Search found 71 matches
- Wed Dec 02, 2020 12:18 am
- Forum: Ideas and Suggestions
- Topic: Option to make server wait for slowest client
- Replies: 31
- Views: 7310
Re: Option to make server wait for slowest client
Maybe this could be regulated via some type of permission (if anti-griefing is desired). The server could yield to users/clients with a permission, but not others. I'm not sure if this, or probably technical limitations make this prohibitive. π€ Out of curiosity (I know it isn't likely to change the ...
- Sun Nov 29, 2020 9:45 pm
- Forum: Not a bug
- Topic: Modding: Errormsg on storage-chests
- Replies: 4
- Views: 525
Re: Modding: Errormsg on storage-chests
Thank you! 
- Sun Nov 29, 2020 9:31 pm
- Forum: Not a bug
- Topic: Modding: Errormsg on storage-chests
- Replies: 4
- Views: 525
Re: Modding: Errormsg on storage-chests
I'm a mod author encountering this message and I'm not sure what changed in 1.1, or how I should correct it for my mod. I'm looking at my prototype (see below) and I don't see anything related to "request slot". { animation = { ... }, close_sound = { filename = "__base__/sound/metalli...
- Fri Oct 30, 2020 6:20 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 52016
- Fri Oct 16, 2020 7:17 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 52631
- Fri Oct 16, 2020 6:52 pm
- Forum: Duplicates
- Topic: [1.0.0] Crash: TransportBelt::drawBase
- Replies: 2
- Views: 557
- Fri Oct 09, 2020 5:01 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 52631
- Sat Sep 26, 2020 9:59 am
- Forum: Duplicates
- Topic: [1.0.0] Crash: TransportBelt::drawBase
- Replies: 2
- Views: 557
[1.0.0] Crash: TransportBelt::drawBase
Got this crash log. Multiplayer game with friend was playing on my map. He was looking at electrical graphs and the game crashed for him. I'm not sure this was the cause of the crash. My game didn't do anything bad except notice that his client wasn't sending network packets anymore; and disconnecte...
- Thu Jul 23, 2020 3:35 am
- Forum: Modding interface requests
- Topic: [MOD API] Expand the EnergySource with a 'solar' type
- Replies: 2
- Views: 738
Re: [MOD API] Expand the EnergySource with a 'solar' type
I would really love to see this too ! 
Thanks!
-Kizrak
Thanks!
-Kizrak
- Fri Jul 17, 2020 12:58 am
- Forum: Won't implement
- Topic: Allow "OR" prerequisites in technology prototype
- Replies: 2
- Views: 700
Allow "OR" prerequisites in technology prototype
Instead of Technology#prerequisites always being an AND requirement, I would love to see an option/flag for OR, at the prototype level. I could envision something like a flag that just switches it from AND to OR (which would be sufficient for my needs), or something more complicated . Sorry if this ...
- Thu Jul 16, 2020 3:59 am
- Forum: Modding interface requests
- Topic: Event request: on_player_cursor_ghost_changed
- Replies: 2
- Views: 712
- Sun Jul 12, 2020 8:04 pm
- Forum: Modding help
- Topic: Runtime Transparency?
- Replies: 1
- Views: 569
Runtime Transparency?
Hello Engineers! π§‘ I was look at Types/Animation and Types/Sprite hoping to find a way to make existing Animations and Sprites transparent (or more transparent). I noticed that both Animations and Sprites have: apply_runtime_tint blend_mode premul_alpha Given their similarities, I would hope these A...
- Sat Jul 11, 2020 7:22 pm
- Forum: Won't implement
- Topic: Sticker effects on 'other' entities
- Replies: 1
- Views: 514
Sticker effects on 'other' entities
Prototype/Sticker says that it only effects Prototype/Unit , Prototype/Character and Prototype/Car entities. I would love to see an API for stickers to also effect buildings / turrets / structures / etc. In particular, I would love to have stickers that can modify the attack speed of turrets and wo...
- Sat Jul 11, 2020 5:47 pm
- Forum: Modding help
- Topic: Sticker API from ammo action
- Replies: 1
- Views: 451
Re: Sticker API from ammo action
Also interested in this knowledge if someone knows 
- Sat Jul 11, 2020 5:32 pm
- Forum: Won't implement
- Topic: More effects on sticker
- Replies: 4
- Views: 1222
Re: More effects on sticker
I would also love to see more sticker effects. β€ I would really like to see an attack speed (or attack range) modifier the most. Sticker effects in approximate desire order: attack speed modifier attack range modifier damage taken modifier (similar to resist modifier, but hopefully simpler and broad...
- Sat Jun 27, 2020 4:07 pm
- Forum: Modding interface requests
- Topic: Remove/hide weapon slots at bottom-right of screen
- Replies: 8
- Views: 1423
Re: Remove/hide weapon slots at bottom-right of screen
Maybe the two plus GUI elements (toolbar and weapon/armor bar?) could be split out in player.game_view_settings ? Just brainstorming π€ Reference: GameViewSettings.show_controller_gui show_controller_gui :: boolean [Read-Write] Show the controller GUI elements. This includes the toolbar, the selected...
- Sat Jun 27, 2020 3:55 pm
- Forum: Implemented mod requests
- Topic: belt_immunity flag for character
- Replies: 3
- Views: 1084
Re: belt_immunity flag for character
THANKS 

0.18.33 !
- Thu Jun 25, 2020 12:22 am
- Forum: Resolved Problems and Bugs
- Topic: ItemPrototypeFlags::always_show
- Replies: 2
- Views: 615
Re: ItemPrototypeFlags::always_show
Thanks! table.insert(flags,"always_show") works with 0.18.33! β€ Thanks for the report. It was entered as "always_show" by mistake. I've fixed it for the next release so it's "alwasy-show" like the others. And hopefully "always-show" instead of "alwasy-sho...
- Thu Jun 25, 2020 12:14 am
- Forum: Resolved Problems and Bugs
- Topic: ItemPrototypeFlags::always_show
- Replies: 2
- Views: 615
ItemPrototypeFlags::always_show
ItemPrototypeFlags::always_show seems to be missing documentation on https://wiki.factorio.com/Types/ItemPrototypeFlags Also, I'm having difficult getting it working... nel8XmR46U.png I'm able to add flags like ItemPrototypeFlags#hidden and they appear to be working. So I believe I'm adding the fla...
- Mon Jun 22, 2020 11:14 pm
- Forum: Modding interface requests
- Topic: LuaGuiElement Transparency | Opacity | Alpha
- Replies: 0
- Views: 418
LuaGuiElement Transparency | Opacity | Alpha
Hello Engineers! I'm looking for a way to make a LuaGuiElement "frame" transparent (and its children). I'm hoping for some type of dynamic value (that could be changed on the fly). This would allow fade in/out effects/etc. Thanks! -Kizrak Research: OLED-friendly GUI change search transpare...