Search found 16 matches

by Talon
Wed Feb 04, 2015 11:53 pm
Forum: Releases
Topic: Version 0.11.15
Replies: 58
Views: 61520

Re: Version 0.11.15

kovarex wrote:
[*]Fixed (hopefully) the win xp compatibility.
(google translate)

This problem: https://forums.factorio.com/forum/vie ... =11&t=8443 (entry point)
Factorio starts again.

Your hope has been fulfilled. :D
Nice work and so fast.

Thank You!
by Talon
Tue Feb 03, 2015 4:01 pm
Forum: Resolved Problems and Bugs
Topic: Factorio.exe entry point
Replies: 3
Views: 2378

Re: Factorio.exe entry point

kovarex wrote:Are you using WinXp?
(google translate)

Yes, 32bit.
Yes i know it is old but under linux is performence low with me, therefore Xp.

A log?
Do I behold how. :oops:

Have Factorio uninstall after the update yesterday and 0.11.14 directly install but problem is remained the same.
by Talon
Tue Feb 03, 2015 2:53 pm
Forum: Resolved Problems and Bugs
Topic: Factorio.exe entry point
Replies: 3
Views: 2378

Factorio.exe entry point

Hello Factorio.exe entry point The procedure entry point "GetThreadId" would in DLL "Kernel32.dll" not found. Have from 0.11.13 to 0.11.14 and then this error, what is that? A new install does not help, same problem. But 0.11.13 is work normal. Wrote it yesterday in the release t...
by Talon
Tue Feb 03, 2015 12:10 am
Forum: Releases
Topic: Version 0.11.14
Replies: 38
Views: 44096

Re: Version 0.11.14

(german google translate)

Hello

Factorio.exe entry point

The procedure entry point "GetThreadId" would in DLL "Kernel32.dll" not found.


Have from 0.11.13 to 0.11.14 and then this error, what is that?
by Talon
Sat Jan 31, 2015 7:49 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328728

Re: [MOD 0.11.13] Treefarm REDUX

XyLe wrote:
Talon wrote:(google translate)

There is a bug in the Dytech core.
Even without Treefarm there is an error...
You've found the right place to report it bro. Congrats! xD

Was conceived as a response for Katalex.
But thank you. ;)

Incidentally runs Dytech with Treefam now very good.
Have fun.
by Talon
Fri Jan 30, 2015 6:28 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328728

Re: [MOD 0.11.13] Treefarm REDUX

(google translate)

There is a bug in the Dytech core.
Even without Treefarm there is an error after a short time as soon as the rubberseed is set.
Yesterday I only used the Dytech Mod and get a crash when the seed is some minutes.
by Talon
Thu Jan 29, 2015 8:19 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92777

Re: Bug Reports

(google translate) Hello I have started Factorrio new. mods: Factorio 0.11.13 Landfill 2.1.2 New actual Dytech Treefarm Lite and AC (actual) Error message after a short time: Error while running the onload: _ _Core-Dytech_ _\control.lua:45: Error when running interface funktion treefarm_interface.ad...
by Talon
Sun Jan 25, 2015 7:22 pm
Forum: News
Topic: Friday Facts #70 - The smooth fps
Replies: 30
Views: 31103

Re: Friday Facts #70 The smooth fps

(google translate) Hello. The hardware is already demanded when many things are displayed. Is it possible that many equal things can be calculated as a single? So if a conveyor belt only transported ore, this calculated as one thing and not as 100 or 1 thousandth The gripping arms can see and take t...
by Talon
Sun Jan 25, 2015 9:08 am
Forum: News
Topic: Friday Facts #69 - Sympathy for the creeper
Replies: 34
Views: 33256

Re: Friday Facts #69 Sympathy for the creeper

You can see the point of view of Albert this time: https://www.factorio.com/blog/post/fff-69 (google translate) Hello Kovarex. Is unto you the game Earth 2150 Escape from the blue Planet known? (release year 1997 or 2000? and earth 2160 in year 2005) How about with this graphic from this game? Link...
by Talon
Mon Jan 12, 2015 11:28 pm
Forum: Mods
Topic: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic inserters]
Replies: 79
Views: 42220

Re: Russian Logistics Mod

google translation I have the mod translated into German. If you want you can do it in your mod Alex copy. Would have to test but still create a de folder. I hope all is spelled correctly. : D Can anyone report if yes what was wrong found. entity-names.cfg item-group-names.cfg item-names.cfg technol...
by Talon
Mon Jan 12, 2015 10:02 pm
Forum: Mods
Topic: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic inserters]
Replies: 79
Views: 42220

Re: Russian Logistics Mod

Factorio 0.11.10 now starts but the mod is not loaded.

You said in 0.11.8 it works.
I have again Factorio 0.11.8 and there it works.
I let 0.11.8 first strikes again.

Sry if you've had trouble with me shortly. :)
by Talon
Mon Jan 12, 2015 8:51 pm
Forum: Mods
Topic: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic inserters]
Replies: 79
Views: 42220

Re: Russian Logistics Mod

I have Version 0.11.10 and Mods

UraniumPower 0.5.0
Treefarm 1.27
Tankwerkz 0.1.2
Floors 0.0.3
RailTanker 0.0.8
Landfill 2.1.2
Air-Filtering 0.1.0
by Talon
Mon Jan 12, 2015 8:34 pm
Forum: Mods
Topic: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic inserters]
Replies: 79
Views: 42220

Re: Russian Logistics Mod

google translation

Hello.

This looks very interesting but it does not work for me.
Can someone help me?
by Talon
Mon Jan 05, 2015 12:28 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211319

Re: [0.11.x] Uranium Power

Google Translate

HΓΆ, I have the link on page 9 used yesterday.
It was 0.4.0 and now it is 0.4.2

I now have 0.4.2 and it does not work.
The symbol of the picture on page 9 is not there.

This intermediate step is missing.

So much pleasure to the mod and it does not work. :(
by Talon
Sun Jan 04, 2015 10:35 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211319

Re: [0.11.x] Uranium Power

Google Translate

Hello.
I can no uranium hexafluoride create 0.7%.
Yellowcake and Fuorinegas is present but it can not continue processing.


Am I doing something wrong?
I can not find the recipe.
by Talon
Wed Dec 24, 2014 4:40 am
Forum: Resolved Problems and Bugs
Topic: [0.10.3] Constant micro-freezes/frame drops
Replies: 21
Views: 12443

Re: [0.10.3] Constant micro-freezes/frame drops

GoogleTranslation Would be great. I still play Factorio version 0.10.12. From version 0.11+ runs unstable. fps breaks constantly and when I activate mods in Version 0.11+, it is even worse. Even without mods unstabiel fps of 58-60 / 73-75 ups and after a short playing time down to 14-30 fps, the ups...

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