Search found 30 matches

by lovewyrm
Sat Jul 11, 2020 9:12 pm
Forum: Spread the Word
Topic: A chance encounter
Replies: 4
Views: 903

Re: A chance encounter

Yeah, I saw belts and inserters in my dreams when I first started playing. Good times, and the demons I summoned with the eldritch spaghetti belt patterns have long become my friends.
by lovewyrm
Wed Jul 01, 2020 5:47 am
Forum: Balancing
Topic: Deathworld shouldn't be about time race
Replies: 8
Views: 1434

Re: Deathworld shouldn't be about time race

Combat in Factorio is bleh tier anyway. Just 'cheat' or set settings or whatever to give you the balance you need.

There are better tower defense games out there. Much better.

Even with tweaked parameters, Wube won't be able to match everyones preferences. Cheat, mod, etc, to your liking.
by lovewyrm
Wed Jul 01, 2020 5:42 am
Forum: Spread the Word
Topic: Marketing Partnership with Online Creators for 1.0 release?
Replies: 2
Views: 562

Re: Marketing Partnership with Online Creators for 1.0 release?

Not that I know of, but even word of mouth of 'influencers' is getting on my nerves a bit.
Personal opinion, of course, but even Sseth is starting to feel a bit too shill like to me now.
by lovewyrm
Sat Jun 27, 2020 1:07 pm
Forum: General discussion
Topic: What are some good ways to make the first ~4 hours of a Factorio game fun?
Replies: 16
Views: 2000

Re: What are some good ways to make the first ~4 hours of a Factorio game fun?

Nanobots mod. Makes the smelting columns, aka the worst part of Factorio, once you learn about their perfection, a little less painful. I wish Factorio had a console command like "yeahyeahIknowthecolumnsnow" that gives you a special blueprint that allows you to place an entire column with one click,...
by lovewyrm
Sat Jun 27, 2020 12:57 pm
Forum: Spread the Word
Topic: Article on satisfactory mentions user ratings often calling factorio "the better satisfactory"
Replies: 12
Views: 951

Re: Article on satisfactory mentions user ratings often calling factorio "the better satisfactory"

Satisfactory exceeded my highly critical expectations (I held off cause I figured that a '3d factorio' would run like Scheibenkleister (the word in German one might use to not say Ssssshhhhh-) but it actually performed rather well) . Exploring (in fact, some of the textures and regions gave me a str...
by lovewyrm
Sat Jun 27, 2020 12:37 pm
Forum: General discussion
Topic: is checking biter path cheating?
Replies: 16
Views: 1875

Re: is checking biter path cheating?

Yeah, but cheating is awesome. Cheating used to be a big part of games back in the days, schoolbus and recess talk about codes and stuff. Hours happily wasted with console commands spawning units and watching them fight one another. Action Replay/Gameshark for the older consoles where it still had a...
by lovewyrm
Sat Jun 27, 2020 12:30 pm
Forum: General discussion
Topic: About PvP as a situation
Replies: 6
Views: 522

Re: About PvP as a situation

The amount of damage PvP can do to Factorio far outweighs the little fun it would bring, given the games core mechanics. Imho. The weapony is meh, the combat mechanics are meh, it's just not that good, but the moment you make PvP a bigger deal will be more whines about PvP balance etc. If you wanna ...
by lovewyrm
Sun Aug 11, 2019 6:29 am
Forum: Ideas and Suggestions
Topic: Please put Train fuel in the first tab.
Replies: 7
Views: 538

Re: Please put Train fuel in the first tab.

Well, it's mostly for personal trains that I pick up and plop down all the time (to avoid branching off a station, I just reuse one quickly). Schedules are more important than fuel, usually, I just haven't thought of the equipment grid because I am a pretty vanilla guy. So, yeah, with that reminder,...
by lovewyrm
Sun Aug 11, 2019 6:20 am
Forum: Ideas and Suggestions
Topic: Please put Train fuel in the first tab.
Replies: 7
Views: 538

Re: Please put Train fuel in the first tab.

Indeed, control click works, my issue lies purely with the GUI path. I don't see a good reason why the tab just for that exists. Maybe for some future thing? Maybe for mods? I don't know, but if it's a future thing then there's a guideline for programming for that. "Don't implement things you think...
by lovewyrm
Sun Aug 11, 2019 6:18 am
Forum: General discussion
Topic: Could fluids work faster as a 'roboport area system'?
Replies: 4
Views: 686

Re: Could fluids work faster as a 'roboport area system'?

