Search found 20 matches
- Fri Aug 14, 2026 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Train station color via circuits
- Replies: 3
- Views: 410
Re: Train station color via circuits
+1 for the Item-Input to color automatism and the color code signal
Thanks for the support! It doesn't seem like that difficult of an idea to implement; however, it also doesn't seem it is an ideal many people are interested in seeing in the game. Hopefully the right person at WUBE sees this ...
- Sat Jul 11, 2026 1:43 am
- Forum: Ideas and Suggestions
- Topic: Train station color via circuits
- Replies: 3
- Views: 410
Re: Train station color via circuits
I found a wonderful mod today that tackles this from a related angle β Train Stop Item Color by RiskyKen. It automatically colors a train stop based on the [item=...] tag in its name, using a pre-calculated average color for that item, and it updates the color if the name is changed to reference a ...
- Sun Jun 28, 2026 7:32 pm
- Forum: Ideas and Suggestions
- Topic: Parameterized Stations should take the color of similarly named stations.
- Replies: 1
- Views: 131
Re: Parameterized Stations should take the color of similarly named stations.
This could be a decent alternative to my suggestion of allowing coloring train stations via circuits. Though I would still prefer them to work like lamps so it is something I don't even have to think about each time I place a new first station.
- Sun Jun 28, 2026 12:49 am
- Forum: Ideas and Suggestions
- Topic: Train station color via circuits
- Replies: 3
- Views: 410
Train station color via circuits
TL;DR Allow train stations to have their color set automatically via circuit network item signals or RGB signals, completing the automation of the train color system.
What?
Currently train stations can only be colored manually. I'd like to suggest allowing a circuit network connection to drive a ...
What?
Currently train stations can only be colored manually. I'd like to suggest allowing a circuit network connection to drive a ...
- Fri Jun 26, 2026 10:48 pm
- Forum: Ideas and Suggestions
- Topic: Quality parameter
- Replies: 0
- Views: 154
Quality parameter
TL;DR
Add quality as a selectable blueprint parameter type so blueprints can automatically calculate storage and throughput thresholds based on the quality tier of chests, wagons, and tanks.
What?
Add a quality picker to the blueprint parameter system, allowing players to select a quality tier as ...
Add quality as a selectable blueprint parameter type so blueprints can automatically calculate storage and throughput thresholds based on the quality tier of chests, wagons, and tanks.
What?
Add a quality picker to the blueprint parameter system, allowing players to select a quality tier as ...
- Fri Jun 12, 2026 1:05 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 63128
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Looking forward to this very much.
Couple things I would still like to see:
1. Quality fluid tanks....because all chest increase capacity with quality so why not fluid tanks?
2. Way to color train stations automatically.
3. Fix heat pipe rounding up to 501 yet still not allowing steam production ...
Couple things I would still like to see:
1. Quality fluid tanks....because all chest increase capacity with quality so why not fluid tanks?
2. Way to color train stations automatically.
3. Fix heat pipe rounding up to 501 yet still not allowing steam production ...
- Wed Jan 01, 2025 7:48 am
- Forum: Ideas and Suggestions
- Topic: Auto coloring Train Stations
- Replies: 8
- Views: 3523
Re: Auto coloring Train Stations
Indeed.
The core misunderstanding seems to be that items don't have any game-related colour associated with them.
{
type = "item",
name = "iron-ore",
icon = "__base__/graphics/icons/iron-ore.png",
pictures =
{
{size = 64, filename = "__base__/graphics/icons/iron-ore.png", scale = 0.5 ...
- Tue Dec 31, 2024 6:27 pm
- Forum: Ideas and Suggestions
- Topic: Auto coloring Train Stations
- Replies: 8
- Views: 3523
Re: Auto coloring Train Stations
That is a bit more complicated then what I was referring too.
I'm not sure what you mean.
Of the two constant combinators in the BP, one is simulating input.
The other contains colour definitions; I don't see any way you can get rid of it to allow players to customize item to colour mapping ...
- Mon Dec 30, 2024 9:41 pm
- Forum: Ideas and Suggestions
- Topic: Auto coloring Train Stations
- Replies: 8
- Views: 3523
Re: Auto coloring Train Stations
I'd say assigning colour to a train stop could work the same way a lamp colour is set - mapping / components / packed RGB.
Then if you want some mapping from item to colour you can use a simple circuit, such as
0eNrVVk2P2jAQ/SvI1zorEpIUIrWXPfXcI0KRcQaw6tip7UARyn/v2Fk ...
