Search found 44 matches
- Sun Nov 10, 2024 10:33 am
- Forum: Duplicates
- Topic: [2.0.15] Smart belt fails to replace ghost underground
- Replies: 2
- Views: 269
Re: [2.0.15] Smart belt fails to replace ghost underground
Yep. It seems to not make the underground coming up.
- Sun Oct 27, 2024 1:44 am
- Forum: Bug Reports
- Topic: [2.0.11] Modules not showing in planner totals
- Replies: 0
- Views: 150
[2.0.11] Modules not showing in planner totals
I had just built up miners (75) on an ore patch and wanted to verify that I had not missed putting modules (Quality 1) in each miner. I used Alt-D to make a quick Decon planner and highlighted the area. Somehow, it showed 153 Quality 1 modules in the total. I was very confused where the extra 3 ...
- Fri Apr 12, 2024 11:30 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 40199
Re: Friday Facts #406 - Space Age Music
I think the important question is, does Petr play Factorio? Feels like maybe so.
- Tue Jan 02, 2024 1:40 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 186114
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Is it just me or does "UI Glue" not seem to be functioning?
Latest version of course, but I am running very high resolution screen. 7680x2160 So my width factor is quite low at 0.24 and height is 0.8.
How I think UI Glue is supposed to work is any sub window will open and be positioned to the ...
Latest version of course, but I am running very high resolution screen. 7680x2160 So my width factor is quite low at 0.24 and height is 0.8.
How I think UI Glue is supposed to work is any sub window will open and be positioned to the ...
- Wed Sep 27, 2023 3:45 am
- Forum: Releases
- Topic: Version 1.1.92
- Replies: 17
- Views: 28399
Re: Version 1.1.92
There is also a setting to toggle in the interface section of the base game to hide recipes you don't know when setting filters. Filters being your hot bar, a filter inserter, those sort of places.Although the filter menu just in vanilla factorio outright...
- Fri Aug 25, 2023 11:18 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 109723
Re: Friday Facts #373 - Factorio: Space Age
Very excited! Hurray for the return of FFF!
- Mon May 22, 2023 6:47 pm
- Forum: Releases
- Topic: Version 1.1.82
- Replies: 8
- Views: 12626
Re: Version 1.1.82
TIL Raiguard is now Factorio Staff. Congrats!
- Wed Jan 11, 2023 7:34 pm
- Forum: Releases
- Topic: Version 1.1.75
- Replies: 17
- Views: 16578
Re: Version 1.1.75
You have to hold some modifier keys when clicking settings.Usul wrote: Wed Jan 11, 2023 7:22 pm Please explain where "The Rest" gui is. I don't have that. I have "Other", but do not see "The Rest".
- Sun Jan 08, 2023 7:32 am
- Forum: Minor issues
- Topic: [1.1.74] Connection to mod portal times out with many installed mods
- Replies: 5
- Views: 1742
Re: [1.1.74] Connection to mod portal times out with many installed mods
xfret, in the meantime, if you want another method for playing lots of different mod packs you could split them up into different directories. I wrote up an article here: https://nironwolf.com/index.php/cat-hel ... n-factorio
- Fri Jul 01, 2022 6:43 am
- Forum: Pending
- Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
- Replies: 7
- Views: 2660
Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
So I was curious how messed up the downloaded file was and did a binary diff over it. I don't know the internal coding for .zip, but I see that the corrupted download has a pattern in all three places it failed.
00 ?? ?? ?? ?? 88 ff ff
Don't suppose this makes any sense in how the client receives ...
00 ?? ?? ?? ?? 88 ff ff
Don't suppose this makes any sense in how the client receives ...
- Thu Jun 30, 2022 3:29 am
- Forum: Pending
- Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
- Replies: 7
- Views: 2660
Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
In the last 7 years I've heard of 1 other person having this specific issue which makes me think there's something very wrong with your Docker setup. If this issue was as common as it sounds like it is for you we would be flooded with bug reports about failing to connect to servers yet we aren't ...
- Wed Jun 29, 2022 3:18 pm
- Forum: Pending
- Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
- Replies: 7
- Views: 2660
Re: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
Nothing made it work. My friend was able to connect after a couple dozen attempts.
This is about the 5th map we've run under Docker. Fresh maps are usually fine. As the size grows it gets less reliable and at this point has completely failed. A previous map was abandoned as it was taking a handful ...
This is about the 5th map we've run under Docker. Fresh maps are usually fine. As the size grows it gets less reliable and at this point has completely failed. A previous map was abandoned as it was taking a handful ...
- Wed Jun 29, 2022 9:40 am
- Forum: Pending
- Topic: [1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
- Replies: 7
- Views: 2660
[1.1.61] Error connecting to server: "TransferTarget threw an exception on stopDownload: CRC mismatch"
What did you do?
Tried to connect to multiplayer server approximately 100 times in a row. Also, another player outside my home took dozens of attempts before a successful connection.
What happened?
The server saves the map to it's temp directory. Then begins transmitting it to the client. When the ...
Tried to connect to multiplayer server approximately 100 times in a row. Also, another player outside my home took dozens of attempts before a successful connection.
What happened?
The server saves the map to it's temp directory. Then begins transmitting it to the client. When the ...
- Sat Dec 11, 2021 6:58 am
- Forum: General discussion
- Topic: Alt-F4 #54 - Story Missions: The Story
- Replies: 2
- Views: 2701
Re: Alt-F4 #54 - Story Missions: The Story
There isn't concrete under the gate in the trailer, but otherwise a pretty faithful reproduction.
I run the trailer before each Factorio stream.
I run the trailer before each Factorio stream.
- Fri Jan 29, 2021 10:23 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 40451
Re: Friday Facts #364 - 1.1 stable
I think in the section "New Train Overview GUI - The beginning" the third image is mislabeled as 1.1.0. I looked at it to long trying to figure out what was new before continuing and seeing the real new screenshots.
Cheers on another great release!
Cheers on another great release!
- Thu Jan 07, 2021 11:25 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.5] LuaStyle overrides are not save-stable after setting style.
- Replies: 6
- Views: 3844
Re: [kovarex] [1.1.5] LuaStyle overrides are not save-stable after setting style.
Hurray for automating coding.
- Wed Nov 25, 2020 8:05 pm
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 55726
Re: Version 1.1.1
We actually try to move to names list rather than just icon lists in these kind of tooltips if possible. The reason is, that when I see the name, I can actually search for name, but if you have a mod with 50 similar icons for something, and it just shows you the icons, how are you supposed to ...
- Fri Nov 06, 2020 11:08 am
- Forum: Minor issues
- Topic: [1.0.0] Marked 'alpha' release
- Replies: 3
- Views: 2084
Re: [1.0.0] Marked 'alpha' release
Oops, sorry. I tried searching for a few things, but alpha returned most of the forum.
- Wed Oct 28, 2020 12:53 am
- Forum: Minor issues
- Topic: [1.0.0] Marked 'alpha' release
- Replies: 3
- Views: 2084
[1.0.0] Marked 'alpha' release
The About box in a stand-alone install still lists the Release as an 'alpha'.
Literally unplayable as a final release version.
Literally unplayable as a final release version.
- Fri Oct 09, 2020 4:42 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 95842
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Maybe a tip page on rotating? Particularly showing rotating belts with items already on them so you don't have to pick them up? From the list it looks like side-loading is going to be covered but if not, that's a quality topic.