Search found 459 matches

by GrumpyJoe
Thu Jul 18, 2024 4:38 pm
Forum: Technical Help
Topic: [1.1.109] Game freezes / excessive load and save times
Replies: 11
Views: 411

Re: [1.1.109 (build 62)] Game freezes / excessive load and save times

How far have you explored and polluted ? I have visited most of the planets on the original system and built bases on 5 or 6 of them. It sounds like part of my problem is I let the satellite scan the entire surface of many of the planets, that would explain the map size. I suspect there is no way t...
by GrumpyJoe
Thu Jul 11, 2024 4:23 am
Forum: Logistic Train Network
Topic: Every now and then a train just stops working
Replies: 3
Views: 230

Re: Every now and then a train just stops working

If it's really an integer overflow, I think it can happen.
But that brings up the question why you had requested so much before. And if you haven't, where do these come from?

Save game or at least some pictures would help us help you.
by GrumpyJoe
Thu Jul 11, 2024 4:19 am
Forum: Logistic Train Network
Topic: Train sends unexpected signal when arriving at multiple provider station
Replies: 1
Views: 106

Re: Train sends unexpected signal when arriving at multiple provider station

Welcome to thw forums.

Please use picture upload to forum, that way it would be easier for mobile reading. Can't put two tabs side by side.

Also, if you wouldn't mind people seeing your whole base, provide a save with location info of that station. Easier to 'debug' ingame.
by GrumpyJoe
Wed Jul 03, 2024 4:01 am
Forum: Modding help
Topic: new and need help with giving a machine custom functionality
Replies: 2
Views: 188

Re: new and need help with giving a machine custom functionality

If you're already good with Lua, you need to get yourself familiar with the Data Life Cycle and the API I'm no expert in either of those, but it seems that dynamicly changing inventory size is only possible for the player through inventory size bonus, which seems exclusive to player armor and resear...
by GrumpyJoe
Mon Jun 24, 2024 2:15 pm
Forum: Ideas and Suggestions
Topic: Toggle Ghost Visibility in Shortcut Bar
Replies: 9
Views: 549

Re: Toggle Ghost Visibility in Shortcut Bar

1.) ...when attempting to clear out trees, rocks, and other obstacles, which causes annoying accidental ghost removal. 2.)Another problem I frequently encounter is that it is very difficult to use blueprinting tools to capture just non-ghost entities when ghosts are around. 3.) Finally, ghosts are ...
by GrumpyJoe
Mon Jun 24, 2024 2:00 pm
Forum: Bug Reports
Topic: [1.1.109] Inserter tooltip reports incorrect hand stack size
Replies: 3
Views: 280

Re: [1.1.109] Inserter tooltip reports incorrect hand stack size

curiosity wrote: ↑
Sun Jun 23, 2024 11:55 pm

3. As a member of the player force, see that the tooltip of the enemy inserter reports your force's bonus.
Imho, this is right.
Its a tooltip, not a spytip.
It shows you what you'd get, if you were to build that entity for your force.
by GrumpyJoe
Wed Jun 19, 2024 3:51 am
Forum: Duplicates
Topic: Keybinds cut off in German localization (Change translation of keys?)
Replies: 6
Views: 483

Re: Keybinds cut off in German localization (Change translation of keys?)

As someone whose first language is german, I suggest you play english if this bothers you. German translations are always weird. Why would anyone need a word like UMSCHALTTASTE for CAPS and STEUERUNGSTASTE for CTRL, instead of your suggested shorter versions? I never play German translations, becaus...
by GrumpyJoe
Tue Jun 18, 2024 4:02 am
Forum: Energy Production
Topic: Uranium Processing Optimised Blueprint
Replies: 5
Views: 14678

Re: Uranium Processing Optimised Blueprint

simonk24 wrote: ↑
Sat Jun 15, 2024 9:15 pm
I cant seem to figure out how the assembling machines are supposed to get u-235. Is there something missing in this blueprint? Or am ! missing something?
Those a Centifuges, not AMs
by GrumpyJoe
Fri Jun 14, 2024 11:02 am
Forum: Implemented Suggestions
Topic: Quality of items in Factorio 2.0
Replies: 15
Views: 1413

Re: Quality of items in Factorio 2.0

Could just be a mod loading order thingie? Recyclers could recycle more when they are better quality?
fff-399-scrap-recycling-recipe.png
fff-399-scrap-recycling-recipe.png (86.03 KiB) Viewed 1250 times
by GrumpyJoe
Sun Jun 09, 2024 4:48 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Bulk production mod
Replies: 1
Views: 203

Re: [Idea] Bulk production mod

If you have an idea you think is cool to play with, just upload it.

