I went on a first try for a speedrun, didn't use logistics, solar panels and laser turrets and finished in 9.5h.
I would expect to get all four or none (if something is wrong) of the achievements below.
Achieved:
- Logistic network embargo
NOT achieved:
- No time for chitchat
- Raining bullets ...
Search found 6 matches
- Wed Apr 03, 2019 9:28 pm
- Forum: Not a bug
- Topic: [0.17.24] Fails to get some achievements
- Replies: 2
- Views: 1174
- Tue Mar 19, 2019 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.15][Mod]Crash after repeated 'Can't Mix Fluids' error
- Replies: 5
- Views: 2043
Re: [Dominik][0.17.15][Mod]Crash after repeated 'Can't Mix Fluids' error
Crash with the same stacktrace (if I read it well).
In a sandbox map, I have a Assembling machine2 which unpacks barrels with lube. If I reset the recipe in the assembler by choosing a different barrel empty recipe, which gives the 'can't mix fluids' warning, and then deconstruct the connecting pipe ...
In a sandbox map, I have a Assembling machine2 which unpacks barrels with lube. If I reset the recipe in the assembler by choosing a different barrel empty recipe, which gives the 'can't mix fluids' warning, and then deconstruct the connecting pipe ...
- Sat Mar 09, 2019 12:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.9] Blueprint Icons
- Replies: 2
- Views: 2387
[Rseding91] [0.17.9] Blueprint Icons
- Changing the Icons of a blueprint is not possible anymore when a blueprint is stored
- When creating a blueprint, changing the icons is not applied to the exported blueprint string
- When creating a blueprint, changing the icons is not applied to the exported blueprint string
- Sat Apr 07, 2018 9:46 pm
- Forum: Duplicates
- Topic: [0.16.36] Some turrets are not being deconstructed
- Replies: 1
- Views: 892
[0.16.36] Some turrets are not being deconstructed
When expanding my base, I removed a wall/turret section using the Deconstruction Planner. After returning a little while later, a few turrets are still there instead of being deconstructed by my bots. They are not marked to be deconstructed anymore (no 'X'), the deconstruction planner won't mark ...
- Thu Mar 22, 2018 8:56 pm
- Forum: Duplicates
- Topic: Crash when killing biters
- Replies: 2
- Views: 1122
Re: Crash when killing biters
Perhaps, but that thread reports it to be a small time into combat ( *not* immediately), and with me it happens on the first kill (I suppose) and both with shotgun and flamethrower. The log will show though.Bilka wrote:Duplicate of 58953
- Thu Mar 22, 2018 8:48 pm
- Forum: Duplicates
- Topic: Crash when killing biters
- Replies: 2
- Views: 1122
Crash when killing biters
Crash when I load this game and go south to kill the attacking biters (close to where the game starts). It's reproducible: the first time I tried to kill some with my shotgun (while standing amongst them), the second time with my flamethrower (from a small distance).
The game stops and requests to ...
The game stops and requests to ...