Search found 35 matches

by randomdude
Mon Sep 16, 2019 11:27 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.7

Did you get to use the steam and fuel based assemblers? When I tried my hand at marathon the biggest challenge to overcome early was actually saving enough resources to build steam engines, so I thought that the steam and fuel assemblers could help with that, cause getting everything for a boiler (i...
by randomdude
Wed Sep 11, 2019 4:02 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.6

Enriched fuel can be used with burner heat sources. You shouldn't be comparing regular boilers with heat sources, because that's a no contest. You need to be comparing a perfect square of Oil Burning Heat Sources to a 2xN stack of Solid Burning Heat Sources or multiple 3x3 blocks with the middles m...
by randomdude
Tue Sep 10, 2019 11:35 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.6

I was a bit enthusiastic yesterday how well it worked (...and when I saw the glowing heat pipes...) In the meantime, I think its a bit too OP. I mean 135W vs 350W, that is x2.6 with lowest tier (I have 135 fuel oil/sec., maybe some other tech before is better, but i sticked to ks power oil burning ...
by randomdude
Sat Sep 07, 2019 5:32 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.6

It's true, they get better and better as the block grows, but it's hard to do so for solid burners (i managed a build but it uses lots of inserter techs and substations mk2 to work) and the liquid ones pretty much plateau after a bit (100 heat sources, so about 9x9 or 10x10, giving you x1.8 the outp...
by randomdude
Mon Jul 22, 2019 5:20 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.5

by randomdude
Mon Jul 22, 2019 3:42 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.5

Do you mean the heat exchanger stuff with oil burning generators? I'm currently researching it. But if its too OP, i will skip it. Yeah, someone posted on the seablock discord one or two weeks ago a farming build that was outputting 1.something GW, with about 140 farms i think, by using the fuel oi...
by randomdude
Mon Jul 22, 2019 3:17 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.5

Problem is I have recipes missing. For example, no catalysts are available including FNEI. I tried to reinstall all mods, but result is the same. After update, catalysts miss. To make sure: You have the modpack from the first page installed and then you updated factorio itself (not any mods) and ca...
by randomdude
Mon Jul 22, 2019 10:21 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.5

Is there are any known ways to fix seablock with latest factorio version? And what is there to fix? If it's broken I certainly don't want to try updating. It's only bob logistics. When the update that forced an upgrade to an entity to have the exact same bounding box than the previous tier was rele...
by randomdude
Sun May 05, 2019 12:58 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.4

mmppolton wrote:
Sat May 04, 2019 10:48 pm
why use farm i just do solar till i get nuclear pass a big steam aray on carbon or coke pelts to get base started and soalr unlock
He is one of the crazy ones planning to speedrun it :). And even for normal playthroughs, solar has a very bad ROI for power
by randomdude
Thu May 02, 2019 7:56 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 504116

Re: Development and Discussion

Angel, don't know if this has been already asked/mentioned, but I didn't see any line stating the change from 1:4 wood-fiber to 2:4 wood fiber, which basically halves the power output of things like arboretums. Is that right?
by randomdude
Thu May 02, 2019 3:57 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.4

I'm using the mineralized water from the sulfuric waste water to create charcoal for the filter frames. Does the remaining mineralized water cover 50% of the power or was that for all of it using maybe ceramic filters? I'm tempted to use the mineralized water for crystalization and the crushed ston...
by randomdude
Wed May 01, 2019 1:48 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.4

Mineral Water is the worst by far. Slightly over 50% efficiency. With the increased complexity, I would say to skip it entirely. The thing most people skip is the fact that you can get soo much mineralized water from ore generation, both by processing the sulfuric waste water, and liquifying the cr...
by randomdude
Tue Apr 30, 2019 1:00 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.4

One subtle change in all this is the fact that with the buffs to arboretums, and the fact that the metal mixing furnace is back at the electronics research (instead of alloy processing), along the small nerfs to algae (with either the increased footprint of the easy recipe, or the nerf to charcoal a...
by randomdude
Mon Apr 29, 2019 8:02 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.4

Weren't Geodes already better than Electolyzers in 0.16 (at least up until Electrolyser Mk4 with Modules) ? (In normal mode.) geodes has always been kinda better (power wise), but up until now they had both the science requirement and the space requirement going against them. I have yet to check th...
by randomdude
Mon Apr 29, 2019 7:25 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.4

First: big thanks to Trainwreck and Angel (I saw him in this thread on a previous page) for this mod. I have a stupid question: is it safe to suggest that Sea Block is stable to start a new marathon run or it is a work in progress and it's better to wait until new processes will settle down? The bi...
by randomdude
Sun Apr 21, 2019 1:32 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.3

Silba wrote:
Sat Apr 20, 2019 11:20 pm
Is it possible to change the frequency at which worms spawn? Right now it seems they spawn on every available spot on worm islands. I'd like to have some biter spawners show up but the worms leave no room.
There are no bitters bases in seablock, only worms
by randomdude
Sat Apr 20, 2019 5:32 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.3

Interesting. I wonder, if its really a problem, that angels trees are somewhat limited. I would guess, that you can find enough trees out in the sea. Well, I have not updated it for the 0.3.3 pack, which increased the spawn rate a lot, but for the 70k analyzed in 0.3.0 for the speedrun, 53k had no ...
by randomdude
Mon Apr 15, 2019 11:58 pm
Forum: Won't fix.
Topic: [0.17.28][Modded] Minor bug with the overlays for inserters
Replies: 2
Views: 210

Re: [0.17.28][Modded] Minor bug with the overlays for inserters

I think it's good enough as it is, i just reported to let it be known, its just that in this case (a very corner case inside the modded corner cases) it's barely touching. Dunno about removing it, it's useful for me in 99.9% of the times where it works as expected
by randomdude
Sat Apr 13, 2019 12:22 pm
Forum: Won't fix.
Topic: [0.17.28][Modded] Minor bug with the overlays for inserters
Replies: 2
Views: 210

[0.17.28][Modded] Minor bug with the overlays for inserters

As you can see in these screenshots, when I hover over the furnace, only a single inserter is highlighted, while if i hover over the missing inserter, it shows the right pickup and drop targets

Image

Image
by randomdude
Thu Apr 11, 2019 9:20 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431396

Re: [0.17] Sea Block Pack 0.3.3

To add to Octoshape's answer, the way you got it with the overflow valve is the right way to handle it, but I would remove the limit on the chest as you will need all that sulfur later on. And you will run into problems with the washing plant, as you are not giving the sulfur from that any priority,...

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