Editor: "Instant upgrading" should apply to modules

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mwls
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Editor: "Instant upgrading" should apply to modules

Post by mwls »

What I did:
  • Enter editor mode with /editor command
  • Under editor settings ensure "Instant upgrading" is checked
  • Create an upgrade planner that upgrades modules
  • Apply the upgrade planner to an entity
What happened:
  • Construction orders appeared for the modules (a red X over existing modules; new modules appearing in the cyan "upgrade" flags)
  • Modules actually in the entity were not changed
What did I expect to happen instead?
  • Module changes immediately applied to entity
Workaround: Deconstruct the entities with pending module orders and immediately undo the deconstruction, which causes the module edits to be instantly applied.

Related: Copying and pasting an entity that contains modules over an existing entity while in the editor should also work the same way (actually changing modules rather than creating upgrade/deconstruction items like it currently does).

The new module functionality for the upgrade planner is an awesome QOL improvement that's a welcome addition to the base game instead of relying on mods. I like to use the editor mode for planning out my blueprints in a temporary savefile. The module functionality feels like a little bit of a gap in the otherwise instant editing functionality.

In my opinion the current behavior goes against the spirit of the "instant upgrading" editor setting. I realize that this may be deemed "not a bug" by the developers; if that's the case, could you please move the thread to the "ideas and suggestions" forum instead?
vinnief
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Re: [2.0.20] Editor: "Instant upgrading" should apply to modules

Post by vinnief »

I would like this fixed as well
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