Search found 382 matches

by kirazy
Mon Jun 14, 2021 4:14 pm
Forum: PyMods
Topic: low quality graphics ..
Replies: 21
Views: 1428

Re: low quality graphics ..

the sprites are already done in their sizes, to increase them i would need to re-render which i wont. Downsize them to make the actual as hi-res would mess with some pipe connections. Hi-res assets require you to use scale = 0.5. Normal res assets use scale = 1. There is no apparent difference in p...
by kirazy
Mon Jun 14, 2021 5:44 am
Forum: PyMods
Topic: low quality graphics ..
Replies: 21
Views: 1428

Re: low quality graphics ..

the sprites are already done in their sizes, to increase them i would need to re-render which i wont. Downsize them to make the actual as hi-res would mess with some pipe connections. Hi-res assets require you to use scale = 0.5. Normal res assets use scale = 1. There is no apparent difference in p...
by kirazy
Sun Jun 13, 2021 4:20 am
Forum: Bug Reports
Topic: [1.1.34] Graphics issue with Flamethrower/Rocketry technologies
Replies: 0
Views: 67

[1.1.34] Graphics issue with Flamethrower/Rocketry technologies

The flamethrower technology has a semi-transparent background over the entire area:
Image

The rocketry technology has a weird bit with the shadow cast by the lower rocket, the shadow cuts off abruptly, but not at the boundary of the image:
Image
by kirazy
Sat Jun 12, 2021 7:27 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 46
Views: 4160

Re: [1.1] bugs and balance issues.

IraFunesta wrote:
Thu Jun 10, 2021 12:30 pm
Is that normal that with the latest patch Transistors require Silver Wires?! It's Extremely different in terms of requirements and my megabase with tin just screwed up for the recipe change
This is an Angel's mods change.
by kirazy
Wed Jun 09, 2021 11:28 pm
Forum: PyMods
Topic: low quality graphics ..
Replies: 21
Views: 1428

Re: low quality graphics ..

Actually the opposite. Re-rendering them at a lower resolution would look significantly worse than downsampling. That's what Supersampling and high-end graphic cards are all about. I mean, literally in the image in question that I posted, the one on the top left is a rendering that was output at th...
by kirazy
Tue Jun 08, 2021 6:59 pm
Forum: PyMods
Topic: low quality graphics ..
Replies: 21
Views: 1428

Re: low quality graphics ..

no...cant just downside the graphics and keep the same size in game without the graphics looks trash. I feel like you're not understanding the difference in intent for Normal vs High-res. High-res has 4x the number of pixels as normal res (in conventional implementation), and so there's a 4x increa...
by kirazy
Sun Jun 06, 2021 8:00 pm
Forum: PyMods
Topic: low quality graphics ..
Replies: 21
Views: 1428

Re: low quality graphics ..

no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no.... While re-rendering produces superior results to a simple downscale of existing assets, it is simpler and faster to just downscale. What's needed isn't so much high qualit...
by kirazy
Sun Jun 06, 2021 7:58 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 46
Views: 4160

Re: [1.1] bugs and balance issues.

zantherlegacy wrote:
Sun Jun 06, 2021 8:09 am
Not sure if I'm blind, but the logistics mod seem to remove long inserters?
It should replicate long-handed inserter functionality for all inserters, however, making the long-handed inserter redundant.
by kirazy
Fri May 14, 2021 6:14 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 46
Views: 4160

Re: [1.1] bugs and balance issues.

robertwmack wrote:
Fri May 14, 2021 1:39 pm
I've probably missed it somewhere, but I'm stuck in research. I can't get the Full Spectrum Atomics Lab
Spectrum atomics lab not being a Bob lab, you may want to direct your attention to the mod that adds that building, which I would guess is ScienceCostTweakerM?
by kirazy
Tue May 11, 2021 8:08 pm
Forum: Ideas and Suggestions
Topic: "Free" Spritesheet art for modders
Replies: 11
Views: 599

