When expanding my base, I removed a wall/turret section using the Deconstruction Planner. After returning a little while later, a few turrets are still there instead of being deconstructed by my bots. They are not marked to be deconstructed anymore (no 'X'), the deconstruction planner won't mark them anymore and trying to deconstruct manually gives the message: "This cannot be mined". I can still destroy them and remove the remaining ghost, but that's probably not how it's intended.
In the attached save (No Removal.zip), the three turrets near the avatar have the described behaviour.
[edit]
Re-loading a prevous save and trying to deconstruct them at a completely different moment, gives the same result. It seems that during placement / during their lifetime something went wrong, and not during the deconstruction itself. This can be irritating for finding the cause of the problem, because I've been playing this map since version 15.3...
[edit 2]
Digging back through the saves, the problem came up first in my save of V0.16.21-2. Both the first save with the problem, as the last save without are attached.
If this is a problem that has to do with those versions, I'm sorry that I came up with this only now. If it was fixed in the mean time, sorry for bothering you.
V0.16.36, single player, no mods.
[0.16.36] Some turrets are not being deconstructed
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- Burner Inserter
- Posts: 6
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[0.16.36] Some turrets are not being deconstructed
- Attachments
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- 15-3-23.zip
- The turrets cannot be deconstructed anymore (V0.16.21-2)
- (8.31 MiB) Downloaded 75 times
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- 15-3-22.zip
- The turrets can still be deconstructed (V0.16.20)
- (8.22 MiB) Downloaded 85 times
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- No Removal.zip
- (10.14 MiB) Downloaded 72 times
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- factorio-current.log
- (6.75 KiB) Downloaded 81 times