Search found 24 matches
- Sun Nov 24, 2019 1:36 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Set "No train to transport..." to be a warning level message.
- Replies: 1
- Views: 1013
Feature Request: Set "No train to transport..." to be a warning level message.
I generally set "Message level" to "Errors and Warnings" because of the constant spam of "Creating delivery from X to Y..." when at the "Notifications level". One message that I really would like to see at the warning level is "No train to transport x to ...
- Wed Jul 31, 2019 1:32 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281171
Re: Friday Facts #305 - The Oil Changes
And there you have it. Only one dev was willing to discuss this major change with the community. That should remove any doubt that this was a dog-and-pony-show. I mean, I wouldn't exactly be enthusiastic to engage with the doom and gloom that's happening in this thread as a dev... Indeed. The Chick...
- Tue Jul 30, 2019 11:15 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281171
Re: Friday Facts #305 - The Oil Changes
...Good job alienating only dev who was willing to activelly discuss and brainstorm this change... And there you have it. Only one dev was willing to discuss this major change with the community. That should remove any doubt that this was a dog-and-pony-show. Just to add to my statement: I wasn't s...
- Fri Apr 05, 2019 10:43 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98175
Re: [0.16 / 0.17] LTN Tracker
I'd like to make another suggestion: I really like the "Provided Items" list under the Inventory tab. It's a great overview to the availability of items in my base. However, when an item becomes unavailable (by being below the provide threshold), it simply disappears. When the list of avai...
- Wed Apr 03, 2019 2:03 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98175
Re: [0.16 / 0.17] LTN Tracker
Just a small thing: I noticed that on the 'Inventory' tab, under 'Item Details', the 'In transit' number is always zero for me. I have auto refresh on and see changes to Provided # and Requested # but 'In transit' stays at zero. There's a couple of things I'd love to see - perhaps on the Alerts tab:...
- Tue Mar 19, 2019 1:29 am
- Forum: Duplicates
- Topic: [0.17.14] Completed research message incorrect
- Replies: 1
- Views: 617
[0.17.14] Completed research message incorrect
I have just completed researching Mining Productivity 63 on a save originally created in 0.16.X. The research completed message in the top-right corner says "Mining productivity 1 finished, press T". This also occurred with Mining Productivity 62 and 61. This also occurred after researchin...
- Mon Mar 18, 2019 6:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] Research percentage complete rounding error
- Replies: 1
- Views: 1655
[0.17.14] Research percentage complete rounding error
This is pretty minor as bugs go - but I noticed that research percentage complete showed at 100% when the research hadn't yet completed. Perhaps a math.floor is needed?
- Sun Mar 17, 2019 3:21 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98175
Re: [0.16 / 0.17] LTN Tracker
First, thank you for this mod. It's very helpful to diagnose LTN issues. I wanted to point out a couple of minor issues I have with the UI. As you can see in the following capture, my station names are being cut off. Unfortunately I have multiple stations called "[LTN] Fluids - Petr..." (&...
- Sun Mar 10, 2019 7:38 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Fuel Depots
- Replies: 4
- Views: 1992
Re: Feature Request: Fuel Depots
How about this?: Allow players to request items at depots - then I can request fuel at depot stations.
Nevermind: I see a few issues with this suggestion.
Nevermind: I see a few issues with this suggestion.
- Sun Mar 10, 2019 7:16 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Fuel Depots
- Replies: 4
- Views: 1992
Re: Feature Request: Fuel Depots
Which fuelling mod(s) are compatible with LTN?
- Sun Mar 10, 2019 6:55 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Fuel Depots
- Replies: 4
- Views: 1992
Feature Request: Fuel Depots
Use Case: I mark an LTN station as a "Fuel Depot" with a constant combinator. If a train is low on fuel (a configurable threshold) when a schedule is created, a "Fuel Depot" stop is automatically added to the end of the regular scheduled delivery (or made as a single, exclusive r...
- Sun Mar 10, 2019 6:24 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Specify Thresholds as Stacks
- Replies: 23
- Views: 8301
Re: Feature Request: Specify Thresholds as Stacks
Thank you so very much for implementing this feature! I'm starting to use stack thresholds and so far haven't come across any issues.
- Sun Mar 10, 2019 2:27 pm
- Forum: Not a bug
- Topic: [0.17.9] Upgrade Planner is sparse with visual cues
- Replies: 6
- Views: 1560
Re: [0.17.9] Upgrade Planner is sparse with visual cues
Where can I find a live version of that graph?
- Sun Mar 10, 2019 2:06 pm
- Forum: Not a bug
- Topic: [0.17.9] Upgrade Planner is sparse with visual cues
- Replies: 6
- Views: 1560
Re: [0.17.9] Upgrade Planner is sparse with visual cues
I'm glad to hear that you're aware of the issues. But for future reference, how do I determine what I should report? I searched up references to the upgrade planner and saw no mentions specifically about the dialog UI. There are a number of other (relatively minor) UI issues I'd like to raise.
- Sun Mar 10, 2019 1:48 pm
- Forum: Not a bug
- Topic: [0.17.9] Upgrade Planner is sparse with visual cues
- Replies: 6
- Views: 1560
[0.17.9] Upgrade Planner is sparse with visual cues
The Upgrade Planner offers no information or visual cues of how it is to be used. Clicking on any box - in the left or right columns - opens a dialog box with a title of "Select upgrade" offering no clue of the intended purpose of the columns. Hovering over the boxes doesn't show any toolt...
- Sat Mar 09, 2019 2:16 pm
- Forum: Not a bug
- Topic: [0.17.9] Spitters shooting backwards
- Replies: 3
- Views: 1114
Re: [0.17.9] Spitters shooting backwards
I figured it was related to anticipation calculations - but it's quite comical to see the spitters stop, turn 180, split, and then resume chasing the player.
- Sat Mar 09, 2019 2:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Anton] [0.17.9] Can't scroll through blueprint book on MacOS
- Replies: 7
- Views: 4137
[Anton] [0.17.9] Can't scroll through blueprint book on MacOS
While holding a blueprint book I am unable to scroll through the available blueprints with Shift-Scrollwheel Up/Down. I have tried both shift keys and resetting my controls to default. This action worked for me under 0.16.X. I am using MacOS 10.14.
- Sat Mar 09, 2019 1:25 pm
- Forum: Not a bug
- Topic: [0.17.9] Spitters shooting backwards
- Replies: 3
- Views: 1114
[0.17.9] Spitters shooting backwards
I have Power Armor Mk2 with 7 Exoskeletons. I approached a couple of big and behemoth spitters to attack them. When I got in range of their attack they turned 180 degrees (away from my direction) and performed their acid attack. When I ran away and approached again, they again turned 180 and did the...
- Fri Nov 30, 2018 7:16 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Specify Thresholds as Stacks
- Replies: 23
- Views: 8301
Re: Feature Request: Specify Thresholds as Stacks
It seems that option #2 "Adding stack thresholds signals" is the path of least resistance. Admittedly, I hadn't given any thought to how fluids would be handled since I (currently) always barrel :) But what you propose seems reasonable since it isn't logical to apply stack values to fluids...
- Fri Nov 30, 2018 4:57 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Specify Thresholds as Stacks
- Replies: 23
- Views: 8301
Feature Request: Specify Thresholds as Stacks
In my play-through of Sea Block I'm running into a challenge with provide and request thresholds. I have stations that provide multiple items like barrels and ores. Barrels stack to 10 and ores stack to 200. I want to use the trains efficiently so I want to have full cargo wagons. If I specify the p...