Search found 35 matches

by Firemonkey1412
Sun Feb 14, 2021 6:51 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 340037

Re: pY Alien Life - Discussion

Is it intended, that we can put AL-modules like Bhoddos in all mines and Py-mines (salt/molybdenum...)?
by Firemonkey1412
Tue Feb 02, 2021 12:13 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 340037

Re: pY Alien Life - Discussion

No the first one is negative productivity so you gain nothing. Sperm retention should be 5% not 50% speed. Suicide just gives speed and would reduce productivity from another source if you was able to add one. Ok I tested it and I don´t understand the meaning of speed: Without Upgrade(MK02): Speed ...
by Firemonkey1412
Tue Feb 02, 2021 11:46 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 340037

Re: pY Alien Life - Discussion

Maybe I´m wrong, but the zipir upgrades looks unbalanced. If I´m right a productivity bonus gives less input + more speed (cause: 10% productivity means after 10 products you earn 1 for free instant). So the Sperm Retention gives 50% Speed and 45% less resource input. The suicide Sex gives 50% Speed...
by Firemonkey1412
Sat Nov 21, 2020 5:18 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 504236

Re: pY Raw Ores Discussion

There are some new recipes for the casting unit, which needs 4 fluids (3+hot air). These recipes (drillhead, leadcontainer,laborequipment) are not chooseable in the casting unit. Looks like a bug.
by Firemonkey1412
Tue Nov 10, 2020 12:37 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 221047

Re: pY Petroleum Handling

We play the game in german. We have now 2 derrick versions, the english and the german one. We can ony craft the english one, but when we place the building it turns to the german one. The english "small oil derrick" has an output of 3/s. The placed german "kleiner öl derrick" ha...
by Firemonkey1412
Sun Nov 08, 2020 9:10 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 276010

Re: pY HighTech Discussion

I saw, that I can charge the used nexelit batteries now. But how do I get them? The train doesn´t give used-nexelit-batteries back. It consumes the batteries.
by Firemonkey1412
Sun Jul 12, 2020 1:38 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 340037

Re: pY Alien Life - Discussion

No other mods. Technology antiviral drugs shows me 1-2 output with 1 cage, so I thought it would be 150% Output. But I´m far away from this^^ If it is intended to produce additional cages then everything is fine.
by Firemonkey1412
Sun Jul 12, 2020 12:49 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 340037

Re: pY Alien Life - Discussion

How to solve the problem with loosing cages in paddocks? With an output of 80-90% caged animals, we loos so many cages. So we have to bring the hole time new empty cages to every paddock production line? It will be crazier in endgame, cause then we have an output of 150% caged animals. Then we have ...
by Firemonkey1412
Sun Dec 08, 2019 9:06 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 343556

Re: Foreman 0.1.9 - A factory optimisation tool.

That´s how it is. There were some versions that can handle some mods, including bobs. But at the moment there is no up to date version.
by Firemonkey1412
Fri Oct 11, 2019 6:58 pm
Forum: PyMods
Topic: Desync Error
Replies: 22
Views: 7078

Re: Desync Error

kingarthur wrote: Wed Oct 02, 2019 10:15 pm It shouldn't do that. I'll need to look it over more. Try and test it in a mp game and figure out exactly what is breaking things.
Any new insights?
by Firemonkey1412
Fri Oct 04, 2019 10:25 am
Forum: PyMods
Topic: Desync Error
Replies: 22
Views: 7078

Re: Desync Error

shadowpho wrote: Wed Oct 02, 2019 6:08 pm Also desync issue :(
Does it work after this command?

Code: Select all

/c for _, entity in ipairs(game.player.surface.find_entities_filtered{name="tailings-pond"}) do entity.destroy() end
by Firemonkey1412
Wed Oct 02, 2019 4:46 pm
Forum: PyMods
Topic: Desync Error
Replies: 22
Views: 7078

Re: Desync Error

Ok, it doesn´t work very well. If we update Pyanodon again, there is every time a desync after joining like before...
So we have to delete all tailing ponds again and shouldn´t rebuild them?
by Firemonkey1412
Mon Sep 30, 2019 3:07 pm
Forum: PyMods
Topic: Desync Error
Replies: 22
Views: 7078

Re: Desync Error

Everything works. Great job, thanks.
by Firemonkey1412
Sun Sep 29, 2019 3:42 pm
Forum: Gameplay Help
Topic: Noob: how to add Label/Icon on map?
Replies: 15
Views: 22081

Re: Noob: how to add Label/Icon on map?

great, thx :)
by Firemonkey1412
Sun Sep 29, 2019 12:12 pm
Forum: PyMods
Topic: Desync Error
Replies: 22
Views: 7078

Re: Desync Error

Do you know how we can place them after deleting by command? I used this to delete :
/c for _, entity in ipairs(game.player.surface.find_entities_filtered{name="tailings-pond"}) do entity.destroy() end
by Firemonkey1412
Sun Sep 29, 2019 12:09 pm
Forum: Gameplay Help
Topic: Noob: how to add Label/Icon on map?
Replies: 15
Views: 22081

Re: Noob: how to add Label/Icon on map?

Is there a lua command to add icons? We want to autoadd some icons on some entities.
by Firemonkey1412
Sun Sep 29, 2019 11:58 am
Forum: PyMods
Topic: Desync Error
Replies: 22
Views: 7078

Re: Desync Error

Yes the error appears a second after loading the game. I killed all tailings ponds with a command and we have with your version no load errors and no desync errors. Can we build new tailing ponds now? Can we avoid gas in them? Thanks for your help :)
by Firemonkey1412
Sun Sep 29, 2019 10:54 am
Forum: PyMods
Topic: Desync Error
Replies: 22
Views: 7078

Re: Desync Error

With your file this error appearsr in SP and MP. Error while running event pycoalprocessing::on_nth_tick(30) __pycoalprocessing__/scripts/tailings-pond.lua:181: attempt to index local 'Tiles' (a nil value) stack traceback: __pycoalprocessing__/scripts/tailings-pond.lua:181: in function 'handler' __s...
by Firemonkey1412
Sun Sep 29, 2019 7:51 am
Forum: PyMods
Topic: Desync Error
Replies: 22
Views: 7078

Re: Desync Error

Thx for the help, we will try it. Is there a command to delete all tailing ponds? It´s a big map, so it would be much easier not to search all.
by Firemonkey1412
Sat Sep 28, 2019 6:24 pm
Forum: PyMods
Topic: Desync Error
Replies: 22
Views: 7078

Re: Desync Error

So we tried to update now again. If we update Factorio and all mods other then Pys, it works well. If we update Pyanodons Mods there is every time a desync if my mate tries to join. The logfiles are here: https://www.dropbox.com/s/vl1ww1bt3jtigl6/desync-report-2019-09-28_20-01-14.zip?dl=0 We can sta...

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