Search found 6 matches

by dienes
Tue Jan 28, 2020 11:29 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1098248

Re: [0.17] Sea Block Pack 0.3.8

20200128124445_1.jpg Trying to install SeaBlock but this keeps coming up instead SeaBlock and listed dependencys only mods i have active Please help? You do not have all the required mods installed. Download the zip file in the first post, or get "sea block meta pack" from the mod portal ...
by dienes
Sat Dec 21, 2019 2:55 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1098248

Re: [0.17] Sea Block Pack 0.3.7

Having played the game for a while now and reading every FFF I know that the staff are perfectionists and while this is not high on their priority at all I would like to think it rates some where on their meter of things to fix. I could have just gone to the post and downloaded and unzipped it, I c...
by dienes
Sun Dec 08, 2019 8:41 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1098248

Re: [0.17] Sea Block Pack 0.3.7

Awesome. Thanks While the mod files aren't changed by seablock the specific version of the mods is pretty important. If a mod updates something that seablock relies on it easily ends up creating a bug. Or bob or angel change a recipe and now you need an ingredient that seablock doesn't let you make...
by dienes
Fri May 04, 2018 1:36 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1098248

Re: [0.16] Sea Block Pack 0.2.7

I didn't really expect mining productivity to work for anything but I figured I'd ask since there's a lot that's not obvious to me. I'm not very familiar with the innards of making factorio mods but I figure one way to make it work would be something like make the crystalizer actually a mining drill...
by dienes
Mon Apr 30, 2018 9:25 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1098248

Re: [0.16] Sea Block Pack 0.2.7

Does mining productivity research do anything in seablock?
by dienes
Thu Mar 22, 2018 2:56 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 177837

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

On Factorio 0.16.32, Helmod is throwing a traceback whenever you try to change the building type or beacon settings. It can't get the effectivity property from electric interface because it has been removed. There is an issue on Github already. Came here to post this. I edited helmod/model/entitypr...

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