When selecting an item, double clicking a quality selection button should also accept the choice (i.e. press the OK button which looks like a green checkbox).
Why? Because it is faster and requires less mouse movement in some cases. There is no downside.
Search found 51 matches
- Tue Apr 22, 2025 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Double click quality icons to accept
- Replies: 0
- Views: 157
- Mon Apr 21, 2025 12:05 pm
- Forum: Energy Production
- Topic: Uranium Processing Facility (Complete)
- Replies: 15
- Views: 39434
Re: Uranium Processing Facility (Complete)
I have updated the blueprint to tidy up the splitters. use tier 2 modules, label the inputs more cleanly, and remove an unnecessary roboport
- Sun Mar 30, 2025 11:49 am
- Forum: Ideas and Suggestions
- Topic: Editor: "Instant upgrading" should apply to modules
- Replies: 1
- Views: 391
Re: [2.0.20] Editor: "Instant upgrading" should apply to modules
I would like this fixed as well
- Wed Mar 12, 2025 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
- Replies: 8
- Views: 1109
Re: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
This could be easily implemented if the game just adds a circuit variable to the cargo hub "Distance Traveled" which can then be used in combinator logic to shut the engines off. It would also be cool if circuits could change the destination of the ship.
- Wed Mar 12, 2025 5:08 pm
- Forum: Ideas and Suggestions
- Topic: Initial Edit Box Focus
- Replies: 1
- Views: 245
Initial Edit Box Focus
TL;DR, What?
Dialog boxes (for example "Select a signal") should give focus to the quantity edit box (if present) upon opening.
Why?
It should be possible to input numbers with the left hand, without the right hand leaving the mouse. Since TAB for cycling the focused edit box doesn't work, this ...
Dialog boxes (for example "Select a signal") should give focus to the quantity edit box (if present) upon opening.
Why?
It should be possible to input numbers with the left hand, without the right hand leaving the mouse. Since TAB for cycling the focused edit box doesn't work, this ...
- Thu Mar 06, 2025 12:59 am
- Forum: Ideas and Suggestions
- Topic: Add "Connect To Logistic Network" To Requester Chests
- Replies: 10
- Views: 1844
Re: Add "Connect To Logistic Network" To Requester Chests
Allowing connection to the logistics network obviates the need for a wire to a roboport. This is a superior solution, because it lets you make a self-contained functional unit. Currently if you make a blueprint for a small machine you may have to put in the description "remember to connect a red ...
- Thu Mar 06, 2025 12:56 am
- Forum: Ideas and Suggestions
- Topic: Keybinding to pause updating of production window list
- Replies: 2
- Views: 319
Re: Keybinding to pause updating of production window list
How about instead, a checkbox to optionally sort them alphabetically? This would keep the order the same over time.
- Wed Mar 05, 2025 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Quality Fluid Tank Properties
- Replies: 0
- Views: 316
Quality Fluid Tank Properties
Space Age fluid tanks should have the `quality_affects_capacity` property.
There are mods which offer quality fluid wagons (and cargo wagons). And the lack of quality fluid tanks to store the fluids unloaded from quality cargo wagons makes a clumsy situation for users of those mods.
There are mods which offer quality fluid wagons (and cargo wagons). And the lack of quality fluid tanks to store the fluids unloaded from quality cargo wagons makes a clumsy situation for users of those mods.
- Tue Feb 25, 2025 11:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 41
- Views: 42770
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
This bug is still happening to me and I didn't start playing until this year.
- Tue Feb 25, 2025 3:11 am
- Forum: Ideas and Suggestions
- Topic: Longer wire reach for collectors
- Replies: 1
- Views: 250
Longer wire reach for collectors
Suggestion: Allow circuit network wires to connect farther away when the endpoints are asteroid collectors. At least far enough to connect two normal quality collectors which are at the minimum non-overlapping distance.
