Search found 18 matches

by Vetrosian
Tue Dec 25, 2018 11:06 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588912

Re: pY Coal Processing - Discussion

Noticed a minor conflict with picker extended. A while back you fixed a bug that caused a leftover sprite from tailings ponds to remain even after the pond was removed, however it seems that bug is back if picker extended is active. When I removed picker extended, I get the message: Migrated Content...
by Vetrosian
Wed Jul 04, 2018 9:05 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240475

Re: pY HighTech Discussion

*snip* Pretty much all this, in my current multiplayer game I've taken on a lot of the raw resource processing roles because I enjoy making efficient self contained units with as few byproducts as possible. Thankfully one of my friends is quite happy to spaghettify the base to get some of the more ...
by Vetrosian
Sat Jun 30, 2018 2:17 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 294239

Re: Update to XM 2! (well, 2.0.0)

TheGringe wrote: If you want to play with 2.0 you can check out https://mods.factorio.com/mod/xander-mo ... 00095e7b04 for a fix.
Appreciated, I may play around with it later, right now I'm trying the older version.
by Vetrosian
Tue Jun 26, 2018 10:54 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50593

Re: Show Me Your...

Some friends and I playing with Py-Bobs, our base grows (would be bigger, but using Factorissimo), hopefully soon we'll have circuit 2 before the end of the week.


Image

Is it chaotic? Are we disorganised? Yes and yes.
by Vetrosian
Tue Jun 26, 2018 4:38 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 294239

Re: Update to XM 2! (well, 2.0.0)

New resource set, game progression temporarily broken because I haven't fixed any of the recipes yet I don't usually openly disagree with mod authors, but this sounds like a very bad idea. I'm going to have to agree with this after downloading the mod (only just discovered it) and finding I can mak...
by Vetrosian
Fri May 11, 2018 9:34 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 431954

Re: pY Raw Ores Discussion

I'm convinced people running Angels with pymods are insane, py-bob is complex enough, and then you add Angels? Madness!

Seriously though, I like the developing levels of output with more investment into the process.
by Vetrosian
Mon Apr 23, 2018 5:42 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588912

Re: pY Coal Processing - Discussion

With how often the steam question comes up, I even got confused myself the first time I encountered it, it may be worth renaming it something like "Mild Steam" or "Residual Steam" assuming that doing so doesn't involve a massive amount of coding. why would that be different? seem...
by Vetrosian
Sat Apr 21, 2018 5:20 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240475

Re: pY HighTech Discussion

Holy wrote: Updated with removal.The screenshot below
I just started up the game with Pybobs, recipe was craftable, but noticed you had Bob's Character Classes, so I installed that too, then found the recipe wasn't craftable by hand (at least not for the miner or builder classes I tried)
by Vetrosian
Sat Apr 21, 2018 4:44 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240475

Re: pY HighTech Discussion

Hi, how and where can I craft Acetic Acid and then Zinc Acetate? The recipie for Zinc Acetate is not shown in the Mixer Thank you very much! Assuming you've updated to the latest version (think you need to delete and redownload high tech to get the correct version of 1.0.4) and have already researc...
by Vetrosian
Tue Apr 17, 2018 5:47 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240475

Re: pY HighTech Discussion

mixers dont requiere nexelit. Kevlar is made in chemical plant, in your case, in any electrolyzer. :roll: :roll: It seems to need it with Bob's mods active (shown on left) but I had a look around the code it looks like the problem lines in this line: RECIPE('mixer'):replace_ingredient('titanium-bea...
by Vetrosian
Sat Apr 14, 2018 11:40 am
Forum: Ideas and Suggestions
Topic: Game Launcher
Replies: 10
Views: 2924

Re: Game Launcher

Came to post with this exact suggestion, surprised this topic hasn't had more attention. Additionally, if the launcher could select save games and then toggle on the appropriate mods for that save that would be great, as I sometimes forget, particularly with friends who are particularly mod heavy, w...
by Vetrosian
Fri Apr 13, 2018 7:36 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588912

Re: pY Coal Processing - Discussion

Noticed Methanol Processing 2 doesn't seem to require Methanol Processing 1 to be researched first. Pretty sure it never used to be like that.
by Vetrosian
Fri Apr 13, 2018 7:32 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240475

Re: pY HighTech Discussion

Just tried it out, seemed to work. Speedy hand craft recipe that couldn't be used by assemblers. Not super fast due to the number of cables you need to craft first, but much better than before.
by Vetrosian
Tue Apr 10, 2018 8:58 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50593

Re: Show Me Your...

After seeing chrisdec's circuit setup, I became curious about what it would take to have the same output with the complex recipe, since my base only has a basic circuit setup (mostly just enough to get things going) I put the numbers into helmod to see what it said: https://i.imgur.com/5FnhwrI.jpg A...
by Vetrosian
Sun Apr 08, 2018 8:05 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50593

Re: Show Me Your...

I admire how tidy your setups are, I've been telling myself: "Right.. I'll throw together this temporary arrangement just to get things going and built a proper one later." Now my base is a nightmare and I haven't even started on science pack 3 yet.
by Vetrosian
Sat Apr 07, 2018 7:27 pm
Forum: PyMods
Topic: VOTE VOTE VOTE
Replies: 31
Views: 10265

Re: VOTE VOTE VOTE

I'm going to say either Ores or Alien Life seem the most interesting, and financial the least (mostly as I don't feel it really fits the game, but feel free to prove me wrong) As for why the Ores appeals, I'm hoping it'll kind expand on the idea of: More complex process = greater returns, like how y...
by Vetrosian
Thu Apr 05, 2018 9:59 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240475

Re: pY HighTech Discussion

Thanks, will take that into consideration. Another thing is some of the ingredients for the comolex recipe will be needed in another advanced recipes, so if you gonna need to make chains for them. Why not use the complex recipe too? Good point, haven't got that far yet so hadn't even considered tha...
by Vetrosian
Thu Apr 05, 2018 8:27 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240475

Re: pY HighTech Discussion

Noticing what seems to be a bit of a balance concern. So, 2 receipes for circuits: Basic recipe: 2 Boards = 4 Wood 10 Copper Plate 10 Copper Cable Complex Recipe: 2 Boards = 13 Copper Plate 12 Copper Cable 10.5 Iron Plate 8.2 Coke 22 Clay And that's not including the formica, that's just the compone...

Go to advanced search