Search found 10 matches
- Tue Aug 22, 2023 6:49 am
- Forum: Modding help
- Topic: Technology Order
- Replies: 5
- Views: 580
Re: Technology Order
I just took a quick look at the tech tree, with all B&A mods (and some other), it seems like technology ordering goes in some steps: - ordering by the required science packs - (if the same then) ordering by the multiplier value of price ( it looks like it completely ignores the time costs) - (if...
- Thu Nov 24, 2022 10:54 am
- Forum: Gameplay Help
- Topic: Recomended settings for casual play style?
- Replies: 4
- Views: 1108
Re: Recomended settings for casual play style?
If you are some sort of slow player (like me), who likes to take his time and look at their factory and wait, then I would suggest to set the time and pollution evolution modifiers to 0 (maybe increase the spawner killing modifier), but keeping the expansion on, this way, you would have time to slow...
- Sat Oct 22, 2022 9:03 am
- Forum: Minor issues
- Topic: [1.1.70] Inserters pick up items that destination does not accept
- Replies: 4
- Views: 1025
Re: [1.1.70] Inserters pick up items that destination does not accept
https://forums.factorio.com/viewtopic.php?f=7&t=3638 Describe the problem as best as you can -What did you do? -What happened? -What did you expect to happen instead? It might be obvious to you, but do it anyway! -Write down the steps to reproduce the bug if you know them. -Does it happen always...
- Mon Jan 31, 2022 1:30 pm
- Forum: Implemented mod requests
- Topic: Add on_research_cancelled event
- Replies: 2
- Views: 1359
Re: Add on_research_cancelled event
I also would like too see this implemented. In my mod I am writing the active research ingredients into a constant combinator. Right now, we have only the on_research_started or on_research_finished events, these works well for me, until the player decides to cancel the only one ongoing research. Wh...
- Sat Nov 28, 2020 3:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.2] big group of biters not attacking after artillery hits
- Replies: 1
- Views: 2226
[Oxyd] [1.1.2] big group of biters not attacking after artillery hits
- What did you do? - Shot some artillery, to clear some land. - What happened? - Biters started to group up, waited a few seconds and disbanded, trying to get back to the closest spawners. - What did you expect to happen instead? It might be obvious to you, but do it anyway! - I hoped for a big wave...
- Thu Nov 26, 2020 12:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.1] Stuttering and big UPS drop when biters attack
- Replies: 21
- Views: 6860
Re: [1.1.1] Stuttering and big UPS drop when biters attack
I have a SteelSeries keyboard and mouse too, disabling this feature (ingame, other settings menu) resolves the problem (for me)
- Wed Nov 25, 2020 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.1] Stuttering and big UPS drop when biters attack
- Replies: 21
- Views: 6860
Re: [1.1.1] Stuttering and big UPS drop when biters attack
Same issue here, stuttering only, when alert icon is showed
- Sat Mar 02, 2019 7:19 am
- Forum: Duplicates
- Topic: [0.17.4] Science queue crash
- Replies: 3
- Views: 1444
Re: [0.17.4] Science queue crash
It happened to me as well, i just removed some from the queue and added a full new queue and than esc...
Edit: i just done some testing, it is only crashing when you remove the first queued research from the list, but then always...
Edit: i just done some testing, it is only crashing when you remove the first queued research from the list, but then always...
- Thu Feb 28, 2019 11:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Small worm fluid consumption
- Replies: 6
- Views: 4511
[0.17.2] Small worm fluid consumption
On the "kill statistics" window, the small worm has fluid consumption, so you can now feed them?
Also, missing title on this window
Also, missing title on this window
- Mon Apr 02, 2018 4:24 pm
- Forum: Bob's mods
- Topic: Transport belts reverted back to basic, with no base trans
- Replies: 13
- Views: 5077
Re: Transport belts reverted back to basic, with no base trans
I love the basic (black) belts too :) But the speed changes is a little weird to me, why did you done that? Actually, it's not a bad thing, but you really need to take a look at the loaders (compatible), their speed did not changed at all (yellow belt speed is 20, yellow loader speed is 16.7). And d...