[0.16.50] Speed Modules on Pumpjacks Lowers UPS

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LazyDev
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[0.16.50] Speed Modules on Pumpjacks Lowers UPS

Post by LazyDev »

**This may not be a bug, due to high fluid flow**

After I put level 3 speed modules onto 12 pumpjacks, the game UPS drops from 60 to as low as 35.

I'm not sure what more information is needed with this. The fluids:
20180614200012_1.jpg
20180614200012_1.jpg (849.51 KiB) Viewed 3539 times
The current UPS on the map (Pumpjacks are not is use at this time)
20180615123818_1.jpg
20180615123818_1.jpg (324.12 KiB) Viewed 3539 times
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Klonan
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Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Post by Klonan »

Can you attach the save and log?
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Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Post by LazyDev »

Where could I find the log? W10

Read your signature.
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Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

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Rseding91
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Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Post by Rseding91 »

I can't reproduce. For me it runs at a perfect 60 UPS.

Is there something I need to do it make it slow down?
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Post by LazyDev »

I'm not sure. The UPS started to drop drastically when I put speed modules on the pumpjacks. I think it could be caused by the volume of fluid the game has to process. Meaning, the crude oil been refined at the same time as the pumpjacks are been used. That's the only relation. The UPS drop is in relation to fluids on the game save.

Try taking all of the Adv. circuits and Proc. Units and let the fluids run.. you'll soon see the UPS drop. I'm not a software developer, so I don't know exactly what is causing the UPS to drop. All I know is, it started when I put the modules on the pumpjacks. This may have pushed any fine limits over.

I'm using barrels, as on a previous save, heavy fluid usage rendered the save unplayable, as their was constant lag with UPS drops going below 20.
Rseding91
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Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Post by Rseding91 »

LazyDev wrote:I'm not sure. The UPS started to drop drastically when I put speed modules on the pumpjacks. I think it could be caused by the volume of fluid the game has to process. Meaning, the crude oil been refined at the same time as the pumpjacks are been used. That's the only relation. The UPS drop is in relation to fluids on the game save.

Try taking all of the Adv. circuits and Proc. Units and let the fluids run.. you'll soon see the UPS drop. I'm not a software developer, so I don't know exactly what is causing the UPS to drop. All I know is, it started when I put the modules on the pumpjacks. This may have pushed any fine limits over.

I'm using barrels, as on a previous save, heavy fluid usage rendered the save unplayable, as their was constant lag with UPS drops going below 20.
Can you post a save of the map while it's running slow?
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Post by LazyDev »

Sure. I'll get it triggered
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Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Post by LazyDev »

https://drive.google.com/open?id=1tr4er ... C23Cpqlgo-

I've got all the fluids running, and the UPS started to drop. At the time of this save, it dropped to 48. You'll also notice, that the UPS is all over the place.
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Rseding91
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Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Post by Rseding91 »

LazyDev wrote:https://drive.google.com/open?id=1tr4er ... C23Cpqlgo-

I've got all the fluids running, and the UPS started to drop. At the time of this save, it dropped to 48. You'll also notice, that the UPS is all over the place.
That save still runs at a perfect 60 UPS for me. I suspect that you've simply built beyond what your computer can handle and it has nothing to do with speed modules or pumpjacks.
If you want to get ahold of me I'm almost always on Discord.
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