Spoilage, oh my.
What's next? Hunger and thirst?
Search found 23 matches
- Mon Jun 10, 2024 4:53 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 97122
- Fri Dec 01, 2023 6:12 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 773822
Re: We support Ukraine
Congratulations to the slava ukraini guys. You did it!
Assuming the senseless demographic destruction of ukraine was your goal all along, of course.

Assuming the senseless demographic destruction of ukraine was your goal all along, of course.
- Fri Dec 01, 2023 6:01 pm
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 8202
Re: The big question: Are you going to try v2?
New content are several big mods, as we got it. If you do not like one particular feature, like Quality, you can just disable that mod.
In whole, I'm quite surprised that there are people who are not exited about expansion of our favorite game.
Not sure what you're excited about, when you can ...
- Thu Nov 16, 2023 8:37 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 102045
Re: Friday Facts #384 - Combinators 2.0
And complex tasks are just a bunch of simple tasks in close formation.
I didn't say it's impossible, just too time intensive to bother, as is evidenced by only a handful of people ever making a self building factory over the years.
The toolset is powerful but not really efficient enough for what ...
- Wed Nov 15, 2023 6:03 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 102045
Re: Friday Facts #384 - Combinators 2.0
Improving the combinators is great and all, but I still think they are not a good game mechanic. When you attempt to do anything a bit more complex, especially with recursive blueprints, it feels like trying to program in assembly. Just too tedious to even bother.
- Tue Sep 19, 2023 7:30 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 266827
Re: Friday Facts #375 - Quality
HAHAHAHA, I really thought this was a joke at first.
But seriously though, this is going to be kind of fun for what? The first playthrough?
After that it's just going to be tedious and boring to deal with.
RNG is fun, right?
Gambling is exciting, right? right??
lol, no. Shan't be buying this ...
But seriously though, this is going to be kind of fun for what? The first playthrough?
After that it's just going to be tedious and boring to deal with.
RNG is fun, right?
Gambling is exciting, right? right??
lol, no. Shan't be buying this ...
- Fri Mar 04, 2022 10:10 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 773822
Re: We support Ukraine
good vs evil
Hahaha, nice opinion you got there kid.
Ukraine got overconfident believing they got the west on their side. As did Poland before.
Interesting that this "war" happens just when the covid narrative was about to fall apart. Very convinient timing.
Whatever happens next, I've got my ...
- Mon Feb 28, 2022 7:04 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 20931
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Looking forward to play the game on steam deck.
P.S. oh, you're taking political stances now. Very disappointing to see. Thought you were better than this.
P.S. oh, you're taking political stances now. Very disappointing to see. Thought you were better than this.
- Mon Feb 01, 2021 8:45 pm
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 30687
Re: Nerf the Portable Fusion Reactor?
I don't suppose you have any evidence that would support this claim? If these ideas have been considered, I'd be happy to look at that.
Want me to link you a peer reviewed study or something. They talked about it in the FFF and in comments over the years.
I'm sure you can find them if you look ...
- Mon Feb 01, 2021 8:23 pm
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 30687
Re: Nerf the Portable Fusion Reactor?
Not an insult, just stating a fact here.
All your "brilliant" ideas have already been considered by the devs and deemed to be boring/ tedious and/ or terrible for performance.
- Mon Feb 01, 2021 8:00 pm
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 30687
Re: Nerf the Portable Fusion Reactor?
Dunning-Krugeradamwong246 wrote: Thu Jan 28, 2021 1:59 amIMHO, belts should require power. Not every belt-tile need be under an electric pole, but at least one, and it should transmit power to all belt-tiles connected to it.
Did I mention I thought vanilla was too easy?
- Sun Dec 29, 2019 10:27 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 65285
Re: Friday Facts #327 - 2020 Vision
You must be a big fan of marvel movies.Both very dangerous trains of thought. Elitism is something I try to avoid as I believe it will cause many problems. This game is great and wanting to share it with more people seems sensible...
- Sat Dec 07, 2019 11:03 pm
- Forum: Ideas and Suggestions
- Topic: Enter should always "OK"
- Replies: 25
- Views: 7052
Re: Enter should always "OK"
I agree, it's really annoying when you change some values on combinators or what not and it doesn't confirm with enter.
- Sat Dec 07, 2019 9:46 am
- Forum: Ideas and Suggestions
- Topic: WUBE to become carbon-neutral
- Replies: 9
- Views: 3704
Re: WUBE to become carbon-neutral
What a stupid idea. If you are worried about climate change, just don't have children.
- Thu Feb 21, 2019 6:01 pm
- Forum: Ideas and Suggestions
- Topic: Adjustable roboport range
- Replies: 6
- Views: 4181
Re: Adjustable roboport range
This is actually a good idea +1 also for building range
- Mon Jan 21, 2019 5:18 pm
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 37574
Re: Removing fluid temperature - thoughts?
I'm in favor of removing the fluid temperature. It doesn't really add much to the game and better performance would be preferable, imo.
- Sun Oct 21, 2018 7:30 pm
- Forum: Balancing
- Topic: Reduce item spacing on transport lines to fit 8 items/tile
- Replies: 19
- Views: 6624
Re: Reduce item spacing on transport lines to fit 8 items/tile
@Therax
Just let it go man, it's obviously not worth the issues it causes for the small increase in belt throughput.
Your conviction that you came up with some genius idea the devs hadn't considered before is just wrong.
There is even a bots vs. belts fff where they touch briefly on it.
Just let it go man, it's obviously not worth the issues it causes for the small increase in belt throughput.
Your conviction that you came up with some genius idea the devs hadn't considered before is just wrong.
There is even a bots vs. belts fff where they touch briefly on it.
- Mon Oct 08, 2018 8:37 pm
- Forum: Not a bug
- Topic: [Posila] [0.16.36] Restart regenerates the map layout.
- Replies: 20
- Views: 7097
Re: [Posila] [0.16.36] Restart regenerates the map layout.
Personally, I would prefer the "Restart" option to keep the same map seed with an additional "Regenerate" button.
- Fri Sep 21, 2018 1:14 pm
- Forum: Off topic
- Topic: A lot of great minds play Factorio.
- Replies: 31
- Views: 22108
Re: A lot of great minds play Factorio.
The problem you state is already tackled by many institutes, scientists and engineers. There are lots of ways to store energy. The issue is not that humans don't have the technical means, but they are not making it a priority. And market economy is a bad mechanism that does not emphasize ...
- Fri Aug 10, 2018 2:57 pm
- Forum: General discussion
- Topic: Best Factorio feature
- Replies: 15
- Views: 6411
Re: Best Factorio feature
The pipette function when pressing "q" on an entity.
Best sandbox tool ever.
Best sandbox tool ever.