Search found 39 matches

by lovewyrm
Sat Apr 09, 2022 1:52 pm
Forum: Ideas and Suggestions
Topic: An item that deploys follower capsules in bulk
Replies: 5
Views: 265

Re: An item that deploys follower capsules in bulk

yeah, but in the future, due to your response to my other thread you don't have to help me anymore. I’m sorry, that my joke hit so hard, but I must inform you, that a) the threads aren’t owned by the author. You are the creator, yes, but the owner is wube, which drives this forum and b) By helping ...
by lovewyrm
Tue Apr 05, 2022 8:54 am
Forum: Ideas and Suggestions
Topic: An item that deploys follower capsules in bulk
Replies: 5
Views: 265

Re: An item that deploys follower capsules in bulk

yeah, but in the future, due to your response to my other thread you don't have to help me anymore.
by lovewyrm
Tue Apr 05, 2022 8:51 am
Forum: Ideas and Suggestions
Topic: Give construction bots the ability to 'throw' landmines
Replies: 13
Views: 566

Re: Give construction bots the ability to 'throw' landmines

>If you don't use mines then they don't need to be thrown
Please stop posting in my thread now.
by lovewyrm
Mon Apr 04, 2022 2:41 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 401
Views: 126894

Re: Parrallel processing in games & applications

>functional programming >haskell There is no functional programming for computers. It's all imperative, not a single exception. It cannot be escaped. Only coated over to an extent. Somewhere, somehow, there is always the important core of having things in a specific order, in a specific way, for a s...
by lovewyrm
Mon Apr 04, 2022 1:44 pm
Forum: Ideas and Suggestions
Topic: An item that deploys follower capsules in bulk
Replies: 5
Views: 265

An item that deploys follower capsules in bulk

TL;DR An item like 'discharge defense', that spews out followers in bulk. What ? Follower capsules (Defense, Distractor, Destroyer) are often overlooked, despite being really really good, even in late-ish mid game. This suggested item could be a 'defense deployer', a 'distractor deployer' and a 'de...
by lovewyrm
Sun Apr 03, 2022 7:40 pm
Forum: Ideas and Suggestions
Topic: Give construction bots the ability to 'throw' landmines
Replies: 13
Views: 566

Re: Give construction bots the ability to 'throw' landmines

I’m not sure if you know it, but construction bots can build mine fields. Or do you mean this mechanism to throw them the last meters? Throwing them would make the bots too strong, I think. Yes, I know they can build minefields, and yes, I mean "throw the mine the last few meters". Would ...
by lovewyrm
Thu Mar 31, 2022 5:46 pm
Forum: Ideas and Suggestions
Topic: Give construction bots the ability to 'throw' landmines
Replies: 13
Views: 566

Give construction bots the ability to 'throw' landmines

Doesn't have to be a huge range. They can throw cliff explosives, right? Why not landmines? Would keep them out of harms way a bit while replacing minefields. I like landmines and use them a lot, not just as outside defense, but i put them inside my factories as well, and I generally lace newly libe...
by lovewyrm
Tue Dec 01, 2020 10:28 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 9934

Re: your thoughts on menu simulation

It's cute, but I only have updated to the newest version today and it confused me due to the window being in the background as I put on my headphones, and hearing this faint crackle/whoosh, I thought that my also newly bought audio interface was acting up. Turns out it was a rather long lull in the ...
by lovewyrm
Tue Dec 01, 2020 10:17 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 19612

Re: Anyone use barrels?

I...I use barrels cause I like barrels <_< I like seeing them on belts. I like seeing them get processed in the assemblers. I just like barrels. Would you rather be around barrels IRL or pipelines? Barrels for me. They're more friendly than pipelines, and less prissy, too. Oh no the pipeline is leak...
by lovewyrm
Sat Jul 11, 2020 9:12 pm
Forum: Spread the Word
Topic: A chance encounter
Replies: 4
Views: 2082

Re: A chance encounter

Yeah, I saw belts and inserters in my dreams when I first started playing. Good times, and the demons I summoned with the eldritch spaghetti belt patterns have long become my friends.
by lovewyrm
Wed Jul 01, 2020 5:47 am
Forum: Balancing
Topic: Deathworld shouldn't be about time race
Replies: 8
Views: 2889

Re: Deathworld shouldn't be about time race

Combat in Factorio is bleh tier anyway. Just 'cheat' or set settings or whatever to give you the balance you need.

There are better tower defense games out there. Much better.

