Search found 37 matches

by NIronwolf
Wed Jan 11, 2023 7:34 pm
Forum: Releases
Topic: Version 1.1.75
Replies: 17
Views: 7789

Re: Version 1.1.75

Usul wrote: ↑
Wed Jan 11, 2023 7:22 pm
Please explain where "The Rest" gui is. I don't have that. I have "Other", but do not see "The Rest".
You have to hold some modifier keys when clicking settings.
by NIronwolf
Sun Jan 08, 2023 7:32 am
Forum: Minor issues
Topic: [1.1.74] Connection to mod portal times out with many installed mods
Replies: 5
Views: 476

Re: [1.1.74] Connection to mod portal times out with many installed mods

xfret, in the meantime, if you want another method for playing lots of different mod packs you could split them up into different directories. I wrote up an article here: https://nironwolf.com/index.php/cat-hel ... n-factorio
by NIronwolf
Fri Jul 01, 2022 6:43 am
Forum: Pending
Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Replies: 7
Views: 996

Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"

So I was curious how messed up the downloaded file was and did a binary diff over it. I don't know the internal coding for .zip, but I see that the corrupted download has a pattern in all three places it failed. 00 ?? ?? ?? ?? 88 ff ff Don't suppose this makes any sense in how the client receives th...
by NIronwolf
Thu Jun 30, 2022 3:29 am
Forum: Pending
Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Replies: 7
Views: 996

Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"

In the last 7 years I've heard of 1 other person having this specific issue which makes me think there's something very wrong with your Docker setup. If this issue was as common as it sounds like it is for you we would be flooded with bug reports about failing to connect to servers yet we aren't. N...
by NIronwolf
Wed Jun 29, 2022 3:18 pm
Forum: Pending
Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Replies: 7
Views: 996

Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"

Nothing made it work. My friend was able to connect after a couple dozen attempts. This is about the 5th map we've run under Docker. Fresh maps are usually fine. As the size grows it gets less reliable and at this point has completely failed. A previous map was abandoned as it was taking a handful o...
by NIronwolf
Wed Jun 29, 2022 9:40 am
Forum: Pending
Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Replies: 7
Views: 996

[1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"

What did you do? Tried to connect to multiplayer server approximately 100 times in a row. Also, another player outside my home took dozens of attempts before a successful connection. What happened? The server saves the map to it's temp directory. Then begins transmitting it to the client. When the t...
by NIronwolf
Sat Dec 11, 2021 6:58 am
Forum: General discussion
Topic: Alt-F4 #54 - Story Missions: The Story
Replies: 2
Views: 1328

Re: Alt-F4 #54 - Story Missions: The Story

There isn't concrete under the gate in the trailer, but otherwise a pretty faithful reproduction. ;)

I run the trailer before each Factorio stream. :lol:
by NIronwolf
Fri Jan 29, 2021 10:23 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 27785

Re: Friday Facts #364 - 1.1 stable

I think in the section "New Train Overview GUI - The beginning" the third image is mislabeled as 1.1.0. I looked at it to long trying to figure out what was new before continuing and seeing the real new screenshots. :)

Cheers on another great release!
by NIronwolf
Wed Nov 25, 2020 8:05 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 41005

Re: Version 1.1.1

We actually try to move to names list rather than just icon lists in these kind of tooltips if possible. The reason is, that when I see the name, I can actually search for name, but if you have a mod with 50 similar icons for something, and it just shows you the icons, how are you supposed to find ...
by NIronwolf
Fri Nov 06, 2020 11:08 am
Forum: Minor issues
Topic: [1.0.0] Marked 'alpha' release
Replies: 3
Views: 1243

Re: [1.0.0] Marked 'alpha' release

Oops, sorry. I tried searching for a few things, but alpha returned most of the forum. :(
by NIronwolf
Wed Oct 28, 2020 12:53 am
Forum: Minor issues
Topic: [1.0.0] Marked 'alpha' release
Replies: 3
Views: 1243

[1.0.0] Marked 'alpha' release

The About box in a stand-alone install still lists the Release as an 'alpha'.

Literally unplayable as a final release version. :D

Image
by NIronwolf
Fri Oct 09, 2020 4:42 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 62997

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Maybe a tip page on rotating? Particularly showing rotating belts with items already on them so you don't have to pick them up? From the list it looks like side-loading is going to be covered but if not, that's a quality topic.
by NIronwolf
Fri Jul 24, 2020 6:07 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 34056

Re: Friday Facts #357 - Nuke

Woo! You implemented a suggestion of mine. ❀ viewtopic.php?p=371188#p371188 Then you upped the ante with the grid concept! You guys are amazing.
by NIronwolf
Mon Jul 20, 2020 3:54 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 42629

Re: Friday Facts #356 - Blueprint library for real

Looks like it hasn't been mentioned. If we can Shift-Scroll through BPs, could we possibly Control-Scroll to the top of each nested BP book itself?
by NIronwolf
Sun Jun 28, 2020 2:47 pm
Forum: Duplicates
Topic: [0.18.33] Beacon Effect Area doesn't fill tiles
Replies: 2
Views: 677

Re: [0.18.33] Beacon Effect Area doesn't fill tiles

TY, my search didn't turn up that topic.
by NIronwolf
Thu Jun 25, 2020 3:14 pm
Forum: Duplicates
Topic: [0.18.33] Beacon Effect Area doesn't fill tiles
Replies: 2
Views: 677

[0.18.33] Beacon Effect Area doesn't fill tiles

The beacon redesign has reduced the highlight slightly for its effect area as seen in the screen shot. I *think* the yellow shading used to reach the edge of the tile boundary. Makes it look like it's not going to affect larger structures like the silo that have a few more pixels border. factorio_20...
by NIronwolf
Mon Mar 02, 2020 3:29 pm
Forum: Modding help
Topic: Adding resistances to modules?
Replies: 2
Views: 749

Re: Adding resistances to modules?

Thanks for the confirmation. I've started looking into ways to do it. I really wish there was a trigger for changed modules.
by NIronwolf
Sat Feb 29, 2020 1:20 am
Forum: Modding help
Topic: Adding resistances to modules?
Replies: 2
Views: 749

Adding resistances to modules?

Apologies for being new to modding. I'd like to make a mod that has local pollution do damage to buildings. This has been done before, so I know I can get this basic concept working. However, I'd like to add a line of modules that will reduce this damage. I can't seem to find the right attributes to...
by NIronwolf
Fri Nov 22, 2019 1:35 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 23280

Re: Friday Facts #322 - New Particle system

So no more push on 0.17. Guess it's time to concentrate on finishing out this modded playthrough since everything has settled for a while. :D

Although, I've been anticipating the UI updates so that expectation is tempered now.

Great work on optimizations! Potatoes everywhere thank you!

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