Search found 6 matches
- Fri Nov 08, 2024 5:11 pm
- Forum: Releases
- Topic: Version 2.0.14
- Replies: 23
- Views: 11389
Re: Version 2.0.14
[β¦] Please create a post in bug report forum with log files for the cases where you expected the update but didn't get it. Done, you can find it here: https://forums.factorio.com/120409 For the experimental updates to work you need to make sure that a) you're logged in b) experimental updates are e...
- Fri Nov 08, 2024 5:05 pm
- Forum: Bug Reports
- Topic: [2.0.14] In game updater from Space Age DLC can't find (experimental) updates
- Replies: 0
- Views: 156
[2.0.14] In game updater from Space Age DLC can't find (experimental) updates
I made a side comment about this behavior in the forum post for the release notes of version 2.0.14 and moderator @vinzenz asked me to create a topic here. I've updated Factorio per in game updater from 1.1.110 to 2.0.8, then to 2.0.9 and 2.0.10. Then I purchased, downloaded and installed the Space ...
- Wed Nov 06, 2024 9:40 pm
- Forum: Releases
- Topic: Version 2.0.14
- Replies: 23
- Views: 11389
Re: Version 2.0.14
[β¦] when you posted this (I think) 2.0.11 was the latest stable and next version after that was still considered 'experimental' - to get those, you need to 'enable experimental updates' in other settings, under settings 11-05-2024, 01-00-57.png I wouldn't make this post, if this setting were disabl...
- Sun Nov 03, 2024 9:33 pm
- Forum: Releases
- Topic: Version 2.0.14
- Replies: 23
- Views: 11389
Re: Version 2.0.14
Hmmβ¦ I've updated from 1.1.110 to 2.0.8, then to 2.0.9 and 2.0.10. Then I purchased, downloaded and installed the Space Age β DLC, which updated the game to 2.0.11. But since then, the in game updater stopped working. Every time I check manually for updates per [About] β [Check for updates] it says ...
- Mon Nov 11, 2019 4:39 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 84575
Re: Friday Facts #320 - Color correction
I like the new look (No idea why the others are crying like that) Bonus points, if you can implement a way to automaticly go (gradually) back to the old look (and beyond) when the pollution rises. And vice versa: when the pollution goes back, it should take at least 5 times so long to go back one gr...
- Wed Jul 18, 2018 10:52 am
- Forum: Logistic Train Network
- Topic: Shouldn't trains be empty at the depot?
- Replies: 12
- Views: 11016
Re: Shouldn't trains be empty at the depot?
As a simple help, just set all depots like this: station (itself) -> decider combinator -> LTN station lamp Set the station to output cargo Set the combinator to "everything = 0" output "Depot 1" This way a train arriving at the depot with loaded item will not leave (LTN itself ...