Search found 10 matches

by HunD34TH
Tue Aug 22, 2023 6:49 am
Forum: Modding help
Topic: Technology Order
Replies: 5
Views: 580

Re: Technology Order

I just took a quick look at the tech tree, with all B&A mods (and some other), it seems like technology ordering goes in some steps: - ordering by the required science packs - (if the same then) ordering by the multiplier value of price ( it looks like it completely ignores the time costs) - (if...
by HunD34TH
Thu Nov 24, 2022 10:54 am
Forum: Gameplay Help
Topic: Recomended settings for casual play style?
Replies: 4
Views: 1108

Re: Recomended settings for casual play style?

If you are some sort of slow player (like me), who likes to take his time and look at their factory and wait, then I would suggest to set the time and pollution evolution modifiers to 0 (maybe increase the spawner killing modifier), but keeping the expansion on, this way, you would have time to slow...
by HunD34TH
Sat Oct 22, 2022 9:03 am
Forum: Minor issues
Topic: [1.1.70] Inserters pick up items that destination does not accept
Replies: 4
Views: 1025

Re: [1.1.70] Inserters pick up items that destination does not accept

https://forums.factorio.com/viewtopic.php?f=7&t=3638 Describe the problem as best as you can -What did you do? -What happened? -What did you expect to happen instead? It might be obvious to you, but do it anyway! -Write down the steps to reproduce the bug if you know them. -Does it happen always...
by HunD34TH
Mon Jan 31, 2022 1:30 pm
Forum: Implemented mod requests
Topic: Add on_research_cancelled event
Replies: 2
Views: 1359

Re: Add on_research_cancelled event

I also would like too see this implemented. In my mod I am writing the active research ingredients into a constant combinator. Right now, we have only the on_research_started or on_research_finished events, these works well for me, until the player decides to cancel the only one ongoing research. Wh...
by HunD34TH
Sat Nov 28, 2020 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.2] big group of biters not attacking after artillery hits
Replies: 1
Views: 2226

[Oxyd] [1.1.2] big group of biters not attacking after artillery hits

- What did you do? - Shot some artillery, to clear some land. - What happened? - Biters started to group up, waited a few seconds and disbanded, trying to get back to the closest spawners. - What did you expect to happen instead? It might be obvious to you, but do it anyway! - I hoped for a big wave...
by HunD34TH
Thu Nov 26, 2020 12:39 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1] Stuttering and big UPS drop when biters attack
Replies: 21
Views: 6860

Re: [1.1.1] Stuttering and big UPS drop when biters attack

I have a SteelSeries keyboard and mouse too, disabling this feature (ingame, other settings menu) resolves the problem (for me)
by HunD34TH
Wed Nov 25, 2020 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1] Stuttering and big UPS drop when biters attack
Replies: 21
Views: 6860

Re: [1.1.1] Stuttering and big UPS drop when biters attack

Same issue here, stuttering only, when alert icon is showed
by HunD34TH
Sat Mar 02, 2019 7:19 am
Forum: Duplicates
Topic: [0.17.4] Science queue crash
Replies: 3
Views: 1444

Re: [0.17.4] Science queue crash

It happened to me as well, i just removed some from the queue and added a full new queue and than esc...

Edit: i just done some testing, it is only crashing when you remove the first queued research from the list, but then always...
Képernyőfelvétel (141).png
Képernyőfelvétel (141).png (1.91 MiB) Viewed 1437 times
by HunD34TH
Thu Feb 28, 2019 11:39 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Small worm fluid consumption
Replies: 6
Views: 4511

[0.17.2] Small worm fluid consumption

On the "kill statistics" window, the small worm has fluid consumption, so you can now feed them? ;)
Also, missing title on this window
Képernyőfelvétel (138).png
Képernyőfelvétel (138).png (3.34 MiB) Viewed 4511 times
by HunD34TH
Mon Apr 02, 2018 4:24 pm
Forum: Bob's mods
Topic: Transport belts reverted back to basic, with no base trans
Replies: 13
Views: 5077

Re: Transport belts reverted back to basic, with no base trans

I love the basic (black) belts too :) But the speed changes is a little weird to me, why did you done that? Actually, it's not a bad thing, but you really need to take a look at the loaders (compatible), their speed did not changed at all (yellow belt speed is 20, yellow loader speed is 16.7). And d...

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