Search found 338 matches

by GrumpyJoe
Tue Jan 28, 2020 11:47 pm
Forum: PyMods
Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
Replies: 17
Views: 1600

Re: [MOD 0.17] GrumpyJoe´s pYhelper

chrisdec wrote:
Tue Jan 28, 2020 6:23 pm
mod updated to 0.18
who put the bratwust in here?

Title and changelog in op updated.

Like i said on the portal, if its not too frequent, you can message me there so i get notified, wont get an email here.

Have fun!
by GrumpyJoe
Tue Jan 28, 2020 3:24 pm
Forum: PyMods
Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
Replies: 17
Views: 1600

Re: [MOD 0.17] GrumpyJoe´s pYhelper

This is now in chrisdec's hands and hopefully gets a proper treatment All I asked him to do was to keep a clean and up-to-date changelog. In the end, I was more proud of that than the actual mod, even tho I had to learn "programming" for that. I know I just insulted all proper programmers, but idc :...
by GrumpyJoe
Tue Jan 28, 2020 2:38 pm
Forum: PyMods
Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
Replies: 17
Views: 1600

Re: [MOD 0.17] GrumpyJoe´s pYhelper

I have added chrisdec to collaborators, discussing transfer of ownership. Sadly I have grinded too much of this game and I don't have that much time to play any more and other interests too. Expect at least a version upgrade from him, I hope As I have said in the modpage thread, feel free to add any...
by GrumpyJoe
Tue Jan 28, 2020 2:32 pm
Forum: Mods
Topic: [MOD 0.17-0.18] Big Pole Reach (Chunk alignable power poles)
Replies: 2
Views: 299

Re: [MOD 0.17] Big Pole Reach (Chunk alignable power poles)

Updated to 0.18 I hope changing to game version 0.18 is all I had to do. I don't have time for factorio any longer, let alone modding, even as simple as this If this doesn't work, I'm happy to transfer it to interested modders, as long as you don't change it to anything more than it is already. It w...
by GrumpyJoe
Sat Dec 14, 2019 12:37 pm
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 9692

Re: Why i will never play 0.17

You picked exactly ONE line (with a f´ing smileyface) of a reply, in which I mostly agreed with you. Your original mouse statement was offtopic to start with, since it was about mice in general. If you dont like the clear hotbar thing on your MMB, im sure you could rebind it. So i didn´t bother to w...
by GrumpyJoe
Thu Oct 10, 2019 7:41 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 934

Re: Train fuel load system

yeah, but delivering anything to a lot of different locations is kind of the point of LTN, isnt it? It is also making sure (if setup right, with the tresholds, which is my favorite part of LTN) its not running a train for like 5 fuel rods That late into the game, where you have alot of depots, you c...
by GrumpyJoe
Thu Oct 10, 2019 5:25 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 934

Re: Train fuel load system

https://mods.factorio.com/mod/FuelTrainStop If combined with LTN... afaik, FTS and LTN do not work together that might have changed, however if you have LTN anyway, FTS would be kinda pointless, as LTN controlled trains HAVE TO come back to a depot and you could easily refuel there. Adding a refuel...
by GrumpyJoe
Tue Apr 16, 2019 5:14 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 2347

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

first ingame impression i feared the steam engines would have abit too much color, 40 of them standing side by side, when its like 60-70% color and 30-40% grey machinery but actually its looks pretty nice. What makes this better than others in my opinion, is the fact that its not made polished and s...
by GrumpyJoe
Tue Apr 16, 2019 5:06 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 7246

Re: Changelog tutorial

I wouldn´t know a programmers textbook, but as a go-to reference its very nice to have everything you need on top. You know, like i said, people are lazy and you wanna catch them from the start. If they then copy,paste&add and it doesn´t work cos they add a tab somewhere, they can still look it up l...
by GrumpyJoe
Sun Apr 14, 2019 4:11 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 2347

