Search found 491 matches
- Mon Nov 18, 2024 11:05 am
- Forum: General discussion
- Topic: 88/88 Achievements DONE
- Replies: 5
- Views: 467
Re: 88/88 Achievements DONE
Vulcanus worms are far too easy to deal with, the small ones die to a mix of yellow and red ammo, and by the time you get to mediums you already have railguns and they're completely trivialized. Depends on map generation/setting My first Tungsten mine was covered by a small worm. No big deal, but i...
- Sat Nov 16, 2024 8:37 am
- Forum: General discussion
- Topic: feedback on spaceships after making it to the edge
- Replies: 4
- Views: 640
Re: feedback on spaceships after making it to the edge
I'm mentally writing up a post about space for a week now. Just know that you are not alone. Playing tight spot without being there, running around cleaning up belts, sucks. If you search my post history, you'll see me very sceptical over the last weeks. I found out it's all about what's in between ...
- Tue Nov 12, 2024 2:58 pm
- Forum: General discussion
- Topic: The Restart Loop
- Replies: 11
- Views: 775
Re: The Restart Loop
If you restart to be faster, aren't you slower overall, by definition?
I mean, if it isn't for a timed achievment many hours in the future (40/100 for SA) it isn't really a thing.
I mean, if it isn't for a timed achievment many hours in the future (40/100 for SA) it isn't really a thing.
- Mon Nov 11, 2024 5:37 am
- Forum: General discussion
- Topic: Grumpy Quitting
- Replies: 10
- Views: 1106
Re: Grumpy Quitting
Then just don't, and bring (most of) your science to Gleba ? Which seems to be hinted by the game, as that's where you unlock the super-labs ? Bio labs can only be built on Nauvis, despite being unlocked on Gleba. Built or crafted? I'd rather move to Gleba than to stay on Nauvis forever. Im close t...
- Fri Nov 08, 2024 5:52 am
- Forum: General discussion
- Topic: Reverse Planet Order
- Replies: 8
- Views: 2895
Re: Reverse Planet Order
Gleba is not hard, it's different. Resources are infinite, power is easy. If you bring enough help with your first ship, it's only a matter of learning how to not get spoilage on your belts. I didn't spoiler with guides/videos and didn't really have a problem. It becomes easier with faster belts and...
- Thu Nov 07, 2024 5:12 am
- Forum: General discussion
- Topic: Serious Question: Can Gleba not be idle?
- Replies: 9
- Views: 1682
Re: Serious Question: Can Gleba not be idle?
Having said "let science rot", I now remember that I may have played around with enemy values too much. Maybe pollution too...
Never got attacked and I'm a few infinite researches I into Agriculture
Never got attacked and I'm a few infinite researches I into Agriculture
- Wed Nov 06, 2024 4:16 pm
- Forum: General discussion
- Topic: Serious Question: Can Gleba not be idle?
- Replies: 9
- Views: 1682
Re: Serious Question: Can Gleba not be idle?
Let the science rot if you don't need it. Better use them than to fight hatched eggs
My Gleba is never idle, I don't want to look at the belts again every time I turned it on.
My Gleba is never idle, I don't want to look at the belts again every time I turned it on.
- Wed Nov 06, 2024 4:11 pm
- Forum: General discussion
- Topic: What is the point of the rocket silo "Read Orbital Requests" circuit network option?
- Replies: 7
- Views: 1417
Re: What is the point of the rocket silo "Read Orbital Requests" circuit network option?
Green Chests worked for me. Not sure if that is affected by items in yellow ones, as I use it on a planet with a much smaller logi network and I don't have much stored
- Mon Nov 04, 2024 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 12
- Views: 1230
Re: Make promethium spoil, and quickly
So you want something changed because someone else is doing it, while you do it the "right way"? Why not keep doing it right and ignore others? I mean, this doesn't even come across as if its about competing with cheaters, more like a genuine worry about some gameplay oversight. But on the...
- Mon Nov 04, 2024 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Add more decimal places in assembler tooltip
- Replies: 8
- Views: 393
Re: Add more decimal places in assembler tooltip
Hi, you are correct. There is no option to increase the number of decimal places. I will be upfront about this, unless someone shows me a compelling way to fit more digits in there without bleeding out of the icon space, we are probably not going to change this. My stance is that this tooltip is su...
