Search found 466 matches
- Sat Aug 31, 2024 10:28 am
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1180
Re: About Marathon difficulty and the development of Factorio
It might not be marathon, but I absolutely love to increase research cost. It forces you to build big from the start, kinda "rushing" rails That way I'm not stuck in my usual progression paralysis, where you rush late game tec and wanna make a huge transition from your starter base to mega...
- Sun Aug 25, 2024 5:51 pm
- Forum: Gameplay Help
- Topic: Spidertron speed
- Replies: 3
- Views: 284
Re: Spidertron speed
You can edit the mod
Or use one that makes its equipment grid larger and put more "legs" in it
Or use one that makes its equipment grid larger and put more "legs" in it
- Fri Aug 23, 2024 8:00 pm
- Forum: Off topic
- Topic: The Crust Factory Game
- Replies: 1
- Views: 1047
Re: The Crust Factory Game
About a week before release (beta?) I saw an ad on Twitter. The trailer is only CGI cutscenes and makes it feel a little bit like ANNO 2205 (I think that's the number. The one you go to the moon) There are now plenty of Youtubers showing it. If you follow basebuilding people, I'm sure you'll find it...
- Sun Aug 18, 2024 6:29 am
- Forum: Releases
- Topic: Version 1.1.110
- Replies: 2
- Views: 7399
Re: Version 1.1.110
So Dosh must stay on .109?
- Fri Aug 02, 2024 10:43 am
- Forum: Mods
- Topic: Fast Suite
- Replies: 1
- Views: 188
Re: Fast Suite
You forgot to add the mod page link. You did include one in your other post
- Tue Jul 30, 2024 3:12 pm
- Forum: Bob's mods
- Topic: How do you go back to classic long inserters in Bob's and Angels?
- Replies: 1
- Views: 270
Re: How do you go back to classic long inserters in Bob's and Angels?
You can set lenght with Shift (or CTRL?) + L if you don't wanna use the checkbox UI.
But im pretty sure "Bob's adjustable inserters" is a mod on it's own. If you wanna use angled inserters there probably isn't a way to fix your problem, otherwise just deinstall it.
But im pretty sure "Bob's adjustable inserters" is a mod on it's own. If you wanna use angled inserters there probably isn't a way to fix your problem, otherwise just deinstall it.
- Tue Jul 30, 2024 2:15 pm
- Forum: Gameplay Help
- Topic: Is there a way to scale the recipe icons in the map?
- Replies: 6
- Views: 525
Re: Is there a way to scale the recipe icons in the map?
Looks like pY?
Maybe pY modders can help? Ive never seen anything that big in map view, might be in their icon settings?
Maybe pY modders can help? Ive never seen anything that big in map view, might be in their icon settings?
- Thu Jul 18, 2024 4:38 pm
- Forum: Technical Help
- Topic: [1.1.109] Game freezes / excessive load and save times
- Replies: 11
- Views: 639
Re: [1.1.109 (build 62)] Game freezes / excessive load and save times
How far have you explored and polluted ? I have visited most of the planets on the original system and built bases on 5 or 6 of them. It sounds like part of my problem is I let the satellite scan the entire surface of many of the planets, that would explain the map size. I suspect there is no way t...
- Thu Jul 11, 2024 4:23 am
- Forum: Logistic Train Network
- Topic: Every now and then a train just stops working
- Replies: 3
- Views: 349
Re: Every now and then a train just stops working
If it's really an integer overflow, I think it can happen.
But that brings up the question why you had requested so much before. And if you haven't, where do these come from?
Save game or at least some pictures would help us help you.
But that brings up the question why you had requested so much before. And if you haven't, where do these come from?
Save game or at least some pictures would help us help you.
- Thu Jul 11, 2024 4:19 am
- Forum: Logistic Train Network
- Topic: Train sends unexpected signal when arriving at multiple provider station
- Replies: 1
- Views: 198
Re: Train sends unexpected signal when arriving at multiple provider station
Welcome to thw forums.
