Search found 12 matches

by Chi
Sat Dec 21, 2024 1:50 pm
Forum: Ideas and Suggestions
Topic: Controller camera movement makes it hard to place buildings
Replies: 3
Views: 687

Controller camera movement makes it hard to place buildings

So, after 200+ hours of playing with a controller - both on PC and on the steam deck - I've gotten pretty used to it. After this many hours, I've noticed a few quirks which could be polished (e.g. I still don't know how to clear items on the toolbar with the controller, and the control tooltips say ...
by Chi
Tue Dec 17, 2024 10:11 am
Forum: Won't fix.
Topic: [raiguard] [2.0.15] Steam overlay and virtual keyboard broken on Ubuntu 24.04 LTS
Replies: 5
Views: 2748

Re: [2.0.15] Steam overlay and virtual keyboard broken on Ubuntu 24.04 LTS


After a little digging, I noticed that this issue only persisted when I had the preferred video driver set to Wayland instead of X11. I also noticed more frequent crashes with this setting on.


For me, the issue persists independently of X11 or Wayland being selected on Factorio's settings. I ...
by Chi
Wed Dec 11, 2024 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first
Replies: 5
Views: 2305

Re: [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first

So, I was about report a very similar issue and saw this thread.

IMO this should be treated as a bug.

When two players select "drop to planet" during a spaceship trip, they will both descend to the planet at the same time and will land on exactly the same spot, killing one of them instantly. I ...
by Chi
Sun Nov 17, 2024 2:29 pm
Forum: Won't fix.
Topic: [raiguard] [2.0.15] Steam overlay and virtual keyboard broken on Ubuntu 24.04 LTS
Replies: 5
Views: 2748

[raiguard] [2.0.15] Steam overlay and virtual keyboard broken on Ubuntu 24.04 LTS

TL;DR The steam overlay won't appear when SHIFT+TAB or the PS button (when playing with a PS5 controller) is pressed. When virtual keyboard input is necessary, the game becomes unresponsive to input and the only solution is to ALT+F4. Other games appear to work just fine.

Bug report:

I don't ...
by Chi
Sat Aug 08, 2015 1:10 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [posila] Over-zealous personal bots
Replies: 3
Views: 3897

Re: [0.12.1] Over-zealous personal bots

i would like to see that the personal roboport only starts robots when your vehicle is not moving. I have this a lot while fighting and all my bots are killed by the enemy. They even cant repair me, because iam moving, so its pointless to start them while moving.

I hope they fix this, it's ...
by Chi
Tue Aug 04, 2015 4:57 am
Forum: Implemented Suggestions
Topic: Add-on for Train
Replies: 6
Views: 4742

Re: Add-on for Train

Oil in Factorio right now is a big pain in the bon bon:

You either have to make huge pipes and lose all the presure (you can use pumps but then it becomes vulnerable to bitters, needing turrent to defend the pumps), or you need a huge and complex system to put oil in barrels, load them into a train ...
by Chi
Tue Aug 04, 2015 4:09 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2] Minor transport belt graphic issue
Replies: 7
Views: 5427

Re: [0.12.2] Minor transport belt graphic issue

Do you have the save? Can you post your graphics settings.
Ups! I no longer have that specific save but I've replicated the bug in another one. Here is a image of it:

http://oi58.tinypic.com/s4ct9u.jpg

on the same picture, you can see a shadow glitch on the upper left/right edge of the bottom ...
by Chi
Sat Aug 01, 2015 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] Minor transport belt graphic issue
Replies: 7
Views: 5427

[0.12.2] Minor transport belt graphic issue

This is a very, very minor issue, but I've noticed that sometimes you can see a small gap when placing transport belt turns.

Image
by Chi
Sat Aug 01, 2015 2:01 pm
Forum: Balancing
Topic: [0.12.1] Basic Modular Armor should not use Processing units
Replies: 8
Views: 17404

Re: [0.12.1] Basic Modular Armor should not use Processing units

Agreed, I think BMA should use advanced circuits since you're going to have to make them for blue science. That way Steel doesn't become useless and BMA provides a nice, cheap alternative to the power armor, allowing players to use the Energy shield and night vision.

BUT, if BMA doesn't use ...
by Chi
Fri Jul 24, 2015 8:11 pm
Forum: Won't fix.
Topic: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater
Replies: 12
Views: 22128

Re: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater

I have exactly the same problem!
Image
by Chi
Tue May 19, 2015 12:01 am
Forum: Implemented Suggestions
Topic: Research progress visualization ☸
Replies: 17
Views: 26936

Change Research Bar color

The idea is simple: change the color of the Research Bar when the research is stopped (for instance, make it red).
I think it's a neat, simple solution that shouldn't be too hard to implement.

Now, a quick search around the Forum shows that some people have already suggested many improvements to ...
by Chi
Mon Dec 29, 2014 11:34 pm
Forum: Resolved Problems and Bugs
Topic: Small spelling mistake
Replies: 3
Views: 1706

Small spelling mistake

There is a small spelling mistake on level 2 of the New hope campaign:
http://oi62.tinypic.com/34zjew0.jpg

It seems that "and" somehow slipped into the phrase.

I'm new to the forum, so I hope this is the appropriate place to post this!

Cheers

EDIT: After a closer inspection, I noticed that the ...

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