Search found 12 matches

by epr
Sun Dec 29, 2019 10:27 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 17505

Re: Friday Facts #327 - 2020 Vision

Both very dangerous trains of thought. Elitism is something I try to avoid as I believe it will cause many problems. This game is great and wanting to share it with more people seems sensible...
You must be a big fan of marvel movies.
by epr
Sat Dec 07, 2019 11:03 pm
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 24
Views: 849

Re: Enter should always "OK"

I agree, it's really annoying when you change some values on combinators or what not and it doesn't confirm with enter.
by epr
Sat Dec 07, 2019 9:46 am
Forum: Ideas and Suggestions
Topic: WUBE to become carbon-neutral
Replies: 9
Views: 807

Re: WUBE to become carbon-neutral

What a stupid idea. If you are worried about climate change, just don't have children.
by epr
Thu Feb 21, 2019 6:01 pm
Forum: Ideas and Suggestions
Topic: Adjustable roboport range
Replies: 6
Views: 459

Re: Adjustable roboport range

This is actually a good idea +1 also for building range
by epr
Mon Jan 21, 2019 5:18 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 93
Views: 8014

Re: Removing fluid temperature - thoughts?

I'm in favor of removing the fluid temperature. It doesn't really add much to the game and better performance would be preferable, imo.
by epr
Sun Oct 21, 2018 7:30 pm
Forum: Balancing
Topic: Reduce item spacing on transport lines to fit 8 items/tile
Replies: 19
Views: 2090

Re: Reduce item spacing on transport lines to fit 8 items/tile

@Therax
Just let it go man, it's obviously not worth the issues it causes for the small increase in belt throughput.
Your conviction that you came up with some genius idea the devs hadn't considered before is just wrong.
There is even a bots vs. belts fff where they touch briefly on it.
by epr
Mon Oct 08, 2018 8:37 pm
Forum: Not a bug
Topic: [Posila] [0.16.36] Restart regenerates the map layout.
Replies: 20
Views: 2294

Re: [Posila] [0.16.36] Restart regenerates the map layout.

Personally, I would prefer the "Restart" option to keep the same map seed with an additional "Regenerate" button.
by epr
Fri Sep 21, 2018 1:14 pm
Forum: Off topic
Topic: A lot of great minds play Factorio.
Replies: 31
Views: 11420

Re: A lot of great minds play Factorio.

The problem you state is already tackled by many institutes, scientists and engineers. There are lots of ways to store energy. The issue is not that humans don't have the technical means, but they are not making it a priority. And market economy is a bad mechanism that does not emphasize sustainabi...
by epr
Fri Aug 10, 2018 2:57 pm
Forum: General discussion
Topic: Best Factorio feature
Replies: 15
Views: 2246

Re: Best Factorio feature

The pipette function when pressing "q" on an entity.
Best sandbox tool ever.
by epr
Thu Aug 09, 2018 2:49 pm
Forum: General discussion
Topic: Game+ in Factorio?
Replies: 17
Views: 2531

Re: Game+ in Factorio?

Koub wrote:I'll say "No, because I hate the Game+ trend".
What are you talking about? There are maybe 3 games in total that even have something like that.

I vote yes, since I find the early game just annoying.
by epr
Sat Jul 28, 2018 10:35 pm
Forum: General discussion
Topic: The thing about blueprints which fell under the table
Replies: 10
Views: 1849

Re: The thing about blueprints which fell under the table

+1
A way of transfering trains with schedules/ set waggon slots between saves is definitley something that's missing right now.
by epr
Thu Jul 05, 2018 8:00 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 287
Views: 116215

Entities going to sleep

I was playing around with the UPS Wars 2 challenge and noticed mining drills don't go to sleep when facing empty rails. 2000 mining drills taking about 1 ms entity update time, while doing nothing. When all drills are busy filling cargo wagons, update time goes down to 0.6 ms and 0.4 ms when wagons ...

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