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

also, i think you should get this thread moved to Bob´s forum section (just "report" yourself or my post and add a move request in the text field)

You´ll get much more feedback there
by GrumpyJoe
Sun Apr 14, 2019 4:08 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 2347

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Added download link because i forgot ;) About electric poles i like how them look in game but I haven't got any idea how to do that other way found it ingame, no biggie. alsready using it and it looks great ;) I think you shouldn´t pain the poles all over, all other buildings have _something_ thats...
by GrumpyJoe
Sun Apr 14, 2019 12:06 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 2347

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

looking great :!:
except for the power poles, too much color imho
by GrumpyJoe
Sun Apr 14, 2019 6:26 am
Forum: General discussion
Topic: 500 hiteck scine
Replies: 32
Views: 2011

Re: 500 hiteck scine

it was a rant about the change not realy look for help with it
so guess this can be closed now?
just why was it change since 150 was in full game
the game is in beta, its not "full"

deal with changes or refer to points 2a-2e above
by GrumpyJoe
Sun Apr 14, 2019 5:57 am
Forum: General discussion
Topic: Some thoughts on 0.16 -> 0.17
Replies: 25
Views: 3027

Re: Some thoughts on 0.16 -> 0.17

Besides a few servers and my own spoon run, i cant even remember when i last played with biters on. I usually play heavy modded, focusing on production and big bases My first unmodded 0.17 game was also a spoon run with a friend, converting it to a bigger base for mass prod 3 achievment. So far we a...
by GrumpyJoe
Sun Apr 14, 2019 5:21 am
Forum: General discussion
Topic: Lore
Replies: 2
Views: 382

Re: Lore

What is the name of the planet you are on? Is it a known planet, surveyed, or never touched? Nauvis If it was surveyed, you´d know whats around you. Unless its something like Star Trek, you know there is "something" and crashed on the way there (or during a fly by) A randomly generated map is kinda...
by GrumpyJoe
Sat Apr 13, 2019 8:38 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Damage Amount Indicators/Popups
Replies: 4
Views: 342

Re: [Mod Request] Damage Amount Indicators/Popups

Thanks this is just what I was looking for! I'm not sure how mod ownership works but I see ports of other mods on the portal all the time so shouldn't it be ok for you to post it there as long as you give credit? Either way thanks for this I'll add to my mandatory QoL mods list! im not sure about m...
by GrumpyJoe
Sat Apr 13, 2019 8:03 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 7246

Re: Changelog tutorial

[*] Order of changelog entries I think in all of the changelogs I've seen, new entries have been added to the top of the file. However, the in-game changelog viewer shows the oldest changelog entry at the top and the latest at the bottom. I therefore believe that order doesn't really matter. Insert...
by GrumpyJoe
Sat Apr 13, 2019 7:18 pm
Forum: General discussion
Topic: 500 hiteck scine
Replies: 32
Views: 2011

Re: 500 hiteck scine

you have a few options: 1.) make a main bus as you call it. You dont have to do that and i have NOT suggested that. All I said is "get it automated if you dont like to handcraft". It doesn´t have to be a bus. 2.) as you dont like the fact that it changed (if it changed at all), you either: 2a.) dont...
by GrumpyJoe
Sat Apr 13, 2019 5:43 pm
Forum: Ideas and Suggestions
Topic: Rail Research Re-Work
Replies: 10
Views: 558

Re: Rail Research Re-Work

as i have used single lines way back when playing the campaign, i can relate to having no signals first. If there is anything changed, train stops could be researed together with rails There is this temp. stop in 0.17 now, so you dont have to drive manually But other than that, tracks and a loco is/...
by GrumpyJoe
Sat Apr 13, 2019 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] Map preview covers map settings
Replies: 5
Views: 820

Re: [0.17.28] Map preview covers map settings

this again? :D

latest version is 17.31, maybe try to upgrade first

but i thought all of those were resolved before your 17.28 :roll:

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