Re: "Free" Spritesheet art for modders

With an otherwise greedy close minded decision, one gets lured into loss of oportunities. The opportunity cost of producing art assets that won't be used by Factorio itself, but only to make them available for modders to use in their modding efforts is not trivial. That's time and money that could ...
by kirazy
Mon May 10, 2021 1:32 am
Forum: Ideas and Suggestions
Topic: "Free" Spritesheet art for modders
Replies: 11
Views: 599

Re: "Free" Spritesheet art for modders

It makes not much sense, to put things into vanilla, which aren’t used in the end. And it makes even less sense, to do that by purpose. This is a mod. I am clearly not suggesting anything to be added to the vanilla game, please read carefully my first post. The art does not have to be embedded into...
by kirazy
Mon Apr 26, 2021 12:32 am
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 218
Views: 50418

Re: [MOD 0.16] Realistic Reactors

How can i deinstall this mod and get the old rector in my save world?? pls help ;_; this mod is too much for me ._. Just turn the mod off in-game. It'll automatically remove all the mod buildings/techs/items from your save when you load. but then the vanilla reactor isnt able to craft ;_; its not i...
by kirazy
Sun Apr 25, 2021 5:55 pm
Forum: Off topic
Topic: Copyright?? Devs maybe should look into this
Replies: 4
Views: 631

Re: Copyright?? Devs maybe should look into this

I think I can say with confidence they didn't get the idea from this game. It's an armored four-wheel-drive vehicle with rear mounted turret. That's super generic.
by kirazy
Sun Apr 25, 2021 5:52 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 218
Views: 50418

Re: [MOD 0.16] Realistic Reactors

Jakstar wrote:
Sun Apr 25, 2021 4:10 pm
How can i deinstall this mod and get the old rector in my save world?? pls help ;_;
this mod is too much for me ._.
Just turn the mod off in-game. It'll automatically remove all the mod buildings/techs/items from your save when you load.
by kirazy
Sat Apr 24, 2021 4:03 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 46
Views: 4160

Re: [1.1] bugs and balance issues.

jodokus31 wrote:
Thu Apr 22, 2021 6:39 pm
Somebody deleted normal recipe branch and most likely not angels or bobs. Not really the fault of "Circuit Processing" to assume it's still there
Not validating a recipe before you try to modify it is certainly Circuit Processing's fault.
by kirazy
Thu Apr 08, 2021 2:57 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 32
Views: 6136

Re: [1.1] Bob's Mods: General Discussion

ptx0 wrote:
Wed Apr 07, 2021 11:25 pm
any reason that adding bobwarfare makes the science so much more complicated?
Doesn't bobwarfare just build off bobenemies and make all the military technologies based on alien orbs?
by kirazy
Sun Mar 28, 2021 6:35 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 93596

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

ptx0 wrote:
Sun Mar 28, 2021 5:46 pm
FactorioExtended is obsolete. And neither it or FactorioExtended-Plus are maintained very well, they should be used on their own.
Factorio Extended received an update recently.
by kirazy
Sun Mar 28, 2021 5:24 am
Forum: Not a bug
Topic: [1.1.30] The underground pipes can be replaced with a regular pipe to mix various liquids.
Replies: 5
Views: 291

Re: [1.1.30] The underground pipes can be replaced with a regular pipe to mix various liquids.

Ranakastrasz wrote:
Sun Mar 28, 2021 4:32 am
I thought there was this whole thing about not letting fluids mix anymore.
They stopped trying to block all the myriad of edge cases and just let players empty pipes now.
by kirazy
Mon Mar 22, 2021 9:54 am
Forum: Modding interface requests
Topic: Types/Animation support for Prototype/Reactor?
Replies: 0
Views: 105

Types/Animation support for Prototype/Reactor?

Title. It's all Types/Sprite.

I specifically am interested in being able to have an animation play for working_light_picture, so that I can have the fire effect for the furnace-type Reactor in Bob's Power mod.

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