You have to hold some modifier keys when clicking settings.
Search found 37 matches
- Wed Jan 11, 2023 7:34 pm
- Forum: Releases
- Topic: Version 1.1.75
- Replies: 17
- Views: 7789
- Sun Jan 08, 2023 7:32 am
- Forum: Minor issues
- Topic: [1.1.74] Connection to mod portal times out with many installed mods
- Replies: 5
- Views: 476
Re: [1.1.74] Connection to mod portal times out with many installed mods
xfret, in the meantime, if you want another method for playing lots of different mod packs you could split them up into different directories. I wrote up an article here: https://nironwolf.com/index.php/cat-hel ... n-factorio
- Fri Jul 01, 2022 6:43 am
- Forum: Pending
- Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
- Replies: 7
- Views: 996
Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
So I was curious how messed up the downloaded file was and did a binary diff over it. I don't know the internal coding for .zip, but I see that the corrupted download has a pattern in all three places it failed. 00 ?? ?? ?? ?? 88 ff ff Don't suppose this makes any sense in how the client receives th...
- Thu Jun 30, 2022 3:29 am
- Forum: Pending
- Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
- Replies: 7
- Views: 996
Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
In the last 7 years I've heard of 1 other person having this specific issue which makes me think there's something very wrong with your Docker setup. If this issue was as common as it sounds like it is for you we would be flooded with bug reports about failing to connect to servers yet we aren't. N...
- Wed Jun 29, 2022 3:18 pm
- Forum: Pending
- Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
- Replies: 7
- Views: 996
Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Nothing made it work. My friend was able to connect after a couple dozen attempts. This is about the 5th map we've run under Docker. Fresh maps are usually fine. As the size grows it gets less reliable and at this point has completely failed. A previous map was abandoned as it was taking a handful o...
- Wed Jun 29, 2022 9:40 am
- Forum: Pending
- Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
- Replies: 7
- Views: 996
[1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
What did you do? Tried to connect to multiplayer server approximately 100 times in a row. Also, another player outside my home took dozens of attempts before a successful connection. What happened? The server saves the map to it's temp directory. Then begins transmitting it to the client. When the t...
- Sat Dec 11, 2021 6:58 am
- Forum: General discussion
- Topic: Alt-F4 #54 - Story Missions: The Story
- Replies: 2
- Views: 1328
Re: Alt-F4 #54 - Story Missions: The Story
There isn't concrete under the gate in the trailer, but otherwise a pretty faithful reproduction. 
I run the trailer before each Factorio stream.

I run the trailer before each Factorio stream.

- Fri Jan 29, 2021 10:23 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 27785
Re: Friday Facts #364 - 1.1 stable
I think in the section "New Train Overview GUI - The beginning" the third image is mislabeled as 1.1.0. I looked at it to long trying to figure out what was new before continuing and seeing the real new screenshots. 
Cheers on another great release!

Cheers on another great release!
- Thu Jan 07, 2021 11:25 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.5] LuaStyle overrides are not save-stable after setting style.
- Replies: 6
- Views: 2275
Re: [kovarex] [1.1.5] LuaStyle overrides are not save-stable after setting style.
Hurray for automating coding. 

- Wed Nov 25, 2020 8:05 pm
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 41005
Re: Version 1.1.1
We actually try to move to names list rather than just icon lists in these kind of tooltips if possible. The reason is, that when I see the name, I can actually search for name, but if you have a mod with 50 similar icons for something, and it just shows you the icons, how are you supposed to find ...
- Fri Nov 06, 2020 11:08 am
- Forum: Minor issues
- Topic: [1.0.0] Marked 'alpha' release
- Replies: 3
- Views: 1243
Re: [1.0.0] Marked 'alpha' release
Oops, sorry. I tried searching for a few things, but alpha returned most of the forum. 

- Wed Oct 28, 2020 12:53 am
- Forum: Minor issues
- Topic: [1.0.0] Marked 'alpha' release
- Replies: 3
- Views: 1243
[1.0.0] Marked 'alpha' release
The About box in a stand-alone install still lists the Release as an 'alpha'.
Literally unplayable as a final release version.

Literally unplayable as a final release version.


- Fri Oct 09, 2020 4:42 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 62997
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Maybe a tip page on rotating? Particularly showing rotating belts with items already on them so you don't have to pick them up? From the list it looks like side-loading is going to be covered but if not, that's a quality topic.
- Fri Jul 24, 2020 6:07 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 34056
Re: Friday Facts #357 - Nuke
Woo! You implemented a suggestion of mine. β€ viewtopic.php?p=371188#p371188 Then you upped the ante with the grid concept! You guys are amazing.
- Mon Jul 20, 2020 3:54 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 42629
Re: Friday Facts #356 - Blueprint library for real
Looks like it hasn't been mentioned. If we can Shift-Scroll through BPs, could we possibly Control-Scroll to the top of each nested BP book itself?
- Sun Jun 28, 2020 2:47 pm
- Forum: Duplicates
- Topic: [0.18.33] Beacon Effect Area doesn't fill tiles
- Replies: 2
- Views: 677
Re: [0.18.33] Beacon Effect Area doesn't fill tiles
TY, my search didn't turn up that topic.
- Thu Jun 25, 2020 3:14 pm
- Forum: Duplicates
- Topic: [0.18.33] Beacon Effect Area doesn't fill tiles
- Replies: 2
- Views: 677
[0.18.33] Beacon Effect Area doesn't fill tiles
The beacon redesign has reduced the highlight slightly for its effect area as seen in the screen shot. I *think* the yellow shading used to reach the edge of the tile boundary. Makes it look like it's not going to affect larger structures like the silo that have a few more pixels border. factorio_20...
- Mon Mar 02, 2020 3:29 pm
- Forum: Modding help
- Topic: Adding resistances to modules?
- Replies: 2
- Views: 749
Re: Adding resistances to modules?
Thanks for the confirmation. I've started looking into ways to do it. I really wish there was a trigger for changed modules.
- Sat Feb 29, 2020 1:20 am
- Forum: Modding help
- Topic: Adding resistances to modules?
- Replies: 2
- Views: 749
Adding resistances to modules?
Apologies for being new to modding. I'd like to make a mod that has local pollution do damage to buildings. This has been done before, so I know I can get this basic concept working. However, I'd like to add a line of modules that will reduce this damage. I can't seem to find the right attributes to...
- Fri Nov 22, 2019 1:35 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 23280
Re: Friday Facts #322 - New Particle system
So no more push on 0.17. Guess it's time to concentrate on finishing out this modded playthrough since everything has settled for a while.
Although, I've been anticipating the UI updates so that expectation is tempered now.
Great work on optimizations! Potatoes everywhere thank you!

Although, I've been anticipating the UI updates so that expectation is tempered now.
Great work on optimizations! Potatoes everywhere thank you!