- Mon Feb 24, 2025 8:55 pm
- Forum: Ideas and Suggestions
- Topic: UI Improvement: Recipe on Requestor uses Group
- Replies: 2
- Views: 247
Re: UI Improvement: Recipe on Requestor uses Group
derp... I thought I had a unique idea lol
- Mon Feb 24, 2025 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Use logistic group multiplier when auto-configuring a requester chest
- Replies: 8
- Views: 1147
Re: Use logistic group multiplier when auto-configuring a requester chest
Great minds think alike.... I would love this.
- Mon Feb 24, 2025 6:52 pm
- Forum: Ideas and Suggestions
- Topic: UI Improvement: Recipe on Requestor uses Group
- Replies: 2
- Views: 247
UI Improvement: Recipe on Requestor uses Group
Request groups are a great feature, and when you shift+click an assembler and then paste that onto a requestor chest, it could work as follows:
* Create an anonymous request group whose contents are identical to the recipe of the item
* Set the multiplier of this request group to ensure 30 seconds ...
* Create an anonymous request group whose contents are identical to the recipe of the item
* Set the multiplier of this request group to ensure 30 seconds ...
- Mon Feb 24, 2025 4:42 pm
- Forum: Ideas and Suggestions
- Topic: UI Improvement for Assembler Logistics Connection
- Replies: 5
- Views: 511
Re: UI Improvement for Assembler Logistics Connection
Wow... I learned another thing
The pipette is a game-changer. Setting the logistics condition on every assembler in an item mall is a hassle.

- Sun Feb 23, 2025 3:52 pm
- Forum: Ideas and Suggestions
- Topic: UI Improvement for Assembler Logistics Connection
- Replies: 5
- Views: 511
UI Improvement for Assembler Logistics Connection
When connecting an assembler with a configured recipe to the logistics network, the logistics condition should default to the item being produced. Alternatively, there could be a small button which fills in this default on press.
- Sat Feb 15, 2025 2:15 pm
- Forum: Technical Help
- Topic: Running a second copy of Factorio?
- Replies: 8
- Views: 713
Re: Running a second copy of Factorio?
Yes that did it, thanks!
- Sat Feb 15, 2025 5:55 am
- Forum: Technical Help
- Topic: Running a second copy of Factorio?
- Replies: 8
- Views: 713
Re: Running a second copy of Factorio?
I can't seem to get past this:
- Sat Feb 15, 2025 5:43 am
- Forum: Technical Help
- Topic: Running a second copy of Factorio?
- Replies: 8
- Views: 713
Re: Running a second copy of Factorio?
I copied the Program Files/Factorio directory to c:\Factorio, deleted the shortcuts, and yet when I try to run both instances I still get some error about a lock file.
- Sat Feb 15, 2025 5:41 am
- Forum: Technical Help
- Topic: Running a second copy of Factorio?
- Replies: 8
- Views: 713
Re: Running a second copy of Factorio?
I like to support the devs.
I did download "Setup_FactorioSpaceAge_2.0.32.exe.zip", unpacked the files and then ran that installer. Inside were three .bin files totaling a little over 4GB and one .exe at 2,713KB. The result was installed to "C:\Program Files\Factorio" and there were shortcuts ...
I did download "Setup_FactorioSpaceAge_2.0.32.exe.zip", unpacked the files and then ran that installer. Inside were three .bin files totaling a little over 4GB and one .exe at 2,713KB. The result was installed to "C:\Program Files\Factorio" and there were shortcuts ...
- Sat Feb 15, 2025 3:54 am
- Forum: Technical Help
- Topic: Running a second copy of Factorio?
- Replies: 8
- Views: 713
Running a second copy of Factorio?
I have been playing the Steam version since 2016 and I started playing Space Age this year. I bought a second copy of the game directly from the site and I installed it, yet when I run the copy I get an error about a lock file. I studied the wiki and forum posts on how to configure a second instance ...