Search found 36 matches

by LazyDev
Mon Jun 24, 2019 6:56 pm
Forum: Duplicates
Topic: Crash when applying exoskeleton whilst moving
Replies: 2
Views: 921

Re: Crash when applying exoskeleton whilst moving

Seems to have been fixed, thanks!
by LazyDev
Mon Jun 24, 2019 6:52 pm
Forum: Duplicates
Topic: Crash when applying exoskeleton whilst moving
Replies: 2
Views: 921

Crash when applying exoskeleton whilst moving

Whilst I was traversing the map, I created, then applied an exoskeleton to my armour. The game crashed.

Version:
0.17.51

Log:
factorio-current.log
(13.78 KiB) Downloaded 143 times
factorio-dump-current.dmp
(764.86 KiB) Downloaded 118 times
Save:
_autosave1.zip
(13.01 MiB) Downloaded 130 times
Mods:
Mods.zip
(113.87 KiB) Downloaded 113 times
by LazyDev
Sun Jul 15, 2018 11:54 am
Forum: Not a bug
Topic: [0.16.51] Long arm inserter unable to drop items onto splitR
Replies: 2
Views: 1350

[0.16.51] Long arm inserter unable to drop items onto splitR

I've noticed that the long arm inserter is not able to drop items on a splitter, but the stack inserter can. I'm not sure if this is intended, or a bug.

The long arm inserter can, however, collect from the splitter.
20180715125001_1.jpg
20180715125001_1.jpg (1.14 MiB) Viewed 1350 times
by LazyDev
Fri Jun 29, 2018 2:32 pm
Forum: Ideas and Suggestions
Topic: [Performance] Inventory Sorting with Modded Inventories
Replies: 2
Views: 1406

[Performance] Inventory Sorting with Modded Inventories

The idea behind this, is, with a mod, you can have a very large inventory. This is handy if you're building your base, but it offers a problem. When ghosting with a very large inventory, this generates a huge amount of lag. This is where this suggestion comes in.

On large inventories, when ghosting ...
by LazyDev
Fri Jun 15, 2018 8:28 pm
Forum: Not a bug
Topic: [0.16.50] Idle Pumps Emit Pollution
Replies: 8
Views: 3734

Re: [0.16.50] Idle Pumps Emit Pollution

I still believe, that a pump that has been disabled by circuit connections should not emit any pollution (Correct me if I'm wrong).
by LazyDev
Fri Jun 15, 2018 3:53 pm
Forum: Duplicates
Topic: [0.16.50] Bot Prioritisation
Replies: 9
Views: 3228

Re: [0.16.50] Bot Prioritisation

That is exactly what the problem is. I wasn't able to get a screenshot, but yours shows the problem.
by LazyDev
Fri Jun 15, 2018 3:48 pm
Forum: Not a bug
Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
Replies: 9
Views: 3528

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

https://drive.google.com/open?id=1tr4er ... C23Cpqlgo-

I've got all the fluids running, and the UPS started to drop. At the time of this save, it dropped to 48. You'll also notice, that the UPS is all over the place.
by LazyDev
Fri Jun 15, 2018 3:29 pm
Forum: Not a bug
Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
Replies: 9
Views: 3528

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Sure. I'll get it triggered
by LazyDev
Fri Jun 15, 2018 3:15 pm
Forum: Duplicates
Topic: [0.16.50] Bot Prioritisation
Replies: 9
Views: 3228

Re: [0.16.50] Bot Prioritisation

I'm not sure what causes this, but it occurs when construction robots sit on top of an object to be constructed, but it is blocked by a deconstruct. It's just like, standing on the spot where a building is to be built. That animation the robot does.
by LazyDev
Fri Jun 15, 2018 3:08 pm
Forum: Not a bug
Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
Replies: 9
Views: 3528

