Oh, well, thats okay, for me it happens infinitely, on some versions, on some less often.
Search found 27 matches
- Sun Feb 14, 2021 12:53 am
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 31118
Re: Version 1.1.19
- Tue Feb 09, 2021 10:59 pm
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 31118
Re: Version 1.1.19
For the record I'm getting the popup warning about achievements every single time I'm changing versions manually using the Steam client so I don't think that's related to the other issues you're having.
Hi!
Have a look here
The game should have deleted %AppData%\Factorio\achievements.dat ...
- Sun Feb 07, 2021 3:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Linux 'There is no package core in /usr/share/...'
- Replies: 12
- Views: 11807
Re: [0.16.16] Linux 'There is no package core in /usr/share/...'
Thanks a lot! This thread saved me.
I was very suprised when factorio faced me with this error:
01-error.png
after some time without playing. And it wouldn't even start. My Steam recently updated my selected 0.17.79 version with quite a few MBs of an update.
So exactly this tip
Ah, that makes ...
I was very suprised when factorio faced me with this error:
01-error.png
after some time without playing. And it wouldn't even start. My Steam recently updated my selected 0.17.79 version with quite a few MBs of an update.
So exactly this tip
Ah, that makes ...
- Mon Mar 16, 2020 4:12 pm
- Forum: General discussion
- Topic: How to use/manage blueprints properly??
- Replies: 12
- Views: 9955
Re: How to use/manage blueprints properly??
Somehow I made 3 forks of the same book.
I am doomed now!
Don't do it guys!
@down
Thanks!
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
I am doomed now!
![Surprised :o](./images/smilies/icon_e_surprised.gif)
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
Don't do it guys!
@down
Thanks!
- Mon Mar 09, 2020 11:29 am
- Forum: Not a bug
- Topic: [0.18.10] Backing-up train when sitting in cargo has swapped L/R sides
- Replies: 2
- Views: 1380
Re: [0.18.10] Backing-up train when sitting in cargo has swapped L/R sides
Thanks!
Long story short I couldn't make wagon to backup properly. Or rotate.
------
I wanted to try:
So I went ahead and tried to differ the graphics. I added red and green dots on them (128+ times) :D
But when driving I noticed that red dot always is facing south. So that is only graphic ...
Long story short I couldn't make wagon to backup properly. Or rotate.
------
I wanted to try:
So I went ahead and tried to differ the graphics. I added red and green dots on them (128+ times) :D
But when driving I noticed that red dot always is facing south. So that is only graphic ...
- Mon Mar 09, 2020 10:42 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.10] Tooltips when paused (and small things)
- Replies: 1
- Views: 3170
[kovarex] [0.18.10] Tooltips when paused (and small things)
With "tooltip at cursor" option
when saving game (and hovering over entity)
its tooltip after saving gets displayed at 1,1px, still under paused game dialog
(whole screen grayed, but tooltip there bright in corner)
(no screen for this one)
-----
migrated-tooltip.gif
also, funny thing happens ...
when saving game (and hovering over entity)
its tooltip after saving gets displayed at 1,1px, still under paused game dialog
(whole screen grayed, but tooltip there bright in corner)
(no screen for this one)
-----
migrated-tooltip.gif
also, funny thing happens ...
- Mon Mar 09, 2020 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.10] Research cannot be canceled after dragging over icon
- Replies: 3
- Views: 3223
Re: [0.18.10] Research cannot be canceled after dragging over icon
But after you glitch it like this, can it be cancelled after moving mouse or after reopening gui or is it stuck like that forever?
- Mon Mar 09, 2020 10:25 am
- Forum: Gameplay Help
- Topic: Equipables in Sandbox
- Replies: 4
- Views: 6243
Re: Equipables in Sandbox
Will my blueprints (from library) get placed with this? Or will they remain as ghosts?
Also the point was to spread destruction, but remain as god. Fly around quickly, have no character and be invincible. Play with world.
That was kind of my idea of a sandbox.
And now I launch sandbox and cannot ...
Also the point was to spread destruction, but remain as god. Fly around quickly, have no character and be invincible. Play with world.
That was kind of my idea of a sandbox.
And now I launch sandbox and cannot ...
- Sun Mar 08, 2020 3:38 pm
- Forum: Ideas and Suggestions
- Topic: [0.18.10] Tooltips flashing when riding at high speed
- Replies: 3
- Views: 1415
Re: [0.18.10] Tooltips flashing when riding at high speed
No.
For example:
Because when I stand for hours trying to create my circuit contraption, I want my tooltips to be displayed without delay.
And my point was that tooltips should be intelligent about that. Not to rely on any player settings.
@down
Thanks, will do! I already had one setting to 40ms ...
For example:
Because when I stand for hours trying to create my circuit contraption, I want my tooltips to be displayed without delay.
And my point was that tooltips should be intelligent about that. Not to rely on any player settings.
@down
Thanks, will do! I already had one setting to 40ms ...
- Fri Mar 06, 2020 3:34 pm
- Forum: Not a bug
- Topic: [0.18.10] Backing-up train when sitting in cargo has swapped L/R sides
- Replies: 2
- Views: 1380
[0.18.10] Backing-up train when sitting in cargo has swapped L/R sides
Left and right sides (controls) are swapped when backing-up a train while sitting in any cargo.
When in locomotive this doesn't occur.
Steps to reproduce:
When sitting in a train
LCCCCC(CCC)
but i was sitting in a, lets say middle C (here its copper)
and backing up into a Y section
the turning ...
When in locomotive this doesn't occur.
Steps to reproduce:
When sitting in a train
LCCCCC(CCC)
but i was sitting in a, lets say middle C (here its copper)
and backing up into a Y section
the turning ...
