Search found 26 matches

by ramyalexis
Mon Jul 27, 2026 9:26 pm
Forum: Technical Help
Topic: [2.1.12] No keyboard layout switch
Replies: 0
Views: 308

[2.1.12] No keyboard layout switch

1. What did you do?
Just start a new game (no mods to be clean). Type something with us layout in any text filed. Do not even need to start game. Can use mods or options text filed.
US letter with us layout works as expected.

2. What happened?
Trying to switch layout to other (ru for example) using ...
by ramyalexis
Wed Jun 24, 2026 3:39 pm
Forum: Translations
Topic: [2.1.7] [Ru] incorrect translation for network signal
Replies: 0
Views: 662

[2.1.7] [Ru] incorrect translation for network signal

Just a start a game without any mods.
06-24-2026, 18-37-30.png
06-24-2026, 18-37-30.png (798.37 KiB) Viewed 662 times
This is not electric mining drill. English version uses generic mining drill here (which is correct)
by ramyalexis
Thu Jan 12, 2023 3:10 pm
Forum: Implemented Suggestions
Topic: Mod portal "favorit" feature
Replies: 7
Views: 4548

Re: Mod portal "favorit" feature

Implemented a while ago.
Yarrrr!
by ramyalexis
Fri May 20, 2022 10:57 am
Forum: Implemented Suggestions
Topic: Mod portal "favorit" feature
Replies: 7
Views: 4548

Mod portal "favorit" feature

TL;DR
Add Like/Favorite button/property to the mods in mod portal/game


What ?
1. Mod portal.
Should have like/favorite checkbox/button when you logged in so you can track what mods do you like. You can have your own collection of useful mods right in the portal for future use (like most ...
by ramyalexis
Thu Jan 07, 2021 2:40 pm
Forum: Translations
Topic: [1.1.7] New/renamed option is not translated
Replies: 3
Views: 3422

Re: [1.1.7] New/renamed option is not translated


I think they didn't just rename the setting, but removed the old one and added a new one. I noticed that it was enabled after I updated but I had disabled it right after the tips and tricks got introduced.


Same here. And notice this after getting the tooltips on the first load. And yes. This is ...
by ramyalexis
Thu Jan 07, 2021 2:34 pm
Forum: Translations
Topic: [1.1.7] New/renamed option is not translated
Replies: 3
Views: 3422

[1.1.7] New/renamed option is not translated

Hello.
small bug.png
small bug.png (12.72 KiB) Viewed 3422 times
by ramyalexis
Thu Sep 26, 2019 9:47 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1595709

Re: [0.17] Sea Block Pack 0.3.7

xng wrote: Thu Sep 26, 2019 8:24 am How do you start this mod pack? Sandbox, scenario etc? There's no scenario called Sea Block, but there's new scenarios without descriptions.
Install mods from the pack. And start new game without any configuration.
That is it.
by ramyalexis
Tue Sep 24, 2019 8:15 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1595709

Re: [0.17] Sea Block Pack 0.3.7

Megatron wrote: Mon Sep 23, 2019 8:51 pm Is it still better to use electrolyzers (without the electrodes) than going with geodes?
I would miss the 'free' oxygen, hydrogen and water that comes with it.
It was never better to go the electrolyzers then geodes in normal game.
Or you are talking about marathone game ?
by ramyalexis
Mon Sep 16, 2019 10:03 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1595709

Re: [0.17] Sea Block Pack 0.3.7

[/quote]
I'm on marathon, so the research is 4x, which made the research more of a problem. I found 1 swamp garden in a not so distant area, which was enough, because i used the multiply recipe first.
[/quote]

Well...you are really have more luck then me ) I just finished my second run and can not ...
by ramyalexis
Mon Sep 16, 2019 8:39 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1595709

Re: [0.17] Sea Block Pack 0.3.7


How do you get access to elindolomone? I've only seen desert gardens.


Just use what you have at the beginning. Swamp and temperate gardens are far away from your starting point. Like really far.
I get the first one when i already have almost all blue science technology researched to get you a ...
by ramyalexis
Sat Sep 07, 2019 10:49 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 695291

Re: [MOD 0.17+] Industrial Revolution (0.9.x)

Hello!
Can't find rubber sapling tree to make rubber. Any help?
Thank you!
by ramyalexis
Tue May 14, 2019 8:27 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 281465

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Hello.
Thank you for the addon.
Is there any way of picking burning material in burners while planing?
For example you can burn power poles, woodden boxes and so on. Not only coal.

Thank you!
by ramyalexis
Fri May 10, 2019 6:22 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1595709

Re: [0.17] Sea Block Pack 0.3.5

del
by ramyalexis
Fri Mar 01, 2019 2:19 pm
Forum: Duplicates
Topic: [0.17.3] map preview does not scale properly
Replies: 2
Views: 2122

Re: [0.17.3] map preview does not scale properly

Fixed in 0.17.4 viewtopic.php?f=30&t=65959

PS This is reported so many times ^)
by ramyalexis
Fri Mar 01, 2019 1:59 pm
Forum: Duplicates
Topic: [0.17.3] Incorrect UI scaling
Replies: 2
Views: 1775

Re: [0.17.3] Incorrect UI scaling

Known issue; viewtopic.php?f=30&t=65959
Fixed in 0.17.4
by ramyalexis
Fri Mar 01, 2019 12:37 pm
Forum: Not a bug
Topic: [0.17.3] Copy function can copy ores
Replies: 7
Views: 4594

Re: [0.17.3] Copy function can copy ores

Ah ok.
Then this can be just deleted.
Thank you for clarifying.
by ramyalexis
Fri Mar 01, 2019 12:13 pm
Forum: Not a bug
Topic: [0.17.3] Copy function can copy ores
Replies: 7
Views: 4594

Re: [0.17.3] Copy function can copy ores

Ah. Here you go!

Can't reproduce without mods. May be mod related.

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