Ah, yes, my bad, I should have added that the fluid remains 'cattywompus' like that even when no active pumping is happening, I'm gonna edit that in. The pumped ones simply have the lowest level and the further back you go the more residue is in those. This is the case when the pumping stops. The fl...
by lovewyrm
Sun Aug 11, 2019 6:11 am
Forum: Ideas and Suggestions
Topic: Please put Train fuel in the first tab.
Replies: 7
Views: 538

Re: Please put Train fuel in the first tab.

Indeed, control click works, my issue lies purely with the GUI path. I don't see a good reason why the tab just for that exists. Maybe for some future thing? Maybe for mods? I don't know, but if it's a future thing then there's a guideline for programming for that. "Don't implement things you think ...
by lovewyrm
Sun Aug 11, 2019 6:00 am
Forum: General discussion
Topic: Could fluids work faster as a 'roboport area system'?
Replies: 4
Views: 686

Re: Could fluids work faster as a 'roboport area system'?

Interesting, that does look similar, yes. I like the belts and other things though, the fluids just seem more complicated for what they actually end up doing. Aka, they don't work in a complicated way from a conceptual standpoint, but they are programatically complicated to implement some 'fluidlike...
by lovewyrm
Sun Aug 11, 2019 5:45 am
Forum: Ideas and Suggestions
Topic: Please put Train fuel in the first tab.
Replies: 7
Views: 538

Please put Train fuel in the first tab.

I don't have many posts on this forum, but if you search my history you will quickly find that I am NOT a fan of unnecessary clicking. Hence this thread, since fueling a train from the GUI requires a needless click to the fuel tab, and then back to the regular GUI tab. I'm sure you can find the spac...
by lovewyrm
Fri Aug 09, 2019 8:44 am
Forum: General discussion
Topic: Could fluids work faster as a 'roboport area system'?
Replies: 4
Views: 686

Could fluids work faster as a 'roboport area system'?

With a dash of electricity? Offshore pumps, storage tanks and so forth are basically accumulators and have a 'service area' that makes fluids behave like electrical drain and 'addition', 'expansion' and charging of accumulator charge. No fluid flow per se, just number substraction and addition. Any ...
by lovewyrm
Fri Aug 09, 2019 7:18 am
Forum: Mod portal Discussion
Topic: Provide a mechanism for reporting legal, or otherwise problematic, mods
Replies: 11
Views: 1152

Re: Provide a mechanism for reporting legal, or otherwise problematic, mods

Sure, it's a profit for Wube in a short term moment, but consider even this simple example: 3000 Dollars is chump change and worth 100 licenses, and the current mainstream is already saturated with "peer pressure" (all the other ones have codes of conduct toooooooooooOoOOOoOoo) and caving in turns o...
by lovewyrm
Thu Aug 08, 2019 1:56 am
Forum: Mod portal Discussion
Topic: Provide a mechanism for reporting legal, or otherwise problematic, mods
Replies: 11
Views: 1152

Re: Provide a mechanism for reporting legal, or otherwise problematic, mods

Questionable taste? Problematic? Hmm, hopefully someone who finds something problematic won't poison the well of mods by deliberately introducing 'grotesquely problematic mods' to then retroactively argue that point. Cause that is a very effective strategy that is used in politics all the time, and ...
by lovewyrm
Fri Aug 02, 2019 7:58 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 7963

Re: Are Bitters unnecessary?

I sometimes wonder how the game would feel if Biter deaths resulted in the growth of new trees. As in, their blood is an incredibly strong fertilizer. I see upsides and problems with that. Flamethrower turrets would probably be problematic, but it could also slow down their attacks if you bash them ...
by lovewyrm
Fri Aug 02, 2019 7:28 pm
Forum: General discussion
Topic: Biters .Are they natives of the planet ?
Replies: 8
Views: 1454

Re: Biters .Are they natives of the planet ?

From the perspective of the Engineer, yes, they are natives.
by lovewyrm
Wed Jul 31, 2019 5:34 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 45254

Re: Version 0.17.60

Imagine everyone had to write their posts with the mouse and a virtual onscreen keyboard until 100 posts, then real keyboard use gets unlocked. That's how I see (the lack of ) vanilla early game bot(s). I'm still standing by my wish for at least one singular feeble bot that can build, deconstruct an...
by lovewyrm
Wed Jul 31, 2019 5:10 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 45254

Re: Version 0.17.60

But this argument is counterproductive to my opinion, this basically means you prefer watching robots do a blueprint you got from internet/made once a few years ago when you started than play the game. If you think placement of things generate gameplay, then robots are good when you copy/paste few ...

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