑
Thu Jun 25, 2020 12:16 am
Thanks for the report. It was entered as "always_show" by mistake. I've fixed it for the next release so it's "alwasy-show" like the others.
And hopefully "always-show" instead of "alwasy-show" 😎
by kizrak
Thu Jun 25, 2020 12:14 am
Forum: Resolved Problems and Bugs
Topic: ItemPrototypeFlags::always_show
Replies: 2
Views: 167

ItemPrototypeFlags::always_show

ItemPrototypeFlags::always_show seems to be missing documentation on https://wiki.factorio.com/Types/ItemPrototypeFlags Also, I'm having difficult getting it working... nel8XmR46U.png I'm able to add flags like ItemPrototypeFlags#hidden and they appear to be working. So I believe I'm adding the fla...
by kizrak
Mon Jun 22, 2020 11:14 pm
Forum: Modding interface requests
Topic: LuaGuiElement Transparency | Opacity | Alpha
Replies: 0
Views: 120

LuaGuiElement Transparency | Opacity | Alpha

Hello Engineers! I'm looking for a way to make a LuaGuiElement "frame" transparent (and its children). I'm hoping for some type of dynamic value (that could be changed on the fly). This would allow fade in/out effects/etc. Thanks! -Kizrak Research: OLED-friendly GUI change search transparent|opacity...
by kizrak
Thu Jun 18, 2020 1:30 am
Forum: Modding interface requests
Topic: Remove/hide weapon slots at bottom-right of screen
Replies: 8
Views: 433

Re: Remove/hide weapon slots at bottom-right of screen

πŸ‘ I too have a mod that would also benefit from being able to remove (via API or prototype) the armor/weapon/ammo slots from the bottom-right of the screen.

Thanks!
by kizrak
Thu Jun 18, 2020 1:26 am
Forum: Modding help
Topic: Prototype/Sound#aggregation Documentation
Replies: 0
Views: 90

Prototype/Sound#aggregation Documentation

I'm trying to find more detailed documentation/explanation of how to use Prototype/Sound#aggregation aggregation Type: table Table with the following members: max_count - uint32 - Mandatory. progress_threshold - float - Optional. - Default: 1.0 - If count already playing is true, this will determine...

Go to advanced search