thank you good sir!
edit: seems to be an error in the "rare" and "epic" assembling machine upcycler. the last stack inserster is filtering for legendary quality instead of the respective epic/rare quality
Search found 110 matches
- Sat Nov 16, 2024 10:17 am
- Forum: Show your Creations
- Topic: Upcyclers (Fully parameterized blueprint book)
- Replies: 1
- Views: 396
- Mon Oct 28, 2024 6:43 pm
- Forum: Not a bug
- Topic: [2.0.11] Flying Robot Frame Recipe Changed
- Replies: 2
- Views: 221
Re: [2.0.11] Flying Robot Frame Recipe Changed
Edit: NOT A BUG - its a mod-setting called "cheaper robot frames" that somehow got activated mid-gameplay Please delete this! Hello boskid, yes, there are a few mods enabled (see log). possible culprit: even distribution?! cant reproduce it though since i dont have a backup save where the...
- Mon Oct 28, 2024 4:51 pm
- Forum: Not a bug
- Topic: [2.0.11] Flying Robot Frame Recipe Changed
- Replies: 2
- Views: 221
[2.0.11] Flying Robot Frame Recipe Changed
Hello,
Flying Robot Frame recipe changed to "iron plate, Iron Gear, Electronic Curcuit".
I produced >10k Utility Science and then it just stopped working because the recipe changed. Dont know how or why (or at what version)
(still love your game )
Flying Robot Frame recipe changed to "iron plate, Iron Gear, Electronic Curcuit".
I produced >10k Utility Science and then it just stopped working because the recipe changed. Dont know how or why (or at what version)
(still love your game )
- Fri Aug 14, 2020 11:32 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118166
Re: Friday Facts #360 - 1.0 is here!
This game is so awesome :D my gf hates it already +1 gr0mpel, Factorio Forums Yes, that is my quote from back when i started playing alpha 0.6. I'm still playing it. The gf has changed (she plays now too - and i dont want to know how many hundreds of hours we have spent playing together) , the job ...
- Fri Apr 12, 2019 3:22 pm
- Forum: Duplicates
- Topic: [0.17.29] Game crashes when opening up blueprint book
- Replies: 5
- Views: 2091
Re: Game crashes when opening up blueprint book [0.17.29]
same here
speak up, if save file is necessary
speak up, if save file is necessary
- Fri May 19, 2017 5:35 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168704
Re: Friday Facts #191 - Gui improvements
im playing factorio since 0.6 (might even be 0.5).
Yes - the factorio ui has some quirks that a player gets used to.
And YES PLEASE CHANGE IT!!!!
Yes - the factorio ui has some quirks that a player gets used to.
And YES PLEASE CHANGE IT!!!!
- Sat Jun 04, 2016 6:37 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 124733
Re: [Public][EU] Dedicated Server with Crash Detection
needs a restart.
base has no power and is getting wrecked by the aliens
base has no power and is getting wrecked by the aliens
- Fri Oct 30, 2015 5:31 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 151472
Re: [Public/Europe] Dedicated Server [0.12.15/Bob's/FARL]
i will try to participate. sounds like a good challenge.
- Sun Oct 25, 2015 5:08 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 357786
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
i'm experiencing the same problem.
no loading/unloading is possible unless you update the pump (either rotation or replacing it)
no loading/unloading is possible unless you update the pump (either rotation or replacing it)
- Wed Jul 22, 2015 6:14 pm
- Forum: Mods
- Topic: [MOD 0.12.1] UpgradedElectric
- Replies: 7
- Views: 16820
Re: [0.12.0] UpgradedElectric
i like your mod!
the balance is good and i dont have the feeling that its overpowered.
thx!
the balance is good and i dont have the feeling that its overpowered.
thx!
- Tue Jul 21, 2015 3:13 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 320621
Re: [0.12] WaiTex 0.7.0: A HD Texture Pack
something is wrong with the 'horizontal pipe connection thing'
http://postimg.org/image/53t1irat9/
was waiting for your release - love the mod
http://postimg.org/image/53t1irat9/
was waiting for your release - love the mod
- Sun Jul 19, 2015 1:19 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Server Guide on Windows
- Replies: 42
- Views: 225927
Re: Dedicated Server Guide on Windows
runnings to instances is possible with software like "sandboxie". start the server, and then the normal game with this software. however it isnt possible to join the server. there is a error message " local port xxxx is already used by another instance of factorio". EDIT: disclai...
- Sat Jul 18, 2015 3:13 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 151472
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
thanks for setting up the server!
had a really fun time today ( played for about 4-5hrs) without any problems
had a really fun time today ( played for about 4-5hrs) without any problems
- Sat Jul 18, 2015 6:59 am
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 126144
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
hey drs9999
love your mod and would like to know if and when you will make it compatible with 0.12?
its really annoying to go without this awesome mod
love your mod and would like to know if and when you will make it compatible with 0.12?
its really annoying to go without this awesome mod
- Sat Mar 07, 2015 6:14 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 65154
Re: [MOD 0.11.x] Mining Drill & Better ore storage
if you're that far into the game that you can craft these mofos then you can insert it into an AM, craft it to a stack and transport via robos (or belts or whatever you prefer)
- Sat Mar 07, 2015 6:11 pm
- Forum: Show your Creations
- Topic: Massively Multiplayer Part 2: 100M Green Circuits
- Replies: 15
- Views: 19960
Re: Massively Multiplayer Part 2: 100M Green Circuits
no shame in that
download doesnt work for me though.
download doesnt work for me though.
- Thu Feb 19, 2015 3:57 pm
- Forum: Show your Creations
- Topic: Rocket Defense Assembling Facility
- Replies: 42
- Views: 32266
Re: Rocket Defense Assembling Facility
amazing idea!
the only thing that keeps me from trying this (would start with 5rdh goal) is the game performance.
my 3 modules/m factory runs at 17 fps...and i have no ambition to make it bigger since it will get worse. (no bad pc!)
how is your game fps doing?
the only thing that keeps me from trying this (would start with 5rdh goal) is the game performance.
my 3 modules/m factory runs at 17 fps...and i have no ambition to make it bigger since it will get worse. (no bad pc!)
how is your game fps doing?
- Sat Feb 07, 2015 8:28 am
- Forum: Releases
- Topic: Version 0.11.15
- Replies: 58
- Views: 63921
Re: Version 0.11.15
the progress you guys are making is just incredible! currently i'm building a HUGE factory and the performance issues started to ruin it for me. 15fps is just no fun at all. then i noticed that i was still playing on 11.8 and updated to the current version. i have to say: i'm impressed! constantly o...
- Mon Jan 26, 2015 3:16 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 65154
Re: [MOD 0.11.x] Mining Drill & Better ore storage
I think he's asking for stackable charcoal and coke. exactly :) is it intended that tier 5 and 6 use the same amound of energy (1,4MW)? - Added Iron plate stack - Added Copper plate stack - Increased Iron plate stack size (100 -> 200) - Increased Copper plate stack size (100 -> 200) let the mass pr...
- Sat Jan 24, 2015 7:27 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 65154
Re: [MOD 0.11.8] Mining Drill & Better ore storage
awesome mod! i love the ore compression - allthough i'm wondering if it would be possible to make the mod treefarn-compatible (charcoal/cokecoal)?