Search found 333 matches

by GrumpyJoe
Thu Oct 10, 2019 7:41 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 674

Re: Train fuel load system

yeah, but delivering anything to a lot of different locations is kind of the point of LTN, isnt it? It is also making sure (if setup right, with the tresholds, which is my favorite part of LTN) its not running a train for like 5 fuel rods That late into the game, where you have alot of depots, you c...
by GrumpyJoe
Thu Oct 10, 2019 5:25 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 674

Re: Train fuel load system

https://mods.factorio.com/mod/FuelTrainStop If combined with LTN... afaik, FTS and LTN do not work together that might have changed, however if you have LTN anyway, FTS would be kinda pointless, as LTN controlled trains HAVE TO come back to a depot and you could easily refuel there. Adding a refuel...
by GrumpyJoe
Tue Apr 16, 2019 5:14 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 1729

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

first ingame impression i feared the steam engines would have abit too much color, 40 of them standing side by side, when its like 60-70% color and 30-40% grey machinery but actually its looks pretty nice. What makes this better than others in my opinion, is the fact that its not made polished and s...
by GrumpyJoe
Tue Apr 16, 2019 5:06 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 88
Views: 4424

Re: Changelog tutorial

I wouldn´t know a programmers textbook, but as a go-to reference its very nice to have everything you need on top. You know, like i said, people are lazy and you wanna catch them from the start. If they then copy,paste&add and it doesn´t work cos they add a tab somewhere, they can still look it up l...
by GrumpyJoe
Sun Apr 14, 2019 4:11 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 1729

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

also, i think you should get this thread moved to Bob´s forum section (just "report" yourself or my post and add a move request in the text field)

You´ll get much more feedback there
by GrumpyJoe
Sun Apr 14, 2019 4:08 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 1729

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Added download link because i forgot ;) About electric poles i like how them look in game but I haven't got any idea how to do that other way found it ingame, no biggie. alsready using it and it looks great ;) I think you shouldn´t pain the poles all over, all other buildings have _something_ thats...
by GrumpyJoe
Sun Apr 14, 2019 12:06 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 1729

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

looking great :!:
except for the power poles, too much color imho
by GrumpyJoe
Sun Apr 14, 2019 6:26 am
Forum: General discussion
Topic: 500 hiteck scine
Replies: 32
Views: 1658

Re: 500 hiteck scine

it was a rant about the change not realy look for help with it
so guess this can be closed now?
just why was it change since 150 was in full game
the game is in beta, its not "full"

deal with changes or refer to points 2a-2e above
by GrumpyJoe
Sun Apr 14, 2019 5:57 am
Forum: General discussion
Topic: Some thoughts on 0.16 -> 0.17
Replies: 25
Views: 2596

Re: Some thoughts on 0.16 -> 0.17

Besides a few servers and my own spoon run, i cant even remember when i last played with biters on. I usually play heavy modded, focusing on production and big bases My first unmodded 0.17 game was also a spoon run with a friend, converting it to a bigger base for mass prod 3 achievment. So far we a...
by GrumpyJoe
Sun Apr 14, 2019 5:21 am
Forum: General discussion
Topic: Lore
Replies: 2
Views: 316

Re: Lore

What is the name of the planet you are on? Is it a known planet, surveyed, or never touched? Nauvis If it was surveyed, you´d know whats around you. Unless its something like Star Trek, you know there is "something" and crashed on the way there (or during a fly by) A randomly generated map is kinda...
by GrumpyJoe
Sat Apr 13, 2019 8:38 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Damage Amount Indicators/Popups
Replies: 4
Views: 257

Re: [Mod Request] Damage Amount Indicators/Popups

Thanks this is just what I was looking for! I'm not sure how mod ownership works but I see ports of other mods on the portal all the time so shouldn't it be ok for you to post it there as long as you give credit? Either way thanks for this I'll add to my mandatory QoL mods list! im not sure about m...
by GrumpyJoe
Sat Apr 13, 2019 8:03 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 88
Views: 4424

Re: Changelog tutorial

[*] Order of changelog entries I think in all of the changelogs I've seen, new entries have been added to the top of the file. However, the in-game changelog viewer shows the oldest changelog entry at the top and the latest at the bottom. I therefore believe that order doesn't really matter. Insert...
by GrumpyJoe
Sat Apr 13, 2019 7:18 pm
Forum: General discussion
Topic: 500 hiteck scine
Replies: 32
Views: 1658

Re: 500 hiteck scine

you have a few options: 1.) make a main bus as you call it. You dont have to do that and i have NOT suggested that. All I said is "get it automated if you dont like to handcraft". It doesn´t have to be a bus. 2.) as you dont like the fact that it changed (if it changed at all), you either: 2a.) dont...
by GrumpyJoe
Sat Apr 13, 2019 5:43 pm
Forum: Ideas and Suggestions
Topic: Rail Research Re-Work
Replies: 10
Views: 470

Re: Rail Research Re-Work

as i have used single lines way back when playing the campaign, i can relate to having no signals first. If there is anything changed, train stops could be researed together with rails There is this temp. stop in 0.17 now, so you dont have to drive manually But other than that, tracks and a loco is/...
by GrumpyJoe
Sat Apr 13, 2019 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] Map preview covers map settings
Replies: 5
Views: 667

Re: [0.17.28] Map preview covers map settings

this again? :D

latest version is 17.31, maybe try to upgrade first

but i thought all of those were resolved before your 17.28 :roll:
by GrumpyJoe
Sat Apr 13, 2019 5:10 pm
Forum: PyMods
Topic: [MOD 0.17] GrumpyJoe´s pYhelper
Replies: 11
Views: 1029

Re: [MOD 0.17] GrumpyJoe´s pYhelper

17.4 released -Removes vanilla logistic and chemical science pack research if pycoal is present -Removes vanilla utility and production science pack research if pyHightec is present as they lead to nothing, unlock no science packs and have no prerequisites, making these techs obsolote and, when rese...
by GrumpyJoe
Sat Apr 13, 2019 2:21 pm
Forum: PyMods
Topic: [MOD 0.17] GrumpyJoe´s pYhelper
Replies: 11
Views: 1029

Re: [MOD 0.17] GrumpyJoe´s pYhelper

sorry. 17.3 is out.

bad typo in dependencies

seemed to have worked without them tho :? :?:
by GrumpyJoe
Sat Apr 13, 2019 2:01 pm
Forum: Gameplay Help
Topic: 0.17 research queue not working for me
Replies: 5
Views: 274

Re: 0.17 research queue not working for me

Of course, it would be a whole different thing if the game remembered your New Game settings (separately for each preset) from one game to the next. Then you would set them once and forget... as in "user friendly" :shock: A preset like "death world" or "rail world", but user configured, has been re...
by GrumpyJoe
Sat Apr 13, 2019 1:57 pm
Forum: Gameplay Help
Topic: Anyone knows a calculation tool that is actually correct and working?
Replies: 14
Views: 876

Re: Anyone knows a calculation tool that is actually correct and working?

But and that is the weird thing about it... since I actually produce slightly less than 4000 space science packs it should even more likely work for all the others since I am still going with full 4000SPM setup for all other science packs, yet its not the space science packs that fall short but rat...
by GrumpyJoe
Sat Apr 13, 2019 1:23 pm
Forum: General discussion
Topic: 500 hiteck scine
Replies: 32
Views: 1658

Re: 500 hiteck scine

About what issue is this topic about? If its late bots maybe use some kind of mods like nanobot or there is even mod that gives all logistic research from game start. Why not? he is thinking about the difference in logistic network research when he wants to play 0.17 after the 0.14 game he currentl...

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