- Features
- Map transfer displays transfer speed.
- Bugfixes
- Fixed (one of the sources) of the random crashes when loading games, mainly with mods containing heavy code in onload/oninit methods.
- Fixed (hopefully) the win xp compatibility.
- Tweaks of the error reporting (stack trace written into the log).
- Fixed GUI goal description overlapping GUI elements (https://forums.factorio.com/forum/vie ... php?t=8367)
- Fixed that inserters weren't woken up when (not) inserting material to furnace because the recipe using it is not researched upon successful research.
- Scripting
- Disabled the LuaPlayer::cursorposition and zoom as they were not deterministic.
- Changes
- When using the deconstruction planner, the logistic network is not drawn if the mouse if over a GUI element(https://forums.factorio.com/forum/vie ... f=7&t=8341)
- Blueprint, deconstruction and cancel deconstruction selection boxes will not get un-selected when hovering over GUI elements, but they will not activate if the mouse is released under a GUI element.
Version 0.11.15
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kovarex
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Version 0.11.15
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DRBLN
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Re: Version 0.11.15
hooray!
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FishSandwich
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Re: Version 0.11.15
Yay!kovarex wrote:Map transfer displays transfer speed.
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Rahjital
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Re: Version 0.11.15
Is it disabled completely, or only for multiplayer (like game.player)?kovarex wrote:Disabled the LuaPlayer::cursorposition and zoom as they were not deterministic.[/list][*]Changes
- SuperSandro2000
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Re: Version 0.11.15
thanks guys!
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

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kovarex
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Re: Version 0.11.15
Completely, in singleplayer it breaks replays. We might figure out some proper way to be able to work with cursor in mods later.Rahjital wrote:Is it disabled completely, or only for multiplayer (like game.player)?kovarex wrote:Disabled the LuaPlayer::cursorposition and zoom as they were not deterministic.[/list][*]Changes
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Marconos
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Re: Version 0.11.15
Game is getting quite stable. I feel a release version SOONtm
- SuperSandro2000
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Re: Version 0.11.15
quiet stable and mp in 0.11.15Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

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kovarex
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Re: Version 0.11.15
End of February is possible.Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
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alphajohn
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Re: Version 0.11.15
Game crashes when joining multiplayer game 
- SuperSandro2000
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Re: Version 0.11.15
We need the endgame features! Before they are not done nothing is releasing! And better modding is also needed.kovarex wrote:End of February is possible.Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

- SuperSandro2000
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Re: Version 0.11.15
MP crash bug report:https://forums.factorio.com/forum/vie ... f=7&t=8462
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

- Klonan
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Re: Version 0.11.15
Having some crashing when trying to join multiplayer games
- SuperSandro2000
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Re: Version 0.11.15
post in the bug reports sectionKlonan wrote:Having some crashing when trying to join multiplayer games
Or for that bug here: https://forums.factorio.com/forum/vie ... f=7&t=8462
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here

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hoho
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Re: Version 0.11.15
Is this something I should make a bugreport for or is it a known problem? First time I see this happening.
It happened both with a save from a game I started in 0.11.14 and new one from 0.11.15. With the .15 version I was able to play for about half an hour before that message popped after autosave.
[edit]
It might be a mod-related thingy but unfortunately I don't have time to investigate for now. I'll try to get a proper bugreport up some time tomorrow
It happened both with a save from a game I started in 0.11.14 and new one from 0.11.15. With the .15 version I was able to play for about half an hour before that message popped after autosave.
[edit]
It might be a mod-related thingy but unfortunately I don't have time to investigate for now. I'll try to get a proper bugreport up some time tomorrow
- Attachments
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- factorio_cant_save1.png (321.46 KiB) Viewed 22483 times
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kovarex
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Re: Version 0.11.15
Yes, I encountered and fixed this problem for 0.11.16.
Although it is related to wrong mod logic, that will cause desyncs if used, I believe it was the LaneSplitter in my case.
Although it is related to wrong mod logic, that will cause desyncs if used, I believe it was the LaneSplitter in my case.
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Marconos
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Re: Version 0.11.15
I was referring to the 0.11.x stable release and moving on to 0.12 and new featuresSuperSandro2000 wrote:We need the endgame features! Before they are not done nothing is releasing! And better modding is also needed.kovarex wrote:End of February is possible.Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
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paul42
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Re: Version 0.11.15
I'm not familiar with this, does this mean there is possibility (in later versions) to display another player's cursor in Multiplayer? That'd be pretty cool on lower-latency networks, like LAN.kovarex wrote:
- Features
- Disabled the LuaPlayer::cursorposition and zoom as they were not deterministic.
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Talon
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Re: Version 0.11.15
(google translate)kovarex wrote:
[*]Fixed (hopefully) the win xp compatibility.
This problem: https://forums.factorio.com/forum/vie ... =11&t=8443 (entry point)
Factorio starts again.
Your hope has been fulfilled.
Nice work and so fast.
Thank You!
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Mur
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Re: Version 0.11.15
Game crashes when joining multiplayer game