- Mon Nov 04, 2024 7:28 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Roboport option to output construction needs
- Replies: 14
- Views: 7309
Re: [0.13] Roboport option to output construction needs
I was about to write a suggestion when i found this Usecase? FULGORA! You VERY often cant connect power networks and/or logistic networks, due to the distance between the islands. No, not even with epic quality. So, until "Foundation" research (as in: AQUILO) you are restricted Now, i thou...
- Wed Oct 30, 2024 5:08 pm
- Forum: General discussion
- Topic: How to dicover the whole map ?
- Replies: 5
- Views: 1001
Re: How to dicover the whole map ?
Here's an example https://youtu.be/BsV0zNHQa8E?t=57m00s On the topic of YT links https://youtu.be/HzpUQZIr15g?si=JjOwHq5e52KUM7ev Even a ribbon world like path, carved out of the map to the end of the world, is almost killing a good gaming PC But I can understand the question if you come from playi...
- Mon Oct 28, 2024 11:43 am
- Forum: General discussion
- Topic: Am i the only one who hates asteroids in orbit?
- Replies: 10
- Views: 1515
Re: Am i the only one who hates asteroids in orbit?
I agree with you. Guess how I got stranded on Fulgora for 10 hours. (after dropping down, my ship was out of fuel and getting hammered with asteroids until it was completely destroyed) Getting an ship made from Fulgora from completely nothing wasn't impossible, but it was a major challenge, as send...
- Mon Oct 28, 2024 6:50 am
- Forum: General discussion
- Topic: Fulgora Problem
- Replies: 15
- Views: 8950
Re: Fulgora Problem
Can you drop ice from orbit to get water?
- Sun Oct 27, 2024 3:53 pm
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 51
- Views: 2850
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
+1 to set standard as default without confirmation. Not only in recipe selection. Also in map view, selecting a building that you dont have on your hotbar. As soon as quality kicks in to your desired gameplay, you have your BPs ready. Before that, and that might be a looooong time, you just wanna fi...
- Sun Oct 27, 2024 6:47 am
- Forum: Releases
- Topic: Version 2.0.11
- Replies: 25
- Views: 12294
Re: Version 2.0.11
Tried switching from stable to experimental and back on steam?
It usually handles that pretty well.
It usually handles that pretty well.
- Sat Oct 26, 2024 4:30 pm
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 33
- Views: 56511
Re: Space Age.. feels a little flat
Your suggestions would destroy the game we all hold so dear, so hear me out, my suggestion to you is that maybe you should watch more videos on how to overcome these new challenges. Rather than try to take it away from everybody else. :roll: How can you hold something "so dear" that is ba...
- Sat Oct 26, 2024 3:54 pm
- Forum: Gameplay Help
- Topic: Recipe selection with quality
- Replies: 11
- Views: 897
Re: Recipe selection with quality
I posted this when I was still on Nauvis
Now that I'm using mostly map view, this is even more annoying. Whatever you have not bound to your hotbar is an annoyance, especially with quality in mind.
Now that I'm using mostly map view, this is even more annoying. Whatever you have not bound to your hotbar is an annoyance, especially with quality in mind.
- Fri Oct 25, 2024 8:59 pm
- Forum: General discussion
- Topic: Elevated rails behind purple science??
- Replies: 1
- Views: 562
Re: Elevated rails behind purple science??
I haven´t even looked at it, because i wanted to try the achievment where you first unlock a planetary science before purple/yellow I might forget about that and looking at it it kinda feels stupid, but its only 100, so kinda easily optainable by a starter base. Still feels odd tho. But if we are ta...
- Fri Oct 25, 2024 4:45 pm
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 33
- Views: 56511
Re: Space Age.. feels a little flat
Reading all that, after posting my own "i dont want space travel, i want the cool stuff without space platforms" post myself, i feel like i have to make a suggestion i had in mind for a few months now. Because i could smell all of your points vaguely from a distance, just reading FFFs I´d ...