Please use picture upload to forum, that way it would be easier for mobile reading. Can't put two tabs side by side.
Also, if you wouldn't mind people seeing your whole base, provide a save with location info of that station. Easier to 'debug' ingame.
Please use picture upload to forum, that way it would be easier for mobile reading. Can't put two tabs side by side.
Also, if you wouldn't mind people seeing your whole base, provide a save with location info of that station. Easier to 'debug' ingame.
- Wed Jul 03, 2024 4:01 am
- Forum: Modding help
- Topic: new and need help with giving a machine custom functionality
- Replies: 2
- Views: 240
Re: new and need help with giving a machine custom functionality
If you're already good with Lua, you need to get yourself familiar with the Data Life Cycle and the API I'm no expert in either of those, but it seems that dynamicly changing inventory size is only possible for the player through inventory size bonus, which seems exclusive to player armor and resear...
- Mon Jun 24, 2024 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Toggle Ghost Visibility in Shortcut Bar
- Replies: 9
- Views: 768
Re: Toggle Ghost Visibility in Shortcut Bar
1.) ...when attempting to clear out trees, rocks, and other obstacles, which causes annoying accidental ghost removal. 2.)Another problem I frequently encounter is that it is very difficult to use blueprinting tools to capture just non-ghost entities when ghosts are around. 3.) Finally, ghosts are ...
- Mon Jun 24, 2024 2:00 pm
- Forum: Not a bug
- Topic: [1.1.109] Inserter tooltip reports incorrect hand stack size
- Replies: 4
- Views: 530
- Wed Jun 19, 2024 3:51 am
- Forum: Duplicates
- Topic: Keybinds cut off in German localization (Change translation of keys?)
- Replies: 6
- Views: 552
Re: Keybinds cut off in German localization (Change translation of keys?)
As someone whose first language is german, I suggest you play english if this bothers you. German translations are always weird. Why would anyone need a word like UMSCHALTTASTE for CAPS and STEUERUNGSTASTE for CTRL, instead of your suggested shorter versions? I never play German translations, becaus...
- Tue Jun 18, 2024 4:02 am
- Forum: Combinator Creations
- Topic: Uranium Processing Optimised Blueprint
- Replies: 5
- Views: 16105
- Sat Jun 15, 2024 7:37 am
- Forum: Bug Reports
- Topic: [1.1.107] Placing belts near a saturated priority splitter can cause overflow.
- Replies: 2
- Views: 564
- Fri Jun 14, 2024 11:02 am
- Forum: Implemented Suggestions
- Topic: Quality of items in Factorio 2.0
- Replies: 15
- Views: 1833
Re: Quality of items in Factorio 2.0
Could just be a mod loading order thingie? Recyclers could recycle more when they are better quality?
- Sun Jun 09, 2024 4:48 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Bulk production mod
- Replies: 1
- Views: 265
Re: [Idea] Bulk production mod
If you have an idea you think is cool to play with, just upload it.
You'll get more response/download from people discovring it through a release forum post or "recently updated" on the mod portal, than people answering a question like this.
You'll get more response/download from people discovring it through a release forum post or "recently updated" on the mod portal, than people answering a question like this.
- Sun Jun 09, 2024 4:32 pm
- Forum: 1 / 0 magic
- Topic: [1.1.107] Audio is disabled from startup due to some initialization error.
- Replies: 4
- Views: 539
Re: [1.1.107] Audio is disabled from startup due to some initialization error.
Look if patching to 1.1.108+ fixes this
.108 had a fix to an audio problem
.108 had a fix to an audio problem
- Thu Jun 06, 2024 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Missing/Required ingredients as a signal
- Replies: 2
- Views: 304
Re: Missing/Required ingredients as a signal
Read hand content. Either pulse or duration.
If you meant what an inserter COULD pick up, I believe you can read assemblers in 2.0. Shoild be able to read ingredients
If you meant what an inserter COULD pick up, I believe you can read assemblers in 2.0. Shoild be able to read ingredients