Search found 459 matches
- Thu Jul 18, 2024 4:38 pm
- Forum: Technical Help
- Topic: [1.1.109] Game freezes / excessive load and save times
- Replies: 11
- Views: 411
Re: [1.1.109 (build 62)] Game freezes / excessive load and save times
How far have you explored and polluted ? I have visited most of the planets on the original system and built bases on 5 or 6 of them. It sounds like part of my problem is I let the satellite scan the entire surface of many of the planets, that would explain the map size. I suspect there is no way t...
- Thu Jul 11, 2024 4:23 am
- Forum: Logistic Train Network
- Topic: Every now and then a train just stops working
- Replies: 3
- Views: 230
Re: Every now and then a train just stops working
If it's really an integer overflow, I think it can happen.
But that brings up the question why you had requested so much before. And if you haven't, where do these come from?
Save game or at least some pictures would help us help you.
But that brings up the question why you had requested so much before. And if you haven't, where do these come from?
Save game or at least some pictures would help us help you.
- Thu Jul 11, 2024 4:19 am
- Forum: Logistic Train Network
- Topic: Train sends unexpected signal when arriving at multiple provider station
- Replies: 1
- Views: 106
Re: Train sends unexpected signal when arriving at multiple provider station
Welcome to thw forums.
Please use picture upload to forum, that way it would be easier for mobile reading. Can't put two tabs side by side.
Also, if you wouldn't mind people seeing your whole base, provide a save with location info of that station. Easier to 'debug' ingame.
Please use picture upload to forum, that way it would be easier for mobile reading. Can't put two tabs side by side.
Also, if you wouldn't mind people seeing your whole base, provide a save with location info of that station. Easier to 'debug' ingame.
- Wed Jul 03, 2024 4:01 am
- Forum: Modding help
- Topic: new and need help with giving a machine custom functionality
- Replies: 2
- Views: 188
Re: new and need help with giving a machine custom functionality
If you're already good with Lua, you need to get yourself familiar with the Data Life Cycle and the API I'm no expert in either of those, but it seems that dynamicly changing inventory size is only possible for the player through inventory size bonus, which seems exclusive to player armor and resear...
- Mon Jun 24, 2024 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Toggle Ghost Visibility in Shortcut Bar
- Replies: 9
- Views: 549
Re: Toggle Ghost Visibility in Shortcut Bar
1.) ...when attempting to clear out trees, rocks, and other obstacles, which causes annoying accidental ghost removal. 2.)Another problem I frequently encounter is that it is very difficult to use blueprinting tools to capture just non-ghost entities when ghosts are around. 3.) Finally, ghosts are ...
- Mon Jun 24, 2024 2:00 pm
- Forum: Bug Reports
- Topic: [1.1.109] Inserter tooltip reports incorrect hand stack size
- Replies: 3
- Views: 280
- Wed Jun 19, 2024 3:51 am
- Forum: Duplicates
- Topic: Keybinds cut off in German localization (Change translation of keys?)
- Replies: 6
- Views: 483
Re: Keybinds cut off in German localization (Change translation of keys?)
As someone whose first language is german, I suggest you play english if this bothers you. German translations are always weird. Why would anyone need a word like UMSCHALTTASTE for CAPS and STEUERUNGSTASTE for CTRL, instead of your suggested shorter versions? I never play German translations, becaus...
- Tue Jun 18, 2024 4:02 am
- Forum: Energy Production
- Topic: Uranium Processing Optimised Blueprint
- Replies: 5
- Views: 14678
- Sat Jun 15, 2024 7:37 am
- Forum: Bug Reports
- Topic: [1.1.107] Placing belts near a saturated priority splitter can cause overflow.
- Replies: 2
- Views: 415
- Fri Jun 14, 2024 11:02 am
- Forum: Implemented Suggestions
- Topic: Quality of items in Factorio 2.0
- Replies: 15
- Views: 1413
Re: Quality of items in Factorio 2.0
Could just be a mod loading order thingie? Recyclers could recycle more when they are better quality?
- Sun Jun 09, 2024 4:48 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Bulk production mod
- Replies: 1
- Views: 203
Re: [Idea] Bulk production mod
If you have an idea you think is cool to play with, just upload it.
You'll get more response/download from people discovring it through a release forum post or "recently updated" on the mod portal, than people answering a question like this.
You'll get more response/download from people discovring it through a release forum post or "recently updated" on the mod portal, than people answering a question like this.
- Sun Jun 09, 2024 4:32 pm
- Forum: Bug Reports
- Topic: [1.1.107] Audio is disabled from startup due to some initialization error.
- Replies: 4
- Views: 405
Re: [1.1.107] Audio is disabled from startup due to some initialization error.
Look if patching to 1.1.108+ fixes this
.108 had a fix to an audio problem
.108 had a fix to an audio problem
- Thu Jun 06, 2024 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Missing/Required ingredients as a signal
- Replies: 2
- Views: 268
Re: Missing/Required ingredients as a signal
Read hand content. Either pulse or duration.
If you meant what an inserter COULD pick up, I believe you can read assemblers in 2.0. Shoild be able to read ingredients
If you meant what an inserter COULD pick up, I believe you can read assemblers in 2.0. Shoild be able to read ingredients
- Thu May 09, 2024 8:00 pm
- Forum: General discussion
- Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
- Replies: 6
- Views: 1216
Re: Space Age, Quality (and a little bit of elevated Rails)
I try to not think too much about how 2.0 will work out in the end. ... Interesting way of thinking about it, which I can even relate to. However, I'm pretty sure Wube is "only" polishing right now. The time it took for the new-new rails, even before elevation, according to that FFF, spea...
- Thu May 09, 2024 4:26 pm
- Forum: General discussion
- Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
- Replies: 6
- Views: 1216
Space Age, Quality (and a little bit of elevated Rails) FAQ
So, after a recent post about what can be expected from the expansion package, I was again browsing through "old" FFFs and their forum threads, when I noticed something odd?* It could have been answered in the Quality thread, but that alone has 41 pages already. So, here is what made me go...
- Sat May 04, 2024 9:15 pm
- Forum: General discussion
- Topic: Are the QOL features of the expansion coming to base factorio?
- Replies: 2
- Views: 489
Re: Are the QOL features of the expansion coming to base factorio?
Most QoL things will come to the base game, as the base game will be 2.x then. The expansion will be a mod. Things that need that mod iirc are rail bridges, quality and ofc space age. Once the expansion is out, there will be a detailed list im sure. Until then an updated FFF summary post would be aw...
- Sat Sep 30, 2023 7:51 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 90196
Re: Friday Facts #378 - Trains on another level
- Fri Sep 29, 2023 4:05 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 5740
Re: The big question: Are you going to try v2?
Keep in mind that alot of the changes will affect the base game too, so you'll have to adapt anyway. The real V2 will be like a mod that you try, or not. That said, I'm actually not sure if I'd extensively play it, since I'm more into the big reworks that are not spaceX (Seablock, pY). Simply not my...
- Thu Aug 24, 2023 12:10 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 140
- Views: 37344
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
I think that the Developers did such a good job making the game easily Moddable, that I am not convinced that an expansion is really needed. I would rather see a complete new version of the game, designed in full 3D. I am sure they could easily outperform a certain other 3D game like this. The one ...
- Mon Mar 07, 2022 11:06 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 518861
Re: We support Ukraine
Helping refugees is a good thing. I donated to our country's most known neighbor help organisation, which exist since the Yugoslavia wars early 90ies. If we had the needed space, we would welcome refugees at our house. I'm online here for like 5 years now, but I won't return until the this thread is...