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

I'm not sure. The UPS started to drop drastically when I put speed modules on the pumpjacks. I think it could be caused by the volume of fluid the game has to process. Meaning, the crude oil been refined at the same time as the pumpjacks are been used. That's the only relation. The UPS drop is in ...
by LazyDev
Fri Jun 15, 2018 1:20 pm
Forum: Duplicates
Topic: [0.16.50] Graphical Crash Just by Turning my Monitor on
Replies: 4
Views: 1913

Re: [0.16.50] Graphical Crash Just by Turning my Monitor on

That's the one. Hope 0.17 comes soon. Although, quality comes first.
by LazyDev
Fri Jun 15, 2018 1:18 pm
Forum: Duplicates
Topic: [0.16.50] Bot Prioritisation
Replies: 9
Views: 3228

Re: [0.16.50] Bot Prioritisation

cbhj1 wrote:sounds like they all end up constructing and nothing being cleared away to make way.
Pretty much. It's annoying and causes very long delays on large constructs. Especially, if you've made a mistake or updated a blueprint.
by LazyDev
Fri Jun 15, 2018 1:14 pm
Forum: Duplicates
Topic: [0.16.50] Graphical Crash Just by Turning my Monitor on
Replies: 4
Views: 1913

Re: [0.16.50] Graphical Crash Just by Turning my Monitor on

The recent logs
factorio-previous.log
(33.42 KiB) Downloaded 135 times
factorio-current.log
(8.89 KiB) Downloaded 134 times
by LazyDev
Fri Jun 15, 2018 12:30 pm
Forum: Not a bug
Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
Replies: 9
Views: 3528

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Where could I find the log? W10

Read your signature.
by LazyDev
Fri Jun 15, 2018 11:38 am
Forum: Not a bug
Topic: [0.16.50] Speed Modules on Pumpjacks Lowers UPS
Replies: 9
Views: 3528

[0.16.50] Speed Modules on Pumpjacks Lowers UPS

**This may not be a bug, due to high fluid flow**

After I put level 3 speed modules onto 12 pumpjacks, the game UPS drops from 60 to as low as 35.

I'm not sure what more information is needed with this. The fluids:
20180614200012_1.jpg

The current UPS on the map (Pumpjacks are not is use at ...
by LazyDev
Fri Jun 15, 2018 11:33 am
Forum: Not a bug
Topic: [0.16.50] Idle Pumps Emit Pollution
Replies: 8
Views: 3734

[0.16.50] Idle Pumps Emit Pollution

Was looking on the map, and notice that my idle pumps are emitting pollution.

The pump
20180615123140_1.jpg
20180615123140_1.jpg (1.39 MiB) Viewed 3734 times
The pollution around said pump.
20180615123143_1.jpg
20180615123143_1.jpg (242.17 KiB) Viewed 3734 times
by LazyDev
Fri Jun 15, 2018 11:26 am
Forum: Duplicates
Topic: [0.16.50] Graphical Crash Just by Turning my Monitor on
Replies: 4
Views: 1913

[0.16.50] Graphical Crash Just by Turning my Monitor on

I recently enabled the Intel graphics, so I could use the integrated GPU for the desktop enviroment and to play Factory, whilst I used the discrete GPU for folding proteins and Cryptocurrency mining (Ok, just PM me the hate). The problem is, when I turn my monitor off, then turn it back on, the ...
by LazyDev
Fri Jun 15, 2018 11:20 am
Forum: Duplicates
Topic: [0.16.50] Bot Prioritisation
Replies: 9
Views: 3228

[0.16.50] Bot Prioritisation

The glitch occurs when you create a very large deconstruction command, and then use very large blueprints on top of the deconstructs, before the bots have a chance of removing the entities. This causes the bots to hang on top of the square that they want to place the entity, and with little bots ...
by LazyDev
Tue Jun 05, 2018 5:24 pm
Forum: Ideas and Suggestions
Topic: Quick Underground Belt Visual Aid
Replies: 4
Views: 2615

Quick Underground Belt Visual Aid

Maybe something like this when placing belts?
Underground Belt.png
Underground Belt.png (37.15 KiB) Viewed 2606 times

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