Search found 35 matches
- Sun Feb 14, 2021 6:51 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 340037
Re: pY Alien Life - Discussion
Is it intended, that we can put AL-modules like Bhoddos in all mines and Py-mines (salt/molybdenum...)?
- Tue Feb 02, 2021 12:13 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 340037
Re: pY Alien Life - Discussion
No the first one is negative productivity so you gain nothing. Sperm retention should be 5% not 50% speed. Suicide just gives speed and would reduce productivity from another source if you was able to add one. Ok I tested it and I don´t understand the meaning of speed: Without Upgrade(MK02): Speed ...
- Tue Feb 02, 2021 11:46 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 340037
Re: pY Alien Life - Discussion
Maybe I´m wrong, but the zipir upgrades looks unbalanced. If I´m right a productivity bonus gives less input + more speed (cause: 10% productivity means after 10 products you earn 1 for free instant). So the Sperm Retention gives 50% Speed and 45% less resource input. The suicide Sex gives 50% Speed...
- Sat Nov 21, 2020 5:18 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 504236
Re: pY Raw Ores Discussion
There are some new recipes for the casting unit, which needs 4 fluids (3+hot air). These recipes (drillhead, leadcontainer,laborequipment) are not chooseable in the casting unit. Looks like a bug.
- Tue Nov 10, 2020 12:37 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 221047
Re: pY Petroleum Handling
We play the game in german. We have now 2 derrick versions, the english and the german one. We can ony craft the english one, but when we place the building it turns to the german one. The english "small oil derrick" has an output of 3/s. The placed german "kleiner öl derrick" ha...
- Sun Nov 08, 2020 9:10 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 276010
Re: pY HighTech Discussion
I saw, that I can charge the used nexelit batteries now. But how do I get them? The train doesn´t give used-nexelit-batteries back. It consumes the batteries.
- Sun Jul 12, 2020 1:38 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 340037
Re: pY Alien Life - Discussion
No other mods. Technology antiviral drugs shows me 1-2 output with 1 cage, so I thought it would be 150% Output. But I´m far away from this^^ If it is intended to produce additional cages then everything is fine.
- Sun Jul 12, 2020 12:49 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 340037
Re: pY Alien Life - Discussion
How to solve the problem with loosing cages in paddocks? With an output of 80-90% caged animals, we loos so many cages. So we have to bring the hole time new empty cages to every paddock production line? It will be crazier in endgame, cause then we have an output of 150% caged animals. Then we have ...
- Sun Dec 08, 2019 9:06 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 343556
Re: Foreman 0.1.9 - A factory optimisation tool.
That´s how it is. There were some versions that can handle some mods, including bobs. But at the moment there is no up to date version.
- Fri Oct 11, 2019 6:58 pm
- Forum: PyMods
- Topic: Desync Error
- Replies: 22
- Views: 7078
Re: Desync Error
Any new insights?kingarthur wrote: ↑Wed Oct 02, 2019 10:15 pm It shouldn't do that. I'll need to look it over more. Try and test it in a mp game and figure out exactly what is breaking things.
- Fri Oct 04, 2019 10:25 am
- Forum: PyMods
- Topic: Desync Error
- Replies: 22
- Views: 7078
Re: Desync Error
Does it work after this command?
Code: Select all
/c for _, entity in ipairs(game.player.surface.find_entities_filtered{name="tailings-pond"}) do entity.destroy() end
- Wed Oct 02, 2019 4:46 pm
- Forum: PyMods
- Topic: Desync Error
- Replies: 22
- Views: 7078
Re: Desync Error
Ok, it doesn´t work very well. If we update Pyanodon again, there is every time a desync after joining like before...
So we have to delete all tailing ponds again and shouldn´t rebuild them?
So we have to delete all tailing ponds again and shouldn´t rebuild them?
- Mon Sep 30, 2019 3:07 pm
- Forum: PyMods
- Topic: Desync Error
- Replies: 22
- Views: 7078
Re: Desync Error
Everything works. Great job, thanks.
- Sun Sep 29, 2019 3:42 pm
- Forum: Gameplay Help
- Topic: Noob: how to add Label/Icon on map?
- Replies: 15
- Views: 22081
Re: Noob: how to add Label/Icon on map?
great, thx
- Sun Sep 29, 2019 12:12 pm
- Forum: PyMods
- Topic: Desync Error
- Replies: 22
- Views: 7078
Re: Desync Error
Do you know how we can place them after deleting by command? I used this to delete :
/c for _, entity in ipairs(game.player.surface.find_entities_filtered{name="tailings-pond"}) do entity.destroy() end
/c for _, entity in ipairs(game.player.surface.find_entities_filtered{name="tailings-pond"}) do entity.destroy() end
- Sun Sep 29, 2019 12:09 pm
- Forum: Gameplay Help
- Topic: Noob: how to add Label/Icon on map?
- Replies: 15
- Views: 22081
Re: Noob: how to add Label/Icon on map?
Is there a lua command to add icons? We want to autoadd some icons on some entities.
- Sun Sep 29, 2019 11:58 am
- Forum: PyMods
- Topic: Desync Error
- Replies: 22
- Views: 7078
Re: Desync Error
Yes the error appears a second after loading the game. I killed all tailings ponds with a command and we have with your version no load errors and no desync errors. Can we build new tailing ponds now? Can we avoid gas in them? Thanks for your help
- Sun Sep 29, 2019 10:54 am
- Forum: PyMods
- Topic: Desync Error
- Replies: 22
- Views: 7078
Re: Desync Error
With your file this error appearsr in SP and MP. Error while running event pycoalprocessing::on_nth_tick(30) __pycoalprocessing__/scripts/tailings-pond.lua:181: attempt to index local 'Tiles' (a nil value) stack traceback: __pycoalprocessing__/scripts/tailings-pond.lua:181: in function 'handler' __s...
- Sun Sep 29, 2019 7:51 am
- Forum: PyMods
- Topic: Desync Error
- Replies: 22
- Views: 7078
Re: Desync Error
Thx for the help, we will try it. Is there a command to delete all tailing ponds? It´s a big map, so it would be much easier not to search all.
- Sat Sep 28, 2019 6:24 pm
- Forum: PyMods
- Topic: Desync Error
- Replies: 22
- Views: 7078
Re: Desync Error
So we tried to update now again. If we update Factorio and all mods other then Pys, it works well. If we update Pyanodons Mods there is every time a desync if my mate tries to join. The logfiles are here: https://www.dropbox.com/s/vl1ww1bt3jtigl6/desync-report-2019-09-28_20-01-14.zip?dl=0 We can sta...