Search found 24 matches

by Gullyn
Sun Nov 24, 2019 1:36 pm
Forum: Logistic Train Network
Topic: Feature Request: Set "No train to transport..." to be a warning level message.
Replies: 1
Views: 1013

Feature Request: Set "No train to transport..." to be a warning level message.

I generally set "Message level" to "Errors and Warnings" because of the constant spam of "Creating delivery from X to Y..." when at the "Notifications level". One message that I really would like to see at the warning level is "No train to transport x to ...
by Gullyn
Wed Jul 31, 2019 1:32 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 281171

Re: Friday Facts #305 - The Oil Changes

And there you have it. Only one dev was willing to discuss this major change with the community. That should remove any doubt that this was a dog-and-pony-show. I mean, I wouldn't exactly be enthusiastic to engage with the doom and gloom that's happening in this thread as a dev... Indeed. The Chick...
by Gullyn
Tue Jul 30, 2019 11:15 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 281171

Re: Friday Facts #305 - The Oil Changes

...Good job alienating only dev who was willing to activelly discuss and brainstorm this change... And there you have it. Only one dev was willing to discuss this major change with the community. That should remove any doubt that this was a dog-and-pony-show. Just to add to my statement: I wasn't s...
by Gullyn
Fri Apr 05, 2019 10:43 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98175

Re: [0.16 / 0.17] LTN Tracker

I'd like to make another suggestion: I really like the "Provided Items" list under the Inventory tab. It's a great overview to the availability of items in my base. However, when an item becomes unavailable (by being below the provide threshold), it simply disappears. When the list of avai...
by Gullyn
Wed Apr 03, 2019 2:03 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98175

Re: [0.16 / 0.17] LTN Tracker

Just a small thing: I noticed that on the 'Inventory' tab, under 'Item Details', the 'In transit' number is always zero for me. I have auto refresh on and see changes to Provided # and Requested # but 'In transit' stays at zero. There's a couple of things I'd love to see - perhaps on the Alerts tab:...
by Gullyn
Tue Mar 19, 2019 1:29 am
Forum: Duplicates
Topic: [0.17.14] Completed research message incorrect
Replies: 1
Views: 617

[0.17.14] Completed research message incorrect

I have just completed researching Mining Productivity 63 on a save originally created in 0.16.X. The research completed message in the top-right corner says "Mining productivity 1 finished, press T". This also occurred with Mining Productivity 62 and 61. This also occurred after researchin...
by Gullyn
Mon Mar 18, 2019 6:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Research percentage complete rounding error
Replies: 1
Views: 1655

[0.17.14] Research percentage complete rounding error

This is pretty minor as bugs go - but I noticed that research percentage complete showed at 100% when the research hadn't yet completed. Perhaps a math.floor is needed? :D

Screen Shot 2019-03-18 at 2.41.07 PM.png
Screen Shot 2019-03-18 at 2.41.07 PM.png (96.8 KiB) Viewed 1655 times
by Gullyn
Sun Mar 17, 2019 3:21 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98175

Re: [0.16 / 0.17] LTN Tracker

First, thank you for this mod. It's very helpful to diagnose LTN issues. I wanted to point out a couple of minor issues I have with the UI. As you can see in the following capture, my station names are being cut off. Unfortunately I have multiple stations called "[LTN] Fluids - Petr..." (&...
by Gullyn
Sun Mar 10, 2019 7:38 pm
Forum: Logistic Train Network
Topic: Feature Request: Fuel Depots
Replies: 4
Views: 1992

Re: Feature Request: Fuel Depots

How about this?: Allow players to request items at depots - then I can request fuel at depot stations.

