Search found 6 matches
- Tue Jan 28, 2020 11:29 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1098248
Re: [0.17] Sea Block Pack 0.3.8
20200128124445_1.jpg Trying to install SeaBlock but this keeps coming up instead SeaBlock and listed dependencys only mods i have active Please help? You do not have all the required mods installed. Download the zip file in the first post, or get "sea block meta pack" from the mod portal ...
- Sat Dec 21, 2019 2:55 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1098248
Re: [0.17] Sea Block Pack 0.3.7
Having played the game for a while now and reading every FFF I know that the staff are perfectionists and while this is not high on their priority at all I would like to think it rates some where on their meter of things to fix. I could have just gone to the post and downloaded and unzipped it, I c...
- Sun Dec 08, 2019 8:41 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1098248
Re: [0.17] Sea Block Pack 0.3.7
Awesome. Thanks While the mod files aren't changed by seablock the specific version of the mods is pretty important. If a mod updates something that seablock relies on it easily ends up creating a bug. Or bob or angel change a recipe and now you need an ingredient that seablock doesn't let you make...
- Fri May 04, 2018 1:36 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1098248
Re: [0.16] Sea Block Pack 0.2.7
I didn't really expect mining productivity to work for anything but I figured I'd ask since there's a lot that's not obvious to me. I'm not very familiar with the innards of making factorio mods but I figure one way to make it work would be something like make the crystalizer actually a mining drill...
- Mon Apr 30, 2018 9:25 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1098248
Re: [0.16] Sea Block Pack 0.2.7
Does mining productivity research do anything in seablock?
- Thu Mar 22, 2018 2:56 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 177837
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
On Factorio 0.16.32, Helmod is throwing a traceback whenever you try to change the building type or beacon settings. It can't get the effectivity property from electric interface because it has been removed. There is an issue on Github already. Came here to post this. I edited helmod/model/entitypr...