I specified "within" a blueprint, and you responded to me. But the post I responded to was unclear.SupplyDepoo wrote: Wed Nov 15, 2023 11:53 amOh, I thought the question was if wire connections between combinators that are cut and other entities that are not cut would be restored when pasted.Qon wrote: Tue Nov 14, 2023 7:39 pmMy confirmation is good enough.SupplyDepoo wrote: Mon Nov 13, 2023 11:25 amIs this confirmed somewhere?Qon wrote: Fri Nov 10, 2023 5:30 pmThe behavior of red/green wires when pasted will not change. Obviously the connections within a blueprint are kept, now and then.Feather wrote: Fri Nov 10, 2023 12:10 pm I was wondering actually, since the wire connection logic has been rewritten, do combinators keep their connections when 'cut & pasted'
Combinators losing logic wires from blueprints just because they rewrote the engine code that handles electric wires is beyond silly. Why would they introduce game corrupting bugs on purpose!?!? Are you trolling?
Do you think the 2.0 update will remove all inserters from your blueprints as well? Have you confirmed this to not be the case? Will you make sure inserters aren't removed from you blueprint library before updating?
Wires lost when cutting being restored would be a neat feature though, if it was easy to not get that behavior. But if it only happened on cut and not other blueprinting action (like create blueprint or copy) then keeping wires to outside entities if with reach when placed would be an awesome feature. Would finally be possible to move entities around then in vanilla, and even multiple entities at once which picker dollies can't.