You'll get more response/download from people discovring it through a release forum post or "recently updated" on the mod portal, than people answering a question like this.
by GrumpyJoe
Sun Jun 09, 2024 4:32 pm
Forum: Bug Reports
Topic: [1.1.107] Audio is disabled from startup due to some initialization error.
Replies: 4
Views: 405

Re: [1.1.107] Audio is disabled from startup due to some initialization error.

Look if patching to 1.1.108+ fixes this

.108 had a fix to an audio problem
by GrumpyJoe
Thu Jun 06, 2024 12:06 pm
Forum: Ideas and Suggestions
Topic: Missing/Required ingredients as a signal
Replies: 2
Views: 268

Re: Missing/Required ingredients as a signal

Read hand content. Either pulse or duration.

If you meant what an inserter COULD pick up, I believe you can read assemblers in 2.0. Shoild be able to read ingredients
by GrumpyJoe
Thu May 09, 2024 8:00 pm
Forum: General discussion
Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
Replies: 6
Views: 1216

Re: Space Age, Quality (and a little bit of elevated Rails)

I try to not think too much about how 2.0 will work out in the end. ... Interesting way of thinking about it, which I can even relate to. However, I'm pretty sure Wube is "only" polishing right now. The time it took for the new-new rails, even before elevation, according to that FFF, spea...
by GrumpyJoe
Thu May 09, 2024 4:26 pm
Forum: General discussion
Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
Replies: 6
Views: 1216

Space Age, Quality (and a little bit of elevated Rails) FAQ

So, after a recent post about what can be expected from the expansion package, I was again browsing through "old" FFFs and their forum threads, when I noticed something odd?* It could have been answered in the Quality thread, but that alone has 41 pages already. So, here is what made me go...
by GrumpyJoe
Sat May 04, 2024 9:15 pm
Forum: General discussion
Topic: Are the QOL features of the expansion coming to base factorio?
Replies: 2
Views: 489

Re: Are the QOL features of the expansion coming to base factorio?

Most QoL things will come to the base game, as the base game will be 2.x then. The expansion will be a mod. Things that need that mod iirc are rail bridges, quality and ofc space age. Once the expansion is out, there will be a detailed list im sure. Until then an updated FFF summary post would be aw...
by GrumpyJoe
Sat Sep 30, 2023 7:51 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 90196

Re: Friday Facts #378 - Trains on another level

kovarex wrote: ↑
Fri Sep 29, 2023 2:00 pm
j_matya wrote: ↑
Fri Sep 29, 2023 12:42 pm
kovarex wrote: ↑
Fri Sep 29, 2023 11:38 am
Feather wrote: ↑
Fri Sep 29, 2023 11:18 am
How can you exit when train is over water?
Could we deadlock the game by being on a train that runs out of fuel over water, or is it "just" a death sentence?
We also thought about this (remote) possibility, and there will be a way to solve it.
Hovercraft to the rescue!
by GrumpyJoe
Fri Sep 29, 2023 4:05 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 5740

Re: The big question: Are you going to try v2?

Keep in mind that alot of the changes will affect the base game too, so you'll have to adapt anyway. The real V2 will be like a mod that you try, or not. That said, I'm actually not sure if I'd extensively play it, since I'm more into the big reworks that are not spaceX (Seablock, pY). Simply not my...
by GrumpyJoe
Thu Aug 24, 2023 12:10 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 140
Views: 37344

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

I think that the Developers did such a good job making the game easily Moddable, that I am not convinced that an expansion is really needed. I would rather see a complete new version of the game, designed in full 3D. I am sure they could easily outperform a certain other 3D game like this. The one ...
by GrumpyJoe
Mon Mar 07, 2022 11:06 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 518861

Re: We support Ukraine

Helping refugees is a good thing. I donated to our country's most known neighbor help organisation, which exist since the Yugoslavia wars early 90ies. If we had the needed space, we would welcome refugees at our house. I'm online here for like 5 years now, but I won't return until the this thread is...

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