Nevermind: I see a few issues with this suggestion.
by Gullyn
Sun Mar 10, 2019 7:16 pm
Forum: Logistic Train Network
Topic: Feature Request: Fuel Depots
Replies: 4
Views: 1992

Re: Feature Request: Fuel Depots

Which fuelling mod(s) are compatible with LTN?
by Gullyn
Sun Mar 10, 2019 6:55 pm
Forum: Logistic Train Network
Topic: Feature Request: Fuel Depots
Replies: 4
Views: 1992

Feature Request: Fuel Depots

Use Case: I mark an LTN station as a "Fuel Depot" with a constant combinator. If a train is low on fuel (a configurable threshold) when a schedule is created, a "Fuel Depot" stop is automatically added to the end of the regular scheduled delivery (or made as a single, exclusive r...
by Gullyn
Sun Mar 10, 2019 6:24 pm
Forum: Logistic Train Network
Topic: Feature Request: Specify Thresholds as Stacks
Replies: 23
Views: 8301

Re: Feature Request: Specify Thresholds as Stacks

Thank you so very much for implementing this feature! I'm starting to use stack thresholds and so far haven't come across any issues.
by Gullyn
Sun Mar 10, 2019 2:27 pm
Forum: Not a bug
Topic: [0.17.9] Upgrade Planner is sparse with visual cues
Replies: 6
Views: 1560

Re: [0.17.9] Upgrade Planner is sparse with visual cues

Where can I find a live version of that graph?
by Gullyn
Sun Mar 10, 2019 2:06 pm
Forum: Not a bug
Topic: [0.17.9] Upgrade Planner is sparse with visual cues
Replies: 6
Views: 1560

Re: [0.17.9] Upgrade Planner is sparse with visual cues

I'm glad to hear that you're aware of the issues. But for future reference, how do I determine what I should report? I searched up references to the upgrade planner and saw no mentions specifically about the dialog UI. There are a number of other (relatively minor) UI issues I'd like to raise.
by Gullyn
Sun Mar 10, 2019 1:48 pm
Forum: Not a bug
Topic: [0.17.9] Upgrade Planner is sparse with visual cues
Replies: 6
Views: 1560

[0.17.9] Upgrade Planner is sparse with visual cues

The Upgrade Planner offers no information or visual cues of how it is to be used. Clicking on any box - in the left or right columns - opens a dialog box with a title of "Select upgrade" offering no clue of the intended purpose of the columns. Hovering over the boxes doesn't show any toolt...
by Gullyn
Sat Mar 09, 2019 2:16 pm
Forum: Not a bug
Topic: [0.17.9] Spitters shooting backwards
Replies: 3
Views: 1114

Re: [0.17.9] Spitters shooting backwards

I figured it was related to anticipation calculations - but it's quite comical to see the spitters stop, turn 180, split, and then resume chasing the player.
by Gullyn
Sat Mar 09, 2019 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [Anton] [0.17.9] Can't scroll through blueprint book on MacOS
Replies: 7
Views: 4137

[Anton] [0.17.9] Can't scroll through blueprint book on MacOS

While holding a blueprint book I am unable to scroll through the available blueprints with Shift-Scrollwheel Up/Down. I have tried both shift keys and resetting my controls to default. This action worked for me under 0.16.X. I am using MacOS 10.14.
by Gullyn
Sat Mar 09, 2019 1:25 pm
Forum: Not a bug
Topic: [0.17.9] Spitters shooting backwards
Replies: 3
Views: 1114

[0.17.9] Spitters shooting backwards

I have Power Armor Mk2 with 7 Exoskeletons. I approached a couple of big and behemoth spitters to attack them. When I got in range of their attack they turned 180 degrees (away from my direction) and performed their acid attack. When I ran away and approached again, they again turned 180 and did the...
by Gullyn
Fri Nov 30, 2018 7:16 pm
Forum: Logistic Train Network
Topic: Feature Request: Specify Thresholds as Stacks
Replies: 23
Views: 8301

Re: Feature Request: Specify Thresholds as Stacks

It seems that option #2 "Adding stack thresholds signals" is the path of least resistance. Admittedly, I hadn't given any thought to how fluids would be handled since I (currently) always barrel :) But what you propose seems reasonable since it isn't logical to apply stack values to fluids...
by Gullyn
Fri Nov 30, 2018 4:57 pm
Forum: Logistic Train Network
Topic: Feature Request: Specify Thresholds as Stacks
Replies: 23
Views: 8301

Feature Request: Specify Thresholds as Stacks

In my play-through of Sea Block I'm running into a challenge with provide and request thresholds. I have stations that provide multiple items like barrels and ores. Barrels stack to 10 and ores stack to 200. I want to use the trains efficiently so I want to have full cargo wagons. If I specify the p...

Go to advanced search