- Mon Dec 30, 2024 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Auto coloring Train Stations
- Replies: 8
- Views: 3523
Re: Auto coloring Train Stations
Well now your asking for Wube to assign a colour to every single item in the game...
Which is a lot of work! (although this mod has already done that, https://mods.factorio.com/mod/Automatic_Train_Painter, and they include colours for many other mods)
Also, you might find this mod useful https ...
- Mon Dec 30, 2024 5:58 am
- Forum: Ideas and Suggestions
- Topic: Auto coloring Train Stations
- Replies: 8
- Views: 3523
Auto coloring Train Stations
For the sake of future generations I humbly request your consideration
TL;DR
The ability for train stations to set color through circuit.
What?
Could it be possible to do something similar as the Selector Combinator and its ability to output stack size by inputting an item? Instead you input ...
TL;DR
The ability for train stations to set color through circuit.
What?
Could it be possible to do something similar as the Selector Combinator and its ability to output stack size by inputting an item? Instead you input ...
- Wed Dec 25, 2024 3:59 pm
- Forum: Won't implement
- Topic: player.gui.relative[].bring_to_front() ?
- Replies: 5
- Views: 1986
Re: player.gui.relative[].bring_to_front() ?
Yes, please add this support if possible.
- Wed Aug 04, 2021 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 66
- Views: 42317
Re: Blueprint Edit - Ability to Zoom In/Out
I would like to second...15th? this idea. I have been working on a little factory blueprint for 160+ hours and this is one of a couple things I have found that would greatly improve the QoL when working with large blueprints.
- Thu Jun 04, 2020 11:33 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 27
- Views: 20098
Re: screen.element.force_render_above() please?
I personally appreciate what Wube have done with Factorio and working with the modding community to make one great game. I believe Wube to be one of the best developers currently making games because of their transparency and willingness to support the players and mod makers alike.
However, I'm ...
However, I'm ...
- Thu Mar 28, 2019 11:22 pm
- Forum: Mods
- Topic: Can someone help me make these two mods run in 0.17?
- Replies: 4
- Views: 3026
Re: Can someone help me make these two mods run in 0.17?
I have updated the mod myself to support 0.17. I have also added a little extra to the mod.
I am more than happy to remove my version of the mod if/when MostlyNumbers returns.
https://mods.factorio.com/mod/Hovercrafts
I am more than happy to remove my version of the mod if/when MostlyNumbers returns.
https://mods.factorio.com/mod/Hovercrafts
- Sun Sep 30, 2018 5:18 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 309836
Re: [MOD 0.16] Warehousing v0.1.2
Good evening,
Is it possible to add research and/or flat add more requester slots to the requester/buffer warehouses?
Thanks
Is it possible to add research and/or flat add more requester slots to the requester/buffer warehouses?
Thanks
- Sat Sep 29, 2018 4:41 pm
- Forum: Texture Packs
- Topic: [Request] Portable Generator equipment Images
- Replies: 0
- Views: 3206
[Request] Portable Generator equipment Images
I have a mod that includes higher tiers of power armor equipment. Currently working on a portable generator equipment and could really use some original images. The mod is fully functioning at this point. This portable generator equipment will use burner type fuels to produce power.
The equipment ...
The equipment ...
- Mon Aug 27, 2018 9:07 pm
- Forum: Logistic Train Network
- Topic: Trains attempt pickup at requester.
- Replies: 19
- Views: 12776
Re: Trains going to requestor stations to attempt loading.
I recommend always setting Provide and Request Thresholds for every station and not rely on global threshold settings.
Each station with item > provide threshold will be used as provider and similarly each station with item < request threshold will be requesting.
To prevent stations flipping use ...
Each station with item > provide threshold will be used as provider and similarly each station with item < request threshold will be requesting.
To prevent stations flipping use ...
- Mon Aug 27, 2018 6:54 pm
- Forum: Logistic Train Network
- Topic: Trains attempt pickup at requester.
- Replies: 19
- Views: 12776
Trains going to requestor stations to attempt loading.
I have had this issue ever since I have started using this mod around the first part of this year. I am still learning this mod and I am trying to figure out if it is something I am doing wrong or something else. I have tried searching for other people with the same issue and either missed it or ...
Re: MINI MODS
I've been attempting to use "Logistic Mine" the past couple of days; however, I seem to have a problem with them. They either won't connect to power or they won't send sulfuric acid between themselves. I am able to work around the sulfuric acid problem by rotating some of the mining drills and they ...