Even with tweaked parameters, Wube won't be able to match everyones preferences. Cheat, mod, etc, to your liking.
by lovewyrm
Wed Jul 01, 2020 5:42 am
Forum: Spread the Word
Topic: Marketing Partnership with Online Creators for 1.0 release?
Replies: 2
Views: 2575

Re: Marketing Partnership with Online Creators for 1.0 release?

Not that I know of, but even word of mouth of 'influencers' is getting on my nerves a bit.
Personal opinion, of course, but even Sseth is starting to feel a bit too shill like to me now.
by lovewyrm
Sat Jun 27, 2020 1:07 pm
Forum: General discussion
Topic: What are some good ways to make the first ~4 hours of a Factorio game fun?
Replies: 16
Views: 3473

Re: What are some good ways to make the first ~4 hours of a Factorio game fun?

Nanobots mod. Makes the smelting columns, aka the worst part of Factorio, once you learn about their perfection, a little less painful. I wish Factorio had a console command like "yeahyeahIknowthecolumnsnow" that gives you a special blueprint that allows you to place an entire column with ...
by lovewyrm
Sat Jun 27, 2020 12:57 pm
Forum: Spread the Word
Topic: Article on satisfactory mentions user ratings often calling factorio "the better satisfactory"
Replies: 12
Views: 2824

Re: Article on satisfactory mentions user ratings often calling factorio "the better satisfactory"

Satisfactory exceeded my highly critical expectations (I held off cause I figured that a '3d factorio' would run like Scheibenkleister (the word in German one might use to not say Ssssshhhhh-) but it actually performed rather well) . Exploring (in fact, some of the textures and regions gave me a str...
by lovewyrm
Sat Jun 27, 2020 12:37 pm
Forum: General discussion
Topic: is checking biter path cheating?
Replies: 16
Views: 3299

Re: is checking biter path cheating?

Yeah, but cheating is awesome. Cheating used to be a big part of games back in the days, schoolbus and recess talk about codes and stuff. Hours happily wasted with console commands spawning units and watching them fight one another. Action Replay/Gameshark for the older consoles where it still had a...
by lovewyrm
Sat Jun 27, 2020 12:30 pm
Forum: General discussion
Topic: About PvP as a situation
Replies: 6
Views: 1248

Re: About PvP as a situation

The amount of damage PvP can do to Factorio far outweighs the little fun it would bring, given the games core mechanics. Imho. The weapony is meh, the combat mechanics are meh, it's just not that good, but the moment you make PvP a bigger deal will be more whines about PvP balance etc. If you wanna ...
by lovewyrm
Sun Aug 11, 2019 6:29 am
Forum: Ideas and Suggestions
Topic: Please put Train fuel in the first tab.
Replies: 7
Views: 1113

Re: Please put Train fuel in the first tab.

Well, it's mostly for personal trains that I pick up and plop down all the time (to avoid branching off a station, I just reuse one quickly). Schedules are more important than fuel, usually, I just haven't thought of the equipment grid because I am a pretty vanilla guy. So, yeah, with that reminder,...
by lovewyrm
Sun Aug 11, 2019 6:20 am
Forum: Ideas and Suggestions
Topic: Please put Train fuel in the first tab.
Replies: 7
Views: 1113

Re: Please put Train fuel in the first tab.

Indeed, control click works, my issue lies purely with the GUI path. I don't see a good reason why the tab just for that exists. Maybe for some future thing? Maybe for mods? I don't know, but if it's a future thing then there's a guideline for programming for that. "Don't implement things you ...
by lovewyrm
Sun Aug 11, 2019 6:18 am
Forum: General discussion
Topic: Could fluids work faster as a 'roboport area system'?
Replies: 4
Views: 1014

Re: Could fluids work faster as a 'roboport area system'?

Ah, yes, my bad, I should have added that the fluid remains 'cattywompus' like that even when no active pumping is happening, I'm gonna edit that in. The pumped ones simply have the lowest level and the further back you go the more residue is in those. This is the case when the pumping stops. The fl...
by lovewyrm
Sun Aug 11, 2019 6:11 am
Forum: Ideas and Suggestions
Topic: Please put Train fuel in the first tab.
Replies: 7
Views: 1113

Re: Please put Train fuel in the first tab.

Indeed, control click works, my issue lies purely with the GUI path. I don't see a good reason why the tab just for that exists. Maybe for some future thing? Maybe for mods? I don't know, but if it's a future thing then there's a guideline for programming for that. "Don't implement things you t...

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