Search found 44 matches

by NIronwolf
Sun Nov 10, 2024 10:33 am
Forum: Duplicates
Topic: [2.0.15] Smart belt fails to replace ghost underground
Replies: 2
Views: 269

Re: [2.0.15] Smart belt fails to replace ghost underground

Yep. It seems to not make the underground coming up.
by NIronwolf
Sun Oct 27, 2024 1:44 am
Forum: Bug Reports
Topic: [2.0.11] Modules not showing in planner totals
Replies: 0
Views: 150

[2.0.11] Modules not showing in planner totals

I had just built up miners (75) on an ore patch and wanted to verify that I had not missed putting modules (Quality 1) in each miner. I used Alt-D to make a quick Decon planner and highlighted the area. Somehow, it showed 153 Quality 1 modules in the total. I was very confused where the extra 3 ...
by NIronwolf
Fri Apr 12, 2024 11:30 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 40199

Re: Friday Facts #406 - Space Age Music

I think the important question is, does Petr play Factorio? Feels like maybe so. :)
by NIronwolf
Tue Jan 02, 2024 1:40 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 186114

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Is it just me or does "UI Glue" not seem to be functioning?

Latest version of course, but I am running very high resolution screen. 7680x2160 So my width factor is quite low at 0.24 and height is 0.8.

How I think UI Glue is supposed to work is any sub window will open and be positioned to the ...
by NIronwolf
Wed Sep 27, 2023 3:45 am
Forum: Releases
Topic: Version 1.1.92
Replies: 17
Views: 28399

Re: Version 1.1.92

Although the filter menu just in vanilla factorio outright...
There is also a setting to toggle in the interface section of the base game to hide recipes you don't know when setting filters. Filters being your hot bar, a filter inserter, those sort of places.
by NIronwolf
Fri Aug 25, 2023 11:18 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 109723

Re: Friday Facts #373 - Factorio: Space Age

Very excited! Hurray for the return of FFF!
by NIronwolf
Mon May 22, 2023 6:47 pm
Forum: Releases
Topic: Version 1.1.82
Replies: 8
Views: 12626

Re: Version 1.1.82

TIL Raiguard is now Factorio Staff. Congrats!
by NIronwolf
Wed Jan 11, 2023 7:34 pm
Forum: Releases
Topic: Version 1.1.75
Replies: 17
Views: 16578

Re: Version 1.1.75

Usul wrote: Wed Jan 11, 2023 7:22 pm Please explain where "The Rest" gui is. I don't have that. I have "Other", but do not see "The Rest".
You have to hold some modifier keys when clicking settings.
by NIronwolf
Sun Jan 08, 2023 7:32 am
Forum: Minor issues
Topic: [1.1.74] Connection to mod portal times out with many installed mods
Replies: 5
Views: 1742

Re: [1.1.74] Connection to mod portal times out with many installed mods

xfret, in the meantime, if you want another method for playing lots of different mod packs you could split them up into different directories. I wrote up an article here: https://nironwolf.com/index.php/cat-hel ... n-factorio
by NIronwolf
Fri Jul 01, 2022 6:43 am
Forum: Pending
Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Replies: 7
Views: 2660

Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"

So I was curious how messed up the downloaded file was and did a binary diff over it. I don't know the internal coding for .zip, but I see that the corrupted download has a pattern in all three places it failed.

00 ?? ?? ?? ?? 88 ff ff

Don't suppose this makes any sense in how the client receives ...
by NIronwolf
Thu Jun 30, 2022 3:29 am
Forum: Pending
Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Replies: 7
Views: 2660

Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"


In the last 7 years I've heard of 1 other person having this specific issue which makes me think there's something very wrong with your Docker setup. If this issue was as common as it sounds like it is for you we would be flooded with bug reports about failing to connect to servers yet we aren't ...
by NIronwolf
Wed Jun 29, 2022 3:18 pm
Forum: Pending
Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Replies: 7
Views: 2660

Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"

Nothing made it work. My friend was able to connect after a couple dozen attempts.

This is about the 5th map we've run under Docker. Fresh maps are usually fine. As the size grows it gets less reliable and at this point has completely failed. A previous map was abandoned as it was taking a handful ...
by NIronwolf
Wed Jun 29, 2022 9:40 am
Forum: Pending
Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Replies: 7
Views: 2660

[1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"

What did you do?
Tried to connect to multiplayer server approximately 100 times in a row. Also, another player outside my home took dozens of attempts before a successful connection.

What happened?
The server saves the map to it's temp directory. Then begins transmitting it to the client. When the ...
by NIronwolf
Sat Dec 11, 2021 6:58 am
Forum: General discussion
Topic: Alt-F4 #54 - Story Missions: The Story
Replies: 2
Views: 2701

Re: Alt-F4 #54 - Story Missions: The Story

There isn't concrete under the gate in the trailer, but otherwise a pretty faithful reproduction. ;)

I run the trailer before each Factorio stream. :lol:
by NIronwolf
Fri Jan 29, 2021 10:23 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 40451

Re: Friday Facts #364 - 1.1 stable

I think in the section "New Train Overview GUI - The beginning" the third image is mislabeled as 1.1.0. I looked at it to long trying to figure out what was new before continuing and seeing the real new screenshots. :)

Cheers on another great release!
by NIronwolf
Wed Nov 25, 2020 8:05 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 55726

Re: Version 1.1.1



We actually try to move to names list rather than just icon lists in these kind of tooltips if possible. The reason is, that when I see the name, I can actually search for name, but if you have a mod with 50 similar icons for something, and it just shows you the icons, how are you supposed to ...
by NIronwolf
Fri Nov 06, 2020 11:08 am
Forum: Minor issues
Topic: [1.0.0] Marked 'alpha' release
Replies: 3
Views: 2084

Re: [1.0.0] Marked 'alpha' release

Oops, sorry. I tried searching for a few things, but alpha returned most of the forum. :(
by NIronwolf
Wed Oct 28, 2020 12:53 am
Forum: Minor issues
Topic: [1.0.0] Marked 'alpha' release
Replies: 3
Views: 2084

[1.0.0] Marked 'alpha' release

The About box in a stand-alone install still lists the Release as an 'alpha'.

Literally unplayable as a final release version. :D

Image
by NIronwolf
Fri Oct 09, 2020 4:42 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 95842

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Maybe a tip page on rotating? Particularly showing rotating belts with items already on them so you don't have to pick them up? From the list it looks like side-loading is going to be covered but if not, that's a quality topic.

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