- Fri Mar 06, 2020 3:12 pm
- Forum: Ideas and Suggestions
- Topic: [0.18.10] Sandbox faster tile removal
- Replies: 6
- Views: 2548
[0.18.10] Sandbox faster tile removal
TL;DR
If the placement of tile areas is instant, shouldn't it be instant to remove them in sandbox?
What ?
I suggest that areas of tiles could be removed in one click, in sandbox mode. There may be /editor but i feel like this should be sandbox spirit.
Not like this:
sandbox-tile-removal1 ...
If the placement of tile areas is instant, shouldn't it be instant to remove them in sandbox?
What ?
I suggest that areas of tiles could be removed in one click, in sandbox mode. There may be /editor but i feel like this should be sandbox spirit.
Not like this:
sandbox-tile-removal1 ...
- Fri Mar 06, 2020 2:30 pm
- Forum: Gameplay Help
- Topic: Equipables in Sandbox
- Replies: 4
- Views: 6243
Re: Equipables in Sandbox
Console#Add_items
How can I manage that armor then?
This solves nothing.
Those items appear then in my backpack. I still have no way to apply armor, then use equipment for it.
flamethrower-sandbox.png
No way to shoot flames!
PS. And atomic bomb!
And roboport setup takes more time than ...
- Fri Mar 06, 2020 2:16 pm
- Forum: Not a bug
- Topic: [0.17.5] Tech progress loss on version update
- Replies: 8
- Views: 2994
Re: Tech progress loss on version update
+1BlueTemplar wrote: Mon Mar 04, 2019 8:36 pm The research queue doesn't seem to work like I expected it to
1.) There is no way to reorder the queue without removing the techs in front.
Would be my bug report.
- Fri Mar 06, 2020 2:11 pm
- Forum: Ideas and Suggestions
- Topic: [0.18.10] Tooltips flashing when riding at high speed
- Replies: 3
- Views: 1415
[0.18.10] Tooltips flashing when riding at high speed
When player is riding a train 270kmph its pointless to have any tooltips flashing constantly.
Best example:
Factorio Maze
some people may not care but it's ugly
but that tooltip behaviour could be smarter here.
Especially with option "tooltips at cursor".
Thanks![Wink ;)](./images/smilies/icon_e_wink.gif)
Best example:
Factorio Maze
some people may not care but it's ugly
but that tooltip behaviour could be smarter here.
Especially with option "tooltips at cursor".
Thanks
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Sat Feb 15, 2020 8:57 am
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 29876
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
I like the changes. :D
Crashing robots should damage things on which they land
YES and yes! :idea: This would add so much to the game. But would it be possible to implement/track/sync? no idea...
make the rotation of the dying robot a bit slower. Looks a bit too fast. Maybe also some smoke ...
Crashing robots should damage things on which they land
YES and yes! :idea: This would add so much to the game. But would it be possible to implement/track/sync? no idea...
make the rotation of the dying robot a bit slower. Looks a bit too fast. Maybe also some smoke ...
- Sat Feb 08, 2020 9:54 pm
- Forum: Gameplay Help
- Topic: Console command for faster walking speed?
- Replies: 2
- Views: 3802
Re: Console command for faster walking speed?
just to update:
version 0.18.x
first line displays status what is set.
version 0.18.x
Code: Select all
/c game.player.print(game.player.character_running_speed_modifier)
/c game.player.character_running_speed_modifier = 0.4 --for example
- Sun Feb 02, 2020 10:55 am
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 26281
Re: Friday Facts #332 - More sounds & Map color tweaks
My smallest bit of opinion is that I don't like whats recently happening. I dunno why but something is missing and something is added unnecessarily.
Keep up the good work guys!![Wink ;)](./images/smilies/icon_e_wink.gif)
Keep up the good work guys!
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Fri Jan 31, 2020 2:50 pm
- Forum: Gameplay Help
- Topic: Console command to print out current map settings
- Replies: 5
- Views: 5758
Re: Console command to print out current map settings
As for 0.18.1 that's:
/c game.player.print(game.get_map_exchange_string())
but since we want to copy to clipboard from console:
/c log(game.get_map_exchange_string())
and then open file
%appdata% \Factorio\factorio-current.log
also, its possible to open GUI:
(thx IronCartographer ...
/c game.player.print(game.get_map_exchange_string())
but since we want to copy to clipboard from console:
/c log(game.get_map_exchange_string())
and then open file
%appdata% \Factorio\factorio-current.log
also, its possible to open GUI:
(thx IronCartographer ...
- Mon Jan 27, 2020 8:00 pm
- Forum: General discussion
- Topic: Deleted blueprint book
- Replies: 16
- Views: 5913
Re: Deleted blueprint book
that some of the books in inventory are not actual books, merely "shortcuts", while others are actual books, and there's no apparent way to tell the difference.
And, deleting a shortcut instantly deletes the actual book in the library as well, without confirmation.
Let's settle on definitions ...
- Sun Jan 19, 2020 10:59 am
- Forum: Tools
- Topic: Switching mods ahk script
- Replies: 0
- Views: 1713
Switching mods ahk script
Hey guys!
I would like to share with you this script that I wrote.
It can switch mods between enabled and disabled state, by modifying mod-list.json.
I found myself going there and usng editor to replace specific occurences.
Because I play vanilla on some days.
But now this script can do it!
Even ...
I would like to share with you this script that I wrote.
It can switch mods between enabled and disabled state, by modifying mod-list.json.
I found myself going there and usng editor to replace specific occurences.
Because I play vanilla on some days.
But now this script can do it!
Even ...