[v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

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kirazy
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[v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

Post by kirazy »

All transport belt sprite sheets can be aligned to one another, as they all share a common sequence of 8 frames to advance the belt one full position. If you watch the turbo transport belt, there is a slight stutter in the animation playback that is occasionally visible.

This is the offending issue:
12-10-2024, 20-33-37.png
12-10-2024, 20-33-37.png (60.45 KiB) Viewed 665 times
Column 63 of 64 of the turbo transport belt spritesheet is misaligned for all rows.

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Last edited by kirazy on Wed Dec 11, 2024 4:34 am, edited 1 time in total.
smileynator
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Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

Post by smileynator »

Came here to 2nd this, i was working with them for the first time and i thought i was seeing things when i saw them jump every so often. Something doesn't line up for 1 frame and once you notice, it gets really annoying (try staring at a fully build but empty balancing belt setup for instance)
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Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

Post by Ingo-Igel »

To further specify the bug that still exists in 2.0.28:
The 63rd frame in the turbo transport belt frame sequence is identical to the first frame in the frame sequence for all 20 directions. Therefore, a wrong frame was inserted for the 63rd frame.
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[2.0.60] Turbo Transport Belt Fozen Spritesheet has wrong frame for all directions

Post by Ingo-Igel »

The 63rd frame of the turbo transport belt frozen layer is identical to the first frame of the sequence in all 20 directions. Therefore, the 63rd frame was inserted incorrectly, and the actual 63rd frame is missing.

In terms of the error description, this corresponds to the following bug report.
viewtopic.php?t=117762
However, this issue affects not only the turbo transport belt itself, but also the frozen layer.

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