Search found 51 matches

by vinnief
Tue Apr 22, 2025 2:33 pm
Forum: Ideas and Suggestions
Topic: Double click quality icons to accept
Replies: 0
Views: 157

Double click quality icons to accept

When selecting an item, double clicking a quality selection button should also accept the choice (i.e. press the OK button which looks like a green checkbox).

Why? Because it is faster and requires less mouse movement in some cases. There is no downside.
by vinnief
Mon Apr 21, 2025 12:05 pm
Forum: Energy Production
Topic: Uranium Processing Facility (Complete)
Replies: 15
Views: 39434

Re: Uranium Processing Facility (Complete)

I have updated the blueprint to tidy up the splitters. use tier 2 modules, label the inputs more cleanly, and remove an unnecessary roboport
by vinnief
Wed Mar 12, 2025 5:11 pm
Forum: Ideas and Suggestions
Topic: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
Replies: 8
Views: 1109

Re: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically

This could be easily implemented if the game just adds a circuit variable to the cargo hub "Distance Traveled" which can then be used in combinator logic to shut the engines off. It would also be cool if circuits could change the destination of the ship.
by vinnief
Wed Mar 12, 2025 5:08 pm
Forum: Ideas and Suggestions
Topic: Initial Edit Box Focus
Replies: 1
Views: 245

Initial Edit Box Focus

TL;DR, What?
Dialog boxes (for example "Select a signal") should give focus to the quantity edit box (if present) upon opening.

Why?
It should be possible to input numbers with the left hand, without the right hand leaving the mouse. Since TAB for cycling the focused edit box doesn't work, this ...
by vinnief
Thu Mar 06, 2025 12:59 am
Forum: Ideas and Suggestions
Topic: Add "Connect To Logistic Network" To Requester Chests
Replies: 10
Views: 1844

Re: Add "Connect To Logistic Network" To Requester Chests

Allowing connection to the logistics network obviates the need for a wire to a roboport. This is a superior solution, because it lets you make a self-contained functional unit. Currently if you make a blueprint for a small machine you may have to put in the description "remember to connect a red ...
by vinnief
Thu Mar 06, 2025 12:56 am
Forum: Ideas and Suggestions
Topic: Keybinding to pause updating of production window list
Replies: 2
Views: 319

Re: Keybinding to pause updating of production window list

How about instead, a checkbox to optionally sort them alphabetically? This would keep the order the same over time.
by vinnief
Wed Mar 05, 2025 2:28 pm
Forum: Ideas and Suggestions
Topic: Quality Fluid Tank Properties
Replies: 0
Views: 316

Quality Fluid Tank Properties

Space Age fluid tanks should have the `quality_affects_capacity` property.

There are mods which offer quality fluid wagons (and cargo wagons). And the lack of quality fluid tanks to store the fluids unloaded from quality cargo wagons makes a clumsy situation for users of those mods.
by vinnief
Tue Feb 25, 2025 11:54 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 41
Views: 42770

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

This bug is still happening to me and I didn't start playing until this year.
by vinnief
Tue Feb 25, 2025 3:11 am
Forum: Ideas and Suggestions
Topic: Longer wire reach for collectors
Replies: 1
Views: 250

Longer wire reach for collectors

Suggestion: Allow circuit network wires to connect farther away when the endpoints are asteroid collectors. At least far enough to connect two normal quality collectors which are at the minimum non-overlapping distance.
by vinnief
Mon Feb 24, 2025 8:55 pm
Forum: Ideas and Suggestions
Topic: UI Improvement: Recipe on Requestor uses Group
Replies: 2
Views: 247

Re: UI Improvement: Recipe on Requestor uses Group

derp... I thought I had a unique idea lol
by vinnief
Mon Feb 24, 2025 6:52 pm
Forum: Ideas and Suggestions
Topic: UI Improvement: Recipe on Requestor uses Group
Replies: 2
Views: 247

UI Improvement: Recipe on Requestor uses Group

Request groups are a great feature, and when you shift+click an assembler and then paste that onto a requestor chest, it could work as follows:

* Create an anonymous request group whose contents are identical to the recipe of the item
* Set the multiplier of this request group to ensure 30 seconds ...
by vinnief
Mon Feb 24, 2025 4:42 pm
Forum: Ideas and Suggestions
Topic: UI Improvement for Assembler Logistics Connection
Replies: 5
Views: 511

Re: UI Improvement for Assembler Logistics Connection

Wow... I learned another thing :) The pipette is a game-changer. Setting the logistics condition on every assembler in an item mall is a hassle.
by vinnief
Sun Feb 23, 2025 3:52 pm
Forum: Ideas and Suggestions
Topic: UI Improvement for Assembler Logistics Connection
Replies: 5
Views: 511

UI Improvement for Assembler Logistics Connection

When connecting an assembler with a configured recipe to the logistics network, the logistics condition should default to the item being produced. Alternatively, there could be a small button which fills in this default on press.
by vinnief
Sat Feb 15, 2025 2:15 pm
Forum: Technical Help
Topic: Running a second copy of Factorio?
Replies: 8
Views: 713

Re: Running a second copy of Factorio?

Yes that did it, thanks!
by vinnief
Sat Feb 15, 2025 5:55 am
Forum: Technical Help
Topic: Running a second copy of Factorio?
Replies: 8
Views: 713

Re: Running a second copy of Factorio?

I can't seem to get past this:
02-14-2025, 21-55-45.png
02-14-2025, 21-55-45.png (14.18 KiB) Viewed 652 times
by vinnief
Sat Feb 15, 2025 5:43 am
Forum: Technical Help
Topic: Running a second copy of Factorio?
Replies: 8
Views: 713

Re: Running a second copy of Factorio?

I copied the Program Files/Factorio directory to c:\Factorio, deleted the shortcuts, and yet when I try to run both instances I still get some error about a lock file.
by vinnief
Sat Feb 15, 2025 5:41 am
Forum: Technical Help
Topic: Running a second copy of Factorio?
Replies: 8
Views: 713

Re: Running a second copy of Factorio?

I like to support the devs.

I did download "Setup_FactorioSpaceAge_2.0.32.exe.zip", unpacked the files and then ran that installer. Inside were three .bin files totaling a little over 4GB and one .exe at 2,713KB. The result was installed to "C:\Program Files\Factorio" and there were shortcuts ...
by vinnief
Sat Feb 15, 2025 3:54 am
Forum: Technical Help
Topic: Running a second copy of Factorio?
Replies: 8
Views: 713

Running a second copy of Factorio?

I have been playing the Steam version since 2016 and I started playing Space Age this year. I bought a second copy of the game directly from the site and I installed it, yet when I run the copy I get an error about a lock file. I studied the wiki and forum posts on how to configure a second instance ...

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