Search found 36 matches
- Mon Jun 24, 2019 6:56 pm
- Forum: Duplicates
- Topic: Crash when applying exoskeleton whilst moving
- Replies: 2
- Views: 921
Re: Crash when applying exoskeleton whilst moving
Seems to have been fixed, thanks!
- Mon Jun 24, 2019 6:52 pm
- Forum: Duplicates
- Topic: Crash when applying exoskeleton whilst moving
- Replies: 2
- Views: 921
Crash when applying exoskeleton whilst moving
Whilst I was traversing the map, I created, then applied an exoskeleton to my armour. The game crashed.
Version:
0.17.51
Log: Save: Mods:
Version:
0.17.51
Log: Save: Mods:
- Sun Jul 15, 2018 11:54 am
- Forum: Not a bug
- Topic: [0.16.51] Long arm inserter unable to drop items onto splitR
- Replies: 2
- Views: 1350
[0.16.51] Long arm inserter unable to drop items onto splitR
I've noticed that the long arm inserter is not able to drop items on a splitter, but the stack inserter can. I'm not sure if this is intended, or a bug.
The long arm inserter can, however, collect from the splitter.
The long arm inserter can, however, collect from the splitter.
- Fri Jun 29, 2018 2:32 pm
- Forum: Ideas and Suggestions
- Topic: [Performance] Inventory Sorting with Modded Inventories
- Replies: 2
- Views: 1406
[Performance] Inventory Sorting with Modded Inventories
The idea behind this, is, with a mod, you can have a very large inventory. This is handy if you're building your base, but it offers a problem. When ghosting with a very large inventory, this generates a huge amount of lag. This is where this suggestion comes in.
On large inventories, when ghosting ...
On large inventories, when ghosting ...
- Fri Jun 15, 2018 8:28 pm
- Forum: Not a bug
- Topic: [0.16.50] Idle Pumps Emit Pollution
- Replies: 8
- Views: 3734
Re: [0.16.50] Idle Pumps Emit Pollution
I still believe, that a pump that has been disabled by circuit connections should not emit any pollution (Correct me if I'm wrong).
- Fri Jun 15, 2018 3:53 pm
- Forum: Duplicates
- Topic: [0.16.50] Bot Prioritisation
- Replies: 9
- Views: 3228
Re: [0.16.50] Bot Prioritisation
That is exactly what the problem is. I wasn't able to get a screenshot, but yours shows the problem.
- Fri Jun 15, 2018 3:48 pm
- Forum: Not a bug
- Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
- Replies: 9
- Views: 3528
Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
https://drive.google.com/open?id=1tr4er ... C23Cpqlgo-
I've got all the fluids running, and the UPS started to drop. At the time of this save, it dropped to 48. You'll also notice, that the UPS is all over the place.
I've got all the fluids running, and the UPS started to drop. At the time of this save, it dropped to 48. You'll also notice, that the UPS is all over the place.
- Fri Jun 15, 2018 3:29 pm
- Forum: Not a bug
- Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
- Replies: 9
- Views: 3528
Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
Sure. I'll get it triggered
- Fri Jun 15, 2018 3:15 pm
- Forum: Duplicates
- Topic: [0.16.50] Bot Prioritisation
- Replies: 9
- Views: 3228
Re: [0.16.50] Bot Prioritisation
I'm not sure what causes this, but it occurs when construction robots sit on top of an object to be constructed, but it is blocked by a deconstruct. It's just like, standing on the spot where a building is to be built. That animation the robot does.
- Fri Jun 15, 2018 3:08 pm
- Forum: Not a bug
- Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
- Replies: 9
- Views: 3528
Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
I'm not sure. The UPS started to drop drastically when I put speed modules on the pumpjacks. I think it could be caused by the volume of fluid the game has to process. Meaning, the crude oil been refined at the same time as the pumpjacks are been used. That's the only relation. The UPS drop is in ...
- Fri Jun 15, 2018 1:20 pm
- Forum: Duplicates
- Topic: [0.16.50] Graphical Crash Just by Turning my Monitor on
- Replies: 4
- Views: 1913
Re: [0.16.50] Graphical Crash Just by Turning my Monitor on
That's the one. Hope 0.17 comes soon. Although, quality comes first.
- Fri Jun 15, 2018 1:18 pm
- Forum: Duplicates
- Topic: [0.16.50] Bot Prioritisation
- Replies: 9
- Views: 3228
Re: [0.16.50] Bot Prioritisation
Pretty much. It's annoying and causes very long delays on large constructs. Especially, if you've made a mistake or updated a blueprint.cbhj1 wrote:sounds like they all end up constructing and nothing being cleared away to make way.
- Fri Jun 15, 2018 1:14 pm
- Forum: Duplicates
- Topic: [0.16.50] Graphical Crash Just by Turning my Monitor on
- Replies: 4
- Views: 1913
Re: [0.16.50] Graphical Crash Just by Turning my Monitor on
The recent logs
- Fri Jun 15, 2018 12:34 pm
- Forum: Not a bug
- Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
- Replies: 9
- Views: 3528
Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
The game save, log and mods folder https://drive.google.com/open?id=1-zlfd ... RF22ub3KvE
- Fri Jun 15, 2018 12:30 pm
- Forum: Not a bug
- Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
- Replies: 9
- Views: 3528
Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
Read your signature.
- Fri Jun 15, 2018 11:38 am
- Forum: Not a bug
- Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
- Replies: 9
- Views: 3528
[0.16.50] Speed Modules on Pumpjacks Lowers UPS
**This may not be a bug, due to high fluid flow**
After I put level 3 speed modules onto 12 pumpjacks, the game UPS drops from 60 to as low as 35.
I'm not sure what more information is needed with this. The fluids:
20180614200012_1.jpg
The current UPS on the map (Pumpjacks are not is use at ...
After I put level 3 speed modules onto 12 pumpjacks, the game UPS drops from 60 to as low as 35.
I'm not sure what more information is needed with this. The fluids:
20180614200012_1.jpg
The current UPS on the map (Pumpjacks are not is use at ...
- Fri Jun 15, 2018 11:33 am
- Forum: Not a bug
- Topic: [0.16.50] Idle Pumps Emit Pollution
- Replies: 8
- Views: 3734
[0.16.50] Idle Pumps Emit Pollution
Was looking on the map, and notice that my idle pumps are emitting pollution.
The pump The pollution around said pump.
The pump The pollution around said pump.
- Fri Jun 15, 2018 11:26 am
- Forum: Duplicates
- Topic: [0.16.50] Graphical Crash Just by Turning my Monitor on
- Replies: 4
- Views: 1913
[0.16.50] Graphical Crash Just by Turning my Monitor on
I recently enabled the Intel graphics, so I could use the integrated GPU for the desktop enviroment and to play Factory, whilst I used the discrete GPU for folding proteins and Cryptocurrency mining (Ok, just PM me the hate). The problem is, when I turn my monitor off, then turn it back on, the ...
- Fri Jun 15, 2018 11:20 am
- Forum: Duplicates
- Topic: [0.16.50] Bot Prioritisation
- Replies: 9
- Views: 3228
[0.16.50] Bot Prioritisation
The glitch occurs when you create a very large deconstruction command, and then use very large blueprints on top of the deconstructs, before the bots have a chance of removing the entities. This causes the bots to hang on top of the square that they want to place the entity, and with little bots ...
- Tue Jun 05, 2018 5:24 pm
- Forum: Ideas and Suggestions
- Topic: Quick Underground Belt Visual Aid
- Replies: 4
- Views: 2615
Quick Underground Belt Visual Aid
Maybe something like this when placing belts?